Run: 2026-02-19-01KHTX39NHT2M59KJ1V7GWBTYW

Run Details

Duration:
8.0s
Cost:
$0.000948
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The blade struck stone with a sound like a dying bell. Aurora Carter’s breath fogged in the frigid air as she wrenched the Fae-forged dagger free from the ancient oak. The standing stone before her—one of seven marking the boundary of Isolde’s grove—shuddered. A crack split its surface, spiderwebbing outward, and the air *ripped*. Not like fabric. Not like paper. Like skin. Nyx materialised beside her, their shadowed form solidifying from the gloom between the trees. "That was *unwise*," they murmured, violet eyes flickering toward the fissure. The wound in the stone pulsed, oozing something dark and viscous. It smelled of iron and old wine. Aurora wiped the blade clean on her thigh. "We’re already here. No point in being polite." A gust howled through the grove, though no wind touched the branches. The wildflowers at their feet withered in an instant, petals curling black. The time distortion had begun. "Tick-tock, Rory," Nyx whispered. She didn’t need the reminder. The standing stones loomed like sentinels, their surfaces carved with runes that shifted when stared at too long. Aurora stepped forward, boots sinking into soil that felt too soft, too *alive*. The air hummed—a low, resonant thrum, like the plucked string of a harp the size of the sky. Then the grove *breathed*. The trees exhaled. The ground sighed. Aurora’s pulse hammered in her throat as the world around them *stretched*, the distance between the stones elongating, the path ahead warping into something impossible. The Fae blade in her hand grew colder, its moonsilver edge glowing faintly in the dim light. "Isolde’s not going to like this," Nyx said, though their voice held no real concern. Only curiosity. Aurora didn’t answer. She was too busy watching the trees. They weren’t just trees anymore. Their bark had split open, revealing faces—dozens of them, pressed against the wood like prisoners behind glass. Mouths moved silently. Eyes, black and endless, tracked their progress. One branch dipped low, brushing Aurora’s shoulder. She flinched. "Don’t touch them," Nyx warned, too late. The moment her skin made contact, the world *lurched*. --- The grove was gone. In its place stood a cathedral of roots and thorns, its vaulted ceiling woven from living wood. Bioluminescent fungi pulsed along the walls, casting eerie blue-green light over a forest of stalagmites—no, not stalagmites. *Teeth*. The ground was a mouth, and they stood on its tongue. Aurora’s stomach heaved. The air tasted of copper and damp earth. "Where the hell are we?" she demanded, voice too loud in the suffocating silence. Nyx tilted their head, shadows rippling like disturbed water. "Deeper." A sound cut through the stillness—a wet, clicking noise, like bones snapping into place. Aurora spun, dagger raised. Something moved in the dark. Not an animal. Not a person. A *shape*, all jagged limbs and too many joints, skittering along the ceiling. Its body was a patchwork of bark and sinew, its face a smooth, featureless oval—until it *turned* toward them. Then the mouth split open. Aurora didn’t wait to see what came next. She lunged. The Fae blade bit deep, and the creature *screeched*, a sound like nails on glass. Black ichor sprayed, sizzling where it hit the ground. The thing thrashed, limbs flailing, and Aurora twisted the dagger free— —only for Nyx to *grab* her wrist. "Don’t," they hissed. The creature collapsed. Its body dissolved into the shadows, leaving behind only a single, glistening thread—a vein of something dark and pulsing, embedded in the wall. Aurora’s breath came fast. "What the *fuck* was that?" Nyx crouched, examining the vein. "A guardian. Or a warning." "Of what?" Their fingers hovered over the pulsating thread. "That we’re not welcome." Aurora barked a laugh. "Since when do you care about welcome mats?" Nyx didn’t answer. Their attention was fixed on the vein, which had begun to *throb*, like a heartbeat. Then the ground *shifted*. The teeth-stalagmites groaned, grinding together. The cathedral of roots *tilted*, the ceiling lowering, the walls pressing in. The air thickened, pressing against Aurora’s skin like wet wool. Nyx stood abruptly. "We need to move. *Now*." Aurora didn’t argue. They ran. --- The deeper they went, the more the grove *changed*. The cathedral of teeth gave way to a labyrinth of bone-white arches, their surfaces etched with runes that burned like embers. The air grew warmer, thick with the scent of crushed herbs and something older—something *rotten*. Aurora’s boots splashed through shallow pools of dark water, the liquid clinging to her skin like oil. Then the whispers started. At first, she thought it was the wind. But there was no wind here. Only the *breath* of the grove, the slow, rhythmic inhale and exhale of a place that was *alive*. *"Turn back."