Run: 2026-02-19-01KHTX1T9Y5Q4HETKVKN8H1HK9

Run Details

Duration:
33.8s
Cost:
$0.036054
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brambles tore at her jeans, thorns catching and pulling threads loose as Aurora pushed deeper into the clearing. Her torch beam cut a nervous, bouncing path through the undergrowth, illuminating a world that felt both ancient and alien. The air, thick with the scent of damp soil and cloyingly sweet wildflowers, was still. Unnaturally still. No rustle of unseen creatures in the bracken, no whisper of wind through the heavy boughs of the ancient oak trees that stood like silent, slumbering giants guarding the grove’s perimeter. All she could hear was the harsh scrape of her own breathing and the thud of her heart against her ribs. She paused, sweeping the light in a slow arc. The beams caught on the gnarled bark of the standing stones, their surfaces slick with moss that shone a venomous green. This was Isolde’s Grove, a place that didn’t belong entirely to her world. Time stretched and compressed here, and the rules of nature felt more like suggestions. The Heartstone Pendant, nestled beneath her jumper, remained utterly dormant against her skin, its usual faint warmth absent. No Hel portal nearby, then. That was something, at least. A sharp crack echoed from her left. Rory froze, snapping her head towards the sound. The torchlight sliced through the darkness, revealing nothing but a tangle of ferns and the pale, ghostly trunks of silver birch trees. Her knuckles were white where she gripped the cool metal of the torch. Just a branch falling, she told herself. An animal. Except she hadn't heard a single animal since stepping past the boundary stones. The silence that had followed the noise was heavier, more profound than before, as if the entire grove was holding its breath. She forced herself to move again, her boots sinking into the soft loam. The objective was the central oak, the oldest of the sentinels. A message was supposed to be there, a simple chalk symbol on the north-facing side. Get in, get the symbol, get out. Simple. But every shadow seemed to stretch and writhe at the edges of her vision, and the oppressive quiet felt like a physical weight on her shoulders. Another sound. This time, it was a high, trilling whistle, like a nightjar’s call. It came from directly above her. She angled the torch upwards, its beam swallowed by the dense canopy of leaves. The call came again, a perfect, melodic repetition of the first. And again. It wasn't an animal. It was a mimicry, too precise, too mechanic. The sound was hollow, devoid of life, a recording played out in the suffocating stillness. A prickle of cold spread across the back of her neck. The cool-headed logic she prided herself on began to fray at the edges. This was a Fae-touched place; strange was the baseline. But this wasn't strange. This was wrong. Her gaze swept the circle of oaks again, trying to get her bearings. The landscape felt fluid, subtly changing. The gap between two of the stones seemed narrower than she remembered. A thick, exposed root she’d noted as a landmark now looked like a coiled serpent, half-buried in the mud. She blinked, shaking her head to clear it, but the unsettling impression remained. She reached the central oak, its trunk wider than a car, its bark a labyrinth of deep fissures and knots like sleeping faces. She ran her gloved hand over the rough surface, her torch beam searching. Her fingers brushed against the familiar grainy texture of chalk. There. Not the symbol she expected, but a single, starkly drawn arrow pointing deeper into the grove, towards a section of woods she had never explored. A change of plan. Her mysterious benefactor was nothing if not unpredictable. As she traced the arrow’s shape, the Heartstone against her chest suddenly changed. It did not pulse with warmth. It leached it away. An intense, biting cold bloomed in the centre of her chest, seeping into her skin like ice water. It was a violation, a wrongness that made the hairs on her arms stand on end. The pendant had never done this before. It was a warning. She took a hesitant step in the direction the arrow indicated, the cold from the pendant intensifying with every inch. The torch beam trembled in her hand. The air grew thick, carrying a new scent beneath the damp earth and flowers. It was the smell of a butcher’s shop, a coppery, metallic tang that coated the back of her throat. Recent. The woods here were different. Younger trees grew closer together, their