NC Bench
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Run: 2026-02-19-01KHTX352Z5T6N5FMPRGVHNBFG
Run Details
Model:
Claude Opus 4.5
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 3s
Cost:
$0.087795
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.88%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
54.13%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
44.43%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
96.41%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
75.29%
Sentence opener variety
(details)
29.76%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
80.54%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
20.41%
Technical jargon density
(details)
71.43%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.5426%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones hummed beneath
Aurora's fingertips. Not a sound, exactly.
More like a vibration that
bypassed her ears entirely and settled somewhere behind her sternum. "Second thoughts?"
Nyx's voice drifted from the
shadows pooling at the base of the nearest oak. "The Grove does not welcome the hesitant." "I don't hesitate. I assess."
She pulled her hand back
from the rough bark.
The crescent scar on her
wrist caught the dying afternoon light. "There's a difference." "Indeed."
The shade coalesced into something
approaching human form, their violet eyes the only points of true colour in the gathering dusk. "One suggests wisdom. The other, cowardice. I shall leave you to determine which applies." Isolde had given simple instructions. Enter at twilight. Speak no lies within the boundary. Leave before you forget why you came.
The last part worried her
most.
Aurora stepped between two of
the standing stones. The air changed immediately. Warmer. Thicker. Sweet with something that reminded her of her grandmother's garden in Cardiff, though the specific flower escaped her.
The Heartstone pendant pulsed once
against her collarbone, then fell still. Behind her, Nyx flowed through the boundary like ink through water. "Curious. I expected more resistance." "You've been here before?" "Once. In 1847. The Seer was considerably less hospitable then."
They paused, their form flickering
. "I believe I owed her money."
The path ahead shouldn't have
existed.
Richmond Park was urban green
space, joggers and deer and tourists photographing the skyline. But this trail wound through trees that had never known a chainsaw, past flowers that bloomed in colours Aurora had no names for. Pale violet. Deep amber.
A blue so dark it
seemed to
drink the fading light. "Don't touch the foxglove."
Nyx drifted past a cluster
of purple bells. "It's not actually foxglove." "What is it?" "Something worse."
The ground beneath her boots
felt wrong. Too soft. Too yielding. Like walking on moss that had been growing undisturbed for centuries. Which, she supposed, it might have been. Time moves differently, Isolde had warned.
An hour inside can be
minutes or days outside. They'd brought no watches. No phones.
Nothing that ticked or measured
or reminded them of the world beyond the stones.
A stream appeared where no
stream should be. Clear water running over stones that gleamed like polished bone. Aurora knelt at the edge.
Her reflection stared back, but
the eyes were wrong. Too old. Too knowing. "The water shows what will be, not what is." Nyx remained several feet back. "I would advise against drinking." "Wasn't planning to." But she couldn't look away. The reflection smiled, though Aurora's own face remained still. Behind her reflected self, shadows moved. Shapes she almost recognised. She forced herself upright. The image
shattered
into ripples. "You saw something." Not a question. "Nothing useful." A lie, but one she could live with. The reflection had shown her the Fae blade at her hip, buried to the hilt in something that bled darkness.
She wasn't ready to examine
what that meant. The trees grew closer together as they walked. Branches intertwined overhead, forming a canopy that blocked what little sky remained. Bioluminescent moss clung to the bark, casting everything in pale green light. Beautiful. Unsettling. Both at once. "We're being watched," Aurora said. "We've been watched since we entered. The question is by what." Something rustled in the undergrowth to their left. Aurora's hand found the cold hilt of the Fae blade. The metal
seemed to
vibrate against her palm, eager. "Peace, mortal." The voice came from everywhere and nowhere. "You bear gifts from our courts. You are expected." A figure emerged from between two trees that had been empty moments before. Tall. Willow-thin. Skin like birch bark and eyes like pools of amber honey. Wings folded against their back, gossamer things that caught the phosphorescent glow. "The Seer awaits." The fae, because what else could it be, gestured deeper into the woods. "Though she bids me warn you. The truths she speaks are not always the truths you seek." "Cryptic." Aurora didn't move. "Does everyone here talk in riddles, or is it just a professional requirement?" Something that might have been amusement
flickered
across the fae's inhuman features. "Directness. How refreshingly mortal. This way." They followed. What choice did they have? The Grove opened without warning. One moment they walked through dense forest, the next they stood at the edge of a clearing that stretched impossibly far. Wildflowers carpeted the ground, colours Aurora had never seen in any garden. At the centre, a pool of water so still it might have been glass. And beside it, a figure with silver hair that pooled around her like liquid moonlight. Isolde turned.
