NC Bench
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Run: 2026-02-19-01KHTX33RH2XZTVRS1WWES9505
Run Details
Model:
Claude Haiku 4.5
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
24.4s
Cost:
$0.016414
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
79.41%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
24.50%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
91.10%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
1.19%
Narrator intent-glossing
(details)
62.26%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
86.08%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
42.57%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
47.62%
Technical jargon density
(details)
72.37%
Useless dialogue additions
(details)
47.44%
Dialogue tag variety (said vs. fancy)
(details)
77.3731%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
# Chapter Seven: The Amber Gate The pendant burned against Aurora's sternum.
She pressed her palm flat
against her chest, feeling the Heartstone's
warmth
pulse
in rhythm with her heartbeat. Three beats of heat. Three beats of cold. Again. Again.
The crescent scar on her
wrist ached with a phantom memory of childhood fire. "It's getting stronger," Isolde observed.
The half-Fae seer stood motionless
at the edge of the clearing, her silver hair catching what little light filtered through Richmond Park's canopy. Behind her, the ancient oak standing stones
seemed to
lean inward,
as though conspiring
. "The veil thins. Your
beacon
calls." Beside Aurora, Nyx shifted between forms.
Shadow bled into silhouette, silhouette
into something almost human.
Their violet eyes caught the
filtered sunlight and threw it back in colours that shouldn't exist. "A
beacon
,"
Nyx mused, their voice like
wind through an abandoned house. "Or a trap. One rarely sounds different from the other." "Both can be true,"
Isolde said without turning
.
Her pale lavender gaze fixed
on the space between the standing stones, where reality
seemed to
shimmer. "The answer waits beyond. The Heartstone will not lie about what calls it. Its hunger is honest."
Aurora tugged at the chain
around her neck.
The pendant slipped from beneath
her shirt collar, catching the light.
Crimson depths swam within the
gem, and for a moment she could have sworn she saw figures moving inside it. Dancing. Feasting. Living. "You're certain about this?"
Aurora's voice came steadier than
she felt.
Years of customer service at
the Golden Empress had trained her throat to lie. "Once we cross, we can't just pop back if things go pear-shaped." "Time moves differently in Dymas," Isolde said. "An hour inside could be minutes here. Or days. The Fae realms do not respect your mortal chronology." "Right. Deliberately unreliable time travel with hostile demons and a landscape built on an eternal gluttony buffet. Brilliant."
Nyx made a sound that
might have been laughter. "The sarcasm is a defence mechanism. Your species employs it when genuinely terrified. Very human." "Shut up, shadow." "Merely observing."
The space between the standing
stones
began to
change. The shimmer deepened, warmed.
Amber light bled through from
somewhere else, somewhere impossible.
It spread like watercolour in
a glass of clear water, staining reality at its edges. Aurora could smell it now, taste it on her tongue. Honey. Wine. Roasted meat. A dozen spices she couldn't name. Her
stomach
clenched. The Heartstone burned hotter. "The gateway opens for you," Isolde said. "It recognises its own. Go. I will remain here to keep the barrier stable. Should you need to flee, the pendant will know the way home." Aurora exchanged a glance with Nyx. The shade's form solidified, becoming almost corporeal. In this state, they existed mainly in shadow, a humanoid darkness that bent light around itself like water around a stone. The violet eyes glowed steadier. "Stay close," Aurora said. "How close?" Nyx's
whisper
held
something like humour
. "I am primarily shadow. Proximity becomes philosophical rather
quickly
." "Right. Just... don't disappear on me." Aurora took a step toward the gateway. The
warmth
increased.
Her skin prickled with anticipation
or dread, she couldn't tell the difference anymore. The pendant guided her like a compass needle, pulling her forward with inexorable certainty. Nyx flowed beside her, moving more like smoke than walking. The standing stones
seemed to
part as they approached, though Aurora knew they didn't actually shift. Perspective simply bent here. Rules became negotiable. She stepped through. The transition hit her like a physical blow.
