Run: 2026-02-19-01KHTX1T9PAG2DZP56FAYV7YC8

Run Details

Duration:
1m 58s
Cost:
$0.324060

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver blade hummed against Aurora's hip as she stepped through the shimmering tear in reality. Her stomach lurched sideways. "Bloody hell." She stumbled forward, catching herself on what felt like warm glass. The Heartstone pendant burned against her chest. "Steady." Nyx's whisper came from everywhere and nowhere. Their shadow form rippled beside her, more solid here than she'd ever seen them. "First time through the Veil takes adjustment." Aurora blinked hard. The world refused to settle into focus. Amber light poured from a sky that looked wrong, like someone had painted honey over canvas and called it atmosphere. The air tasted of burnt sugar and copper. "Where exactly did Isolde's portal drop us?" "Dymas." Nyx's form shifted, violet eyes scanning the horizon. "The Glutton's realm. We need to move. Quickly." "You said we'd have time to—" Aurora's protest died as the ground beneath them groaned. Not earth. Not stone. Something organic that pulsed with each step. They stood on a path of what might have been bone or pearl, winding through gardens that defied natural law. Fruit trees bore gems instead of apples. Vines dripped wine directly into crystal fountains. The scent hit her like a physical force—roasted meat, fresh bread, chocolate, all layered until her mouth watered and her stomach clenched in equal measure. "Don't touch anything." Nyx glided forward. "Don't eat anything. Don't even breathe too deeply." "Bit late for that last one." A figure emerged from behind a hedge of what looked like candied roses. Human-shaped but wrong. Its fingers were too long, its smile too wide, and when it bowed, Aurora caught a glimpse of teeth filed to points. "Visitors!" The creature's voice bubbled like boiling honey. "How delightful. The Prince will be so pleased. Are you here for the Feast of Sorrows? The Tournament of Tastes? Oh, please say you're competing in the Grand Consumption!" "We're passing through." Nyx's shadow expanded, creating a barrier between Aurora and the creature. "Passing through?" Its laugh sounded like breaking glass. "No one passes through Dymas. You sample, you savour, you stay. Those are the rules." Aurora's hand found the Fae blade's hilt. The cold metal cleared her head slightly. "Whose rules?" "Why, Prince Belphegor's, of course." The creature's eyes—all six of them—fixed on her weapon. "Oh my. Is that moonsilver? How exotic. The Prince collects rare delicacies, you know. Weapons. Wines. Souls." "We need to go." Nyx's form solidified further, almost human now. "Aurora. Now." But Aurora had already seen what made Nyx tense. More figures emerged from the garden. Dozens. All wrong in different ways. One had mouths where its eyes should be. Another's skin looked like it was made of pastry, flaking off in delicate layers. "Running would be rude." The first creature stepped closer. "And the Prince hates rudeness almost as much as he hates an empty plate." The path behind them had changed. Where they'd entered now stood a wall of thorns dripping with something that smelled like caramel and looked like blood. "Suggestions?" Aurora drew the blade. The creatures hissed in unison, stepping back. "Up." Nyx pointed to a tower in the distance, spiraling impossibly high. "The Feast Hall. If we can reach the kitchens—" "The kitchens?" A new voice interrupted. Deep, amused, and far too close. "How wonderfully ironic." The creatures parted like water. The man who walked through them was beautiful in the way a perfectly cooked meal was beautiful—rich, indulgent, and somehow too much. His suit looked woven from chocolate and shadow. His eyes were the color of aged wine. "Prince Belphegor." Nyx's whisper carried real fear now. "The Shadow knows me. How flattering." Belphegor's gaze fixed on Aurora. "But you, my dear. You're new. And you carry such interesting flavours. Mortal flesh seasoned with Fae magic, garnished with a Heartstone, and is that..." He inhaled deeply. "Desperation? Delicious." "We don't want trouble." Aurora kept the blade between them. "Trouble?" Belphegor laughed. "My dear girl, you've wandered into my realm uninvited, carrying weapons forged by my enemies, accompanied by a creature that shouldn't exist. You are trouble. The only question is whether you'll be appetizer or main course." The garden around them shifted. Paths rearranged themselves. The tower Nyx had pointed to now stood in the opposite direction. Or maybe they'd been turned around. In Dymas, direction seemed more like a suggestion than a rule. "I could simply take you." Belphegor examined his manicured nails. "But where's the sport in that? No, I think a game. You want to reach somewhere, clearly. The way you keep glancing about, calculating escape routes. How about this—make it to the Feast Hall's highest tower before the dinner bell rings, and I'll grant you safe passage. Fail..." His smile revealed teeth that belonged on a shark. "And you join tonight's menu." "How long until the bell?" "Oh, who can say? Time moves strangely here. Minutes. Hours. Days. It depends entirely on how entertaining you are." Aurora glanced at Nyx, who gave the slightest nod. No choice then. "Deal." "Magnificent!" Belphegor clapped, and the sound echoed like thunder. "Do try to make it