Run: 2026-02-19-01KHTRSR0SRP9HWT912RJ7FT8R

Run Details

Duration:
28.7s
Cost:
$0.017622

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone Pendant pulsed against Aurora’s collarbone, its crimson glow bleeding through her shirt like a fresh wound. She didn’t need to look down to know it was reacting—again. The air here tasted of burnt sugar and ozone, thick enough to coat her tongue. Nyx materialised beside her, their violet eyes flickering like dying embers. "You feel that?" Their voice was a whisper, but it cut through the hum of unseen machinery. "The Veil’s thinner here. Like gauze over a wound." Aurora adjusted the strap of her bag, the Fae-forged blade tucked inside pressing cold against her ribs. "Or like someone’s left a door ajar." Isolde didn’t turn from the path ahead, her silver hair catching the amber light like spun metal. "Not ajar, child. *Unravelling*." She stepped over a crack in the ground, and for a heartbeat, Aurora swore the fissure *breathed*. "Dymas doesn’t welcome visitors. It *consumes* them." The grove had spat them out into this place without warning—one moment, they’d been surrounded by Richmond’s familiar oaks, the next, the world had twisted like wet paper. Now, they stood at the edge of a valley that shouldn’t exist. Terraced gardens spilled down the slopes in impossible geometry, rows of crops that shimmered like liquid gold in the strange light. Vines heavy with fruit coiled around trellises of blackened bone, and between the rows, figures moved—too tall, too many-jointed, their laughter a wet, clicking sound. Aurora’s fingers twitched toward the pendant. "What *are* those?" Isolde’s lavender eyes darkened. "The gluttonous. Souls who bargained with Belphegor. They tend his gardens now." One of the creatures paused in its work, tilting its head toward them. Its mouth split too wide, rows of needle teeth glistening. Then it went back to plucking fruit that bled when torn from the vine. Nyx’s shadow stretched long and wrong across the ground. "We should move. Before it decides we’re the next harvest." They followed a path of crushed gemstones, the colours shifting underfoot—ruby, topaz, amethyst—each step releasing a scent like overripe peaches. The air grew heavier, laden with the perfume of cooking meat and something sharper, like vinegar and honey. Aurora’s stomach twisted. She hadn’t eaten since the grove, but the thought of food made her want to retch. Ahead, the path opened into a plaza. Tables stretched the length of a football pitch, each draped in silk the colour of fresh bruises. Candles floated above them, their flames burning blue and green, casting long shadows that writhed like living things. At the far end, a dais held a throne of fused cutlery, and upon it lounged a figure draped in a robe of stitched-together tongues. Belphegor. Aurora’s breath hitched. She’d heard stories—Prince of Gluttony, master of feasts, the demon who turned hunger into an art. But the stories hadn’t mentioned the way his skin glistened like wet pastry, or how his fingers ended in silver forks, or the way his laughter sounded like a dozen throats clearing at once. Isolde’s hand shot out, gripping Aurora’s wrist. "Don’t look directly at him. Not yet." Too late. Belphegor’s head turned, slow as a sundial. His smile widened, and the air filled with the sound of a thousand knives being sharpened. "Guests," he purred. "How *delightful*." Nyx’s shadow rippled, their form flickering between solid and smoke. "We’re not staying." Belphegor’s forked fingers tapped the arm of his throne. "Oh, but you must. The feast is about to begin." He gestured, and the tables groaned under the weight of new dishes—steaming pies with crusts that wept red, roasted beasts with jewels for eyes, bowls of something that moved on its own. "And I *insist* on hospitality." Aurora’s pendant burned hot enough to scald. She risked a glance down. The gemstone was no longer crimson. It was black, veins of gold pulsing through it like lightning. Isolde’s voice was a blade. "We didn’t come for your table, Belphegor." The demon sighed, the sound like a butcher’s knife dragged across stone. "No. You came for *her*." His gaze locked onto Aurora. "The girl with the key." The plaza fell silent. Even the candles stopped flickering. Aurora’s pulse roared in her ears. "What key?" Belphegor’s laughter bubbled up, thick and wet. "Oh, my dear. You’ve been carrying it since London." He leaned forward, his robe slithering like a living thing. "The Heartstone isn’t just a pretty trinket. It’s a *lockpick*. And you’ve just turned it in the door." The ground beneath them shuddered. The tables trembled, dishes rattling like teeth. From the gardens, the gluttonous began to wail, a sound like starving dogs. Nyx’s shadow lashed out, wrapping around Aurora’s waist. "We need to *go*. Now." Isolde’s fingers dug into Aurora’s arm. "The path back—" "Is gone," Belphegor finished, grinning. "But don’t worry. The feast is just beginning. And every guest *must* contribute." The first course arrived on silver platters, carried by things that had once been human. Their eyes were gone, replaced with pomegranate seeds, and their mouths stretched into permanent screams. Aurora’s hand closed around the Fae blade. The pendant burned.
total_cost0.017622

