Run: 2026-02-19-01KHTX3PJJ45NY8FDFC84F47R1

Run Details

Duration:
7.0s
Cost:
$0.000826
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The bone token burned cold against Quinn’s palm as she stepped through the rusted iron gate, its jagged edges biting into her skin. The abandoned Tube station yawned before her, its tiled walls slick with something darker than damp. The air smelled of copper and old paper, like a butcher’s shop left to rot in a library. “You’re late.” Davies’ voice echoed from the platform below, his torchlight cutting through the gloom. “Thought you’d finally taken my advice and retired.” Quinn descended the stairs, her boots scuffing against the cracked tiles. The station had been gutted—no turnstiles, no ticket machines, just a hollow shell of what it once was. “Retirement’s for people who don’t have nightmares about their dead partners,” she said, stepping onto the platform. “What’ve we got?” Davies gestured toward the far end, where a body lay sprawled across the tracks. Not just any body. A man in a tailored suit, his tie still knotted perfectly, his shoes polished to a mirror shine. His face was frozen in an expression of sheer, unadulterated terror. “Victor Langley,” Davies said, flipping open his notepad. “Forty-two. Investment banker. Found by a couple of urban explorers about an hour ago.” Quinn crouched beside the body, her gloved fingers hovering over the man’s chest. No visible wounds. No signs of struggle. Just that look—like he’d seen something that had unravelled his mind in the seconds before death. “Natural causes?” she asked, already knowing the answer. Davies snorted. “Natural causes don’t make a man’s eyes bleed.” Quinn’s gaze snapped to the corpse’s face. Sure enough, thin rivulets of dark red had dried beneath his lashes, crusting his cheeks like tears. She reached into her coat pocket and pulled out a small evidence bag, sealing a few flakes of the dried blood inside. “Anything else?” “No wallet. No phone. Just this.” Davies held up a brass compass, its face etched with strange, angular symbols. The needle spun wildly, pointing not north, but *down*, toward the tracks beneath them. Quinn took it, turning it over in her hands. The metal was cold, almost painfully so, and the symbols pulsed faintly under her fingertips, like a heartbeat. “This isn’t standard issue.” “No shit.” Davies crossed his arms. “You think this is one of *those* cases?” Quinn didn’t answer. She didn’t have to. Three years ago, her partner had vanished during an investigation into a series of deaths just like this—bodies with no marks, no explanations, just that same look of horror etched into their faces. The official report had called it a gas leak. Quinn had known better. She stood, her joints cracking, and walked the length of the platform. The station was a graveyard of discarded things—old newspapers, broken glass, the skeletal remains of a rat picked clean by something with too many teeth. But it was the *absence* of things that bothered her. No footprints in the dust. No drag marks. No signs that Langley had been brought here against his will. “He walked in,” she muttered. “What?” “Langley. He came here on his own.” She pointed to the stairs. “No signs of a struggle. No forced entry. He *chose* to come down here.” Davies frowned. “Why the hell would a banker wander into an abandoned Tube station in the middle of the night?” Quinn didn’t answer. Instead, she knelt beside the tracks, running her fingers along the rusted metal. The compass in her hand grew heavier, the needle vibrating like a tuning fork. She followed its pull, her torchlight sweeping over the grimy tiles until it caught on something—a symbol, carved into the wall. Not graffiti. Not a tag. A *sigil*, crude but deliberate, its lines jagged and uneven. “Quinn.” Davies’ voice was tight. “You’re not actually buying into this supernatural bollocks, are you?” She ignored him, pressing her palm against the symbol. The moment her skin made contact, the air *shifted*. A low hum filled her ears, like the distant sound of a train approaching—but there were no trains here. Not anymore. “Quinn.” The hum grew louder. The symbol beneath her hand *pulsed*, once, twice, like a dying heart. “Quinn, *move*.” She didn’t. She couldn’t. The compass in her grip was burning now, searing through her glove, and the needle wasn’t just pointing down anymore—it was *pulling*, dragging her forward, toward the darkness beyond the platform. Then the lights went out. Not the torches. Not the emergency bulbs. The *station itself*, as if someone had flipped a switch. One second, Davies was there, his face illuminated by the glow of his phone. The next, he was gone, swallowed by the black. Quinn’s breath came fast, her pulse hammering in her throat. The compass was the only light now, its symbols glowing faintly in the dark, casting eerie blue shadows across the tracks. And then she saw it. A figure. Standing at the far end of the platform. Tall. Too tall. Its limbs were too long, its joints bending in ways that made her stomach clench. It wasn’t human. Not anymore. “Langley,” it whispered, its voice like dry leaves skittering across pavement. “You brought me a gift.” Quinn’s fingers tightened around the compass. The thing took a step forward, its movements jerky, unnatural. The air smelled like ozone and rotting meat. “Detective Quinn,” it said, tilting its head. “How *delightful*.” Davies’ torch flickered back to life behind her, his voice a ragged gasp. “Quinn, *run*.” She didn’t. Because the thing on the platform wasn’t looking at her anymore. It was looking *past* her. At the symbol on the wall. And it was *smiling*.