interesting. I haven't had a good hunt in decades." He vanished between one blink and the next. The creatures remained, watching with hungry eyes. "The tower." Nyx grabbed Aurora's arm. "Run." They bolted down the pearl path. Behind them, the creatures gave chase, their laughter mixing with sounds that might have been cooking—sizzling, bubbling, the sharp crack of breaking bones. The path split three ways. Each branch led toward a different tower, all impossibly tall, all identical. "Which one?" "They're all the same. And none of them are." Nyx pulled her left. "In Dymas, destination matters less than journey." The ground beneath them shifted from bone-path to what felt like bread crust. Their feet sank slightly with each step, and the air grew thick with yeast and heat. Aurora's lungs burned. "Why the kitchens?" She gasped out the question as they ran. "Every feast hall has servants' passages. Even here." They burst through an archway made of crystallized sugar into a courtyard where fountains sprayed wine and honey in perfect spirals. No time to admire it. The creatures were gaining, their wrong-jointed limbs carrying them faster than should be possible. Aurora risked a glance back and immediately wished she hadn't. The things chasing them were changing, melting and reforming like candlewax. Becoming less human. More hungry. "There!" Nyx pointed to a door set into the base of the nearest tower. Iron and wood, refreshingly solid-looking in this world of spun sugar and impossible architecture. They slammed into it together. Locked. "Stand back." Aurora raised the Fae blade. "No!" Nyx caught her wrist. "Moonsilver against demon iron? You'll bring the whole tower down." The creatures were close enough now that she could smell them—burnt sugar and rotting fruit. One reached out with fingers that had become forks. "Then what?" Nyx's form shifted, flowed into the keyhole. A moment later, the lock clicked. They tumbled inside, slamming the door behind them. Something heavy hit it from the other side. The wood groaned but held. "Servants' passage?" Aurora looked around. They stood in what appeared to be a wine cellar, if wine cellars were the size of cathedrals and stored bottles that glowed like stars. "Close enough." Nyx reformed beside her. "We go up." The banging on the door intensified. Wood splintered. They ran deeper into the cellar, past racks of bottles containing liquids that moved like living things. Some reached out as they passed, leaving handprints on the inside of the glass. "Stairs." Aurora spotted them first. Carved from what might have been chocolate or obsidian, spiraling up into darkness. They took them two at a time. Behind them, the door exploded inward. The stairs went on forever. Or felt like it. Aurora's legs burned. The Heartstone pulsed with each step, its heat spreading through her chest. At least the creatures seemed to be falling behind. Their sounds grew distant, echoing strangely in the tower's impossible acoustics. "How much further?" "No way to know." Nyx's form flickered with exhaustion. "Distance is... flexible here." As if to prove the point, the next step brought them to a landing that shouldn't have existed. A door stood open, revealing kitchens that belonged in a nightmare. Ovens the size of houses. Knives that moved on their own, chopping ingredients that screamed. And the cooks... Aurora looked away quickly. Some things were better not examined too closely. "Through here." Nyx led the way, keeping to shadows that might have been their siblings. The kitchens were a maze. They dodged between preparation tables where the laws of physics were being violated in the name of cuisine. A soufflé rose until it touched the ceiling, then kept rising, phasing through solid matter. A roast turned itself on a spit made of frozen screams. "Don't look." Nyx pulled her past a pot where something that might once have been human bobbed in golden broth. "Don't think. Just move." Easier said than done. The smells here were overwhelming. Each breath brought a new assault—parfait and putrefaction, marinade and murder. Aurora's stomach couldn't decide if it was hungry or about to revolt. They found another staircase, this one hidden behind a pantry stocked with jarred souls. Up again. Always up. The tower's interior defied logic. Rooms opened onto other rooms that couldn't exist in the same space. They passed through a greenhouse where vegetables grew down instead of up, a freezer where ice burned hot, a dining hall where the tables ate the guests. And always, somewhere in the distance, the sound of pursuit. The creatures hadn't given up. Just taken different routes. "Wait." Aurora grabbed Nyx's arm. "Listen." Silence. Then, faint but clear, the sound of a bell being polished. "The dinner bell. It hasn't rung yet." "Which means we still have time. Or no time. Or all the time." Nyx's frustration bled through their usual calm. "Dymas doesn't play fair." They climbed higher. The stairs changed from chocolate to bone to something that might have been compressed screams. Aurora stopped counting steps after the first thousand. Then, suddenly, they were there. The tower's apex was a single room, circular and empty save for a bell the size of a house. It hung from chains that disappeared into a sky that couldn't exist inside a building. The metal was deep red, like garnets or fresh