Run: 2026-02-19-01KHTRRK2YGC70WKJ8KT649J9F

Run Details

Duration:
56.2s
Cost:
$0.057072
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae blade hummed against Rory's hip. Its quiet vibration grew steadier as they approached the ancient oak standing stones that marked the boundary of Isolde's grove. "Are we certain this is wise?" Nyx's voice drifted between them like a half-remembered whisper. Their form rippled at the edges, darkness bleeding into the afternoon light. "Isolde invited us," Rory said, fingers absently tracing the crescent scar on her wrist. "And I'd rather face whatever's happening with a seer's guidance than without." The Heartstone pendant warmed against her collarbone, its crimson glow visible even through her jumper. Since finding it on her doorstep three weeks ago, the stone had been her most reliable compass to the strange and impossible. Today it pulsed with an urgency she hadn't felt before. "The Veil is particularly thin here," Nyx observed, their violet eyes scanning the boundary stones. "These markers are older than they appear." Rory approached the nearest stone, weathered and covered with lichen that seemed to shift patterns when viewed directly. The stone's surface rippled like water when she moved her hand near it without touching. "Are we going to stand here admiring rocks all day, or shall we get on with it?" Eva adjusted her camera strap, the only one among them who seemed genuinely excited rather than apprehensive. Rory took a deep breath and stepped between the stones. The world tilted sideways. The forest around them transformed. The ambient sounds of Richmond Park—distant traffic, joggers, dogs barking—vanished, replaced by a profound silence broken only by the gentle music of wind through leaves that didn't move. The light changed, filtering through a canopy that seemed both denser and more luminous than before. "Bloody hell," Eva whispered, her camera forgotten at her side. Where the path had been dirt moments before, now vivid blue flowers carpeted the ground, closing gently behind their footsteps like water. The air tasted of honey and something sharper—metal, perhaps, or blood. "The Grove remembers you, Aurora Carter." The voice came from everywhere and nowhere at once. Isolde emerged from between trees that hadn't been there seconds before. Her silver hair caught impossible light, and her pale lavender eyes reflected nothing of this world. "And it recognizes what you carry." Her gaze fixed on the pendant at Rory's throat. "You said you'd answer our questions," Rory said, fighting the urge to cover the Heartstone with her hand. Isolde's lips curved into a smile. "I said I would speak with you. The difference matters." The Half-Fae moved deeper into the grove, her bare feet making no sound on the flower-covered path. They followed, Nyx keeping close to Rory, their form more solid here than it had been outside. "Your shadow friend finds strength in the Between," Isolde observed without turning. "The Grove exists partly in my mother's world. The rules of your realm hold less sway." The trees parted to reveal a clearing that defied sense. A circular pool of water occupied the center, yet the water flowed upward in a lazy spiral before disappearing into nothingness. Around it stood thirteen stone chairs arranged in a perfect circle, each carved with symbols that seemed to crawl across the surface when observed too long. "Please, sit," Isolde gestured to three of the chairs. "The others won't mind." "Others?" Eva glanced at the empty seats. "Those who attend in spirit rather than form," the seer said, taking her own seat opposite them. Rory lowered herself onto a stone chair and gasped. The stone wasn't cold but warm, pulsing gently beneath her like a living thing. The Heartstone pendant grew hotter in response, forcing her to pull it from beneath her jumper. Its crimson glow cast eerie shadows across the clearing. "It recognizes its kin," Isolde said, nodding toward the pendant. "All gateways acknowledge one another." "Gateway?" Rory frowned. "You mean this is a key of some sort?" "A beacon. A lodestone. A warning." Isolde tilted her head, silver hair cascading over one shoulder. "The borders between realms grow thin, Aurora Carter. The winter solstice approaches, and with it, the weakening of the Veil." Around them, the grove began to change. The flowers underfoot shifted from blue to purple to a deep, unsettling red. In the pool, the spiral of water moved faster, and within it, images flickered—a burning city, a throne room with shadows for walls, a feast where the diners' faces stretched into impossible smiles. "Dymas rises," Isolde whispered. "Gluttony stirs." Eva leaned forward, finally raising her camera. "Are those actual places?" "Reflections," the seer corrected. "Shadows of what might be, has been, could never be, must never be." Nyx moved closer to the pool, their shadowy form seeming to respond to the images. "Belphegor's realm grows stronger. We've felt it in the spaces between." The water in the pool suddenly stilled, and instead of spiral movement, it reflected their faces—but wrong. Rory saw herself with eyes like pitch, smiling with teeth too sharp. Eva appeared withered, a camera made of bone in her skeletal hands. Nyx was solid, human, bleeding from eyes that no longer glowed. "Do not trust what you see," Isolde cautioned, waving a hand over the pool. The disturbing reflections vanished. "The Fae Grove shows possibilities, not certainties." The trees around the clearing began to shift, their trunks twisting inward as if