Run: 2026-02-19-01KHTX1T9R6Q9K4GT5YPC5PGFE

Run Details

Duration:
1m 4s
Cost:
$0.074855
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The iron gate of Richmond Park groaned behind her, and Rory didn't look back. She'd told herself this was simple. Get in, find the Grove, check the pendant's reaction near the standing stones, get out. Eva had sketched the route on a napkin at the Golden Empress, grease stains blurring the ink: past the Isabella Plantation, through the deer enclosure, then east toward the old oaks. Easy. Thirty minutes, tops. That had been an hour ago. The pendant lay against her sternum beneath two layers of clothing, its warmth so faint she kept pressing her fingers to it through her jacket to confirm she hadn't imagined the pulse. It was there. A heartbeat that wasn't hers, steady and patient, like something waiting to be fed. The path had disappeared ten minutes back. Not gradually, the way trails thin out and surrender to undergrowth. One step she'd been on packed earth, the next her boots sank into moss so thick it swallowed the sound of her footfall. She'd turned to retrace her steps and found only more moss stretching behind her, unbroken, as though no one had walked here in a hundred years. "Right," she muttered. "Lovely." She kept moving. The alternative was standing still, and standing still in the dark felt like an invitation. The oaks around her had changed. London oaks, even the ancient ones in Richmond, grew wide and generous, their branches spreading like open arms. These trees grew upward and inward, their canopies knitting together overhead until the sky became a suggestion, a rumour of cloud glimpsed through a cathedral ceiling of black leaves. No light from the city filtered through. Her phone torch carved a pale tunnel ahead of her that seemed to shrink with every step, the darkness pressing closer, denser, as if it had weight and intention. She heard the stream before she saw it. That was wrong. Eva's napkin map showed no stream. The only water feature near this part of the park was a pond, and ponds didn't babble. This sound was intimate, conversational, the soft chatter of shallow water over stones. It came from her left, then her right, then directly ahead, and Rory stopped walking because her body stopped before her mind caught up. The pendant flared. Not warmth this time, heat, sudden enough that she gasped and yanked the collar of her shirt to let cool air reach her skin. The crimson gemstone pulsed with its own light, throwing red shadows across her knuckles, and for a moment the silver chain felt less like jewellery and more like a leash. The stream sound ceased. Silence filled the gap it left, but not the empty silence of a park at night. This silence had texture. It hummed at a frequency below hearing, vibrating in the bones of her jaw, in the roots of her teeth. She could feel it in her wrists, in the small crescent scar on her left one, and that specific detail sent ice down her spine because scars didn't have nerve endings. Scars were dead tissue. Dead tissue didn't throb. She forced herself to breathe. Count of four in. Count of four out. On the exhale, something breathed with her. Not an echo. The timing was wrong, half a beat behind, as if whatever shared the dark had to listen first, then mimic. She held her breath. The other breathing continued for one more count, then stopped, and in that fraction of silence Rory understood that it had made a mistake and it knew she'd noticed. "Who's there?" Her voice came out steady. She was proud of that. Her hands told a different story, phone torch trembling, the beam skating across bark and moss and the pale undersides of leaves. No answer. She swept the light in a slow arc. Trees. More trees. A gap between two trunks that looked like a path, or a mouth, or nothing at all. And beyond the gap, at the furthest edge of her torch's reach, something that was the wrong colour. Everything here was black and grey and the deep exhausted green of old growth. This was white. Not bright white, not reflective. The flat, matte white of skin that had never seen sun. It didn't move. She couldn't determine its shape because her eyes refused to assemble the parts into a whole. A curve here. A line there. Something that might have been a limb, bent at an angle that suggested too many joints. The torchlight touched it and slid off like water on oil. The pendant screamed against her chest. She could think of no other word for it. The heat became a vibration became a high, thin note that existed only between her ribs, and she pressed her palm flat against it and felt the gemstone kick like a second heart. She took a step backward. The white thing took a step forward. It covered twice the distance she had. The geometry was wrong, as though the space between the trees compressed to accommodate its movement, folding the forest like paper. It was closer now, close enough that her torchlight caught what might have been a face, and every instinct in Rory's body said *don't look at the face* with such ferocity that she dropped her gaze to the ground. The moss at its feet, if it had