blood. "We made it." Aurora bent over, hands on knees, gasping. "Not yet." Nyx pointed to the figure standing beside the bell. Prince Belphegor smiled at them, not a hair out of place. "Impressive. Though you did take the long way." "We won." "Did you?" He walked around them, a predator circling prey. "The deal was to reach the highest tower before the bell rang. This is certainly a high tower. But highest?" He gestured to the windows. Aurora looked out and her heart sank. Dozens of other towers stretched up around them, some clearly taller. In the distance, she could see tiny figures climbing stairs in towers that dwarfed this one. "You cheated." "I'm a demon prince. It's what we do." Belphegor's smile widened. "But I'm feeling generous. Ring the bell yourself. End the game. Of course, that means dinner is served, and you did promise to join the menu if you failed..." "That's not—" The bell rang. The sound was everything. It was hunger and satisfaction, desire and revulsion, the first bite of a perfect meal and the last breath before drowning in wine. Aurora's knees buckled. When the echoes faded, Belphegor was laughing. "Marvelous! Such righteous indignation. Such beautiful despair. I haven't been this entertained in centuries." He snapped his fingers. The tower disappeared. They stood in a dining hall that made cathedrals look quaint. The table stretched beyond sight, loaded with food that defied description. Guests in various states of consumption filled every seat. Some still looked human. Others had become part of their meals, faces melting into soups, hands fused with cutlery. "Please." Belphegor gestured to two empty chairs. "Sit. Feast. Become." Aurora's hand found the Fae blade again, but Nyx caught her wrist. "Violence at the dinner table?" Belphegor tutted. "How crude. No, if you want to leave, there's only one way. The oldest law of Dymas. Eat, or be eaten." He selected a perfect pear from a nearby bowl, bit into it with obvious pleasure. Juice ran down his chin like golden blood. "Your choice."
total_cost0.32406

Evaluation details

Result Evaluator Details Meta Data
86.36% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags44
adverbTagCount5
adverbTags
0"The creature's voice bubbled like [like]"
1"Nyx's form solidified further [further]"
2"He inhaled deeply [deeply]"
3"Aurora looked around [around]"
4"He walked around [around]"
dialogueSentences85
tagDensity0.518
leniency1
rawRatio0.114
effectiveRatio0.114
85.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2087
totalAiIsmAdverbs6
found
0
adverb"quickly"
count2
1
adverb"slightly"
count2
2
adverb"perfectly"
count1
3
adverb"suddenly"
count1
highlights
0"quickly"
1"slightly"
2"perfectly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.29% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2087
totalAiIsms22
found
0
word"stomach"
count3
1
word"lurched"
count1
2
word"whisper"
count2
3
word"scanning"
count1
4
word"pulsed"
count2
5
word"crystal"
count1
6
word"calculating"
count1
7
word"echoed"
count1
8
word"crystallized"
count1
9
word"perfect"
count3
10
word"echoing"
count1
11
word"flickered"
count1
12
word"silence"
count1
13
word"predator"
count1
14
word"desire"
count1
15
word"echoes"
count1
highlights
0"stomach"
1"lurched"
2"whisper"
3"scanning"
4"pulsed"
5"crystal"
6"calculating"
7"echoed"
8"crystallized"
9"perfect"
10"echoing"
11"flickered"
12"silence"
13"predator"
14"desire"
15"echoes"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences176
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences176
filterMatches
0"look"
hedgeMatches
0"appeared to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences217
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2075
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
64.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions70
wordCount1513
uniqueNames12
maxNameDensity1.72
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora26
Heartstone2
Nyx23
Fae3
Deep1
Belphegor9
Dymas1
Iron1
Carved1
Easier1
Silence1
Prince1
persons
0"Aurora"
1"Nyx"
2"Deep"
3"Belphegor"
4"Easier"
5"Prince"
places
0"Dymas"
1"Iron"
globalScore0.641
windowScore0.833
17.26% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences113
glossingSentenceCount6
matches
0"felt like warm glass"
1"looked like candied roses"
2"sounded like breaking glass"
3"looked like it was made of pastry, flakin"
4"smelled like caramel and looked like blood"
5"looked like blood"
6"felt like bread crust"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2075
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences217
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs100
mean20.75
std14.17
cv0.683
sampleLengths
020
120
229
338
47
517
626
759
814
96
1038
1137
1214
1323
1416
1531
1613
1743
1823
1926
2012
2121
2215
2343
248
2541
2610
2739
2837
2972
305
3119
3212
331
3423
3515
367
3729
3817
392
4020
4132
4211
438
4440
4526
4628
476
487
4915
97.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences176
matches
0"was made"
1"been turned"
2"being violated"
3"been compressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs280
matches
0"were gaining"
1"was laughing"
63.86% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences217
ratio0.028
matches
0"The scent hit her like a physical force—roasted meat, fresh bread, chocolate, all layered until her mouth watered and her stomach clenched in equal measure."
