Run: 2026-02-19-01KHTRRZGZ3GQ7KR503D0XS2CT

Run Details

Duration:
34.4s
Cost:
$0.018178

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Aurora’s collarbone, a slow, insistent warmth like a held breath. She shouldn’t have come. Not at night. Not alone. But the note had been specific—*the standing stones at midnight, if you want answers*—and the pendant had burned hotter with every step toward Richmond Park. The grove loomed ahead, a jagged silhouette of ancient oaks. Their gnarled branches twisted like arthritic fingers against the moonless sky. No wind stirred the wildflowers at their roots, yet something rustled in the undergrowth. Too heavy to be a fox. Too deliberate to be the wind. Aurora’s boots crunched over brittle leaves as she stepped past the first stone. The air thickened, cloying, like wading through warm honey. Her pulse hammered in her throat. *Time moves differently here.* The warning from the codex entry echoed in her skull. She checked her watch. 11:47 PM. Thirteen minutes until midnight. Or thirteen hours. Or— A twig snapped. She spun. Nothing. Just the trees, their bark peeling in long, papery strips that resembled dried skin. The pendant flared, its crimson glow bleeding through her shirt. She clutched it, fingers trembling. *Hel portal.* The words tasted like copper. Another sound. A wet, clicking noise, like teeth against bone. It came from the centre of the grove, where the wildflowers grew thickest. Aurora’s breath hitched. She should leave. She *would* leave. Just one step back. One— The flowers parted. A figure crouched in the clearing, its back to her. Too still. Too *wrong.* The shoulders hunched at an impossible angle, the limbs too long, the fingers splayed like spider legs in the dirt. Aurora’s stomach lurched. The pendant seared her skin, but she couldn’t look away. The figure tilted its head. Something dripped from its chin. Then it turned. No face. Just a smooth stretch of skin where features should have been, save for a lipless slit of a mouth. It opened, and the clicking sound came again, louder now, a chorus of tiny bones rattling in its throat. Aurora stumbled back. Her heel caught on a root. She hit the ground hard, the impact knocking the breath from her lungs. The thing—*thing, not person*—lurched forward, its movements jerky, unnatural. Like a marionette with cut strings. She scrambled to her feet, heart hammering. The trees pressed in closer, their branches weaving a cage above her. The pendant burned hotter, pulsing in time with her frantic heartbeat. *Run.* The word screamed in her skull. But the grove had no exit. No path. Just the standing stones, and beyond them— A whisper. Not from the faceless thing. From *behind* her. Aurora whirled. Another figure stood between the oaks, this one taller, its limbs too thin, its fingers ending in blackened talons. It wore a tattered suit, the fabric rotting, the lapels stained with something dark. Its head lolled to the side, the neck broken, the jaw unhinged in a silent scream. The faceless thing hissed. The suited corpse answered with a wet, gurgling laugh. Aurora’s vision swam. The pendant was a brand against her chest now, its heat unbearable. She tore it off, hurled it into the dirt. The crimson glow flickered, then died. Silence. The figures froze. The faceless thing’s head snapped toward the pendant, then back to Aurora. Its slit of a mouth stretched into a grin. Then it lunged. Aurora bolted. Branches lashed her arms, her face. The grove twisted around her, the path shifting, the trees rearranging themselves like a living maze. Behind her, the clicking grew louder, closer. She risked a glance over her shoulder. The faceless thing was gaining. She veered left, crashing through a wall of ferns. The ground sloped downward, slick with mud. Her boots slipped. She caught herself on a tree trunk, the bark rough under her palms. The pendant lay ahead, half-buried in the dirt, its glow extinguished. She snatched it up, the metal searing her skin. A hand clamped around her ankle. Aurora screamed. The faceless thing yanked her back, its grip iron. She kicked, her heel connecting with something soft. The thing hissed but didn’t let go. Its fingers dug into her flesh, nails piercing skin. Blood welled, hot and sticky. The suited corpse loomed over them, its broken neck clicking as it tilted its head. It reached for her, talons glinting in the dim light. Aurora twisted, her free hand closing around a fallen branch. She swung with all her strength. The wood cracked against the faceless thing’s temple. It shrieked, a sound like tearing fabric, and its grip loosened. She wrenched free and ran. The grove blurred around her. The trees seemed to lean in, their branches forming a tunnel. Ahead, the standing stones loomed, a jagged gateway. Beyond them, the faint glow of Richmond Park’s lampposts. Safety. *Almost there.* Something slammed into her from the side. Aurora hit the ground hard, the air knocked from her lungs. The suited corpse straddled her, its weight crushing. Its breath reeked of rotting meat. It leaned in, its jaw unhinging wider, wider— She drove the pendant into its eye. The thing shrieked, black ichor spurting from the wound. It reared back, clawing at its face. Aurora rolled free, gasping. The faceless thing was already on her again, its hands closing around her throat. She gagged, stars bursting behind her eyes. The pendant pulsed weakly in her fist. *Hel portal.* The words flashed in her mind. *It’s not just a warning. It’s a key.* With the last of her strength, she pressed the pendant into the dirt between them. The ground *ripped* open. A fissure yawned beneath the faceless thing, a chasm of swirling crimson light. It shrieked, its fingers scrabbling at the edges, but the portal dragged it down, its form dissolving into the abyss. The suited corpse lunged for Aurora, but the fissure widened, swallowing it whole. The last thing she saw was its taloned hand reaching for her before the portal snapped shut with a sound like a thunderclap. Silence. Aurora lay gasping in the dirt, her throat raw, her body trembling. The grove was still. The trees stood motionless, their branches no longer a cage. The wildflowers swayed gently, as if nothing had happened. She checked her watch. 11:52 PM. Seven minutes had passed. Aurora pushed herself up, her limbs leaden. The pendant lay in the dirt, its crimson glow faded to a dull pulse. She picked it up, the metal cool against her palm. The note had been right. She had answers now. But the grove wasn’t done with her. A whisper slithered through the trees. Not from the faceless thing. Not from the corpse. From *behind* the standing stones. Aurora turned. A figure stood at the edge of the clearing. Tall. Cloaked. Its face hidden in shadow. It raised a hand. The pendant flared to life in her grip, its glow blinding. The figure smiled.
total_cost0.018178

