Run: 2026-02-19-01KHTX2PXBGGBKDJNPXBS2EQS5

Run Details

Duration:
18.1s
Cost:
$0.011602
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The door wasn’t there a second ago. Aurora’s fingers curled around the cold iron ring as wind that didn’t exist tugged at her coat. Behind her, Nyx shimmered into solidity, a silhouette cut from midnight with eyes like dying embers. “Not a dream, then,” Nyx said, the whisper riding the edge of hearing. “No,” Aurora answered. “But it doesn’t mean we should walk into it.” The archway stood between two blackened hawthorns in the exact centre of Richmond Park, though neither of them had seen the trees on the way in. Stone, carved with knots and spirals that made the eyes slide sideways, formed a frame around an opening filled not with darkness, but with light—slow, molten, moving like syrup behind glass. A pulse. Warm. Beneath her breastbone, the Heartstone Pendant stirred. She stepped through. Heat hit first. Dry, rich, like the breath of a bakery at dawn. Then scent—ripe figs, fermenting wine, something spiced and strange that curled at the back of her throat. The air tasted golden. Underfoot, the earth wasn’t soil but crushed ruby dust that sank slightly beneath her boots, glowing faintly where pressed. Nyx followed, form flickering at the edges. “This isn’t Earth.” “No,” Aurora said. “But it’s tethered.” Before them, the Fae Grove unfolded like a memory not her own. The standing stones were still there, but taller now, veined with silver that pulsed in time with the sky. Except there was no sky—not as she knew it. Above, vast amber light poured through a lattice of living roots, thick as cathedrals, woven with flowers the colour of drowned sunsets. Time here didn’t march. It curled. Stretched. Something moved between the trees. A silver hair. A breath of motion. “Isolde,” Aurora said, voice low. The Half-Fae stood between two oaks, bare feet floating a hair above the ground. No footprints. No shadow. Her lavender eyes blinked once—slow—and she smiled without showing teeth. “You brought a shade,” she said. “Interesting. The dark walks with purpose tonight.” Nyx lowered their head in something like respect. Or warning. “We seek knowledge. Not conflict.” Isolde tilted her face up, as if tasting the air. “Knowledge. Yes. But which kind? The kind that frees? Or the kind that traps?” Aurora touched the pendant. Still warm. “We’re looking for a way into Dymas.” A beat. The flowers stilled. Isolde’s voice dropped, became something older. “Gluttony calls? You understand what answers?” “I understand,” Aurora said, “that Prince Belphegor has someone I know. A chef. Taken three nights ago. His name’s Kai.” “The boy who sings to his sauces?” Isolde’s lips twitched. “He whistled a Fae tune over his duck confit. Caught the Veil’s ear. The Veil hungers for beauty. Especially when it’s stolen.” Nyx shifted. “So we go in, get him, leave.” Isolde’s laugh was the sound of wind through dry reeds. “Nothing leaves Dymas whole. Not without paying.” “Then name the price.” “You already carry it.” Her gaze fixed on the pendant. “The Heartstone. A key. A curse. Given in kindness. Stolen, more like.” Aurora’s hand dropped. “I don’t know who gave it to me.” “Someone who knew you’d need it. Someone who watches. From below.” Silence. The heat pressed closer. Then—music. Distant, layered, like fifty different feasts playing at once. Violins and drums, laughter like shattering glass, the low hum of ovens stoked with soul-wood. It came from everywhere. Nowhere. Aurora turned. Between the trees, a path had appeared—flagstones of obsidian veined with gold, leading deep into the grove. The air above it shimmered, not with heat, but with something thinner, frayed. “The Veil,” Nyx said. “It’s thinning here.” Isolde stepped aside. “Walk it. But know this—once tasted, the feast changes the taster. You may crave what you once feared.” “We’re not here to eat,” Aurora said. “No,” Isolde murmured. “But Dymas will feed you anyway.” They moved forward. The deeper they went, the more the grove twisted. Trees bent into arches, their bark etched with recipes in languages that burned in the mind. One tree bled honey that smelled like regret. Another bore fruit that whispered in voices they almost recognised. Nyx trailed behind, form flickering. “I feel watched.” “They see through the roots,” Aurora said. “The Fae. Even in exile, they never stop watching.” Then—blood. A single drop, crimson, hanging in the air. Not falling. Not drying. Aurora reached out. Before her finger touched it, the drop split—revealing a tiny scene inside: a kitchen. A man with dark curls, wrists bound in vines of thyme, stirring a pot that bubbled with liquid gold. His lips moved. *Help me.* Then the drop vanished. “They’re playing with us,” Aurora hissed. “Or warning,” Nyx said. “Dymas doesn’t take kindly to intruders.” They reached the end of the path. Before them, no longer shimmering but solid, stood a gateway—a vast, arched mouth of twisted bronze, shaped like gnashing teeth. Behind it, a corridor lit by floating lanterns shaped like roasted birds, their eyes still blinking. The scent intensified: truffle, saffron, burnt sugar, and beneath it all, something sour. Something human. The Veil here wasn’t thin. It was torn. And crawling through the gap, one clawed fingertip at a time, came a hand. Not human. Too long. Too many joints. Skin like cured ham, taut over muscle that twitched with hunger. It reached for the ruby dust. Touched it. And the dust *screamed*. Aurora stumbled back. Nyx stepped in front, shadow thickening into something solid. From behind the gate, a voice—deep, wet, laughing. “Guests? How… *delicious*.” The hand pulled back. The gate began to open from the inside. Something was coming out.