Not painful, but thorough
. The air changed texture, became thicker, amber-tinted. Gravity seemed lighter.
Her lungs filled with that
impossible smell, and this time she recognised it. Every spice the Golden Empress had ever used, combined with others that smelled like home and hunger and ancient wants satisfied. Behind her, Nyx emerged as a coil of midnight, pulling through the gateway like drawing thread through fabric. The violet eyes
scanned
the landscape, processing. The realm of Dymas sprawled before them. Vineyards climbed impossible hillsides, their vines heavy with grapes in colours nature had never intended. Midnight purple. Luminescent gold. Crimson so deep it
looked like congealed blood
. The sky stretched overhead in warm amber tones,
neither day nor
night but something in between. No sun hung there. The light simply emanated from everywhere and nowhere, casting no shadows. "There," Nyx said, pointing. Orchards. Miles of them, stretching toward a horizon that
shimmered
like heat haze. Trees bore fruit of every description. Apples the size of boulders. Pears that glowed faintly from within. Pomegranates split open to reveal seeds that sparkled like rubies. The earth beneath them was rich and dark, worked
carefully
in neat rows that spoke of obsessive cultivation. Aurora stepped forward, her delivery boots crunching on soil that felt
almost alive
. Warm.
It pulsed faintly, as though
the ground itself breathed. "It's too
perfect
," she murmured. "All prisons are," Isolde's voice carried through the gateway, already distant. "Beauty is the lock. Indulgence is the key. Ask yourself which one you are." The gateway sealed behind them with a sound like a door clicking shut. Not locking. Just closing. Aurora tried not to think about what that distinction meant.
They walked deeper into the
realm. The orchards gave way to vineyards, and the vineyards to gardens of vegetables so oversized they bordered on obscene. Tomatoes as large as heads. Carrots thick as tree trunks. Everything glistened with dew that didn't
seem to
evaporate. "Master chefs," Nyx observed, kneeling beside a particularly magnificent herb garden. The plants here glowed with bioluminescence. "Isolde mentioned them. Souls contracted from Earth. Trapped here to create endless feasts." "For who?" Aurora asked, though she suspected she knew the answer. "Prince Belphegor."
Nyx straightened, their form flickering between solid and shadow
. "The ruler of Gluttony's realm. The hierarchy of Hel is rather specific about such things. Each sin gets its own principality. Its own demon prince. Its own brand of eternal punishment disguised as eternal reward." A sound drifted across the landscape. Music, perhaps. Or the wind moving through crops. Aurora couldn't quite place it.
Her Heartstone pulsed again, three
beats of heat, three beats of cold. "It wants us to go that direction,"
she said, pointing toward the
sound. "Obviously." "You could be less obvious about pointing out the obvious." "Where would be the fun in that?" Nyx began moving, their form
streaming
ahead like smoke on a breeze. "Besides. The shade in me recognises a trap when I see one. This entire realm is one. Designed
perfectly
to lure in exactly the sort of person who carries a
beacon
like yours. Might as well commit to it fully." Aurora followed, her mind working through implications.
She'd come here searching for
answers about the pendant, about why a mysterious benefactor had given it to her, about what the hell any of this meant. Hel. Realms. Demons. Six months ago, she'd
been worried
about property deposit deadlines and whether her ex-boyfriend would show up at the bar drunk again. The sound grew louder as they walked. Not music after all. Voices. Laughter. The clink of glasses and the scrape of silverware on plates. Through a copse of fruit trees that hung too heavy with offerings, Aurora saw it. A
structure
that shouldn't exist in this geometric perfection of cultivated plenty. A kitchen, but not just any kitchen.