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1146
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1146
totalAiIsms21
found
0
word"pulsed"
count2
1
word"warmth"
count1
2
word"loomed"
count3
3
word"pulse"
count2
4
word"echoed"
count1
5
word"stomach"
count1
6
word"lurched"
count2
7
word"whisper"
count2
8
word"flickered"
count1
9
word"silence"
count2
10
word"searing"
count1
11
word"glinting"
count1
12
word"weight"
count1
13
word"the last thing"
count1
highlights
0"pulsed"
1"warmth"
2"loomed"
3"pulse"
4"echoed"
5"stomach"
6"lurched"
7"whisper"
8"flickered"
9"silence"
10"searing"
11"glinting"
12"weight"
13"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences155
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences155
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences155
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords36
totalWords1145
ratio0.031
matches
0"the standing stones at midnight, if you want answers"
1"Time moves differently here."
2"Hel portal."
3"would"
4"wrong."
5"thing, not person"
6"Run."
7"behind"
8"Almost there."
9"Hel portal."
10"It’s not just a warning. It’s a key."
11"ripped"
12"behind"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
75.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1145
uniqueNames5
maxNameDensity1.48
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone1
Pendant1
Aurora17
Richmond2
Park2
persons
0"Pendant"
1"Aurora"
places
0"Richmond"
1"Park"
globalScore0.758
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"tasted like copper"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1145
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences155
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean22.45
std18.82
cv0.838
sampleLengths
049
147
256
33
439
537
63
747
810
93
1040
1137
1252
132
148
1551
1613
1730
181
1924
203
2138
225
2352
246
2540
2625
2735
285
2936
307
3133
327
3334
3430
3515
364
3769
381
3935
406
414
4240
437
4415
455
462
4716
484
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences155
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs201
matches
0"was gaining"
32.26% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences6
totalSentences155
ratio0.039
matches
0"But the note had been specific—*the standing stones at midnight, if you want answers*—and the pendant had burned hotter with every step toward Richmond Park."
1"Or—"
2"One—"
3"The thing—*thing, not person*—lurched forward, its movements jerky, unnatural."
4"Just the standing stones, and beyond them—"
5"It leaned in, its jaw unhinging wider, wider—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1146
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.03664921465968586
lyAdverbCount3
lyAdverbRatio0.002617801047120419
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences155
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences155
mean7.39
std4.87
cv0.66
sampleLengths
015
14
23
32
425
510
611
714
86
96
1013
119
126
1314
144
152
164
173
181
193
202
211
2214
2310
245
257
262
278
2813
293
303
313
324
331
343
3510
362
3722
383
3910
405
415
423
432
4419
4519
463
476
4813
499
39.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.24516129032258063
totalSentences155
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount9
totalSentences133
matches
0"Too heavy to be a"
1"Too deliberate to be the"
2"Just the trees, their bark"
3"Just one step back."
4"Too *wrong.* The shoulders hunched"
5"Then it turned."
6"Just a smooth stretch of"
7"Just the standing stones, and"
8"Then it lunged."
ratio0.068
99.70% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences133
matches
0"She shouldn’t have come."
1"Their gnarled branches twisted like"
2"Her pulse hammered in her"
3"She checked her watch."
4"She clutched it, fingers trembling."
5"It came from the centre"
6"She should leave."
7"She *would* leave."
8"It opened, and the clicking"
9"Her heel caught on a"
10"She hit the ground hard,"
11"She scrambled to her feet,"
12"It wore a tattered suit,"
13"Its head lolled to the"
14"She tore it off, hurled"
15"Its slit of a mouth"
16"She risked a glance over"
17"She veered left, crashing through"
18"Her boots slipped."
19"She caught herself on a"
ratio0.301
69.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences133
matches
0"The Heartstone Pendant pulsed against"
1"She shouldn’t have come."
2"The grove loomed ahead, a"
3"Their gnarled branches twisted like"
4"Aurora’s boots crunched over brittle"
5"The air thickened, cloying, like"
6"Her pulse hammered in her"
7"She checked her watch."
8"A twig snapped."
9"The pendant flared, its crimson"
10"She clutched it, fingers trembling."
11"*Hel portal.* The words tasted"
12"A wet, clicking noise, like"
13"It came from the centre"
14"Aurora’s breath hitched."
15"She should leave."
16"She *would* leave."
17"The flowers parted."
18"A figure crouched in the"
19"Aurora’s stomach lurched."
ratio0.782
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences133
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount1
matches
0"It shrieked, its fingers scrabbling at the edges, but the portal dragged it down, its form dissolving into the abyss."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.3478%