Run: 2026-02-19-01KHTX1T9QXT4KQQBNMMQFBW8C

Run Details

Duration:
11.3s
Cost:
$0.005846
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air hung thick with the metallic tang of old blood and something acrid, like burnt sugar. Detective Quinn stepped over the barrier tape, the flash from a uniform's camera momentarily blinding her. A low, rhythmic hum vibrated through the cracked concrete floor beneath her worn boots. She checked the worn leather watch on her left wrist. "Quinn. Finally." Detective Inspector Miller stood by a hastily erected floodlight, his shadow stretching long and distorted behind him. He gestured towards the centre of the derelict warehouse. "Another one for you." Harlow surveyed the scene. This wasn't a warehouse in any conventional sense. Twisted rebar snaked from the collapsed ceiling, forming grotesque skeletal fingers. Graffiti, vibrant and unsettling, covered the remaining walls, depicting figures with too many eyes and mouths. In the middle, illuminated by the harsh portable lights, lay the body. "Same MO as the others?" Harlow asked, her voice flat. She kept her distance, observing the forensic team moving with practised efficiency. "Looks like it." Miller consulted a notepad, flipping pages with a sigh. "Disembowelled, heart missing. No signs of forced entry. Victim's name is Edward Thorne, forty-two. Last seen leaving a pub in Soho around midnight." Harlow's gaze swept over the victim. Thorne lay splayed on a canvas tarp, dark stains blossoming around him. His face, pale and distant, held a silent scream. No, not a scream. Something else. Recognition, perhaps. Or awe. "No forced entry, you say?" Harlow walked a slow circle around the body, her keen brown eyes taking in every detail. The room, for all its decay, felt oddly clean. Too clean. "How did he get in here?" "Security cameras on the perimeter are down." Miller shrugged. "Could have been an accomplice. Someone let him in, then did the deed." "Or he let himself in," Harlow murmured, more to herself than to Miller. Her sharp jaw was set. The familiar gnawing suspicion tightened in her gut. Partner or not, nothing about these cases ever felt right. It hadn't since Morris. "Forensics found traces of a peculiar residue near the entrance," Miller continued, oblivious to Harlow's shift in focus. "Some kind of dried herbaceous material. Might be a new drug." Harlow knelt, ignoring the lingering coppery smell. The floor was rough, unpolished concrete. But near Thorne's outstretched hand, a small, dark object glinted. She pointed it out to a nearby CSI. "What's that?" The technician, a young woman with a nervous twitch, carefully retrieved it using gloved hands and tweezers. "Looks like... a coin? No, a shard of bone." She placed it in an evidence bag. "Bone token," Harlow said, a chill tracing its way down her spine. The Veil Market. Thorne had been there. But why? "A bone what now?" Miller scoffed. "You're not going to start with your 'supernatural' nonsense again, are you, Quinn?" Harlow ignored him, her fingers brushing the cold concrete. "And what about the hum?" "Hum?" Miller frowned, then listened intently. "Just the generator for the lights, I imagine." Harlow closed her eyes for a moment. It wasn't the generator. Not entirely. This hum resonated deeper, a low thrum that felt ancient, almost alive. It wasn't coming from the floodlights, but from beneath them. From the very foundations of this neglected place. "The victim's clothes," she said, opening her eyes. "Any tears? Scuffs? Defensive wounds?" "None that we've found," Miller replied, checking his notes again. "Looks like he went willingly." "Not a struggle, then." Harlow stood, her gaze drifting to the vibrant graffiti. One particular mural caught her attention: a swirling vortex of deep blues and purples, with tiny, almost imperceptible symbols etched around its edges. They looked familiar, like protective sigils. "These symbols," she said, pointing. "Are they new?" "Graffiti artists are always changing things up," Miller dismissed easily. "Or just covering their tracks." "These aren't spray paint." Harlow moved closer, touching a raised, rough texture. "They're carved into the plaster. Freshly." She ran her fingers over a small, intricate pattern. "And they're not random. These are wards." Miller raised an eyebrow. "Wards? Like, to keep evil spirits out?" He chuckled. "Or in," Harlow retorted, her voice sharp. "Tell me, Miller. Did you check any other abandoned Tube stations in the area?" Miller paused, a flicker of something unreadable passing