Run: 2026-02-19-01KHTX3JFWT2ZKYGEX63A04KN8

Run Details

Duration:
52.6s
Cost:
$0.041190

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak's bark scraped against Rory's palm as she pressed herself against its trunk, fighting the urge to bolt back through Richmond Park's main gates. The Heartstone pendant burned against her chest, its crimson glow seeping through her jacket like a bloody heartbeat. "Just get the bloody thing and leave." Her whisper died in the unnatural silence. The grove stretched before her, a perfect circle of standing stones that hadn't existed on any map she'd checked. Wildflowers bloomed between frost-kissed grass, their colours too vivid for November. Too alive. The air tasted of copper and old roses, sweet enough to make her stomach turn. Three hours ago, she'd received the message. Anonymous number. GPS coordinates. *What you're looking for is in Isolde's grove. Come alone. Come tonight.* Stupid. Reckless. Everything her father had trained out of her during those miserable pre-law years. But the pendant had started pulsing the moment she'd read those words, and the delivery job at Golden Empress barely covered rent. Whatever waited here had to be worth the risk. The first stone bore carved symbols that seemed to shift when she wasn't looking directly at them. Celtic knots twisted into geometric patterns that belonged in no earthly language. Her archaeology professor would've wet himself. "Hello?" The word escaped before she could stop it. Something rustled in response. Not wind. The air hung perfectly still. Rory stepped between the first two stones, and her skin prickled as though she'd walked through invisible cobwebs. The pendant's warmth intensified, spreading down her ribs in a way that felt almost alive. Almost hungry. The grove's interior defied physics. Where the entrance had shown a modest clearing, the space inside stretched endlessly in all directions. Paths wound between flowering bushes that grew in impossible spirals, their branches reaching toward stars that formed no constellations she recognised. Her phone's torch beam flickered and died. The screen remained black no matter how many times she jabbed the power button. Of course. "Wonderful." The wildflowers provided their own illumination, petals glowing soft white and blue like scattered LED bulbs. Pretty. Convenient. Absolutely wrong for any known species of British flora. A footstep echoed from somewhere behind her. Rory spun round, heart hammering. The entrance stones stood empty, but the sound had been unmistakable. Boot leather on stone. Human weight. Human stride. "Who's there?" Silence stretched until her ears rang with the strain of listening. Then, faint as breath, came the sound again. Closer. She backed deeper into the grove, following a winding path lined with those impossible flowers. The pendant's heat spread to her shoulders now, each pulse synchronised with her racing heartbeat. Whatever this place was, whatever had drawn her here, it knew she'd arrived. The path opened onto a second clearing, smaller than the first. A stone altar sat at its centre, its surface carved with symbols that made her eyes water to look at directly. Something waited there. A bundle of cloth, or perhaps leather. Dark against the pale stone. Rory approached with careful steps, every instinct screaming at her to run. But rent was due next week, and Silas had already extended her payment deadline twice. Whatever lay on that altar had brought her this far. The bundle resolved into a book as she drew nearer. Ancient leather binding, brass corners green with age. The symbols on its cover matched those carved into the altar's surface, flowing and organic as living things. "Christ." She reached for it, then stopped. "This can't be legal." Another footstep. This time from her left. Rory's head snapped toward the sound. A figure stood at the clearing's edge, barely visible in the flower-glow. Tall. Motionless. Watching. "Finally decided to show yourself?" Her voice sounded braver than she felt. "You're