Run: 2026-02-19-01KHTRQ8S7K8Z49BCE7XRY2NWJ

Run Details

Duration:
33.4s
Cost:
$0.018834

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Aurora’s collarbone, its crimson glow bleeding through her shirt like a fresh wound. She pressed a hand to it, fingers curling around the warm gemstone. The air here smelled wrong—too thick, too sweet, like overripe fruit left to rot in the sun. Nyx materialised beside her, their shadowy form flickering at the edges. "Still think this was a good idea?" Rory didn’t answer. The grove had vanished the moment they stepped through the shimmering distortion in the air, replaced by something vast and hungry. Before them stretched a valley of impossible geometry, where vineyards coiled up the sides of hills that shouldn’t exist, their slopes too steep, their curves too perfect. The sky above was a bruised amber, streaked with clouds that moved in patterns that made her eyes ache. Isolde stepped forward, her silver hair catching the unnatural light. "Dymas," she murmured, voice hushed. "The realm of excess. Where desire is currency, and hunger is law." A laugh, rich and syrupy, rolled through the air. Rory spun, hand flying to the Fae-forged blade at her hip. Between the rows of grapevines, figures moved—tall, too tall, their limbs elongated like stretched taffy. Their skin shimmered with an oily sheen, and their mouths stretched too wide when they smiled. "Fresh meat," one crooned, its voice like honeyed poison. "How delightful." Nyx’s form solidified, their violet eyes narrowing. "Helbound. Souls bound to this place through contracts. Don’t make eye contact." Too late. Rory had already locked gazes with one—a woman with hollow cheeks and eyes like polished obsidian. The woman’s lips parted, revealing teeth filed to points. "You carry something of ours," she purred. "The Heartstone. It calls to us." Rory’s fingers tightened around the pendant. "It’s not yours." The Helbound tilted her head, a slow, unnatural movement. "Everything here is ours, little mortal. Even you, if you stay too long." Isolde stepped between them, her bare feet leaving no prints in the damp earth. "We’re not here for your games. We seek Prince Belphegor." A ripple of amusement passed through the Helbound. "The Prince does not entertain beggars." "Then we’ll take what we came for without his permission," Rory said, voice steady despite the way her pulse hammered in her throat. The Helbound’s smile widened. "Bold words. Let’s see if they taste as sweet as they sound." She snapped her fingers, and the vineyard erupted into motion. Vines lashed out like whips, coiling around Rory’s ankles before she could react. Thorns bit into her skin, drawing blood that welled dark and thick. Nyx moved faster than thought, their shadowy form slithering between the vines, severing them with a flick of their wrist. "Run," they hissed. Rory didn’t need to be told twice. She bolted, Isolde at her side, the Fae blade already drawn. The ground beneath them shifted, the earth softening like wet clay, sucking at their boots. Behind them, the Helbound’s laughter echoed, high and mocking. They crashed through a row of towering sunflowers, their petals the size of dinner plates, their centres pulsing with a sickly golden light. The air grew thicker, heavier, laden with the scent of sugar and decay. Rory’s lungs burned with each breath. "Left," Isolde gasped, veering sharply. "The orchards are worse." Rory didn’t ask how she knew. She didn’t have the breath to spare. Ahead, the vineyard gave way to an orchard of trees with bark like polished bone and fruit that hung heavy and glistening. The apples—if they could be called apples—were the size of melons, their skins translucent, revealing writhing shapes within. One of the Helbound dropped from the branches above, landing in a crouch before them. This one was different—taller, broader, its skin etched with glowing sigils. "The Prince will be *so* disappointed you didn’t wait for an invitation," it rumbled, its voice like grinding stones. Isolde didn’t hesitate. She lunged, her blade flashing in the amber light. The Helbound hissed as the moonsilver bit deep, black ichor spraying from the wound. It staggered back, but the injury only seemed to amuse it. "Cute," it sneered. "But pain is just another flavour here." Nyx materialised behind it, their form solidifying into a humanoid silhouette of pure shadow. They clamped a hand over the Helbound’s mouth, muffling its laughter, and dragged it backward into the darkness. The creature thrashed, its form dissolving into smoke before vanishing entirely. Rory didn’t wait to see if it was gone for good. She grabbed Isolde’s arm and pulled her forward, deeper into the orchard. The trees here grew closer together, their branches twisting into arches that formed a tunnel of living wood. The air hummed with a low, resonant note, like the plucked string of a giant instrument. Isolde’s breath came in sharp gasps. "We’re close. I can feel it." "Feel what?" Rory asked, ducking under a branch heavy with fruit that pulsed like a heartbeat. "The Veil. It’s thinner here. The Prince’s palace isn’t just in Dymas—it’s a wound in the world." Ahead, the tunnel opened into a clearing. At its centre stood a structure that defied reason—a palace of blackened bone and gleaming gold, its spires twisting like the horns of some great beast. The ground around it was littered with half-eaten feasts, the remains of meals that had never been finished. Bones, still glistening with meat, lay scattered among overturned goblets and plates of food that writhed with maggots. Rory’s stomach lurched. "What the hell is this place?" Isolde’s lavender eyes were wide, her voice barely a whisper. "A banquet hall. For those who never stop eating." A figure moved in the shadows of the palace’s grand entrance. Tall, impossibly tall, its form shifting between solid and smoke. It wore a crown of antlers, each tine dripping with something dark and viscous. When it spoke, its voice was a chorus of whispers, layered and discordant. "Welcome," it said, "to my table." Rory’s hand tightened around the Fae blade. The Heartstone Pendant burned against her skin, its glow now searing, insistent. The Prince of Gluttony stepped into the light, his smile a promise of hunger without end.
total_cost0.018834

