NC Bench
Overview
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Run: 2026-02-19-01KHTX1T9XX8KGDJ5Q7XG3ECW9
Run Details
Model:
Qwen 3.5 Plus (2026-02-15)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
32.3s
Cost:
$0.007232
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.04%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
31.34%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
51.32%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
16.07%
Narrator intent-glossing
(details)
80.10%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
43.11%
Sentence opener variety
(details)
85.47%
Adverb-first sentence starts
(details)
84.10%
Pronoun-first sentence starts
(details)
27.31%
Subject-first sentence starts
(details)
32.05%
Subordinate conjunction sentence starts
(details)
85.25%
Technical jargon density
(details)
79.55%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
79.6682%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain bit into
Rory's neck as she sprinted, the Heartstone pendant hammering a frantic rhythm against her collarbone. It burned.
Not the pleasant warmth of a pocket hand-warmer, but the searing heat of a branding iron
. She skidded on wet moss, her trainers sliding out from under her, and slammed hard into the rough bark of an ancient oak. "Stupid, stupid, stupid."
She scrambled up, breath tearing
at her throat. The air here tasted wrong. Thick. Sweet like rotting lilies mixed with the metallic tang of old pennies.
Richmond Park had been grey
and drizzling when she ducked behind the rhododendron bushes near the deer enclosure.
Now, the world was a
technicolour nightmare.
Wildflowers bloomed in violent bursts
of purple and crimson, their petals unfurling with audible snaps that
sounded like breaking bones
. They shouldn't be blooming. It was November.
The pendant pulsed again, a
deep crimson glow illuminating the sweat on her hands.
It pointed straight ahead, toward
the centre of the clearing where the standing stones waited.
Silas had told her to
stay away from the Grove. *'Time plays funny games in there, Rory.
An hour for you could
be a week for me. Or a century.'* She hadn't listened.
The pulse had become a
scream in her chest, an undeniable
magnetic
pull dragging her feet forward despite her brain shouting retreat.
She needed to know why
the stone reacted only here.
She needed answers about the
Hel portals Eva kept whispering about in her sleep. A twig snapped. Not behind her. Above her. Rory froze. She tilted her head back, eyes
scanning
the canopy.
The leaves overhead were not
oak or beech.
They were wrong shapes, jagged
and translucent, filtering the light from a moon that hung too low and looked far too large. Something shifted in the branches. A shadow detached itself from the trunk of a massive oak, flowing down like spilled ink. "Who's there?"
Her voice died instantly, swallowed
by the heavy, humid air. No birds sang. No crickets chirped. The
silence
pressed against her eardrums, a physical
weight
.
She forced her legs to
move, stepping over a
root that seemed to writhe under her sole
. The standing stones
loomed
ahead, arranged in a
perfect
circle. They weren't just rocks.
They were ancient oaks, petrified
into stone yet retaining the texture of bark, their surfaces carved with symbols that hurt to look at directly. The air between them
shimmered
, distorting the view of the other side. The pendant grew hotter. Rory hissed through her teeth, clutching the gem.
It felt alive, writhing in
her grip like a trapped insect. A
whisper
drifted through the clearing.
It sounded like her mother's
voice. *"Rory, come inside. Dinner's ready."*
She spun around, heart hammering
against her ribs. "Mum?" The clearing remained empty, save for the impossible flowers and the
looming
stone-oaks. The scent of rotting lilies intensified, making her gag.
She clamped a hand over
her mouth, tasting bile. *"You left your homework on the table, love."* The voice came from her left now, closer. It wasn't just the tone; it was the specific cadence, the slight Welsh
lilt
her mother used when she was tired. But her mother lived in Cardiff. Hundreds of miles away. And she hadn't spoken to Rory in three years, not since the night Evan broke her wrist. Rory backed away from the voice, her heel catching on a protruding root.
She stumbled, arms windmilling to
keep balance. The pendant swung free, casting a bloody red light across the ground. In the glow, she saw footprints.
They appeared in the soft
moss as she watched. Small, bare prints. Child-sized. They marched from the edge of the tree line straight toward her, stopping inches from her trainers. Then they turned. They walked in a circle around her, faster than any human could move, blurring into a continuous track. "Show yourself!"