Her lavender eyes held depths
that made Aurora's
stomach
drop. "Aurora Carter. You come seeking answers about the Veil." The Seer's voice rang like
crystal
bells. "But answers have prices, and the currency here is not coin." "What do you want?" Isolde smiled.
It was not a comforting
expression. "A truth for a truth. A memory for a memory. A promise kept in exchange for a promise made."
She rose, and Aurora noticed
she left no impression in the flowers she'd been sitting among. No footprints when she walked. "You carry something that does not belong to this realm. Something that pulses with the heat of Dymas." The pendant. Of course. "It was given to me." "Given." Isolde's head tilted at an angle that suggested her neck worked differently than a human's. "Such an interesting word. So many meanings. Gifted. Sacrificed. Abandoned. Which applies to you, I wonder?" Aurora's hand closed around the Heartstone. Warmth spread through her fingers, up her arm. Comforting or threatening, she couldn't tell. "I came to ask about the Veil. About the tears appearing across London." "You came to ask why you can see them when others cannot." Isolde circled her, bare feet making no sound on the impossible flowers. "You came to ask what you are becoming. You came to ask if the fire in your blood will consume you or forge you." "I came to ask—" "You came to ask if you can stop it." The Seer stopped directly in front of her. Close enough that Aurora could smell her, jasmine and something older, deeper. "The answer is no. The question you should be asking is whether you should." Nyx had gone
very
still at the edge of the clearing. Their form barely held cohesion, shadows bleeding into the deepening twilight. "The shade knows." Isolde's gaze shifted to them. "The shade remembers what happens when mortals try to stop what the Veil demands. Tell her, Aldric. Tell her about the ritual that made you what you are." The name hit Aurora like a physical blow. Aldric. Nyx had been human once. Had been someone with a name that wasn't whispered darkness. "That was a long time ago." Nyx's voice had lost its usual sardonic edge. "Different circumstances." "The Veil does not care about circumstances. It cares about balance." Isolde returned her attention to Aurora. "Three tears have opened in your city. Three places where the boundaries weep. You have closed one. The others will not be so simple." "Where are they?" "A question." The Seer held up one pale finger. "That requires an answer. Which requires a price."
She reached out, her fingers
stopping just short of the pendant. "Give me the memory of how this came to you, and I will show you where the tears bleed." "No." The word left Aurora's mouth before she could think. The pendant burned hot against her chest. Isolde's smile widened. "Interesting. The stone speaks for you now. How
quickly
we become entangled in the gifts we are given." "There has to be another way." "There is always another way. The question is whether you can afford it." Isolde stepped back, her form beginning to blur at the edges. "The winter solstice approaches. The Veil will weaken. What leaks now will flood then. You have perhaps three weeks to find answers I could give you in moments." The clearing
was shrinking
. Aurora
could feel
it, the trees pressing closer, the flowers wilting. "Time moves strangely here." Isolde's voice grew distant. "You should leave. Before you forget why you came." "Wait!" Aurora lunged forward, but her hand passed through empty air. "The tears! At least tell me—" "One breathes beneath the river. One screams in the oldest prison. One whispers in the house that remembers everything and forgives nothing." The clearing collapsed.
