Run: 2026-02-19-01KHTX1T9SY7KA6GFX9D2YZHHG

Run Details

Duration:
1m 12s
Cost:
$0.001475
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Briars tore at the hem of her coat, snagging on cheap fabric that cost far too much. Rory forced her legs to move, lungs burning, but the air here was heavy, thick enough to chew. Richmond Park usually smelled of wet grass and distant traffic, but the pocket dimension, this Fae-touched grove, smelled of copper and rotting oak. She thrust a hand behind her, brushing away a vine. The neon sign of Yu-Fei’s Golden Empress restaurant buzzed in her mind—the order was late, the late fee would bite, but the gates of the Fae realm were more immediate. She shoved through a curtain of ivy, her shoulder colliding with rough bark. Standing stones loomed ahead. Ancient, moss-slicked, their bases buried in deep, unnatural purple moss. They marked the boundary between the city she knew and the place that drank time like water. An hour here could be a decade outside, a fact she’d scribbled in her notebook and forgotten the moment she stepped over the threshold. "Hello?" No echo. The silence swallowed the word, swallowing the night. She checked her phone. The screen remained a stubborn, black death. Dead battery. The signal had died before she’d even crossed the first threshold. She checked her wrist. The small crescent-shaped scar from a childhood bicycle wreck was pale against the dark skin, the only clean line left in a world of chaotic shadows. The Heartstone pendant, a rough crimson gem on a silver chain, pulsed against her sternum. It was warm. Hotter than before. *Pulse. Warmth.* It meant a Hel portal was close. One of those tear-things between realms. Yu-Fei had warned her about them. *“Avoid the stones, Rory. Nothing good lives in the dirt.”* She pivoted. The path she’d come down had vanished. The ferns were too dense. Too tall. They swayed as if leaning in to watch. "Rory? Is that you?" The voice wasn't hers. It was high, flat, tasting of static and ozone. She spun. "Eva?" The woman stood twenty yards away, near a large oak tree. She wore her usual suit, heels sinking into the mud. "It's late," Eva said. Her head tilted at an impossible angle. Rory pushed forward, hand gripping the stone pendant, sweat dripping down her temple. "Eva, stop this. I found you, we're going home." Eva’s smile didn't reach her eyes. The skin around them was pale, translucent. "You took too long." "Heatstroke," Rory said, forcing her voice to steady. "The sun..." "You think hours are hours?" She pointed a trembling finger at the sky. The stars were arranged wrong. The constellation Orion looked twisted, the hunter’s belt cracked. "I need to get to the phone." "Silence." A sound crackled from the trees behind Rory. A wet, sucking sound, like air being pulled through a vacuum. Eva didn't answer. She simply dissolved. Not dead, not running. She just... drifted apart. Like an old photograph left in the sun. Her heels hit the moss with a dull *thud*, then the coat hit the dirt. She was gone. Rory’s breath hitched. A branch snapped. This wasn't a deer. This was too heavy. Too deliberate. She whirled around, bracing for the rustle of pheasant or the scuffle of a badger. Nothing. But the pendant was burning now. She ripped the chain over her head. The crimson stone grew larger in her hand, pulsing a warning rhythm that hurt her teeth. *Step back.* She took a step back. The moss beneath her boots felt soft, like living flesh. "The time..." Rory whispered, her knees trembling. "I shouldn't have come." "Come." The sound wasn't loud, but it vibrated through her skull. She spun toward the stones. The ancient oaks around the perimeter were swaying, their branches uncurling. They weren't leaves. They were fingers. "Run!" She threw herself toward the safety of the park boundary, crashing through the ferns. She could almost see the tarmac of the A4 road. Just keep moving. Just keep moving. Then the world tore open. It didn't make a sound. It just *was*. A jagged, vibrating wound in the air, spiraling out from the base of the largest standing stone. Beneath it, the purple moss churned. It wasn't moss anymore. It was writhing black sludge. Something rose from the tear in reality, tall and impossibly thin, composed of shadow and smoke and something that glistened like oil. It stepped through. The portal sealed with a final, deafening snap of reality.