1"\"Why, Prince Belphegor's, of course.\" The creature's eyes—all six of them—fixed on her weapon."
2"The man who walked through them was beautiful in the way a perfectly cooked meal was beautiful—rich, indulgent, and somehow too much."
3"Behind them, the creatures gave chase, their laughter mixing with sounds that might have been cooking—sizzling, bubbling, the sharp crack of breaking bones."
4"The creatures were close enough now that she could smell them—burnt sugar and rotting fruit."
5"Each breath brought a new assault—parfait and putrefaction, marinade and murder."
94.24% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1524
adjectiveStacks0
stackExamples(empty)
adverbCount71
adverbRatio0.046587926509186355
lyAdverbCount14
lyAdverbRatio0.009186351706036745
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences217
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences217
mean9.56
std7.09
cv0.741
sampleLengths
016
14
213
37
48
514
67
73
87
920
108
117
129
138
1415
152
162
177
1820
197
207
2125
226
238
246
2513
263
2722
288
2929
3014
318
3215
337
347
352
3614
3717
3811
392
409
416
421
435
448
4514
469
4714
486
4920
71.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.45161290322580644
totalSentences217
uniqueOpeners98
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences165
matches
0"All wrong in different ways."
1"At least the creatures seemed"
2"Just taken different routes."
3"Then, faint but clear, the"
4"Then, suddenly, they were there."
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences165
matches
0"Her stomach lurched sideways."
1"She stumbled forward, catching herself"
2"Their shadow form rippled beside"
3"They stood on a path"
4"Its fingers were too long,"
5"Its laugh sounded like breaking"
6"His suit looked woven from"
7"His eyes were the color"
8"He inhaled deeply"
9"His smile revealed teeth that"
10"He vanished between one blink"
11"They bolted down the pearl"
12"Their feet sank slightly with"
13"She gasped out the question"
14"They burst through an archway"
15"They slammed into it together."
16"They tumbled inside, slamming the"
17"They stood in what appeared"
18"They ran deeper into the"
19"They took them two at"
ratio0.194
41.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount138
totalSentences165
matches
0"The silver blade hummed against"
1"Her stomach lurched sideways."
2"She stumbled forward, catching herself"
3"The Heartstone pendant burned against"
4"Nyx's whisper came from everywhere"
5"Their shadow form rippled beside"
6"Aurora blinked hard."
7"The world refused to settle"
8"Amber light poured from a"
9"The air tasted of burnt"
10"Nyx's form shifted, violet eyes"
11"Aurora's protest died as the"
12"Something organic that pulsed with"
13"They stood on a path"
14"Fruit trees bore gems instead"
15"Vines dripped wine directly into"
16"The scent hit her like"
17"Nyx glided forward"
18"A figure emerged from behind"
19"Its fingers were too long,"
ratio0.836
30.30% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences165
matches
0"As if to prove the"
ratio0.006
76.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount5
matches
0"The man who walked through them was beautiful in the way a perfectly cooked meal was beautiful—rich, indulgent, and somehow too much."
1"Behind them, the creatures gave chase, their laughter mixing with sounds that might have been cooking—sizzling, bubbling, the sharp crack of breaking bones."
2"They ran deeper into the cellar, past racks of bottles containing liquids that moved like living things."
3"A door stood open, revealing kitchens that belonged in a nightmare."
4"Knives that moved on their own, chopping ingredients that screamed."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags44
uselessAdditionCount1
matches
0"He walked around, a predator circling prey"
79.41% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount6
fancyTags
0"Nyx's shadow expanded (expand)"
1"A new voice interrupted (interrupt)"
2"Belphegor laughed (laugh)"
3"His smile revealed (reveal)"
4"She gasped (gasp)"
5"He snapped (snap)"
dialogueSentences85
tagDensity0.071
leniency0.141
rawRatio1
effectiveRatio0.141
85.1791%