branches interwoven into a claustrophobic ceiling that blocked out the sky. Twisted hawthorns clawed at her coat, their thorns like crooked fingers. The ground became boggy, and a foul-smelling mist coiled around her ankles, clinging to her boots. The metallic scent was stronger now, a nauseating stench of old blood. The pendant was a frozen weight on her chest. Her breath misted in the air, though the night was not cold. The torch beam flickered, a sudden, technical glitch that sent a spike of pure adrenaline through her. She smacked the casing with her palm, and the light steadied, but the moment of darkness had been terrifyingly absolute. Through a final curtain of grasping vines, she found the source of the smell. Another clearing, this one small and suffocating. At its centre stood a single, blighted yew tree, its needles black and brittle. Every branch was bare except for one. From it, hanging by scraps of twine, were dozens of small, crudely made dolls. They were fashioned from twigs and bound with black thread, each one adorned with a single, bright blue bead for an eye. Her eye colour. Rory’s blood ran cold. This wasn’t a drop point. This was a trap. Or a shrine. She felt a hundred pairs of tiny, unblinking eyes on her, a gaze that was both dead and intensely watchful. She started to back away, her foot catching on something soft. She stumbled, catching herself before she fell. Angling the torch down, she saw it was a discarded pile of clothes. A worn leather jacket, a pair of scuffed boots. And a faded, mud-stained Cardiff University jumper. Evan’s. Her ex. The abusive man she had fled, the reason she had run to London. What was his gear doing here? The question died in her throat as her light caught something else, tucked inside the fold of the jacket. It was a photograph, warped by damp. A picture of her, sleeping. One she had never seen before. A soft, wet squelch echoed from the edge of the clearing. It came from the direction she had just come. Her head snapped up, torch beam sweeping wildly through the shifting mists. The sound was closer now, a dragging, rhythmic sound, like something heavy and sodden being pulled through the muck. The metallic tang of blood was overpowering. The pendant against her chest was now so cold it burned. The torch beam landed on two points of light reflecting back from the edge of the trees. They were too low to the ground for a deer, too far apart for a fox. They weren't reflecting the light. They were generating it, a pair of dim, swampy yellow embers that blinked, slowly and deliberately, in the suffocating darkness.
created_at"2026-02-19T12:12:31.658Z" 2/19/2026, 12:12:31 PM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3355
moderation_latency(null)
generation_time33466
tokens_prompt4560
tokens_completion2504
native_tokens_prompt4427
native_tokens_completion3052
native_tokens_completion_images0
native_tokens_reasoning1502
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03605375
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency3355
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503151-UI88v0pVuZ6mo9CJYxEO"
upstream_id(null)
total_cost0.03605375
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
79.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1225
totalAiIsmAdverbs5
found
0
adverb"utterly"
count1
1
adverb"suddenly"
count1
2
adverb"intensely"
count1
3
adverb"slowly"
count1
4
adverb"deliberately"
count1
highlights
0"utterly"
1"suddenly"
2"intensely"
3"slowly"
4"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1225
totalAiIsms18
found
0
word"whisper"
count1
1
word"warmth"
count2
2
word"echoed"
count2
3
word"silence"
count1
4
word"profound"
count1
5
word"sentinels"
count1
6
word"oppressive"
count1
7
word"weight"
count2
8
word"perfect"
count1
9
word"familiar"
count1
10
word"traced"
count1
11
word"pulse"
count1
12
word"trembled"
count1
13
word"flickered"
count1
14
word"rhythmic"
count1
highlights
0"whisper"
1"warmth"
2"echoed"
3"silence"
4"profound"
5"sentinels"
6"oppressive"
7"weight"
8"perfect"
9"familiar"
10"traced"
11"pulse"
12"trembled"
13"flickered"
14"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences109
matches
0"e with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences109
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1219
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions1
matches
0"Just a branch falling, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions11
wordCount1219
uniqueNames10
maxNameDensity0.16
worstName"Heartstone"