created_at"2026-02-19T12:12:31.65Z" 2/19/2026, 12:12:31 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency10495
moderation_latency(null)
generation_time71450
tokens_prompt4560
tokens_completion3194
native_tokens_prompt4127
native_tokens_completion2967
native_tokens_completion_images(null)
native_tokens_reasoning2047
native_tokens_cached5
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00147539
router(null)
provider_responses
0
endpoint_id"18a62ad3-010d-49c1-87bd-c2af7056db0b"
id"20260219201232142ecac2701a4419"
is_byokfalse
latency10495
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771503151-aWmWjoS1LNc6mibJlsgd"
upstream_id"20260219201232142ecac2701a4419"
total_cost0.00147539
cache_discount3e-7
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.188
leniency0.375
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount742
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount742
totalAiIsms10
found
0
word"loomed"
count1
1
word"echo"
count1
2
word"silence"
count2
3
word"chaotic"
count1
4
word"pulsed"
count1
5
word"pulse"
count1
6
word"warmth"
count1
7
word"vibrated"
count1
8
word"churned"
count1
highlights
0"loomed"
1"echo"
2"silence"
3"chaotic"
4"pulsed"
5"pulse"
6"warmth"
7"vibrated"
8"churned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences88
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords16
totalWords735
ratio0.022
matches
0"Pulse. Warmth."
1"“Avoid the stones, Rory. Nothing good lives in the dirt.”"
2"thud"
3"Step back."
4"was"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount680
uniqueNames11
maxNameDensity0.88
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Park1
Fae-touched1
Yu-Fei2
Golden1
Empress1
Fae2
Heartstone1
Hel1
Orion1
Rory6
Eva3
persons
0"Yu-Fei"
1"Orion"
2"Rory"
3"Eva"
places
0"Park"
globalScore1
windowScore0.833
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"as if leaning in to watch"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount735
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean17.93
std16.33
cv0.911
sampleLengths
058
153
255
31
410
554
621
72
829
924
104
1113
123
1321
1411
1522
1617
1710
185
1922
207
211
2219
2340
243
253
2625
271
2829
292
3015
3111
321
3332
341
3530
365
3725
3837
393
4010
93.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences88
matches
0"were arranged"
1"being pulled"
2"was gone"
29.06% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs117
matches
0"was burning"
1"were swaying"
2"was writhing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences101
ratio0.01
matches
0"The neon sign of Yu-Fei’s Golden Empress restaurant buzzed in her mind—the order was late, the late fee would bite, but the gates of the Fae realm were more immediate."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount687
adjectiveStacks2
stackExamples
0"deep, unnatural purple moss."
1"small crescent-shaped scar"
adverbCount27
adverbRatio0.039301310043668124
lyAdverbCount4
lyAdverbRatio0.005822416302765648
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean7.28
std5.9
cv0.81
sampleLengths
017
118
223
310
430
513
64
710
817
924
101
112
128
134
147
152
1611
174
1826
1915
203
213
221
231
247
256
266
2710
282
297
305
312
328
334
344
359
362
371
3811
3910
404
417
4213
439
446
457
464
478
482
495
54.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.39603960396039606
totalSentences101
uniqueOpeners40
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences75
matches
0"Just keep moving."
1"Just keep moving."
2"Then the world tore open."
ratio0.04
70.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences75
matches
0"She thrust a hand behind"
1"She shoved through a curtain"
2"They marked the boundary between"
3"She checked her phone."
4"She checked her wrist."
5"It was warm."
6"It meant a Hel portal"
7"They swayed as if leaning"
8"It was high, flat, tasting"
9"She wore her usual suit,"
10"Her head tilted at an"
11"She pointed a trembling finger"
12"She simply dissolved."
13"Her heels hit the moss"
14"She was gone."
15"She whirled around, bracing for"
16"She ripped the chain over"
17"She took a step back."
18"She spun toward the stones."
19"They weren't leaves."
ratio0.373
33.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences75
matches
0"Briars tore at the hem"
1"Rory forced her legs to"
2"Richmond Park usually smelled of"
3"She thrust a hand behind"
4"The neon sign of Yu-Fei’s"
5"She shoved through a curtain"
6"They marked the boundary between"
7"An hour here could be"
8"The silence swallowed the word,"
9"She checked her phone."
10"The screen remained a stubborn,"
11"The signal had died before"
12"She checked her wrist."
13"The small crescent-shaped scar from"
14"The Heartstone pendant, a rough"
15"It was warm."
16"It meant a Hel portal"
17"Yu-Fei had warned her about"
18"The path she’d come down"
19"The ferns were too dense."
ratio0.853
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"The crimson stone grew larger in her hand, pulsing a warning rhythm that hurt her teeth."
1"Something rose from the tear in reality, tall and impossibly thin, composed of shadow and smoke and something that glistened like oil."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"Rory whispered, her knees trembling"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Rory whispered (whisper)"
dialogueSentences16
tagDensity0.188
leniency0.375
rawRatio0.333
effectiveRatio0.125
81.9178%