feet, was dying. A circle of brown decay spread outward from where it stood, the lush green curling and blackening in a ring that widened as she watched. She could smell it now. Not rot. Not death. Something older, something from before death existed as a concept, from a time when matter simply unmade itself without the courtesy of decomposition. "I'm leaving." She said it aloud because she needed to hear a human voice, needed the banality of English syllables to anchor her in a world with rules and edges. "I'm going back the way I came." She retreated another step. The moss behind her felt different underfoot. Drier. Crumbling. The white thing tilted. The motion was birdlike, curious, and the absence of sound that accompanied it was somehow worse than any noise it could have made. It was studying her. Learning the shape of her retreat so it could predict the next one. Rory's thumb found the pendant through her jacket and pressed. The heat surged and something shifted in the air, a change in pressure, the way ears pop on a descending plane. The white thing recoiled. Not much. A fraction of its impossible stride. But it recoiled, and Rory catalogued that information with the desperate precision of someone assembling a weapon from scraps. "You don't like that." She pressed again. The pendant's glow bled through her jacket, turning the dark fabric into a lantern of deep, arterial red. The white thing, she could see it better now in the crimson light and she wished she couldn't, the thing withdrew another half-step. The dying moss beneath it stayed dead, a trail of corruption marking where it had stood. The trees behind her thinned. She felt the change before she saw it, a loosening of the air, the faintest whisper of wind on the back of her neck. The canopy overhead cracked open. A single star appeared, impossibly bright, the way stars look only far from cities, and she understood that she wasn't moving toward London anymore. She was approaching the Grove. The standing stones materialised from the darkness like teeth rising from a jaw. She counted them as she retreated between them, six, seven, eight, each one taller than she was, ancient oaks petrified into pillars of grey-black wood, their bark carved with symbols her eyes couldn't focus on. Wildflowers brushed her ankles, absurd in their delicacy, tiny white and purple blossoms that had no business blooming in December's dead heart. The boundary. She felt it the moment she crossed it: a membrane, invisible but substantial, like pushing through the surface tension of water. The air on the other side tasted different, sweeter, with a mineral clarity that made her London-adjusted lungs ache. She turned. The white thing stood at the edge of the stones. It didn't cross. Couldn't, perhaps. In the pendant's red glow and the Grove's strange starlight, she saw it whole for the first time and her mind did what minds do when confronted with information they cannot process: it translated. It offered approximations. A body, if something that tall and thin could be called a body. Limbs like birch branches stripped of bark. A head that was too high and too smooth and featured nothing that served as a face except for a depression, a shallow concavity where features should have been, angled toward her with terrible attention. The pendant's heat faded to its original faint pulse. The standing stones hummed, a low resonance she felt in her molars, and the white thing remained motionless at the boundary, patient as geology. Her phone buzzed. She nearly dropped it. A text from Eva: *Where are you? You said 30 min.* She looked at the timestamp. The message was two days old. Something behind her, deeper in the Grove, deep in the sweet air and the impossible flowers, exhaled.
created_at"2026-02-19T12:12:31.599Z" 2/19/2026, 12:12:31 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2198
moderation_latency127
generation_time63988
tokens_prompt4560
tokens_completion2271
native_tokens_prompt4641
native_tokens_completion2066
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.074855
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"cd235ee0-73c4-4969-877d-86e625fb5cab"
is_byokfalse
latency2196
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503151-8rlPtykJoOpFUtXbave4"
upstream_id"cd235ee0-73c4-4969-877d-86e625fb5cab"
total_cost0.074855
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1538
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1538
totalAiIsms18
found
0
word"warmth"
count2
1
word"pulse"
count2
2
word"footfall"
count1
3
word"weight"
count1
4
word"pulsed"
count1
5
word"silence"
count4
6
word"could feel"
count1
7
word"down her spine"
count1
8
word"throb"
count1
9
word"echo"
count1
10
word"whisper"
count1
11
word"tension"
count1
12
word"resonance"
count1
highlights
0"warmth"
1"pulse"
2"footfall"
3"weight"
4"pulsed"
5"silence"
6"could feel"
7"down her spine"
8"throb"
9"echo"
10"whisper"
11"tension"
12"resonance"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences127
matches
0"was proud"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences127
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords12