Not physically, but in some way Aurora couldn't describe
. One moment she stood in an impossible meadow, the next she stumbled between the standing stones, Nyx materialising beside her with a sound like tearing
silk
. Richmond Park stretched before them. Joggers passed on a distant path. The sun hung exactly where it had when they'd entered, as if no time had passed at all. Or hours had, and it had simply circled back to meet them. Aurora's legs gave out.
She sat heavily on the
damp grass, the Fae blade pressing uncomfortably against her hip. "The river. The prison. The house."
She pressed her palms against
her eyes. "That's the Thames, the Tower of London, and... what? What house remembers everything?" Nyx said nothing for a long moment. When they spoke, their voice carried centuries of
weight
. "There is a place in Whitechapel. Old. Older than the name suggests."
Their form flickered
. "I had hoped never to return there." Aurora looked up. The shadow's violet eyes held something she'd never seen in them before. Fear. "Then we start with the Tower," she said. "The Tower is guarded. Protected. Whatever tears through there, it will not go quietly." "Good." Aurora pushed herself to her feet. The pendant
pulsed
once, twice, in time with her heartbeat. "Neither will I."
created_at
"2026-02-19T12:13:15.242Z"
2/19/2026, 12:13:15 PM
model
"anthropic/claude-4.5-opus-20251124"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3073
moderation_latency
(null)
generation_time
62487
tokens_prompt
5338
tokens_completion
2585
native_tokens_prompt
5559
native_tokens_completion
2400
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
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num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.087795
router
(null)
provider_responses
0
endpoint_id
"be883404-eb42-4b2d-b6e4-c7daa3aa8d62"
id
"msg_01GQKK3FpmzgvgvJhBDm2bGV"
is_byok
false
latency
3072
model_permaslug
"anthropic/claude-4.5-opus-20251124"
provider_name
"Anthropic"
status
200
api_type
"completions"
id
"gen-1771503195-vtssRPkYyV37m2s12YOd"
upstream_id
"msg_01GQKK3FpmzgvgvJhBDm2bGV"
total_cost
0.087795
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
28
adverbTagCount
3
adverbTags
0
"The Seer's voice rang like [like]"
1
"The Seer stopped directly [directly]"
2
"Isolde stepped back [back]"
dialogueSentences
70
tagDensity
0.4
leniency
0.8
rawRatio
0.107
effectiveRatio
0.086
93.88%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1635
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
1
1
adverb
"quickly"
count
1
highlights
0
"very"
1
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
54.13%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1635
totalAiIsms
15
found
0
word
"pulsed"
count
2
1
word
"measured"
count
1
2
word
"shattered"
count
1
3
word
"flickered"
count
2
4
word
"depths"
count
1
5
word
"stomach"
count
1
6
word
"crystal"
count
1
7
word
"comforting"
count
2
8
word
"warmth"
count
1
9
word
"could feel"
count
1
10
word
"silk"
count
1
11
word
"weight"
count
1
highlights
0
"pulsed"
1
"measured"
2
"shattered"
3
"flickered"
4
"depths"
5
"stomach"
6
"crystal"
7
"comforting"
8
"warmth"
9
"could feel"
10
"silk"
11
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
134
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
134
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
174
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1634
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
44.43%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
55
wordCount
1042
uniqueNames
10
maxNameDensity
2.11
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Aurora
22
Isolde
11
Cardiff
1
Heartstone
2
Nyx
9
Park
2
Fae
3
Grove
1
Seer
3
Close
1
persons
0
"Aurora"
1
"Isolde"
2
"Nyx"
3
"Grove"
4
"Seer"
places
0
"Cardiff"
1
"Park"
2
"Fae"
globalScore
0.444
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
84
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.612
wordCount
1634
matches
0
