Run: 2026-02-19-01KHTX3VEBT0GZ8BCV9EY27E6N

Run Details

Duration:
9.9s
Cost:
$0.000966
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bike chain snapped with a sound like a gunshot. Rory’s fingers slipped on the greasy metal, her palm stinging as the rusted links bit into her skin. She hissed, shaking her hand, and the bike—Yu-Fei’s ancient, rattling delivery bike—wobbled violently before crashing sideways into the undergrowth. The front wheel spun lazily, catching the dim light filtering through the trees like a dying firefly. She should have known better than to take the shortcut through Richmond Park after dark. The air smelled wrong. Not the usual damp earth and pine, but something older, sharper—like ozone after a storm, or the metallic tang of blood left too long in the sun. Rory wiped her palm on her jeans, leaving a dark smear, and crouched to inspect the damage. The chain had sheared clean through, the broken links glinting dully in the moonlight. No way to fix it here. No way to ride it out. She straightened, rolling her shoulders to ease the tension coiling between her blades. The park was supposed to be empty at this hour. The last of the dog walkers and joggers had vanished hours ago, leaving only the occasional fox or badger to rustle through the undergrowth. But the silence here wasn’t natural. It pressed against her eardrums, thick and suffocating, like the world had taken a breath and forgotten to exhale. Rory reached into her jacket pocket, fingers brushing the familiar weight of the Heartstone pendant. The gem pulsed faintly against her skin, warm as a living thing. She hadn’t worn it in weeks—not since the last time it had glowed like a dying ember in the dead of night, waking her from a dream she couldn’t remember. But tonight, she’d slipped it on without thinking. A habit. A superstition. A mistake. The pendant’s heat flared, sudden and sharp, as if someone had pressed a brand to her sternum. Rory gasped, stumbling back, her boot catching on a root. She barely kept her balance, one hand flying to her chest. The gem burned through the fabric of her shirt, searing her skin. She fumbled with the clasp, fingers numb, and yanked the chain over her head. The moment the pendant left her skin, the pain vanished—but the warmth didn’t. It lingered in the air, a ghost of heat, like the afterimage of a flame. She stared at the Heartstone. The crimson gem pulsed once, twice, then settled into a steady, rhythmic glow. Like a heartbeat. *Like a warning.* Rory’s breath came faster. She knew this place. Not the park itself—she’d cycled through Richmond enough times to know its paths, its hidden clearings, the way the trees bent like old men over the trails. But this *part* of the park… she’d never been here before. And yet, the pendant’s reaction was unmistakable. It had led her here. Or something had. She turned in a slow circle, the pendant’s glow casting long, wavering shadows across the ground. The trees here were different. Older. Their bark was blackened, as if scorched by fire, and their branches twisted into shapes that made her stomach clench. Not natural. Not *right.* The air hummed with a low, droning vibration, like the sound of a power line in a high wind, but there were no wires here. No roads. No signs of civilization at all. Just the trees. And the standing stones. Rory’s pulse spiked. She hadn’t noticed them at first—they blended too seamlessly into the darkness, their surfaces worn smooth by time and weather. But now that she saw them, she couldn’t unsee them. Seven stones, arranged in a rough circle, their tops jagged and uneven, like broken teeth. They were shorter than she expected—no taller than her waist—but their presence was *wrong,* a violation of the natural order. They shouldn’t be here. They *shouldn’t exist.* The pendant’s glow intensified, casting the stones in a sickly red light. Rory’s fingers tightened around the chain. She should leave. Now. Turn around, walk back to the main path, flag down a late-night cab, and never look back. But her feet wouldn’t move. Something held her in place, a force she couldn’t name, couldn’t fight. The air thickened, pressing in on her from all sides, and the droning hum grew louder, vibrating in her bones. Then she heard it. A whisper. Not a voice. Not words. But a sound, soft and insistent, like the rustle of silk against skin. It came from the stones. From the *ground.* From the *trees.* It slithered into her ears, coiled around her thoughts, and for a moment, she *understood.* Not the words—there were no words—but the *meaning.* A promise. A bargain. A trade. *You want something. We can give it to you.* Rory’s breath hitched. The pendant burned hotter in her palm, its glow flickering like a dying candle. She should drop it. Throw it into the undergrowth and run. But her fingers refused to open. The whisper coiled tighter, wrapping around her ribs, her lungs, her *heart.