created_at"2026-02-19T12:13:33.147Z" 2/19/2026, 12:13:33 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency195
moderation_latency(null)
generation_time6588
tokens_prompt4671
tokens_completion1522
native_tokens_prompt4322
native_tokens_completion1314
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4288
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0008264
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"526cee434ba4485cb1ea5b953491a71e"
is_byokfalse
latency195
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503213-HsufHDFcaSIxT7dKRx6h"
upstream_id"526cee434ba4485cb1ea5b953491a71e"
total_cost0.0008264
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
94.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount936
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
41.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount936
totalAiIsms11
found
0
word"echoed"
count1
1
word"gloom"
count1
2
word"etched"
count2
3
word"pulsed"
count2
4
word"standard"
count1
5
word"searing"
count1
6
word"pulse"
count1
7
word"stomach"
count1
8
word"flickered"
count1
highlights
0"echoed"
1"gloom"
2"etched"
3"pulsed"
4"standard"
5"searing"
6"pulse"
7"stomach"
8"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences81
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans14
markdownWords15
totalWords930
ratio0.016
matches
0"down"
1"those"
2"absence"
3"chose"
4"sigil"
5"shifted"
6"pulsed"
7"move"
8"pulling"
9"station itself"
10"delightful"
11"run"
12"past"
13"smiling"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount758
uniqueNames4
maxNameDensity1.32
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn10
Tube1
Davies7
Langley1
persons
0"Quinn"
1"Davies"
places
0"Langley"
globalScore0.84
windowScore0.833
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"smelled like ozone and rotting meat"
92.47% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.075
wordCount930
matches
0"not north, but *down*, toward the tracks beneath them"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean23.25
std18.81
cv0.809
sampleLengths
01
157
223
349
447
522
636
78
810
948
1033
1131
1214
1353
1466
155
161
1726
1820
1966
2015
2139
221
2316
242
2535
265
2740
2831
295
3033
3116
3224
339
3415
352
3611
375
386
394
87.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences81
matches
0"been gutted"
1"was frozen"
2"been brought"
3"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs122
matches
0"was burning was *pulling"
1"wasn’t looking"
2"was looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences100
ratio0.07
matches
0"The station had been gutted—no turnstiles, no ticket machines, just a hollow shell of what it once was."
1"Just that look—like he’d seen something that had unravelled his mind in the seconds before death."
2"Three years ago, her partner had vanished during an investigation into a series of deaths just like this—bodies with no marks, no explanations, just that same look of horror etched into their faces."
3"The station was a graveyard of discarded things—old newspapers, broken glass, the skeletal remains of a rat picked clean by something with too many teeth."
4"She followed its pull, her torchlight sweeping over the grimy tiles until it caught on something—a symbol, carved into the wall."
5"A low hum filled her ears, like the distant sound of a train approaching—but there were no trains here."
6"The compass in her grip was burning now, searing through her glove, and the needle wasn’t just pointing down anymore—it was *pulling*, dragging her forward, toward the darkness beyond the platform."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount149
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.020134228187919462
lyAdverbCount2
lyAdverbRatio0.013422818791946308
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean9.29
std6.81
cv0.733
sampleLengths
023
116
218
315
48
511
618
717
83
914
104
1118
1211
138
1414
1513
163
174
1816
198
202
218
227
2317
2422
252
2619
2714
289
2918
304
316
328
333
344
3533
369
374
3812
3925
4010
415
423
4311
445
451
4612
4714
482
4918
51.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.37
totalSentences100
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences69
matches
0"Just that look—like he’d seen"
1"Instead, she knelt beside the"
2"Then the lights went out."
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences69
matches
0"she said, stepping onto the"
1"His face was frozen in"
2"she asked, already knowing the"
3"She reached into her coat"
4"She didn’t have to."
5"She stood, her joints cracking,"
6"She pointed to the stairs"
7"She followed its pull, her"
8"She ignored him, pressing her"
9"Its limbs were too long,"
10"It wasn’t human."
11"it whispered, its voice like"
12"it said, tilting its head"
13"It was looking *past* her."
ratio0.203
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences69
matches
0"The bone token burned cold"
1"The abandoned Tube station yawned"
2"The air smelled of copper"
3"Quinn descended the stairs, her"
4"The station had been gutted—no"
5"she said, stepping onto the"
6"Davies gestured toward the far"
7"A man in a tailored"
8"His face was frozen in"
9"Davies said, flipping open his"
10"Quinn crouched beside the body,"
11"she asked, already knowing the"
12"Quinn’s gaze snapped to the"
13"She reached into her coat"
14"Davies held up a brass"
15"The needle spun wildly, pointing"
16"Quinn took it, turning it"
17"The metal was cold, almost"
18"Davies crossed his arms"
19"Quinn didn’t answer."
ratio0.71
72.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences69
matches
0"Because the thing on the"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount1
matches
0"Its limbs were too long, its joints bending in ways that made her stomach clench."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
75.93% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"she muttered (mutter)"
1"it whispered (whisper)"
dialogueSentences27
tagDensity0.222
leniency0.444
rawRatio0.333
effectiveRatio0.148
86.5871%