* The voice slithered into her ear, smooth as a blade between ribs. Aurora froze. Nyx’s hand shot out, gripping her arm. "Don’t listen." *"You don’t belong here."* The voice wasn’t just in her ear. It was *inside* her, vibrating in her bones, her teeth, her *blood*. Aurora gritted her teeth. "I don’t care." The whispers *laughed*. The ground beneath them *split*. Aurora barely had time to register the drop before Nyx yanked her back, shadows coiling around her waist like ropes. She hit the ground hard, the impact knocking the breath from her lungs. Nyx dragged her away from the edge as the chasm yawned wider, revealing a pit of writhing darkness. Something *moved* down there. Something with too many eyes. Aurora scrambled to her feet, dagger raised. "What the *hell* is this place?" Nyx’s form flickered, their edges blurring. "A test." "A *test*?" Aurora’s voice cracked. "For *what*?" The whispers rose again, a chorus now, a hundred voices speaking as one. *"For the worthy."* Aurora’s grip tightened on the dagger. "Then let’s pass it." Nyx’s violet eyes burned. "Oh, Rory. It’s not that simple." The chasm *roared*. And the grove *answered*.
created_at"2026-02-19T12:13:19.928Z" 2/19/2026, 12:13:19 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency451
moderation_latency(null)
generation_time7778
tokens_prompt5338
tokens_completion1650
native_tokens_prompt5043
native_tokens_completion1478
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0009477
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"5a24ddb1feda452c8c8c2233118487ef"
is_byokfalse
latency450
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503199-Tyj1LdoZUEzmF6OuTQub"
upstream_id"5a24ddb1feda452c8c8c2233118487ef"
total_cost0.0009477
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount991
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount991
totalAiIsms15
found
0
word"gloom"
count1
1
word"pulsed"
count2
2
word"reminder"
count1
3
word"loomed"
count1
4
word"sentinels"
count1
5
word"pulse"
count1
6
word"lurched"
count1
7
word"stomach"
count1
8
word"silence"
count1
9
word"glistening"
count1
10
word"throb"
count1
11
word"etched"
count1
12
word"rhythmic"
count1
13
word"flickered"
count1
highlights
0"gloom"
1"pulsed"
2"reminder"
3"loomed"
4"sentinels"
5"pulse"
6"lurched"
7"stomach"
8"silence"
9"glistening"
10"throb"
11"etched"
12"rhythmic"
13"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences105
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans33
markdownWords39
totalWords977
ratio0.04
matches
0"ripped"
1"unwise"
2"alive"
3"breathed"
4"stretched"
5"lurched"
6"Teeth"
7"shape"
8"turned"
9"screeched"
10"grab"
11"fuck"
12"throb"
13"shifted"
14"tilted"
15"Now"
16"changed"
17"rotten"
18"breath"
19"alive"
20"\"Turn back.\""
21"\"You don’t belong here.\""
22"inside"
23"blood"
24"laughed"
25"split"
26"moved"
27"hell"
28"test"
29"what"
30"\"For the worthy.\""
31"roared"
32"answered"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
30.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount880
uniqueNames6
maxNameDensity2.39
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Carter1
Fae-forged1
Isolde1
Fae3
Aurora21
Nyx14
persons
0"Carter"
1"Isolde"
2"Aurora"
3"Nyx"
places(empty)
globalScore0.307
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount977
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs73
mean13.38
std13.87
cv1.036
sampleLengths
01
111
243
36
42
543
616
729
84
95
1049
114
1248
1317
1410
155
1636
177
189
191
204
2146
2211
2314
2410
2518
265
276
2832
295
308
312
3235
337
343
3526
369
3710
382
3911
4012
4118
424
4327
448
453
462
471
489
4953
98.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences105
matches
0"was gone"
1"was fixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs157
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences123
ratio0.081
matches
0"The standing stone before her—one of seven marking the boundary of Isolde’s grove—shuddered."