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.423
leniency0.846
rawRatio0
effectiveRatio0
95.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1028
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1028
totalAiIsms16
found
0
word"pulsed"
count2
1
word"perfect"
count1
2
word"desire"
count1
3
word"shimmered"
count1
4
word"pulse"
count1
5
word"echoed"
count1
6
word"glistening"
count2
7
word"etched"
count1
8
word"structure"
count1
9
word"gleaming"
count1
10
word"stomach"
count1
11
word"lurched"
count1
12
word"whisper"
count1
13
word"searing"
count1
highlights
0"pulsed"
1"perfect"
2"desire"
3"shimmered"
4"pulse"
5"echoed"
6"glistening"
7"etched"
8"structure"
9"gleaming"
10"stomach"
11"lurched"
12"whisper"
13"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences74
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences74
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1018
ratio0.001
matches
0"so"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount847
uniqueNames13
maxNameDensity1.53
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Heartstone2
Pendant2
Aurora1
Fae-forged1
Nyx4
Rory13
Helbound7
Vines1
Isolde8
Fae3
Ahead2
Prince1
Gluttony1
persons
0"Pendant"
1"Aurora"
2"Nyx"
3"Rory"
4"Helbound"
5"Vines"
6"Isolde"
7"Gluttony"
places
0"Fae-forged"
1"Fae"
globalScore0.733
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1018
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean30.85
std18.29
cv0.593
sampleLengths
047
118
270
327
451
511
619
740
89
922
1024
1114
1223
1351
1423
1542
1642
179
1853
1945
2047
2143
2257
2312
2416
2517
2669
279
2819
2948
306
3119
3216
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences74
matches
0"was gone"
1"was littered"
2"been finished"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs152
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences89
ratio0.067
matches
0"The air here smelled wrong—too thick, too sweet, like overripe fruit left to rot in the sun."
1"Between the rows of grapevines, figures moved—tall, too tall, their limbs elongated like stretched taffy."
2"Rory had already locked gazes with one—a woman with hollow cheeks and eyes like polished obsidian."
3"The apples—if they could be called apples—were the size of melons, their skins translucent, revealing writhing shapes within."
4"This one was different—taller, broader, its skin etched with glowing sigils."
5"At its centre stood a structure that defied reason—a palace of blackened bone and gleaming gold, its spires twisting like the horns of some great beast."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount856
adjectiveStacks1
stackExamples
0"different—taller, broader, its"
adverbCount28
adverbRatio0.03271028037383177
lyAdverbCount7
lyAdverbRatio0.008177570093457943
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean11.44
std5.82
cv0.508
sampleLengths
018
112
217
311
47
53
621
727
819
910
105
1112
129
1311
1415
1516
169
172
187
1912
202
2116
229
237
246
256
263
279
2813
2914
3010
318
326
3323
344
3522
3613
3712
3820
393
407
4111
4215
439
4423
4513
466
475
484
496
69.66% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.43820224719101125
totalSentences89
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences69
matches
0"She pressed a hand to"
1"she murmured, voice hushed"
2"Their skin shimmered with an"
3"She snapped her fingers, and"
4"She bolted, Isolde at her"
5"They crashed through a row"
6"She didn’t have the breath"
7"it rumbled, its voice like"
8"She lunged, her blade flashing"
9"It staggered back, but the"
10"They clamped a hand over"
11"She grabbed Isolde’s arm and"
12"It wore a crown of"
ratio0.188
32.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences69
matches
0"The Heartstone Pendant pulsed against"
1"She pressed a hand to"
2"The air here smelled wrong—too"
3"Nyx materialised beside her, their"
4"Rory didn’t answer."
5"The grove had vanished the"
6"The sky above was a"
7"Isolde stepped forward, her silver"
8"she murmured, voice hushed"
9"A laugh, rich and syrupy,"
10"Rory spun, hand flying to"
11"Their skin shimmered with an"
12"Nyx’s form solidified, their violet"
13"Rory had already locked gazes"
14"The woman’s lips parted, revealing"
15"Rory’s fingers tightened around the"
16"The Helbound tilted her head,"
17"Isolde stepped between them, her"
18"A ripple of amusement passed"
19"Rory said, voice steady despite"
ratio0.855
72.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences69
matches
0"Before them stretched a valley"
ratio0.014
26.58% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount7
matches
0"Before them stretched a valley of impossible geometry, where vineyards coiled up the sides of hills that shouldn’t exist, their slopes too steep, their curves t…"
1"The sky above was a bruised amber, streaked with clouds that moved in patterns that made her eyes ache."
2"They crashed through a row of towering sunflowers, their petals the size of dinner plates, their centres pulsing with a sickly golden light."
3"Ahead, the vineyard gave way to an orchard of trees with bark like polished bone and fruit that hung heavy and glistening."
4"The creature thrashed, its form dissolving into smoke before vanishing entirely."
5"At its centre stood a structure that defied reason—a palace of blackened bone and gleaming gold, its spires twisting like the horns of some great beast."
6"The ground around it was littered with half-eaten feasts, the remains of meals that had never been finished."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"she murmured, voice hushed"
1"She snapped, and the vineyard erupted into motion"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"she murmured (murmur)"
1"She snapped (snap)"
2"they hissed (hiss)"
3"Isolde gasped (gasp)"
4"it sneered (sneer)"
dialogueSentences26
tagDensity0.308
leniency0.615
rawRatio0.625
effectiveRatio0.385
76.9674%