totalWords1535
ratio0.008
matches
0"don't look at the face"
1"Where are you? You said 30 min."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1518
uniqueNames13
maxNameDensity0.4
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Richmond2
Park1
Rory6
Grove4
Golden1
Empress1
Isabella1
Plantation1
English1
London3
December1
London-adjusted1
Eva3
persons
0"Rory"
1"Grove"
2"Eva"
places
0"Richmond"
1"Park"
2"Golden"
3"Isabella"
4"Plantation"
5"London"
6"December"
globalScore1
windowScore1
20.13% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount4
matches
0"felt like an invitation"
1"her that seemed to shrink with every step, the darkness pressing closer, denser, as if it had weight and intention"
2"looked like a path, or a mouth, or nothin"
3"appeared, impossibly bright the way stars look only far from cities, and she understood that she wasn't moving toward London anymore"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1535
matches(empty)
90.33% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences131
matches
0"understood that it"
1"catalogued that information"
2"understood that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean34.89
std27.96
cv0.802
sampleLengths
014
156
26
349
467
54
618
789
88
963
1057
114
1279
1313
147
1556
162
1732
182
1946
2033
2152
2248
235
247
2567
2668
2737
2813
2944
3062
314
3260
3358
345
3570
3642
372
38107
3933
407
4111
4211
4317
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences127
matches
0"been, angled"
84.56% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs231
matches
0"was standing"
1"was dying"
2"was studying"
3"was approaching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences131
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1521
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.024983563445101907
lyAdverbCount9
lyAdverbRatio0.005917159763313609
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean11.72
std9.77
cv0.834
sampleLengths
014
16
215
331
41
53
66
732
83
914
107
1111
1223
1326
143
151
163
1715
186
1918
2029
217
2229
238
243
256
2617
2713
2824
293
3024
3130
324
3316
344
3520
3631
374
384
395
404
414
427
433
4420
454
4629
472
485
495
40.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3053435114503817
totalSentences131
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences114
matches(empty)
ratio0
93.68% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences114
matches
0"She'd told herself this was"
1"It was there."
2"She'd turned to retrace her"
3"She kept moving."
4"Her phone torch carved a"
5"She heard the stream before"
6"It came from her left,"
7"It hummed at a frequency"
8"She could feel it in"
9"She forced herself to breathe."
10"She held her breath."
11"Her voice came out steady."
12"She was proud of that."
13"Her hands told a different"
14"She swept the light in"
15"It didn't move."
16"She couldn't determine its shape"
17"She could think of no"
18"She took a step backward."
19"It covered twice the distance"
ratio0.316
21.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences114
matches
0"The iron gate of Richmond"
1"She'd told herself this was"
2"Eva had sketched the route"
3"That had been an hour"
4"The pendant lay against her"
5"It was there."
6"A heartbeat that wasn't hers,"
7"The path had disappeared ten"
8"She'd turned to retrace her"
9"She kept moving."
10"The alternative was standing still,"
11"The oaks around her had"
12"London oaks, even the ancient"
13"These trees grew upward and"
14"Her phone torch carved a"
15"She heard the stream before"
16"That was wrong."
17"Eva's napkin map showed no"
18"The only water feature near"
19"This sound was intimate, conversational,"
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences114
matches(empty)
ratio0
30.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences57
technicalSentenceCount9
matches
0"Her phone torch carved a pale tunnel ahead of her that seemed to shrink with every step, the darkness pressing closer, denser, as if it had weight and intention…"
1"And beyond the gap, at the furthest edge of her torch's reach, something that was the wrong colour."
2"Something that might have been a limb, bent at an angle that suggested too many joints."
3"The heat became a vibration became a high, thin note that existed only between her ribs, and she pressed her palm flat against it and felt the gemstone kick lik…"
4"The geometry was wrong, as though the space between the trees compressed to accommodate its movement, folding the forest like paper."
5"A circle of brown decay spread outward from where it stood, the lush green curling and blackening in a ring that widened as she watched."
6"Wildflowers brushed her ankles, absurd in their delicacy, tiny white and purple blossoms that had no business blooming in December's dead heart."
7"The air on the other side tasted different, sweeter, with a mineral clarity that made her London-adjusted lungs ache."
8"A head that was too high and too smooth and featured nothing that served as a face except for a depression, a shallow concavity where features should have been,…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
77.4211%