NC Bench
Overview
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Run: 2026-02-19-01KHTX1T9R86VAJK3HVT3ZFECB
Run Details
Model:
Qwen 3.5 Plus (2026-02-15)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
33.4s
Cost:
$0.007560
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
52.46%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
94.54%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
31.56%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
33.65%
Sentence opener variety
(details)
37.24%
Adverb-first sentence starts
(details)
88.16%
Pronoun-first sentence starts
(details)
13.07%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
83.33%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
76.4098%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The iron gate slammed shut
behind her with a finality that
vibrated
up through the soles of her boots.
Rory spun around, fingers digging
into the cold, rusted bars, but the latch had already fused. Not locked. Fused.
The metal rippled like wet
clay before hardening into a seamless, grey wall of wrought iron. "Brilliant,"
she muttered, her breath pluming
in air that felt too thick, too sweet. "Just brilliant, Rory."
She turned back to the
clearing.
Richmond Park usually smelled of
damp earth and cut grass, even in the dead of winter.
This place smelled of ozone
and rotting lilies.
The ancient oak standing stones
circled the perimeter, their bark twisting into shapes that reminded her too much of
clenched fists
. Wildflowers bloomed at her feet, vibrant splashes of crimson and violet that shouldn't exist in November. They
pulsed
.
A slow, rhythmic throbbing that
matched the beat of her own heart. Rory took a step forward. The ground felt spongy, wrong.
Her delivery bag slapped against
her hip, the
weight
of the Golden Empress takeaway orders inside
suddenly
feeling insignificant.
She wasn't here to deliver
food.
She was here because the
Heartstone pendant around her neck had burned a hole in her collarbone all afternoon, dragging her toward Richmond Park like a fish on a line.
The silver chain felt hot
against her skin.
She reached up, fingers brushing
the deep crimson gemstone. It glowed with a faint, sickly inner light, brighter than before. "Okay,"
she said, her voice sounding
flat, absorbed instantly by the heavy air. "Find the source. Get out. Forget this ever happened."
She walked toward the centre
of the grove. The wildflowers crunched under her boots,
not with the sound of crushing petals, but like dry bone snapping
. A low hum started in her ears, a vibration that made her teeth ache. It wasn't wind. Wind didn't carry whispers. *...Laila...* She stopped. The name
hung in the air
, spoken in a voice that
sounded like her own, yet distorted, as if
recorded underwater. "Who's there?" Silence answered. The flowers stopped pulsing. The hum cut out. For a second, the grove looked normal.
Just a weird pocket of
microclimate in a London park.
Then the shadows between the
oak stones lengthened. They stretched across the ground, reaching for her ankles like чёрные fingers. Rory backed away, her hand tightening around the pendant. The gemstone seared her palm. She looked down. The crimson light flared, casting long,
dancing
shadows that didn't match the position of the moon above. The moon looked wrong too. Too large. Too close. And it wasn't white.
It was the colour of
a bruise. A twig snapped behind her. She whirled around. Nothing but the twisting oaks and the carpet of impossible flowers. But the smell changed again. The rotting lilies vanished, replaced by the sharp, metallic tang of fresh blood. Copper stung her nostrils. "Show yourself,"
she demanded, forcing her voice
to stay steady. "I'm not afraid of parlor tricks." *...Malphora...* The
whisper
came from everywhere at once.
It scraped against the inside
of her skull. Rory clamped her hands over her ears, but the voice didn't fade.
It grew louder, layering over
itself, a chorus of her own name spoken in different tones. Joyful. Hateful. Hungry.
She stumbled backward, heel catching
on a protruding root.
She fell hard, the impact
knocking the wind out of her. The delivery bag skidded across the strange grass, spilling cardboard boxes. Steam rose from the containers, but the steam smelled of sulphur, not fried rice. Rory scrambled to her feet, ignoring the sting in her knee.
