Run: 2026-02-19-01KHTX2G9TSW6M9P4ZGWKY73NR

Run Details

Duration:
6.5s
Cost:
$0.000382
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
TheGrove’s stones stood like petrified teeth, their ancient oaks whispering secrets in the wind. Aurora Carter, alias Rory, alias Laila, stood at the edge of Richmond Park’s shadow, the silver chain of her Heartstone pendant cool against her wrist. She’d come for answers, not ghosts. The pendant pulsed faintly, a warning she’d learned to trust. A moth, impossible in this chill, skimmed the air above her boots. She didn’t flinch. Not yet. The path wound deeper, moss-slick and silent. Her breath fogged in the dark. The air smelled of damp earth and something else—ozone, like before a storm. A twig snapped behind her. She spun, heart hammering. Empty trees. The moon, a pale coin, hid behind clouds. The Grove’s time distortion was real; an hour inside could be minutes outside. She’d been here ten minutes. Outside, the world moved on. The pendant’s glow intensified, a deep crimson pulse against her skin. She touched it, expecting warmth. Instead, it vibrated. *Hel portal nearby.* Her breath hitched. Evan’s ghost, or something worse? She moved faster, boots crunching on gravel. The stones loomed closer, their bark rough under her fingertips. A shape shifted in the corner of her eye—a deer, or something taller, watching. She didn’t look back. The path ended at a clearing. Moonlight spilled over a stone altar, covered in glowing mushrooms. The pendant’s pulse was a drumbeat now, frantic. She approached, senses razor-sharp. A figure stood at the altar’s edge. Tall, cloaked in shadow. Aurora froze. *Don’t run.* She’d faced worse. Evan’s ghost, a knife at her throat. This was different. The figure turned. Aurora’s breath caught. It wasn’t a man. Not a woman. Eyes like polished obsidian, skin like cracked porcelain. It held a hand, not human—long, skeletal fingers ending in claws. Aurora didn’t scream. She didn’t run. She raised her hand, palm out. The pendant flared, a beacon in the dark. “Who are you?” Her voice was steady, but her hand trembled. The figure stepped forward. The air crackled. The pendant’s glow swallowed the clearing. “You shouldn’t have come,” it rasped. Aurora’s mind raced. *Hel portal. Fae realm. This isn’t Evan.* She took a step back. The stones groaned. “I came for answers,” she said. “About the pendant. About you.” The figure’s head tilted. A sound like dry leaves scraping echoed from its throat. Aurora saw movement in the trees—shadows shifting, too fast. “Answers come at a price,” it hissed. Aurora’s hand tightened on the pendant. It pulsed again, a warning. *Run.* But the figure moved. Not fast, but deliberate. Like a predator closing in. Aurora didn’t move. She’d faced worse. The pendant’s glow dimmed. The figure’s eyes narrowed. Aurora saw the crescent scar on its wrist—a mark she’d seen in her nightmares. “You know too much,” it whispered. Aurora’s mind flashed to Evan’s knife, to the empty flat above Silas’ bar. She’d survived that. She’d survive this. “Then I’ll take it,” she said, her voice low. “The pendant. And you.” The figure lunged. Aurora dodged, the pendant burning her palm. She stumbled back, tripping over roots. The stones closed in. “No!” she screamed. “I’m not your prey!” The figure was on her, claws raised. Aurora rolled, the pendant slipping from her grasp. It hit the altar, shattering the silence. The clearing erupted. Shadows coalesced into wolves. The figure’s form blurred, shifting. Aurora scrambled to her feet, heart pounding. “Run!” she yelled, but her legs wouldn’t move. The pendant’s glow faded. The wolves snarled. “You’re mine now,” the figure hissed. Aurora saw the crescent scar again. *Evan’s ghost.* But this wasn’t Evan. This was something else. Something older. She looked at the shattered pendant, then at the wolves. She had one choice. She ran.
created_at"2026-02-19T12:12:53.954Z" 2/19/2026, 12:12:53 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency174
moderation_latency(null)
generation_time6497
tokens_prompt4560
tokens_completion1582
native_tokens_prompt3977
native_tokens_completion1353
native_tokens_completion_images(null)
native_tokens_reasoning526
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000381915
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"0d2cd6549fe64430a61c9dd0d3a1e2a0"
is_byokfalse
latency173
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771503173-zqdfe61vote5Dxkx0wQ3"
upstream_id"0d2cd6549fe64430a61c9dd0d3a1e2a0"
total_cost0.000381915
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.833
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount623
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount623
totalAiIsms17
found
0
word"pulsed"
count2
1
word"chill"
count1
2
word"pulse"
count2
3
word"warmth"
count1
4
word"vibrated"
count1
5
word"loomed"
count1
6
word"porcelain"
count1
7
word"beacon"
count1
8
word"trembled"
count1
9
word"raced"
count1
10
word"echoed"
count1
11
word"predator"
count1
12
word"silence"
count1
13
word"pounding"
count1
14
word"shattered"
count1
highlights
0"pulsed"
1"chill"
2"pulse"
3"warmth"
4"vibrated"
5"loomed"
6"porcelain"
7"beacon"
8"trembled"
9"raced"
10"echoed"
11"predator"
12"silence"
13"pounding"
14"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences100
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords15
totalWords616
ratio0.024
matches
0"Hel portal nearby."