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.292
leniency0.583
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount852
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount852
totalAiIsms10
found
0
word"pulsed"
count1
1
word"whisper"
count1
2
word"familiar"
count1
3
word"shimmered"
count1
4
word"glistening"
count1
5
word"stomach"
count1
6
word"silk"
count1
7
word"weight"
count1
8
word"pulse"
count1
9
word"trembled"
count1
highlights
0"pulsed"
1"whisper"
2"familiar"
3"shimmered"
4"glistening"
5"stomach"
6"silk"
7"weight"
8"pulse"
9"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences60
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences60
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences77
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords10
totalWords842
ratio0.012
matches
0"Unravelling"
1"breathed"
2"consumes"
3"are"
4"delightful"
5"insist"
6"her"
7"lockpick"
8"go"
9"must"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
55.80% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount690
uniqueNames11
maxNameDensity1.88
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone1
Pendant1
Aurora13
Fae-forged1
Richmond1
Prince1
Gluttony1
Nyx4
Fae2
Isolde5
Belphegor5
persons
0"Pendant"
1"Aurora"
2"Nyx"
3"Isolde"
4"Belphegor"
places
0"Richmond"
globalScore0.558
windowScore0.667
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"sounded like a dozen throats clearing at o"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount842
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences77
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean27.16
std20.6
cv0.758
sampleLengths
044
137
224
345
486
59
616
737
819
957
1067
111
1253
1314
1425
155
1613
1756
1829
1912
2027
219
228
2344
2425
2513
269
2718
2830
297
303
87.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences60
matches
0"been surrounded"
1"being sharpened"
2"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs119
matches
0"was reacting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences77
ratio0.078
matches
0"She didn’t need to look down to know it was reacting—again."
1"The grove had spat them out into this place without warning—one moment, they’d been surrounded by Richmond’s familiar oaks, the next, the world had twisted like wet paper."
2"Vines heavy with fruit coiled around trellises of blackened bone, and between the rows, figures moved—too tall, too many-jointed, their laughter a wet, clicking sound."
3"They followed a path of crushed gemstones, the colours shifting underfoot—ruby, topaz, amethyst—each step releasing a scent like overripe peaches."
4"She’d heard stories—Prince of Gluttony, master of feasts, the demon who turned hunger into an art."
5"\"Oh, but you must. The feast is about to begin.\" He gestured, and the tables groaned under the weight of new dishes—steaming pies with crusts that wept red, roasted beasts with jewels for eyes, bowls of something that moved on its own."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount700
adjectiveStacks1
stackExamples
0"inside pressing cold against her"
adverbCount22
adverbRatio0.03142857142857143
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences77
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences77
mean10.94
std7.63
cv0.698
sampleLengths
018
111
215
311
417
59
617
77
817
921
107
1128
1212
1321
1425
156
163
174
1812
1913
2010
2114
229
2310
2420
2518
263
2716
287
2917
3018
3125
321
333
3416
3534
367
377
382
397
4016
413
422
4310
443
459
4642
475
487
495
76.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4805194805194805
totalSentences77
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences57
matches
0"Then it went back to"
1"Even the candles stopped flickering."
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences57
matches
0"She didn’t need to look"
1"Their voice was a whisper,"
2"She stepped over a crack"
3"Its mouth split too wide,"
4"They followed a path of"
5"She hadn’t eaten since the"
6"She’d heard stories—Prince of Gluttony,"
7"His smile widened, and the"
8"He gestured, and the tables"
9"She risked a glance down."
10"It was black, veins of"
11"His gaze locked onto Aurora"
12"He leaned forward, his robe"
13"Their eyes were gone, replaced"
ratio0.246
38.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences57
matches
0"The Heartstone Pendant pulsed against"
1"She didn’t need to look"
2"The air here tasted of"
3"Nyx materialised beside her, their"
4"Their voice was a whisper,"
5"Aurora adjusted the strap of"
6"Isolde didn’t turn from the"
7"She stepped over a crack"
8"The grove had spat them"
9"Vines heavy with fruit coiled"
10"Aurora’s fingers twitched toward the"
11"Isolde’s lavender eyes darkened."
12"Its mouth split too wide,"
13"Nyx’s shadow stretched long and"
14"They followed a path of"
15"The air grew heavier, laden"
16"Aurora’s stomach twisted."
17"She hadn’t eaten since the"
18"Tables stretched the length of"
19"Candles floated above them, their"
ratio0.842
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences57
matches
0"Now, they stood at the"
ratio0.018
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"Terraced gardens spilled down the slopes in impossible geometry, rows of crops that shimmered like liquid gold in the strange light."
1"She’d heard stories—Prince of Gluttony, master of feasts, the demon who turned hunger into an art."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"He gestured, and the tables groaned under the weight of new dishes—steaming pies with crusts that wept red, roasted beasts with jewels for eyes, bowls of something that moved on its own"
1"He leaned, his robe slithering like a living thing"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.6392%