"Not physically, but in some way Aurora couldn't describe"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
174
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
74
mean
22.08
std
15.09
cv
0.684
sampleLengths
0
26
1
23
2
28
3
36
4
21
5
6
6
43
7
16
8
4
9
21
10
58
11
16
12
3
13
2
14
44
15
20
16
36
17
19
18
27
19
9
20
6
21
38
22
37
23
5
24
11
25
27
26
18
27
38
28
33
29
17
30
18
31
7
32
67
33
12
34
27
35
4
36
8
37
58
38
4
39
5
40
32
41
20
42
13
43
48
44
4
45
43
46
22
47
36
48
24
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
134
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
179
matches
0
"was shrinking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
174
ratio
0
matches
(empty)
96.41%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1043
adjectiveStacks
0
stackExamples
(empty)
adverbCount
46
adverbRatio
0.04410354745925216
lyAdverbCount
14
lyAdverbRatio
0.013422818791946308
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
174
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
174
mean
9.39
std
6.43
cv
0.685
sampleLengths
0
7
1
4
2
15
3
16
4
7
5
14
6
11
7
3
8
22
9
14
10
5
11
3
12
6
13
7
14
6
15
8
16
4
17
1
18
1
19
18
20
11
21
11
22
5
23
4
24
15
25
6
26
6
27
14
28
23
29
2
30
2
31
11
32
12
33
4
34
3
35
2
36
7
37
2
38
2
39
11
40
7
41
6
42
9
43
4
44
2
45
14
46
8
47
10
48
5
49
9
75.29%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.4827586206896552
totalSentences
174
uniqueOpeners
84
29.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
112
matches
0
"More like a vibration that"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
14
totalSentences
112
matches
0
"She pulled her hand back"
1
"They paused, their form flickering"
2
"They'd brought no watches."
3
"Her reflection stared back, but"
4
"She forced herself upright."
5
"She wasn't ready to examine"
6
"Her lavender eyes held depths"
7
"It was not a comforting"
8
"She rose, and Aurora noticed"
9
"Their form barely held cohesion,"
10
"She reached out, her fingers"
11
"She sat heavily on the"
12
"She pressed her palms against"
13
"Their form flickered"
ratio
0.125
80.54%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
85
totalSentences
112
matches
0
"The standing stones hummed beneath"
1
"Nyx's voice drifted from the"
2
"She pulled her hand back"
3
"The crescent scar on her"
4
"The shade coalesced into something"
5
"Isolde had given simple instructions."
6
"The last part worried her"
7
"Aurora stepped between two of"
8
"The air changed immediately."
9
"The Heartstone pendant pulsed once"
10
"They paused, their form flickering"
11
"The path ahead shouldn't have"
12
"Richmond Park was urban green"
13
"A blue so dark it"
14
"Nyx drifted past a cluster"
15
"The ground beneath her boots"
16
"An hour inside can be"
17
"They'd brought no watches."
18
"Nothing that ticked or measured"
19
"A stream appeared where no"
ratio
0.759
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
112
matches
(empty)
ratio
0
20.41%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
6
matches
0
"Sweet with something that reminded her of her grandmother's garden in Cardiff, though the specific flower escaped her."
1
"Like walking on moss that had been growing undisturbed for centuries."
2
"The reflection had shown her the Fae blade at her hip, buried to the hilt in something that bled darkness."
3
"Wings folded against their back, gossamer things that caught the phosphorescent glow."
4
"And beside it, a figure with silver hair that pooled around her like liquid moonlight."
5
"Her lavender eyes held depths that made Aurora's stomach drop."
71.43%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
28
uselessAdditionCount
3
matches
0
"They paused, their form flickering"
1
"She reached out, her fingers stopping just short of the pendant"
2
"Aurora lunged, but her hand passed through empty air"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
1
fancyTags
0
"She pressed (press)"
dialogueSentences
70
tagDensity
0.043
leniency
0.086
rawRatio
0.333
effectiveRatio
0.029
85.5426%