listening. Between them, in the spaces that should have held only more forest, Rory glimpsed other landscapes—a vast vineyard under an amber sky, a city of spires made from what looked like bone, a feast hall where shadows danced on walls of flame. "Dymas," Rory breathed, recognizing the realm from her dreams. "Yes." Isolde stood, moving to one of the trees. She placed her hand against its bark, and the wood parted like curtains, revealing a clearer vision of the realm of Gluttony. "Prince Belphegor prepares a feast like no other. The price of attendance is higher than most would willingly pay." Through the tree-window, they watched figures moving through lush gardens, harvesting fruits that pulsed with inner light. The workers' faces bore expressions of rapturous joy and profound despair simultaneously. "Contracted souls," Nyx explained, noticing Rory's questioning look. "Bound to serve in exchange for earthly desires fulfilled during life." Eva's camera clicked rapidly. "Will these photos even develop?" "Time and image behave differently here," Isolde said, moving away from the tree. As she did, the vision faded, the bark closing like a healing wound. "What you capture may not be what you witnessed." The grove shifted again. The stone chairs began to sink slowly into the ground, and the pool's water darkened to the color of wine. The scent in the air changed from honey-sweet to something richer, headier—the smell of overripe fruit on the edge of fermentation. "The Grove responds to the strengthening of Dymas," Isolde explained. "All realms are connected by roots deeper than sight or sense." The Fae blade at Rory's hip vibrated more intensely, and she placed her hand on its hilt to steady it. The moment her fingers touched the moonsilver, a shock ran through the clearing. The trees shuddered, dropping leaves that dissolved into motes of light before hitting the ground. "The weapon remembers its purpose," Isolde said with something like satisfaction. "Forged to sever bindings and cut through veils." "You gave it to me for a reason," Rory stated, not a question. "The Fae cannot directly intervene in the affairs of Hel or Earth. We are bound by ancient accords." Isolde's lavender eyes flashed. "But we can provide tools to those who walk between." Around them, the grove began to pulse with a rhythm like heartbeats. The ground beneath their feet softened, and when Rory looked down, she saw not earth but something like transparent membranes, through which deeper realms were visible—layers upon layers of worlds stacked beneath them. "The Grove reveals the structure of creation to you," Isolde said. "Few mortals have seen this and remained whole." Nyx moved closer to Rory, their shadow form providing unexpected stability against the disorienting vision. "We should not linger here. Even I find this place... unsettling." "One last thing," Isolde said. She approached Rory and, without warning, placed her cool fingers against Rory's temples. The grove vanished. Rory stood in a vast hall where tables groaned under the weight of impossible feasts. Figures whose faces she couldn't quite see raised goblets in toast. At the head table, a presence of terrible gravity and charm sat obscured in shadow. When it turned toward her, the Heartstone burned against her skin like a brand. "He sees you now," Isolde's voice came from far away. "As you see him." Rory blinked, and they were back in the clearing. The stone chairs had completely vanished, and the pool had shrunk to a tiny mirror of black water. "What just happened?" Eva demanded, looking pale. "A glimpse," Isolde said. "A warning." "Of what?" Rory asked, her voice unsteady. "Of attention. Interest. Hunger." Isolde's expression grew solemn. "Prince Belphegor has noticed your pendant. The connection is established. What comes next depends on what you choose to do with that connection." The grove began to fade around them, the vivid colors bleeding into the more muted tones of an ordinary forest. The mystical flowers underfoot withered and became simple woodland moss. Only Isolde remained unchanged, her otherworldly presence stark against the increasingly normal surroundings. "The winter solstice comes in three days," she said, her voice now sounding distant though she stood an arm's length away. "The Veil will be at its thinnest. Choices made then will echo across realms." "What should we do?" Rory asked, clutching both the pendant and the hilt of the Fae blade. Isolde's form began to shimmer, becoming translucent as the grove reverted fully to its earthly appearance. "The blade cuts. The stone guides. Your shadow friend bridges worlds. Use what you have been given." With those cryptic words, she vanished entirely, leaving them standing alone in what now appeared to be an ordinary clearing in Richmond Park. Only the distant standing stones suggested anything unusual had occurred. Eva lowered her camera, looking shaken. "Tell me you both experienced that too." "We did," Nyx confirmed, their form once again less solid in the normal world. "And more importantly, so did others across the Veil." Rory looked down at the Heartstone pendant, now cool against her skin, its glow dormant. The Fae blade had quieted as well, but a new weight hung about it, as though it had awakened to some purpose long forgotten. "Three days until the solstice," she murmured. "Not much time to prepare for... whatever that was." Behind them, though none turned to see it, a single red flower bloomed where Isolde had stood—its petals opening toward an amber sky only it could see.