She grabbed the bag, clutching
it like a shield. The pendant burned hotter. She
could feel
the heat radiating through her coat, singing the fabric. "Stop it," she hissed. "Whatever you are, stop it." The standing stones
began to
move. It wasn't a fast movement. It was a slow, grinding shift, like glaciers calving. The massive oaks rotated on their axes, turning their rough, fist-like faces toward her. The bark split open, revealing
not wood beneath, but something grey
and fibrous that twitched. Rory backed toward the centre of the circle. The flowers around her bloomed faster, petals unfurling with audible tearing sounds. Centres of the flowers opened, revealing rows of tiny, needle-like teeth. Time felt slippery here. One moment she
was falling
, the next she felt as though she had been standing there for hours. Her
watch
ticked backwards. She saw the second hand spin counter-clockwise, a blurry whirl. *You belong here,* the voices sang. *You always belonged here.* "I belong in Camden,"
Rory snapped, her mind racing for an exit strategy
. "I belong in a flat above a pub. I do not belong in a fairy tale nightmare." She
scanned
the perimeter. The iron gate remained a solid wall. The spaces between the oaks
seemed to
stretch the further she looked, an optical illusion that made the grove
feel
infinite. No way out. Not physically. The Heartstone pendant
pulsed
violently against her chest. It wasn't just warm now; it
was scalding
. Rory gritted her teeth and grabbed the gem, intending to rip the chain from her neck. The moment her skin touched the stone, a shockwave blasted through her. Visions flooded her mind. Not hers. Memories of a place called Dymas. Towers of black glass. A sky choked with ash. A woman with eyes like hers, screaming as the ground swallowed her whole. Rory gasped, stumbling back. The vision vanished, leaving her dizzy and nauseous. The grove tilted. The ground beneath her feet softened, turning into a thick, cloying mud that sucked at her boots. "You want me?" she shouted, pulling a small folding knife from her pocket. It felt pathetic against the towering, moving trees. "Come and get me then!" The oaks groaned. The sound of tearing wood filled the air as roots erupted from the soil, writhing like snakes. They didn't attack immediately. They circled her, cutting off any chance of movement. The flowers leaned in, their toothy maws snapping at the air. The whispering stopped. The
silence
that followed was heavier, more
oppressive
. It pressed against her eardrums, demanding to be filled. From the largest oak, the one directly opposite where the gate had been, the bark peeled back
completely
. A hole opened in the trunk, dark and depthless. Inside, something moved. Not a monster. Not a beast. A mirror. Rory saw her reflection in the darkness of the tree hollow. But it wasn't her. The woman in the reflection wore clothes made of leaves and bone. Her eyes were entirely black, no blue, no white. She smiled, and the smile stretched too wide, tearing the corners of her mouth. The reflection raised a hand and pointed at Rory. *Take your place,* the reflection mouthed. The mud surged up Rory's legs, binding her ankles. She hacked at the sludge with her knife, but the blade passed through it like water. The roots tightened, dragging her down. The cold seeped through her jeans, numbing her skin. "Like hell," she grunted, driving her knee into the thick root binding her left leg. It felt like hitting concrete, but the root loosened just enough. She yanked her foot free, tearing her boot off in the process. She scrambled backward, slipping on the slick mud. The pendant swung wildly, the crimson light casting frantic shadows that danced like demons on the tree trunks. The light hit the mirror-hole in the oak. The reflection screamed. The sound
shattered
the quiet. It was a high-pitched keen that cracked the air. The wildflowers exploded, sending shards of petal and stem flying like shrapnel. Rory ducked, covering her head with her arms. When she looked up, the mirror-hole
was gone
. The bark had sealed over. But the oaks were closer now. The circle had shrunk by half. The air grew so thick with the scent of ozone she could taste it, sharp and
electric
on her tongue. Her boot lay in the mud, already
being consumed
by the grasping roots. She didn't have time to retrieve it. She needed leverage. She needed a weapon that wasn't a six-inch folder. Rory's eyes darted to the delivery bag. The cardboard boxes sat untouched
amidst
the carnage. An idea, desperate and stupid, sparked in her mind. Yu-Fei Cheung's Golden Empress used heavy, lacquered wooden boxes for their premium banquets. Hardwood. Dense. She lunged for the bag, snatching one of the boxes. The lid popped open. Inside sat a whole roast duck,
glistening
under the bruised moonlight. But the meat wasn't red. It was grey, and it twitched. Rory didn't hesitate. She hurled the box at the nearest oak. The heavy wood struck the trunk with a solid thud. The tree recoiled, the bark rippling as if in pain. A hiss erupted from the split wood, releasing a cloud of green spores. "It works," she breathed. She grabbed another box. Then another. She armed herself with takeaway, the absurdity of it nearly making her laugh. The laughter died in her throat as the ground beneath her gave way entirely. The mud wasn't just mud. It was a mouth. Rory sank to her waist in seconds. The roots whipped around her torso, pinning her arms to her sides. The pendant burned so
intensely
smoke
began to
rise from her coat collar. She couldn't breathe. The air tasted of old graves. The largest oak leaned forward, the sealed hole reopening. The black-eyed woman stepped out of the tree. She wasn't a reflection anymore. She was flesh and leaf and nightmare, seven feet tall, limbs elongated and jointed wrong. She reached for Rory's face, long fingers tipped with thorns. "Malphora,"
the creature whispered, its voice the sound of grinding stones
. "Welcome home." Rory thrashed, the heavy wooden box still clutched in one pinned hand. She swung it blindly, the corner catching the creature in the side of the head. The impact jarred her shoulder, but the creature didn't flinch. It just smiled wider, the torn mouth dripping black sap. The mud pulled her down to her chest. The pressure crushed her ribs. Darkness crept in at the edges of her vision,
not from fainting, but from the shadows themselves detaching from the trees
and swarming toward her face. The Heartstone pendant flared one last time, a blinding crimson burst that illuminated the entire grove. In that split second of light, Rory saw the truth. The standing stones
weren't marking
a boundary. They were cage bars. And the lock
was turning
. The creature's thorned fingers brushed her cheek, drawing a single line of blood. "Sleep," it commanded. The world went black, but the screaming in her head had only just begun.