1"The air hummed—a low, resonant thrum, like the plucked string of a harp the size of the sky."
2"Their bark had split open, revealing faces—dozens of them, pressed against the wood like prisoners behind glass."
3"Bioluminescent fungi pulsed along the walls, casting eerie blue-green light over a forest of stalagmites—no, not stalagmites."
4"A sound cut through the stillness—a wet, clicking noise, like bones snapping into place."
5"Its body was a patchwork of bark and sinew, its face a smooth, featureless oval—until it *turned* toward them."
6"The thing thrashed, limbs flailing, and Aurora twisted the dagger free—"
7"—only for Nyx to *grab* her wrist."
8"Its body dissolved into the shadows, leaving behind only a single, glistening thread—a vein of something dark and pulsing, embedded in the wall."
9"The air grew warmer, thick with the scent of crushed herbs and something older—something *rotten*."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount896
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03459821428571429
lyAdverbCount8
lyAdverbRatio0.008928571428571428
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean7.92
std5.54
cv0.7
sampleLengths
011
119
213
311
43
53
62
714
811
911
107
118
128
1312
1412
155
164
175
1818
1913
2018
214
223
233
2425
2517
2615
272
283
297
305
3117
323
337
347
352
367
379
384
3917
4017
411
4211
433
448
4514
469
471
4814
494
43.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3170731707317073
totalSentences123
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences96
matches
0"Then the grove *breathed*."
1"Then the mouth split open."
2"—only for Nyx to *grab*"
3"Then the ground *shifted*."
4"Then the whispers started."
5"Only the *breath* of the"
ratio0.063
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences96
matches
0"they murmured, violet eyes flickering"
1"It smelled of iron and"
2"She didn’t need the reminder."
3"She was too busy watching"
4"They weren’t just trees anymore."
5"Their bark had split open,"
6"she demanded, voice too loud"
7"Its body was a patchwork"
8"Its body dissolved into the"
9"Their fingers hovered over the"
10"Their attention was fixed on"
11"It was *inside* her, vibrating"
12"She hit the ground hard,"
ratio0.135
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences96
matches
0"The blade struck stone with"
1"Aurora Carter’s breath fogged in"
2"The standing stone before her—one"
3"A crack split its surface,"
4"Nyx materialised beside her, their"
5"they murmured, violet eyes flickering"
6"The wound in the stone"
7"It smelled of iron and"
8"Aurora wiped the blade clean"
9"A gust howled through the"
10"The wildflowers at their feet"
11"The time distortion had begun."
12"She didn’t need the reminder."
13"The standing stones loomed like"
14"Aurora stepped forward, boots sinking"
15"The air hummed—a low, resonant"
16"The trees exhaled."
17"The ground sighed."
18"Aurora’s pulse hammered in her"
19"The Fae blade in her"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Nyx said, though their voice held no real concern"
1"she demanded, voice too loud in the suffocating silence"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount5
fancyTags
0"they murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx warned (warn)"
3"she demanded (demand)"
4"they hissed (hiss)"
dialogueSentences25
tagDensity0.24
leniency0.48
rawRatio0.833
effectiveRatio0.4
78.0001%