created_at"2026-02-19T10:57:34.822Z" 2/19/2026, 10:57:34 AM
model"anthropic/claude-3-7-sonnet-20250219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency865
moderation_latency(null)
generation_time56117
tokens_prompt5338
tokens_completion2881
native_tokens_prompt5559
native_tokens_completion2693
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.057072
router(null)
provider_responses
0
endpoint_id"1347c8dc-12f5-47df-8355-3ec7e80a8c67"
id"msg_017iAJ98w7gFy781MH2nYQ8i"
is_byokfalse
latency865
model_permaslug"anthropic/claude-3-7-sonnet-20250219"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771498654-ppKmpjFecg5Tn17girO7"
upstream_id"msg_017iAJ98w7gFy781MH2nYQ8i"
total_cost0.057072
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags38
adverbTagCount0
adverbTags(empty)
dialogueSentences67
tagDensity0.567
leniency1
rawRatio0
effectiveRatio0
83.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1807
totalAiIsmAdverbs6
found
0
adverb"gently"
count2
1
adverb"suddenly"
count1
2
adverb"slowly"
count1
3
adverb"intensely"
count1
4
adverb"completely"
count1
highlights
0"gently"
1"suddenly"
2"slowly"
3"intensely"
4"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1807
totalAiIsms22
found
0
word"whisper"
count1
1
word"tracing"
count1
2
word"pulsed"
count2
3
word"scanning"
count1
4
word"profound"
count2
5
word"silence"
count1
6
word"footsteps"
count1
7
word"perfect"
count1
8
word"beacon"
count1
9
word"cascading"
count1
10
word"flickered"
count1
11
word"vibrated"
count1
12
word"pulse"
count1
13
word"structure"
count1
14
word"weight"
count2
15
word"charm"
count1
16
word"otherworldly"
count1
17
word"stark"
count1
18
word"echo"
count1
highlights
0"whisper"
1"tracing"
2"pulsed"
3"scanning"
4"profound"
5"silence"
6"footsteps"
7"perfect"
8"beacon"
9"cascading"
10"flickered"
11"vibrated"
12"pulse"
13"structure"
14"weight"
15"charm"
16"otherworldly"
17"stark"
18"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
23.81% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount9
narrationSentences108
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences138
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1793
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions78
wordCount1294
uniqueNames10
maxNameDensity1.85
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Fae5
Rory24
Isolde22
Heartstone5
Richmond2
Park2
Half-Fae1
Nyx8
Eva8
Gluttony1
persons
0"Fae"
1"Rory"
2"Isolde"
3"Half-Fae"
4"Nyx"
5"Eva"
places
0"Richmond"
1"Park"
globalScore0.573
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount9
matches
0"lichen that seemed to shift patterns when viewed directly"
1"seemed genuinely excited rather than apprehensive"
2"symbols that seemed to crawl across the surface when observed too long"
3"appeared withered a camera made of bone in her skeletal hands"
4"as if listening"
5"looked like bone, a feast hall where shad"
6"something like satisfaction"
7"something like transparent membranes, throug"
8"quite see raised goblets in toast"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.558
wordCount1793
matches
0"not earth but something like transparent membranes, through"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences138
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean26.76
std14.32
cv0.535
sampleLengths
027
127
226
347
422
533
634
714
849
910
1033
1115
1227
1315
1418
1516
1634
1728
1857
1913
207
2117
2248
2315
2412
2536
2653
276
2811
2917
3026
3152
3225
3357
349
3550
3629
3719
389
3935
4045
4121
4248
4319
4413
4532
4645
4719
4826
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences108
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs231
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences8
totalSentences138
ratio0.058
matches
0"The ambient sounds of Richmond Park—distant traffic, joggers, dogs barking—vanished, replaced by a profound silence broken only by the gentle music of wind through leaves that didn't move."