1"Don’t run."
2"Hel portal. Fae realm. This isn’t Evan."
3"Run."
4"Evan’s ghost."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount572
uniqueNames9
maxNameDensity2.45
worstName"Aurora"
maxWindowNameDensity4.5
worstWindowName"Aurora"
discoveredNames
Carter1
Rory1
Laila1
Richmond1
Park1
Heartstone1
Grove1
Aurora14
Evan6
persons
0"Carter"
1"Rory"
2"Laila"
3"Grove"
4"Aurora"
5"Evan"
places
0"Richmond"
1"Park"
globalScore0.276
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount0
matches(empty)
37.66% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.623
wordCount616
matches
0"Not fast, but deliberate"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean19.87
std12.04
cv0.606
sampleLengths
055
143
242
330
435
528
628
732
820
911
1013
116
1218
1311
1423
157
1612
1719
1822
196
2019
2113
2220
237
2422
2519
2615
276
2818
2914
302
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences100
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs117
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences6
totalSentences103
ratio0.058
matches
0"The air smelled of damp earth and something else—ozone, like before a storm."
1"The Grove’s time distortion was real; an hour inside could be minutes outside."
2"A shape shifted in the corner of her eye—a deer, or something taller, watching."
3"It held a hand, not human—long, skeletal fingers ending in claws."
4"Aurora saw movement in the trees—shadows shifting, too fast."
5"Aurora saw the crescent scar on its wrist—a mark she’d seen in her nightmares."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount461
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.013015184381778741
lyAdverbCount1
lyAdverbRatio0.0021691973969631237
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean5.98
std3.6
cv0.602
sampleLengths
014
125
26
310
412
53
62
77
86
913
105
114
122
138
1413
155
165
1711
185
193
206
215
227
2310
2414
254
266
2710
288
294
307
314
322
335
347
353
363
373
384
393
408
4111
423
433
446
458
4611
474
483
496
40.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.30097087378640774
totalSentences103
uniqueOpeners31
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Instead, it vibrated."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences87
matches
0"She’d come for answers, not"
1"She didn’t flinch."
2"Her breath fogged in the"
3"She spun, heart hammering."
4"She’d been here ten minutes."
5"She touched it, expecting warmth."
6"She moved faster, boots crunching"
7"She didn’t look back."
8"She approached, senses razor-sharp."
9"It wasn’t a man."
10"It held a hand, not"
11"She didn’t run."
12"She raised her hand, palm"
13"Her voice was steady, but"
14"It pulsed again, a warning."
15"She’d faced worse."
16"She’d survived that."
17"She’d survive this."
18"she said, her voice low"
19"She stumbled back, tripping over"
ratio0.276
5.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences87
matches
0"TheGrove’s stones stood like petrified"
1"Aurora Carter, alias Rory, alias"
2"She’d come for answers, not"
3"The pendant pulsed faintly, a"
4"A moth, impossible in this"
5"She didn’t flinch."
6"The path wound deeper, moss-slick"
7"Her breath fogged in the"
8"The air smelled of damp"
9"A twig snapped behind her."
10"She spun, heart hammering."
11"The moon, a pale coin,"
12"The Grove’s time distortion was"
13"She’d been here ten minutes."
14"The pendant’s glow intensified, a"
15"She touched it, expecting warmth."
16"*Hel portal nearby.* Her breath"
17"Evan’s ghost, or something worse?"
18"She moved faster, boots crunching"
19"The stones loomed closer, their"
ratio0.908
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount0
matches(empty)
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"she said, her voice low"
1"she yelled, but her legs wouldn’t move"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"it hissed (hiss)"
1"it whispered (whisper)"
2"she screamed (scream)"
3"she yelled (yell)"
4"the figure hissed (hiss)"
dialogueSentences12
tagDensity0.583
leniency1
rawRatio0.714
effectiveRatio0.714
72.1358%