It sprawled across acres like
a palace. Copper pots hung from rafters that had to be three storeys high. Fires burned in dozens of hearths, each one tended by robed figures that moved with
mechanical
precision. Through open archways, Aurora could see tables laden with food that made her mouth water even as her
stomach
twisted. Figures sat at those tables. Eating. Always eating. Their plates never emptied. Their cups never ran dry. And their faces held an expression that looked like joy and agony in equal measure. "There," one of the servants called out, spotting them. A woman with grey-streaked hair and hollow eyes pointed a ladle in their direction. "Fresh guests for the Prince." The laughter in the distance intensified. Aurora's hand found the Fae-forged blade at her hip, the moonsilver dagger cold as winter. Beside her, Nyx condensed into something more solid, more hostile. The violet eyes burned brighter. "We need to find whoever left that pendant," Aurora said,
scanning
the kitchen. A figure detached itself from the shadows near the largest hearth, stepping into the amber light. Tall. Elegant. Wearing the expression of someone who had been expecting them for a
very
long time. "Welcome, Aurora Carter," the figure said, spreading hands in greeting. "Welcome to Dymas. Prince Belphegor has been waiting for you."
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2/19/2026, 12:13:13 PM
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"d000261c-5aeb-47d1-ac87-ad64dbe1cdb6"
id
"111864e2-252e-4433-8b06-2e143c3dfe77"
is_byok
false
latency
1371
model_permaslug
"anthropic/claude-4.5-haiku-20251001"
provider_name
"Amazon Bedrock"
status
200
api_type
"completions"
id
"gen-1771503193-BwGHTgWG8xLTPffOrfnD"
upstream_id
"111864e2-252e-4433-8b06-2e143c3dfe77"
total_cost
0.016414
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
39
tagDensity
0.487
leniency
0.974
rawRatio
0
effectiveRatio
0
79.41%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1457
totalAiIsmAdverbs
6
found
0
adverb
"deliberately"
count
1
1
adverb
"very"
count
2
2
adverb
"quickly"
count
1
3
adverb
"carefully"
count
1
4
adverb
"perfectly"
count
1
highlights
0
"deliberately"
1
"very"
2
"quickly"
3
"carefully"
4
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
24.50%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1457
totalAiIsms
22
found
0
word
"warmth"
count
2
1
word
"pulse"
count
1
2
word
"beacon"
count
3
3
word
"depths"
count
1
4
word
"dancing"
count
1
5
word
"stomach"
count
2
6
word
"whisper"
count
1
7
word
"anticipation"
count
1
8
word
"scanned"
count
1
9
word
"shimmered"
count
1
10
word
"almost alive"
count
1
11
word
"pulsed"
count
2
12
word
"perfect"
count
1
13
word
"streaming"
count
1
14
word
"structure"
count
1
15
word
"mechanical"
count
1
16
word
"scanning"
count
1
highlights
0
"warmth"
1
"pulse"
2
"beacon"
3
"depths"
4
"dancing"
5
"stomach"
6
"whisper"
7
"anticipation"
8
"scanned"
9
"shimmered"
10
"almost alive"
11
"pulsed"
12
"perfect"
13
"streaming"
14
"structure"
15
"mechanical"
16
"scanning"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
138
matches
0
"d with anticipation"
91.10%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
5
narrationSentences
138
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
2
"seem to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
158
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1452
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
1116
uniqueNames
16
maxNameDensity
1.61
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Chapter
1
Seven
1
Amber
2
Gate
1
Aurora
18
Heartstone
3
Richmond
1
Park
1
Nyx
12
Isolde
5
Years
1
Golden
2
Empress
2
Dymas
1
Orchards
1
Fae-forged
1
persons
0
"Amber"
1
"Gate"
2
"Aurora"
3
"Heartstone"
4
"Nyx"
5
"Isolde"
6
"Empress"
7
"Dymas"
8
"Orchards"
places
0
"Richmond"
1
"Park"
2
"Golden"
globalScore
0.694
windowScore
0.667
1.19%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
84
glossingSentenceCount
5
matches
0
"as though conspiring"
1
"something like humour"
2
"smelled like home and hunger and ancient w"
3
"looked like congealed blood"
4
"looked like joy and agony in equal measur"