created_at
"2026-02-19T12:12:31.585Z"
2/19/2026, 12:12:31 PM
model
"qwen/qwen3.5-plus-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1036
moderation_latency
(null)
generation_time
33098
tokens_prompt
4560
tokens_completion
2733
native_tokens_prompt
4405
native_tokens_completion
2416
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0075604
router
(null)
provider_responses
0
endpoint_id
"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id
"chatcmpl-a07fe87d-fa78-9b10-a301-df4d48697357"
is_byok
false
latency
1036
model_permaslug
"qwen/qwen3.5-plus-20260216"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1771503151-hYZQcuqWTG68hSEJMvRl"
upstream_id
"chatcmpl-a07fe87d-fa78-9b10-a301-df4d48697357"
total_cost
0.0075604
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
18
tagDensity
0.556
leniency
1
rawRatio
0
effectiveRatio
0
91.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1788
totalAiIsmAdverbs
3
found
0
adverb
"suddenly"
count
1
1
adverb
"completely"
count
1
2
adverb
"intensely"
count
1
highlights
0
"suddenly"
1
"completely"
2
"intensely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
52.46%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1788
totalAiIsms
17
found
0
word
"vibrated"
count
1
1
word
"pulsed"
count
2
2
word
"rhythmic"
count
1
3
word
"weight"
count
1
4
word
"silence"
count
2
5
word
"dancing"
count
1
6
word
"whisper"
count
1
7
word
"could feel"
count
1
8
word
"racing"
count
1
9
word
"scanned"
count
1
10
word
"oppressive"
count
1
11
word
"shattered"
count
1
12
word
"electric"
count
1
13
word
"amidst"
count
1
14
word
"glistening"
count
1
highlights
0
"vibrated"
1
"pulsed"
2
"rhythmic"
3
"weight"
4
"silence"
5
"dancing"
6
"whisper"
7
"could feel"
8
"racing"
9
"scanned"
10
"oppressive"
11
"shattered"
12
"electric"
13
"amidst"
14
"glistening"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"clenched jaw/fists"
count
1
1
label
"hung in the air"
count
1
highlights
0
"clenched fists"
1
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
200
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
3
narrationSentences
200
filterMatches
0
"watch"
1
"feel"
hedgeMatches
0
"began to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
208
gibberishSentences
1
adjustedGibberishSentences
1
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0.005
matches
0
"They stretched across the ground, reaching for her ankles like чёрные fingers."
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
12
totalWords
1781
ratio
0.007
matches
0
"...Laila..."
1
"...Malphora..."
2
"You belong here,"
3
"You always belonged here."