created_at"2026-02-19T12:13:00.723Z" 2/19/2026, 12:13:00 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency570
moderation_latency98
generation_time17929
tokens_prompt5338
tokens_completion1623
native_tokens_prompt4946
native_tokens_completion1439
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0116016
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency570
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503180-Vo0XCqjZNwdDpyHq88hZ"
upstream_id(null)
total_cost0.0116016
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.389
leniency0.778
rawRatio0
effectiveRatio0
94.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount944
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount944
totalAiIsms7
found
0
word"shimmered"
count2
1
word"whisper"
count1
2
word"pulse"
count1
3
word"pulsed"
count1
4
word"silence"
count1
5
word"etched"
count1
highlights
0"shimmered"
1"whisper"
2"pulse"
3"pulsed"
4"silence"
5"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences102
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords4
totalWords930
ratio0.004
matches
0"Help me."
1"screamed"
2"delicious"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount698
uniqueNames11
maxNameDensity1.86
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Nyx9
Aurora13
Richmond1
Park1
Heartstone1
Pendant1
Fae2
Grove1
Half-Fae1
Isolde6
Veil1
persons
0"Nyx"
1"Aurora"
2"Pendant"
3"Half-Fae"
4"Isolde"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore0.569
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences43
glossingSentenceCount3
matches
0"something like respect"
1"as if tasting the air"
2"smelled like regret"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.226
wordCount930
matches
0"not with darkness, but with light"
1"not with heat, but with something thinner, frayed"
2"no longer shimmering but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean15.76
std14.83
cv0.941
sampleLengths
07
133
213
312
457
510
63
753
810
96
1069
115
127
135
1428
1513
1615
1724
1813
195
2012
2120
2232
239
2417
254
2622
2711
2811
295
3030
3132
327
3321
347
359
363
3743
388
3916
401
4112
4241
434
446
4510
467
4751
488
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences102
matches
0"was torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs139
matches
0"was coming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences124
ratio0.081
matches
0"Stone, carved with knots and spirals that made the eyes slide sideways, formed a frame around an opening filled not with darkness, but with light—slow, molten, moving like syrup behind glass."
1"Then scent—ripe figs, fermenting wine, something spiced and strange that curled at the back of her throat."
2"Except there was no sky—not as she knew it."
3"Her lavender eyes blinked once—slow—and she smiled without showing teeth."
4"Then—music."
5"Between the trees, a path had appeared—flagstones of obsidian veined with gold, leading deep into the grove."
6"Then—blood."
7"Before her finger touched it, the drop split—revealing a tiny scene inside: a kitchen."
8"Before them, no longer shimmering but solid, stood a gateway—a vast, arched mouth of twisted bronze, shaped like gnashing teeth."
9"From behind the gate, a voice—deep, wet, laughing."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount711
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.0379746835443038
lyAdverbCount2
lyAdverbRatio0.0028129395218002813
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean7.5
std5.97
cv0.795
sampleLengths
07
117
216
313
43
59
626
731
82
91
107
113
123
1310
1417
154
1619
177
183
193
203
2112
2219
239
2422
254
262
271
285
293
304
315
3214
332
342
3510
366
377
388
392
405
4110
4214
434
442
457
462
473
486
496
71.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4596774193548387
totalSentences124
uniqueOpeners57
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences70
matches
0"Then scent—ripe figs, fermenting wine,"
1"Then the drop vanished."
2"Too many joints."
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences70
matches
0"She stepped through."
1"Her lavender eyes blinked once—slow—and"
2"Her gaze fixed on the"
3"It came from everywhere."
4"They moved forward."
5"His lips moved."
6"They reached the end of"
7"It was torn."
8"It reached for the ruby"
ratio0.129
95.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences70
matches
0"The door wasn’t there a"
1"Aurora’s fingers curled around the"
2"Nyx said, the whisper riding"
3"The archway stood between two"
4"Stone, carved with knots and"
5"She stepped through."
6"Heat hit first."
7"The air tasted golden."
8"Underfoot, the earth wasn’t soil"
9"Nyx followed, form flickering at"
10"The standing stones were still"
11"Something moved between the trees."
12"A silver hair."
13"A breath of motion."
14"Aurora said, voice low"
15"The Half-Fae stood between two"
16"Her lavender eyes blinked once—slow—and"
17"Nyx lowered their head in"
18"Isolde tilted her face up,"
19"Aurora touched the pendant."
ratio0.729
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences70
matches
0"Before them, the Fae Grove"
1"Before her finger touched it,"
2"Before them, no longer shimmering"
ratio0.043
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount3
matches
0"Underfoot, the earth wasn’t soil but crushed ruby dust that sank slightly beneath her boots, glowing faintly where pressed."
1"Trees bent into arches, their bark etched with recipes in languages that burned in the mind."
2"Skin like cured ham, taut over muscle that twitched with hunger."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount2
matches
0"Nyx said, the whisper riding the edge of hearing"
1"Aurora said, voice low"
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount2
fancyTags
0"Isolde murmured (murmur)"
1"Aurora hissed (hiss)"
dialogueSentences36
tagDensity0.333
leniency0.667
rawRatio0.167
effectiveRatio0.111
82.8875%