* *You’re alone. We see you.* A branch snapped. Rory’s head jerked up. The sound had come from the trees—no, from *behind* her. She spun, her boots sinking into the damp earth, her free hand clenched into a fist. The forest was a wall of black, the trees pressing in like spectators at a hanging. Nothing moved. Nothing breathed. But she *felt* it. Eyes. Watching. Waiting. The pendant’s glow dimmed, then flared again, brighter than before. Rory’s vision swam, the world tilting beneath her feet. The stones pulsed in time with the gem, their surfaces rippling like water. The whispers grew louder, a chorus of voices just beyond hearing, just beyond *understanding.* *You don’t belong here.* *But you could.* *Stay.* Rory’s knees buckled. She hit the ground hard, her palms sinking into the damp earth. The pendant slipped from her fingers, landing in the dirt with a soft *thud.* The moment it left her skin, the whispers cut off, as if someone had flipped a switch. The forest fell silent. The stones stood still. And then— A hand closed around her wrist. Rory screamed. The grip was ice-cold, the fingers long and bony, the skin stretched too tight over knuckles that didn’t bend right. She twisted, scrambling backward, but the hand held fast, its touch burning like dry ice. She kicked out, her boot connecting with something solid—a leg, a torso, she didn’t know, didn’t care. The thing hissed, a sound like steam escaping a kettle, and the grip loosened just enough for her to wrench free. She didn’t look back. Rory lunged for the pendant, her fingers closing around the chain. The moment she touched it, the gem flared to life, its light searing through the darkness. She didn’t think. She *ran.* Branches whipped at her face, her arms, her legs. Roots snagged her ankles, threatening to trip her, but she didn’t slow down. The whispers returned, a cacophony of voices hissing in her ears, but she blocked them out, focused on the path ahead. The trees thinned. The ground leveled. And then— Light. Rory burst from the treeline, her lungs burning, her heart hammering against her ribs. She skidded to a stop, her boots kicking up gravel, and nearly collapsed onto the pavement. The main road. The *real* world. Cars hummed in the distance, their headlights cutting through the dark like searchlights. A streetlamp flickered overhead, casting a pool of yellow light onto the asphalt. She was out. She was *safe.* Rory doubled over, her hands on her knees, her breath coming in ragged gasps. The pendant’s glow faded, the gem cooling against her skin. She didn’t dare look at it. Didn’t dare *think* about what had just happened. A car horn blared in the distance. A dog barked. The world was normal again. Ordinary. But as Rory straightened, her fingers trembling as she tucked the pendant back into her pocket, she knew one thing with absolute certainty: She would never be ordinary again.
created_at"2026-02-19T12:13:38.132Z" 2/19/2026, 12:13:38 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency496
moderation_latency(null)
generation_time9498
tokens_prompt4560
tokens_completion2045
native_tokens_prompt4211
native_tokens_completion1815
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0009656
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"64a51f4f2a054f2bb482d23ce9300f7b"
is_byokfalse
latency496
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503218-vwCYiuI2wk2d3Hzb78pz"
upstream_id"64a51f4f2a054f2bb482d23ce9300f7b"
total_cost0.0009656
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1339
totalAiIsmAdverbs1
found
0
adverb"lazily"
count1
highlights
0"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1339
totalAiIsms20
found
0
word"glinting"
count1
1
word"tension"
count1
2
word"silence"
count1
3
word"familiar"
count1
4
word"weight"
count1
5
word"pulsed"
count3
6
word"searing"
count2
7
word"warmth"
count1
8
word"rhythmic"
count1
9
word"wavering"
count1
10
word"stomach"
count1
11
word"pulse"
count1
12
word"whisper"
count2
13
word"silk"
count1
14
word"cacophony"
count1
15
word"flickered"
count1
highlights
0"glinting"
1"tension"
2"silence"
3"familiar"
4"weight"
5"pulsed"
6"searing"
7"warmth"
8"rhythmic"
9"wavering"
10"stomach"
11"pulse"
12"whisper"
13"silk"
14"cacophony"
15"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences146
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences146
filterMatches
0"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans23
markdownWords43
totalWords1324
ratio0.032
matches
0"Like a warning."
1"part"
2"right."
3"wrong,"
4"shouldn’t exist."
5"ground."
6"trees."
7"understood."
8"meaning."
9"You want something. We can give it to you."
10"heart."
11"You’re alone. We see you."
12"behind"
13"felt"
14"understanding."
15"You don’t belong here."
16"But you could."
17"Stay."
18"thud."
19"ran."
20"real"
21"safe."