through his eyes. "What for?" "This place," Harlow swept her hand around the cavernous space, "it's not just a warehouse. It feels like a convergence point. A thin spot." "A thin spot." Miller sighed, rubbing his temples. "Quinn, this is a homicide. A very human one. We have a victim, a missing heart, and a potential drug ring. Let's stick to reality." "Reality is far more complex than you believe, Miller." Harlow walked to the edge of the large tarpaulin, noting the way the protective sigils in the graffiti seemed to point towards the body. "Where's the entry point for this 'drug ring'?" "We're still investigating," Miller answered, avoiding her gaze. "Could be a new network. These places are perfect for illicit gatherings." Harlow looked at Thorne's wide, staring eyes again. He hadn't been afraid. He'd been mesmerised. "Look at his hands," Harlow said, bending down. She gestured to the forensic tech. "Clean them of any residue." The tech carefully wiped down Thorne's fingers. "Just some dust, Detective. And a faint metallic smell." "Metallic?" Harlow leaned in closer, sniffing. It wasn't copper. Something much older. Something like... old iron. "What if he wasn't let *in*?" Harlow mused to herself. "What if he was pulled *through*?" Miller straightened abruptly. "Pulled through what, Quinn? A wormhole?" He gave a short, bitter laugh. "Come on. We've got a killer to find, not some monster from a fairy tale." "Maybe," Harlow said, her eyes fixed on the bone token now in the evidence bag. "But this monster has very specific tastes. And a preference for places that aren't quite of this world." She looked at the carved wards. Thorne hadn't just been disembowelled. He'd been ritualistically sacrificed. "Get me a topographical map of the area," Harlow instructed the nervous CSI. "I want to see if any other 'warehouse' crime scenes are actually above defunct subway lines, anywhere near energy currents. And I want to find out who carved those wards." Miller stepped forward, his patience clearly wearing thin. "Quinn, this is our case. You're assisting. Stick to the evidence we have, not what's floating around in your head." "The evidence is right here, Miller," Harlow said, gesturing to the entire surreal tableau. "You're just not seeing all of it." She turned her attention back to the body. This quiet hum, the bone token, the carved wards, the victim's expression... none of it fit Miller's neat little narrative. "And get me the security footage from the pub Thorne left," she added, her voice resonating with cool authority. "Every angle. I want to see if he was followed, or if he met someone, or if he simply... walked into the night like he was supposed to." Miller threw his hands up in exasperation. "We've already done that, Quinn! He left alone. Just walked off into the Soho crowds." Harlow's gaze sharpened, a sudden flash of insight illuminating her face. "Alone, you say? That's impossible." She pointed to the faint scuff marks around the body. "These aren't consistent with one person, Miller. There are two sets of fresh trainer prints. And they're both too small for Thorne." She looked intensely at Miller. "Someone else was here. And they weren't struggling. They were waiting."
created_at"2026-02-19T12:12:31.559Z" 2/19/2026, 12:12:31 PM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency455
moderation_latency(null)
generation_time11096
tokens_prompt4671
tokens_completion1993
native_tokens_prompt4537
native_tokens_completion1794
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0058461
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency455
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503151-cYao5OJxRVtQ6owOP5hf"
upstream_id(null)
total_cost0.0058461
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags36
adverbTagCount3
adverbTags
0"Miller frowned then [then]"
1"Miller dismissed easily [easily]"
2"She looked intensely [intensely]"
dialogueSentences64
tagDensity0.563
leniency1
rawRatio0.083
effectiveRatio0.083
75.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1246
totalAiIsmAdverbs6
found
0
adverb"carefully"
count2
1
adverb"very"
count3
2
adverb"intensely"
count1
highlights
0"carefully"
1"very"
2"intensely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1246
totalAiIsms18
found
0
word"rhythmic"
count1
1
word"vibrated"
count1
2
word"familiar"
count2
3
word"chill"
count1
4
word"tracing"
count1
5
word"down her spine"
count1
6
word"resonated"
count1
7
word"almost alive"
count1
8
word"etched"
count1
9
word"intricate"
count1
10
word"eyebrow"
count1
11
word"flicker"
count1