maxWindowNameDensity0.5
worstWindowName"Heartstone"
discoveredNames
Aurora1
Isolde1
Grove1
Heartstone2
Pendant1
Hel1
Fae-touched1
Cardiff1
University1
London1
persons
0"Aurora"
1"Isolde"
2"Pendant"
places
0"Grove"
1"Cardiff"
2"London"
globalScore1
windowScore1
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount3
matches
0"felt like a physical weight on her shou"
1"seemed narrower than she remembered"
2"looked like a coiled serpent, half-buried"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.82
wordCount1219
matches
0"Not the symbol she expected, but a single, starkly drawn arrow pointing deeper into the grove"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences109
matches(empty)
74.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs20
mean60.95
std25.12
cv0.412
sampleLengths
0108
185
27
387
473
574
640
763
884
968
1061
1161
1258
1381
1436
1547
161
1758
1858
1969
95.61% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences109
matches
0"was supposed"
1"were fashioned"
2"being pulled"
91.89% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs185
matches
0"was holding"
1"weren't reflecting"
2"were generating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences109
ratio0.009
matches
0"This was a Fae-touched place; strange was the baseline."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1225
adjectiveStacks1
stackExamples
0"faded, mud-stained Cardiff"
adverbCount42
adverbRatio0.03428571428571429
lyAdverbCount15
lyAdverbRatio0.012244897959183673
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean11.18
std6.49
cv0.58
sampleLengths
019
120
215
32
431
521
69
721
813
914
1018
115
125
137
148
1522
1613
177
182
1913
2022
2113
2211
2315
247
251
2626
272
2812
296
3014
3111
322
334
348
3515
3611
3713
389
394
403
4113
426
4312
4419
4513
4623
4713
4810
491
40.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.3302752293577982
totalSentences109
uniqueOpeners36
33.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences100
matches
0"Just a branch falling, she"
ratio0.01
88.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences100
matches
0"Her torch beam cut a"
1"She paused, sweeping the light"
2"Her knuckles were white where"
3"She forced herself to move"
4"It came from directly above"
5"She angled the torch upwards,"
6"It wasn't an animal."
7"It was a mimicry, too"
8"Her gaze swept the circle"
9"She blinked, shaking her head"
10"She reached the central oak,"
11"She ran her gloved hand"
12"Her fingers brushed against the"
13"Her mysterious benefactor was nothing"
14"It did not pulse with"
15"It leached it away."
16"It was a violation, a"
17"It was a warning."
18"She took a hesitant step"
19"It was the smell of"
ratio0.33
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences100
matches
0"The brambles tore at her"
1"Her torch beam cut a"
2"The air, thick with the"
3"She paused, sweeping the light"
4"The beams caught on the"
5"This was Isolde’s Grove, a"
6"Time stretched and compressed here,"
7"The Heartstone Pendant, nestled beneath"
8"That was something, at least."
9"A sharp crack echoed from"
10"Rory froze, snapping her head"
11"The torchlight sliced through the"
12"Her knuckles were white where"
13"The silence that had followed"
14"She forced herself to move"
15"The objective was the central"
16"A message was supposed to"
17"This time, it was a"
18"It came from directly above"
19"She angled the torch upwards,"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
49.18% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount8
matches
0"Her torch beam cut a nervous, bouncing path through the undergrowth, illuminating a world that felt both ancient and alien."
1"No rustle of unseen creatures in the bracken, no whisper of wind through the heavy boughs of the ancient oak trees that stood like silent, slumbering giants gua…"
2"The silence that had followed the noise was heavier, more profound than before, as if the entire grove was holding its breath."
3"It was a violation, a wrongness that made the hairs on her arms stand on end."
4"It was the smell of a butcher’s shop, a coppery, metallic tang that coated the back of her throat."
5"The torch beam flickered, a sudden, technical glitch that sent a spike of pure adrenaline through her."
6"She felt a hundred pairs of tiny, unblinking eyes on her, a gaze that was both dead and intensely watchful."
7"They were generating it, a pair of dim, swampy yellow embers that blinked, slowly and deliberately, in the suffocating darkness."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
83.1378%