1"The air tasted of honey and something sharper—metal, perhaps, or blood."
2"In the pool, the spiral of water moved faster, and within it, images flickered—a burning city, a throne room with shadows for walls, a feast where the diners' faces stretched into impossible smiles."
3"The water in the pool suddenly stilled, and instead of spiral movement, it reflected their faces—but wrong."
4"Between them, in the spaces that should have held only more forest, Rory glimpsed other landscapes—a vast vineyard under an amber sky, a city of spires made from what looked like bone, a feast hall where shadows danced on walls of flame."
5"The scent in the air changed from honey-sweet to something richer, headier—the smell of overripe fruit on the edge of fermentation."
6"The ground beneath their feet softened, and when Rory looked down, she saw not earth but something like transparent membranes, through which deeper realms were visible—layers upon layers of worlds stacked beneath them."
7"Behind them, though none turned to see it, a single red flower bloomed where Isolde had stood—its petals opening toward an amber sky only it could see."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount801
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.03245942571785269
lyAdverbCount12
lyAdverbRatio0.0149812734082397
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences138
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences138
mean12.99
std6.84
cv0.527
sampleLengths
07
120
215
312
414
512
615
722
810
915
107
1118
1215
1334
1410
154
165
1728
1816
1910
2022
2111
2215
2311
2416
2515
2618
276
2810
2917
3017
3112
3216
3310
3421
3526
369
374
387
3917
409
4114
4216
439
4410
455
463
479
4816
4920
59.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.4420289855072464
totalSentences138
uniqueOpeners61
66.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences100
matches
0"Only Isolde remained unchanged, her"
1"Only the distant standing stones"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences100
matches
0"Its quiet vibration grew steadier"
1"Their form rippled at the"
2"Her silver hair caught impossible"
3"Her gaze fixed on the"
4"They followed, Nyx keeping close"
5"Its crimson glow cast eerie"
6"She placed her hand against"
7"She approached Rory and, without"
8"she said, her voice now"
ratio0.09
40.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences100
matches
0"The Fae blade hummed against"
1"Its quiet vibration grew steadier"
2"Nyx's voice drifted between them"
3"Their form rippled at the"
4"Rory said, fingers absently tracing"
5"The Heartstone pendant warmed against"
6"Nyx observed, their violet eyes"
7"Rory approached the nearest stone,"
8"The stone's surface rippled like"
9"Eva adjusted her camera strap,"
10"Rory took a deep breath"
11"The world tilted sideways."
12"The forest around them transformed."
13"The ambient sounds of Richmond"
14"The light changed, filtering through"
15"Eva whispered, her camera forgotten"
16"The air tasted of honey"
17"The voice came from everywhere"
18"Isolde emerged from between trees"
19"Her silver hair caught impossible"
ratio0.84
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount5
matches
0"Its quiet vibration grew steadier as they approached the ancient oak standing stones that marked the boundary of Isolde's grove."
1"The light changed, filtering through a canopy that seemed both denser and more luminous than before."
2"The trees around the clearing began to shift, their trunks twisting inward as if listening."
3"Between them, in the spaces that should have held only more forest, Rory glimpsed other landscapes—a vast vineyard under an amber sky, a city of spires made fro…"
4"The trees shuddered, dropping leaves that dissolved into motes of light before hitting the ground."
72.37% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags38
uselessAdditionCount4
matches
0"Rory said, fingers absently tracing the crescent scar on her wrist"
1"Nyx observed, their violet eyes scanning the boundary stones"
2"Rory asked, her voice unsteady"
3"Nyx confirmed, their form once again less solid in the normal world"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags24
fancyCount12
fancyTags
0"Nyx observed (observe)"
1"Eva whispered (whisper)"
2"Isolde observed (observe)"
3"Isolde whispered (whisper)"
4"the seer corrected (correct)"
5"Rory breathed (breathe)"
6"Nyx explained (explain)"
7"Isolde explained (explain)"
8"Rory stated (state)"
9"Eva demanded (demand)"
10"Nyx confirmed (confirm)"
11"she murmured (murmur)"
dialogueSentences67
tagDensity0.358
leniency0.716
rawRatio0.5
effectiveRatio0.358
73.2176%