12
word"unreadable"
count1
13
word"potential"
count1
14
word"complex"
count1
15
word"perfect"
count1
16
word"surreal"
count1
highlights
0"rhythmic"
1"vibrated"
2"familiar"
3"chill"
4"tracing"
5"down her spine"
6"resonated"
7"almost alive"
8"etched"
9"intricate"
10"eyebrow"
11"flicker"
12"unreadable"
13"potential"
14"complex"
15"perfect"
16"surreal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences96
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1245
ratio0.002
matches
0"in"
1"through"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount717
uniqueNames9
maxNameDensity3.21
worstName"Harlow"
maxWindowNameDensity5.5
worstWindowName"Harlow"
discoveredNames
Quinn1
Inspector1
Miller18
Harlow23
Morris1
Thorne6
Veil1
Market1
One1
persons
0"Quinn"
1"Inspector"
2"Miller"
3"Harlow"
4"Morris"
5"Thorne"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1245
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
99.12% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean28.3
std14.06
cv0.497
sampleLengths
057
132
251
322
435
537
638
722
840
929
1031
112
1233
1321
1419
1514
1614
1743
1813
1915
2042
218
2215
2334
2413
2521
2613
2724
2833
2941
3020
3115
3219
3316
3416
3516
3630
3748
3843
3928
4049
4147
4222
4364
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences96
matches
0"been mesmerised"
1"been disembowelled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs128
matches
0"wasn't coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
99.61% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount717
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.040446304044630406
lyAdverbCount12
lyAdverbRatio0.016736401673640166
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean10.04
std6.45
cv0.642
sampleLengths
017
116
214
310
419
59
64
74
88
911
1016
1112
1210
1312
1412
1523
166
1712
189
194
202
212
222
2321
249
252
266
279
2813
2913
305
318
3210
334
3418
3511
367
376
3810
398
402
4117
4216
4312
443
454
462
476
4813
499
82.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5080645161290323
totalSentences124
uniqueOpeners63
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences85
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences85
matches
0"She checked the worn leather"
1"He gestured towards the centre"
2"She kept her distance, observing"
3"His face, pale and distant,"
4"Her sharp jaw was set."
5"It hadn't since Morris."
6"She pointed it out to"
7"She placed it in an"
8"It wasn't the generator."
9"It wasn't coming from the"
10"she said, opening her eyes"
11"They looked familiar, like protective"
12"she said, pointing"
13"She ran her fingers over"
14"He hadn't been afraid."
15"He'd been mesmerised."
16"She gestured to the forensic"
17"It wasn't copper."
18"He gave a short, bitter"
19"She looked at the carved"
ratio0.294
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences85
matches
0"The air hung thick with"
1"Detective Quinn stepped over the"
2"A low, rhythmic hum vibrated"
3"She checked the worn leather"
4"Detective Inspector Miller stood by"
5"He gestured towards the centre"
6"Harlow surveyed the scene."
7"This wasn't a warehouse in"
8"Graffiti, vibrant and unsettling, covered"
9"Harlow asked, her voice flat"
10"She kept her distance, observing"
11"Miller consulted a notepad, flipping"
12"Harlow's gaze swept over the"
13"Thorne lay splayed on a"
14"His face, pale and distant,"
15"Harlow walked a slow circle"
16"The room, for all its"
17"Harlow murmured, more to herself"
18"Her sharp jaw was set."
19"The familiar gnawing suspicion tightened"
ratio0.929
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount2
matches
0"She kept her distance, observing the forensic team moving with practised efficiency."
1"This hum resonated deeper, a low thrum that felt ancient, almost alive."
27.78% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags36
uselessAdditionCount7
matches
0"Detective Inspector Miller stood, his shadow stretching long and distorted behind him"
1"Harlow asked, her voice flat"
2"Harlow murmured, more to herself than to Miller"
3"Harlow said, a chill tracing its way down her spine"
4"Harlow stood, her gaze drifting to the vibrant graffiti"
5"Harlow retorted, her voice sharp"
6"she added, her voice resonating with cool authority"
56.25% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount6
fancyTags
0"Harlow murmured (murmur)"
1"Miller continued (continue)"
2"He chuckled (chuckle)"
3"Harlow retorted (retort)"
4"Miller sighed (sigh)"
5"she added (add)"
dialogueSentences64
tagDensity0.234
leniency0.469
rawRatio0.4
effectiveRatio0.188
77.6718%