Rory shouted, the fear sharpening her voice into a blade
. "I'm not afraid of parlor tricks." *"Aren't you?"* This time the voice came from inside her head. It wasn't her mother. It was deeper, layered with a thousand overlapping whispers, like a crowded room speaking in unison. *"You ran all the way from London. You left your flat above the bar. You left Silas's poor ale and your delivery bag."* Rory reached for the pocket knife she kept strapped to her ankle. Her fingers
trembled
as she drew it. The blade gleamed dull in the crimson light. "I know what this place is," she lied. "I know about the Fae. I know you can't take me if I don't give permission." *"Permission?"* The laughter that followed sounded like dry leaves skittering on pavement. *"Oh, little bird. You gave permission the moment you stepped over the boundary. You wore the key around your neck."* The pendant seared her skin. Rory cried out, dropping it. It didn't hit the ground. It hovered there, spinning
slowly
, the crimson light expanding into a beam that cut through the
gloom
. The beam hit the nearest standing stone. The stone groaned. Actually groaned. A deep, tectonic sound
vibrated
through the soles of her feet. The bark-like surface split open, revealing
not wood, but flesh
.
Pale, grey flesh that pulsed
with a sickly rhythm. Sap oozed from the wound, but it was dark red and thick. Blood. Rory backed up, bumping into another stone-oak. This one smelled of stale beer and cheap cologne. Silas's scent. "Silas?" she whispered. The bark peeled back further. An eye opened in the trunk. Human. Blue. Terrified. It darted around frantically before locking onto her. The mouth below it stretched wide, tearing the wood. *"Run, Rory,"* Silas's voice rasped from the tree, distorted and wet. *"It's not a portal. It's a mouth."* The ground beneath her feet
lurched
. The moss rippled like water disturbed by a stone. The wildflowers turned their heads, all of them, tracking her movement. Their centres opened, revealing rows of needle-sharp teeth. Rory sprinted. She didn't care about direction. She just needed to get away from the trees, away from the voice, away from the thing wearing Silas's face. The pendant shot back into her hand, burning colder now, freezing her fingers. It yanked her arm, trying to pull her back toward the centre of the circle. "Let go!" She swung her arm, trying to fling the artifact away, but the chain tightened, choking her. The world tilted. The trees leaned in, their branches knitting together to form a cage. The sky above vanished, replaced by a ceiling of writhing roots and grasping vines. The air grew thin, hard to suck into her lungs. *"You belong to Dymas now,"* the chorus of voices boomed. *"The debt is paid."* Rory saw the exit. Or what
looked like the exit
. A gap in the foliage where the grey London rain
seemed to
fall. She lunged for it, muscles screaming. A hand shot out from the earth.
Pale, long-fingered, and coated in
slime. It grabbed her ankle. Rory kicked wildly, her heel connecting with something solid. The grip tightened. Another hand erupted from the soil, grabbing her other leg. She fell face-first into the moss, the taste of dirt and decay filling her mouth. She slashed with the pocket knife, slicing through the slimy fingers. Black ichor sprayed across her face, stinging her eyes. She scrambled forward, dragging the
weight
of the hands with her. They didn't tear. They stretched, elastic and wrong, pulling her back with inexorable force. "Silas!" she screamed, hoping the real Silas was out there, hoping he could hear her through the veil of time and space. The trees closed in. The standing stones shuffled their positions, blocking the path to the gap. The circle
was shrinking
. The Heartstone pendant glowed so bright it blinded her, casting long,
dancing
shadows that
looked like people
. People she knew. Evan, grinning with broken teeth. Her father, shaking his head in disappointment. Eva, weeping blood. *"Stop fighting,"* the voices cooed, soft now, intimate. *"It's warmer here. No more running. No more Evan. No more debts."* The hands pulled her back, inch by inch, toward the centre of the grove where the ground had split open. A pit yawned there,
depths
unimaginable, smelling of sulphur and ancient dust. The Hel portal. Rory jammed the knife into the root holding her left leg. It shrieked, a sound like a dying pig, and recoiled. She kicked free of the right hand, rolling onto her back. She stared up. The canopy had opened
slightly
. Through the gap, she saw a single star. Just one. It twinkled, steady and cold. Hope flared in her chest. Real world. That way was real. She pushed herself up, ignoring the burns on her neck and the slime on her clothes. She took a step toward the star. The ground erupted. Not hands this time. Shapes. Tall, slender figures made of shadow and thorn stepped out from behind every tree. They wore crowns of bone and robes woven from the
very
moss she had run on. Their faces were smooth, featureless ovals, save for a single vertical slit where a mouth should be. The leader stepped forward. It held out a hand. In its palm sat a duplicate of the Heartstone pendant, but this one was black, pulsing with a void-like darkness. *"The key fits the lock, Aurora Carter,"* the figure said. Its voice was the sound of a
grave
closing. *"And the lock is hungry."* Rory backed up until her spine hit the central pit. The heat from below singed her hair. The shadows advanced, forming a tight ring around her. The pendant around her neck stopped glowing. It went cold. Dead. The leader tilted its head. The vertical slit on its face widened, splitting the smooth skin all the way to the top of its head. Inside, there was no throat, no tongue.