22"think"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
89.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1324
uniqueNames8
maxNameDensity1.21
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Yu1
Fei1
Richmond2
Park1
Heartstone2
Rory16
Branches1
Light1
persons
0"Fei"
1"Rory"
2"Branches"
3"Light"
places
0"Richmond"
1"Park"
2"Heartstone"
globalScore0.896
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.755
wordCount1324
matches
0"Not the usual damp earth and pine, but something older, sharper"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences146
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean29.42
std29.2
cv0.993
sampleLengths
010
154
215
374
472
569
62
792
821
93
1061
1179
127
1375
1476
154
162
1758
189
1946
205
213
2250
234
243
2546
264
273
281
2954
302
316
322
3373
344
3532
3651
371
3862
393
403
4138
4216
4323
446
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences146
matches
0"was supposed"
1"was blackened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs227
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount0
flaggedSentences12
totalSentences146
ratio0.082
matches
0"She hissed, shaking her hand, and the bike—Yu-Fei’s ancient, rattling delivery bike—wobbled violently before crashing sideways into the undergrowth."
1"Not the usual damp earth and pine, but something older, sharper—like ozone after a storm, or the metallic tang of blood left too long in the sun."
2"She hadn’t worn it in weeks—not since the last time it had glowed like a dying ember in the dead of night, waking her from a dream she couldn’t remember."
3"The moment the pendant left her skin, the pain vanished—but the warmth didn’t."
4"Not the park itself—she’d cycled through Richmond enough times to know its paths, its hidden clearings, the way the trees bent like old men over the trails."
5"She hadn’t noticed them at first—they blended too seamlessly into the darkness, their surfaces worn smooth by time and weather."
6"They were shorter than she expected—no taller than her waist—but their presence was *wrong,* a violation of the natural order."
7"From the *ground.* From the *trees.* It slithered into her ears, coiled around her thoughts, and for a moment, she *understood.* Not the words—there were no words—but the *meaning.* A promise."
8"The sound had come from the trees—no, from *behind* her."
9"And then—"
10"She kicked out, her boot connecting with something solid—a leg, a torso, she didn’t know, didn’t care."
11"And then—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1339
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.029873039581777446
lyAdverbCount10
lyAdverbRatio0.0074682598954443615
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean9.07
std7.26
cv0.801
sampleLengths
010
118
219
317
415
54
627
717
814
96
106
1113
1210
1324
146
1519
1615
1712
1830
198
202
212
222
2317
2410
2511
2612
2714
2813
2915
305
3113
323
333
344
354
3627
376
385
397
405
413
4216
435
441
4520
462
4727
482
496
34.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.23972602739726026
totalSentences146
uniqueOpeners35
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences122
matches
0"Just the trees."
1"Then she heard it."
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences122
matches
0"She hissed, shaking her hand,"
1"She should have known better"
2"She straightened, rolling her shoulders"
3"It pressed against her eardrums,"
4"She hadn’t worn it in"
5"She barely kept her balance,"
6"She fumbled with the clasp,"
7"It lingered in the air,"
8"She stared at the Heartstone."
9"She knew this place."
10"she’d never been here before."
11"It had led her here."
12"She turned in a slow"
13"Their bark was blackened, as"
14"She hadn’t noticed them at"
15"They were shorter than she"
16"They shouldn’t be here."
17"They *shouldn’t exist.*"
18"She should leave."
19"It came from the stones."
ratio0.295
78.85% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount93
totalSentences122
matches
0"The bike chain snapped with"
1"Rory’s fingers slipped on the"
2"She hissed, shaking her hand,"
3"The front wheel spun lazily,"
4"She should have known better"
5"The air smelled wrong."
6"Rory wiped her palm on"
7"The chain had sheared clean"
8"She straightened, rolling her shoulders"
9"The park was supposed to"
10"The last of the dog"
11"It pressed against her eardrums,"
12"Rory reached into her jacket"
13"The gem pulsed faintly against"
14"She hadn’t worn it in"
15"The pendant’s heat flared, sudden"
16"Rory gasped, stumbling back, her"
17"She barely kept her balance,"
18"The gem burned through the"
19"She fumbled with the clasp,"
ratio0.762
40.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences122
matches
0"*But you could.*"
ratio0.008
85.25% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount5
matches
0"Rory gasped, stumbling back, her boot catching on a root."
1"Their bark was blackened, as if scorched by fire, and their branches twisted into shapes that made her stomach clench."
2"The grip was ice-cold, the fingers long and bony, the skin stretched too tight over knuckles that didn’t bend right."
3"She twisted, scrambling backward, but the hand held fast, its touch burning like dry ice."
4"Rory burst from the treeline, her lungs burning, her heart hammering against her ribs."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.8609%