4
"Take your place,"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
94.54%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
34
wordCount
1713
uniqueNames
10
maxNameDensity
1.11
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Park
2
November
1
Golden
2
Empress
2
Heartstone
3
Richmond
2
London
1
Rory
19
Dymas
1
Cheung
1
persons
0
"Empress"
1
"Rory"
2
"Cheung"
places
0
"Park"
1
"November"
2
"Richmond"
3
"London"
globalScore
0.945
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
131
glossingSentenceCount
2
matches
0
"sounded like her own, yet distorted, as if"
1
"felt like hitting concrete, but the roo"
31.56%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.684
wordCount
1781
matches
0
"not with the sound of crushing petals, but like dry bone snapping"
1
"not wood beneath, but something grey"
2
"not from fainting, but from the shadows themselves detaching from the trees"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
208
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
61
mean
29.2
std
17.8
cv
0.61
sampleLengths
0
54
1
17
2
81
3
65
4
28
5
22
6
47
7
1
8
23
9
2
10
47
11
54
12
5
13
36
14
16
15
1
16
46
17
45
18
36
19
9
20
6
21
43
22
31
23
36
24
10
25
30
26
37
27
44
28
34
29
32
30
26
31
44
32
20
33
36
34
2
35
50
36
9
37
6
38
40
39
38
40
34
41
3
42
34
43
45
44
32
45
39
46
36
47
44
48
4
49
33
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
200
matches
0
"was gone"
1
"being consumed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
311
matches
0
"was falling"
1
"was scalding"
2
"weren't marking"
3
"was turning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
208
ratio
0.005
matches
0
"It wasn't just warm now; it was scalding."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1720
adjectiveStacks
0
stackExamples
(empty)
adverbCount
59
adverbRatio
0.03430232558139535
lyAdverbCount
16
lyAdverbRatio
0.009302325581395349
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
208
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
208
mean
8.56
std
5.23
cv
0.611
sampleLengths
0
19
1
16
2
2
3
1
4
16
5
14
6
3
7
6
8
16
9
8
10
21
11
16
12
2
13
12
14
5
15
5
16
19
17
6
18
30
19
8
20
9
21
11
22
13
23
9
24
8
25
18
26
14
27
3
28
4
29
1
30
2
31
21
32
2
33
2
34
4
35
4
36
7
37
10
38
8
39
12
40
9
41
5
42
3
43
17
44
5
45
2
46
2
47
4
48
7
49
5
33.65%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
34
diversityRatio
0.27884615384615385
totalSentences
208
uniqueOpeners
58
37.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
179
matches
0
"Just a weird pocket of"
1
"Then the shadows between the"
ratio
0.011
88.16%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
59
totalSentences
179
matches
0
"she muttered, her breath pluming"
1
"She turned back to the"
2
"Her delivery bag slapped against"
3
"She wasn't here to deliver"
4
"She was here because the"
5
"She reached up, fingers brushing"
6
"It glowed with a faint,"
7
"she said, her voice sounding"
8
"She walked toward the centre"
9
"It wasn't wind."
10
"They stretched across the ground,"
11
"She looked down."
12
"It was the colour of"
13
"She whirled around."
14
"she demanded, forcing her voice"
15
"It scraped against the inside"
16
"It grew louder, layering over"
17
"She stumbled backward, heel catching"
18
"She fell hard, the impact"
19
"She grabbed the bag, clutching"
ratio
0.33
13.07%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
160
totalSentences
179
matches
0
"The iron gate slammed shut"
1
"Rory spun around, fingers digging"
2
"The metal rippled like wet"
3
"she muttered, her breath pluming"
4
"She turned back to the"
5
"Richmond Park usually smelled of"
6
"This place smelled of ozone"
7
"The ancient oak standing stones"
8
"Wildflowers bloomed at her feet,"
9
"A slow, rhythmic throbbing that"
10
"Rory took a step forward."
11
"The ground felt spongy, wrong."
12
"Her delivery bag slapped against"
13
"She wasn't here to deliver"
14
"She was here because the"
15
"The silver chain felt hot"
16
"She reached up, fingers brushing"
17
"It glowed with a faint,"
18
"she said, her voice sounding"
19
"She walked toward the centre"
ratio
0.894
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
179
matches
(empty)
ratio
0
83.33%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
72
technicalSentenceCount
6
matches
0
"The ancient oak standing stones circled the perimeter, their bark twisting into shapes that reminded her too much of clenched fists."
1
"Wildflowers bloomed at her feet, vibrant splashes of crimson and violet that shouldn't exist in November."
2
"A slow, rhythmic throbbing that matched the beat of her own heart."
3
"A low hum started in her ears, a vibration that made her teeth ache."
4
"The name hung in the air, spoken in a voice that sounded like her own, yet distorted, as if recorded underwater."
5
"She could feel the heat radiating through her coat, singing the fabric."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
3
matches
0
"she said, her voice sounding flat, absorbed instantly by the heavy air"
1
"Rory snapped, her mind racing for an exit strategy"
2
"the creature whispered, its voice the sound of grinding stones"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
8
fancyTags
0
"she muttered (mutter)"
1
"she demanded (demand)"
2
"she hissed (hiss)"
3
"Rory snapped (snap)"
4
"she shouted (shout)"
5
"she grunted (grunt)"
6
"she breathed (breathe)"
7
"the creature whispered (whisper)"
dialogueSentences
18
tagDensity
0.5
leniency
1
rawRatio
0.889
effectiveRatio
0.889
76.4098%