the one who sent the message?" The figure said nothing. Made no move to come closer or retreat. "Right. Strong silent type." She turned back to the altar. "Well, I'm here. This what you wanted me to find?" The book's leather felt warm under her fingers, almost feverish. The pendant responded immediately, its glow brightening until red light leaked between her jacket's buttonholes. The moment she lifted the volume from the altar, pain shot through her left wrist. The old scar. The crescent-shaped mark from her childhood accident. It burned like a fresh brand. "Fuck." The figure stepped closer. Still silent. Still watching. Rory clutched the book against her chest and backed toward the path she'd entered by. The scar's pain intensified with each step, spreading up her arm in waves of fire. But the pendant's warmth seemed to contain it, wrapping the agony in crimson light until it became almost bearable. "Thanks for the book." She kept her voice steady. "Lovely meeting you. Must dash." She turned and ran. The path had changed. Where before it had wound gently through flowering bushes, now it branched and split like a maze. Left led to darkness. Right led to more darkness. Straight ahead, the path simply ended at a wall of thorns that definitely hadn't been there moments before. Behind her, footsteps. Multiple sets now. All keeping perfect time. Rory chose right and sprinted down a corridor of twisted branches. The book bounced against her ribs with each step, its weight shifting strangely, as though something inside was trying to escape. The pendant's light threw wild shadows on the path ahead, turning familiar flower-shapes into grasping hands. The corridor opened onto another clearing. And another altar. And another figure, this one closer to the path. Close enough to see it wore no face at all. "Oh, bollocks." She veered left without stopping. This path led upward, winding between standing stones that grew taller with each turn. Behind her, the footsteps multiplied. Dozens now. All in perfect synchronisation. The Heartstone's warmth had become scorching heat, nearly too hot to bear. But it was also the only thing keeping the scar's agony from driving her to her knees. She pressed forward, following the pendant's pulsing rhythm like a compass needle. The path crested a hill she hadn't seen from ground level. Below, the grove spread out in impossible directions, filled with more clearings than should fit in any space. Each contained its own altar. Its own watchers. And all of them were looking up at her. "Time to go." The downward path led toward what looked like an exit, marked by two familiar oak trees. But as Rory descended, the watchers began to move. Not toward her. They turned in unison to face the path she was taking, forming a corridor of silent figures that stretched all the way to the grove's boundary. She ran between them, book clutched tight, pendant blazing like a star against her chest. None of the figures moved to stop her. They simply watched as she passed, their faceless heads tracking her progress with mechanical precision. The exit stones appeared ahead. Real stones. Normal stones that didn't shift or writhe when she looked directly at them. Beyond lay Richmond Park's familiar darkness, its ordinary shadows suddenly welcoming as a childhood blanket. Rory burst through the stone archway and stumbled onto solid ground. Her phone's torch blazed to life immediately, its harsh LED beam revealing normal English parkland. Behind her, the grove's entrance had become nothing more than a gap between two ordinary oak trees. The book in her hands felt heavier now, its leather binding cool against her palms. The pendant's glow faded to its usual faint shimmer. The scar on her wrist had stopped burning. She was alone. Properly alone, for the first time since entering the grove. From somewhere in the darkness behind the trees came the sound of footsteps. Dozens of them. All moving toward the park's main entrance. All heading in the same direction she was.
total_cost0.04119