Only a swirling vortex of
the same crimson light that had guided her here. *"Enter,"* it commanded. The ground beneath Rory's feet crumbled.
created_at
"2026-02-19T12:12:31.664Z"
2/19/2026, 12:12:31 PM
model
"qwen/qwen3.5-plus-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1137
moderation_latency
(null)
generation_time
31933
tokens_prompt
4560
tokens_completion
2534
native_tokens_prompt
4405
native_tokens_completion
2279
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0072316
router
(null)
provider_responses
0
endpoint_id
"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id
"chatcmpl-bf7ea55d-8632-946b-bfdc-d5de50fe375d"
is_byok
false
latency
1137
model_permaslug
"qwen/qwen3.5-plus-20260216"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1771503151-UtzMiJdiOHNZi8e8veJ3"
upstream_id
"chatcmpl-bf7ea55d-8632-946b-bfdc-d5de50fe375d"
total_cost
0.0072316
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
25
tagDensity
0.44
leniency
0.88
rawRatio
0
effectiveRatio
0
91.04%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1675
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"very"
count
1
highlights
0
"slowly"
1
"slightly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
31.34%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1675
totalAiIsms
23
found
0
word
"warmth"
count
1
1
word
"searing"
count
1
2
word
"pulsed"
count
2
3
word
"pulse"
count
1
4
word
"magnetic"
count
1
5
word
"scanning"
count
1
6
word
"silence"
count
1
7
word
"weight"
count
2
8
word
"loomed"
count
1
9
word
"perfect"
count
1
10
word
"shimmered"
count
1
11
word
"whisper"
count
1
12
word
"looming"
count
1
13
word
"lilt"
count
1
14
word
"trembled"
count
1
15
word
"gloom"
count
1
16
word
"vibrated"
count
1
17
word
"lurched"
count
1
18
word
"dancing"
count
1
19
word
"depths"
count
1
20
word
"grave"
count
1
highlights
0
"warmth"
1
"searing"
2
"pulsed"
3
"pulse"
4
"magnetic"
5
"scanning"
6
"silence"
7
"weight"
8
"loomed"
9
"perfect"
10
"shimmered"
11
"whisper"
12
"looming"
13
"lilt"
14
"trembled"
15
"gloom"
16
"vibrated"
17
"lurched"
18
"dancing"
19
"depths"
20
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
176
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
176
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
191
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
51.32%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
16
markdownWords
124
totalWords
1668
ratio
0.074
matches
0
"'Time plays funny games in there, Rory. An hour for you could be a week for me. Or a century.'"
1
"\"Rory, come inside. Dinner's ready.\""
2
"\"You left your homework on the table, love.\""
3
"\"Aren't you?\""
4
"\"You ran all the way from London. You left your flat above the bar. You left Silas's poor ale and your delivery bag.\""
5
"\"Permission?\""
6
"\"Oh, little bird. You gave permission the moment you stepped over the boundary. You wore the key around your neck.\""
7
"\"Run, Rory,\""
8
"\"It's not a portal. It's a mouth.\""
9
"\"You belong to Dymas now,\""
10
"\"The debt is paid.\""
11
"\"Stop fighting,\""
12
"\"It's warmer here. No more running. No more Evan. No more debts.\""
13
"\"The key fits the lock, Aurora Carter,\""
14
"\"And the lock is hungry.\""
15
"\"Enter,\""
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
35
wordCount
1513
uniqueNames
12
maxNameDensity
0.99
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Rory
15
Heartstone
3
Park
1
November
1
Grove
1
Hel
2
Eva
2
Welsh
1
Cardiff
1
Evan
2
Silas
5
London
1
persons
0
"Rory"
1
"Eva"
2
"Evan"
3
"Silas"
places
0
"Park"
1
"Grove"
2
"Cardiff"
3
"London"
globalScore
1
windowScore
0.833
16.07%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
112
glossingSentenceCount
6
matches
0
"sounded like breaking bones"
1
"root that seemed to writhe under her sole"
2
"sounded like her mother's voice"
3
"sounded like dry leaves skittering on pave"
4
"looked like the exit"
5
"looked like people"
80.10%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.199
wordCount
1668
matches
0
"Not the pleasant warmth of a pocket hand-warmer, but the searing heat of a branding iron"
1
"not wood, but flesh"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
191
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
28.27
std
20.13
cv