62.26%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.377
wordCount
1452
matches
0
"Not painful, but thorough"
1
"neither day nor"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
158
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
52
mean
27.92
std
19.54
cv
0.7
sampleLengths
0
6
1
6
2
42
3
48
4
31
5
22
6
42
7
42
8
37
9
25
10
18
11
24
12
3
13
2
14
57
15
7
16
33
17
39
18
4
19
17
20
6
21
37
22
33
23
3
24
56
25
25
26
7
27
58
28
4
29
58
30
23
31
5
32
25
33
27
34
44
35
30
36
11
37
46
38
31
39
13
40
1
41
10
42
59
43
59
44
24
45
90
46
32
47
28
48
6
49
30
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
138
matches
0
"been worried"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
200
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
158
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1120
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.0375
lyAdverbCount
8
lyAdverbRatio
0.007142857142857143
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
158
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
158
mean
9.19
std
6.71
cv
0.73
sampleLengths
0
12
1
18
2
4
3
4
4
1
5
1
6
14
7
5
8
23
9
14
10
6
11
6
12
9
13
16
14
12
15
10
16
8
17
17
18
17
19
8
20
11
21
20
22
1
23
1
24
1
25
11
26
14
27
12
28
7
29
18
30
18
31
9
32
15
33
3
34
2
35
9
36
4
37
9
38
15
39
10
40
1
41
1
42
2
43
6
44
3
45
4
46
7
47
26
48
6
49
7
86.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.5506329113924051
totalSentences
158
uniqueOpeners
87
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
109
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
109
matches
0
"She pressed her palm flat"
1
"Their violet eyes caught the"
2
"Her pale lavender gaze fixed"
3
"It spread like watercolour in"
4
"Her stomach clenched."
5
"Her skin prickled with anticipation"
6
"She stepped through."
7
"Her lungs filled with that"
8
"It pulsed faintly, as though"
9
"They walked deeper into the"
10
"Her Heartstone pulsed again, three"
11
"she said, pointing toward the"
12
"She'd come here searching for"
13
"It sprawled across acres like"
14
"Their plates never emptied."
15
"Their cups never ran dry."
ratio
0.147
42.57%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
91
totalSentences
109
matches
0
"# Chapter Seven: The Amber"
1
"She pressed her palm flat"
2
"The crescent scar on her"
3
"The half-Fae seer stood motionless"
4
"Shadow bled into silhouette, silhouette"
5
"Their violet eyes caught the"
6
"Nyx mused, their voice like"
7
"Isolde said without turning"
8
"Her pale lavender gaze fixed"
9
"Aurora tugged at the chain"
10
"The pendant slipped from beneath"
11
"Crimson depths swam within the"
12
"Aurora's voice came steadier than"
13
"Years of customer service at"
14
"Nyx made a sound that"
15
"The space between the standing"
16
"The shimmer deepened, warmed."
17
"Amber light bled through from"
18
"It spread like watercolour in"
19
"Aurora could smell it now,"
ratio
0.835
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
109
matches
(empty)
ratio
0
47.62%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
6
matches
0
"Behind her, the ancient oak standing stones seemed to lean inward, as though conspiring."
1
"The earth beneath them was rich and dark, worked carefully in neat rows that spoke of obsessive cultivation."
2
"Aurora stepped forward, her delivery boots crunching on soil that felt almost alive."
3
"A structure that shouldn't exist in this geometric perfection of cultivated plenty."
4
"Through open archways, Aurora could see tables laden with food that made her mouth water even as her stomach twisted."
5
"Wearing the expression of someone who had been expecting them for a very long time."
72.37%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
2
matches
0
"Nyx straightened, their form flickering between solid and shadow"
1
"Nyx began, their form streaming ahead like smoke on a breeze"
47.44%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
4
fancyTags
0
"Isolde observed (observe)"
1
"she murmured (murmur)"
2
"Nyx observed (observe)"
3
"the servants called out (call out)"
dialogueSentences
39
tagDensity
0.333
leniency
0.667
rawRatio
0.308
effectiveRatio
0.205
77.3731%