Evaluation details

Result Evaluator Details Meta Data
66.67% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences15
tagDensity0.4
leniency0.8
rawRatio0.167
effectiveRatio0.133
88.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1301
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"gently"
count1
2
adverb"suddenly"
count1
highlights
0"perfectly"
1"gently"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1301
totalAiIsms26
found
0
word"whisper"
count1
1
word"silence"
count2
2
word"perfect"
count3
3
word"stomach"
count1
4
word"warmth"
count3
5
word"almost alive"
count1
6
word"flickered"
count1
7
word"absolutely"
count1
8
word"echoed"
count1
9
word"weight"
count2
10
word"pulse"
count1
11
word"racing"
count1
12
word"resolved"
count1
13
word"footsteps"
count3
14
word"familiar"
count3
15
word"mechanical"
count1
highlights
0"whisper"
1"silence"
2"perfect"
3"stomach"
4"warmth"
5"almost alive"
6"flickered"
7"absolutely"
8"echoed"
9"weight"
10"pulse"
11"racing"
12"resolved"
13"footsteps"
14"familiar"
15"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences138
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords12
totalWords1297
ratio0.009
matches
0"What you're looking for is in Isolde's grove. Come alone. Come tonight."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1240
uniqueNames12
maxNameDensity0.73
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory9
Richmond2
Park2
Heartstone2
November1
Isolde1
Stupid1
Golden1
Empress1
British1
Silas1
English1
persons
0"Rory"
1"Heartstone"
2"Empress"
3"British"
4"Silas"
places
0"Richmond"
1"Park"
2"Isolde"
3"Golden"
globalScore1
windowScore1
91.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount2
matches
0"symbols that seemed to shift when she wasn't looking directly at them"
1"looked like an exit, marked by two famili"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1297
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences147
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.94
std15.73
cv0.631
sampleLengths
044
114
247
323
446
535
69
711
835
942
1023
111
1227
137
1424
152
1620
1743
1847
1937
2036
2111
227
2321
2419
2512
2620
2740
2816
291
308
3149
3214
334
3448
3510
3648
3728
382
3930
4041
4137
429
433
4454
4538
4635
4743
4832
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences138
matches(empty)
71.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs208
matches
0"wasn't looking"
1"was trying"
2"were looking"
3"was taking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences147
ratio0
matches(empty)
91.02% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1244
adjectiveStacks1
stackExamples
0"binding cool against her"
adverbCount54
adverbRatio0.04340836012861737
lyAdverbCount20
lyAdverbRatio0.01607717041800643
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean8.82
std6
cv0.68
sampleLengths
026
118
214
319
411
52
615
77
82
92
108
112
122
131
141
1513
1622
179
1817
1912
206
219
224
232
245
2518
2615
272
285
2916
3021
317
3214
332
341
3516
361
371
389
397
405
4111
424
432
442
452
4611
478
481
4915
74.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.5034013605442177
totalSentences147
uniqueOpeners74
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences115
matches
0"Absolutely wrong for any known"
1"Then, faint as breath, came"
2"Dark against the pale stone."
3"All keeping perfect time."
4"Properly alone, for the first"
5"All moving toward the park's"
6"All heading in the same"
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences115
matches
0"Her whisper died in the"
1"Her archaeology professor would've wet"
2"Her phone's torch beam flickered"
3"She backed deeper into the"
4"She reached for it, then"
5"Her voice sounded braver than"
6"She turned back to the"
7"It burned like a fresh"
8"She kept her voice steady"
9"She turned and ran."
10"She veered left without stopping."
11"She pressed forward, following the"
12"Its own watchers."
13"They turned in unison to"
14"She ran between them, book"
15"They simply watched as she"
16"Her phone's torch blazed to"
17"She was alone."
ratio0.157
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences115
matches
0"The ancient oak's bark scraped"
1"The Heartstone pendant burned against"
2"Her whisper died in the"
3"The grove stretched before her,"
4"Wildflowers bloomed between frost-kissed grass,"
5"The air tasted of copper"
6"Everything her father had trained"
7"Whatever waited here had to"
8"The first stone bore carved"
9"Her archaeology professor would've wet"
10"The word escaped before she"
11"Something rustled in response."
12"The air hung perfectly still."
13"Rory stepped between the first"
14"The pendant's warmth intensified, spreading"
15"The grove's interior defied physics."
16"Paths wound between flowering bushes"
17"Her phone's torch beam flickered"
18"The screen remained black no"
19"The wildflowers provided their own"
ratio0.687
43.48% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences115
matches
0"*What you're looking for is"
ratio0.009
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount6
matches
0"Celtic knots twisted into geometric patterns that belonged in no earthly language."
1"The pendant's warmth intensified, spreading down her ribs in a way that felt almost alive."
2"Paths wound between flowering bushes that grew in impossible spirals, their branches reaching toward stars that formed no constellations she recognised."
3"A stone altar sat at its centre, its surface carved with symbols that made her eyes water to look at directly."
4"The book bounced against her ribs with each step, its weight shifting strangely, as though something inside was trying to escape."
5"They turned in unison to face the path she was taking, forming a corridor of silent figures that stretched all the way to the grove's boundary."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.8902%