0.712
sampleLengths
0
61
1
3
2
78
3
29
4
79
5
8
6
62
7
2
8
25
9
67
10
23
11
12
12
5
13
9
14
31
15
8
16
56
17
32
18
6
19
51
20
18
21
2
22
52
23
27
24
24
25
32
26
39
27
3
28
45
29
18
30
3
31
31
32
18
33
34
34
2
35
53
36
18
37
39
38
14
39
29
40
17
41
57
42
25
43
22
44
55
45
20
46
35
47
32
48
23
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
176
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
275
matches
0
"was shrinking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
191
ratio
0.005
matches
0
"It wasn't just the tone; it was the specific cadence, the slight Welsh lilt her mother used when she was tired."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
277
adjectiveStacks
0
stackExamples
(empty)
adverbCount
3
adverbRatio
0.010830324909747292
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
191
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
191
mean
8.73
std
5.6
cv
0.641
sampleLengths
0
20
1
2
2
16
3
23
4
3
5
8
6
5
7
1
8
12
9
18
10
7
11
20
12
4
13
3
14
14
15
15
16
10
17
7
18
10
19
6
20
22
21
10
22
14
23
3
24
3
25
2
26
2
27
9
28
8
29
22
30
5
31
16
32
2
33
10
34
3
35
3
36
9
37
17
38
10
39
4
40
24
41
12
42
4
43
8
44
11
45
6
46
6
47
5
48
8
49
1
43.11%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
26
diversityRatio
0.3403141361256545
totalSentences
191
uniqueOpeners
65
85.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
156
matches
0
"Then they turned."
1
"Pale, grey flesh that pulsed"
2
"Pale, long-fingered, and coated in"
3
"Only a swirling vortex of"
ratio
0.026
84.10%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
53
totalSentences
156
matches
0
"She skidded on wet moss,"
1
"She scrambled up, breath tearing"
2
"They shouldn't be blooming."
3
"It was November."
4
"It pointed straight ahead, toward"
5
"She needed to know why"
6
"She needed answers about the"
7
"She tilted her head back,"
8
"They were wrong shapes, jagged"
9
"Her voice died instantly, swallowed"
10
"She forced her legs to"
11
"They weren't just rocks."
12
"They were ancient oaks, petrified"
13
"It felt alive, writhing in"
14
"It sounded like her mother's"
15
"She spun around, heart hammering"
16
"She clamped a hand over"
17
"It wasn't just the tone;"
18
"She stumbled, arms windmilling to"
19
"They appeared in the soft"
ratio
0.34
27.31%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
135
totalSentences
156
matches
0
"The silver chain bit into"
1
"She skidded on wet moss,"
2
"She scrambled up, breath tearing"
3
"The air here tasted wrong."
4
"Richmond Park had been grey"
5
"Wildflowers bloomed in violent bursts"
6
"They shouldn't be blooming."
7
"It was November."
8
"The pendant pulsed again, a"
9
"It pointed straight ahead, toward"
10
"Silas had told her to"
11
"An hour for you could"
12
"The pulse had become a"
13
"She needed to know why"
14
"She needed answers about the"
15
"A twig snapped."
16
"She tilted her head back,"
17
"The leaves overhead were not"
18
"They were wrong shapes, jagged"
19
"Something shifted in the branches."
ratio
0.865
32.05%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
156
matches
0
"Now, the world was a"
ratio
0.006
85.25%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
62
technicalSentenceCount
5
matches
0
"Wildflowers bloomed in violent bursts of purple and crimson, their petals unfurling with audible snaps that sounded like breaking bones."
1
"They were wrong shapes, jagged and translucent, filtering the light from a moon that hung too low and looked far too large."
2
"They were ancient oaks, petrified into stone yet retaining the texture of bark, their surfaces carved with symbols that hurt to look at directly."
3
"The pendant shot back into her hand, burning colder now, freezing her fingers."
4
"The Heartstone pendant glowed so bright it blinded her, casting long, dancing shadows that looked like people."
79.55%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
1
matches
0
"Rory shouted, the fear sharpening her voice into a blade"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
5
fancyTags
0
"Rory shouted (shout)"
1
"she lied (lie)"
2
"she whispered (whisper)"
3
"she screamed (scream)"
4
"the voices cooed (coo)"
dialogueSentences
25
tagDensity
0.24
leniency
0.48
rawRatio
0.833
effectiveRatio
0.4
79.6682%