Run: 2026-02-19-01KHTX3XXAZ18XHGBQEA7V7RNS

Run Details

Duration:
9.6s
Cost:
$0.001045
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The blade’s edge bit into the ancient oak, splitting the standing stone with a sound like a dying man’s last breath. A crack spiderwebbed through the carved runes, and the air *shuddered*—not with wind, but with something deeper, something that hummed in the bones. Rory’s fingers tightened around the Fae-forged dagger, the moonsilver cold even through her gloves. The pendant at her throat pulsed once, sharp as a warning. “That’s not supposed to happen,” she muttered. Nyx materialised beside her, their shadowed form rippling like smoke caught in a draft. “No,” they whispered, voice threading through the sudden stillness. “But then, neither are we.” The standing stones of the Fae Grove had always been there—ancient, unyielding, the boundary markers of a place that wasn’t quite Earth. But now, where the blade had cut, the air *peeled* back, revealing not the familiar tangle of Richmond Park’s undergrowth, but something else. Something *hungry*. Rory didn’t hesitate. She stepped through. The world tilted. One moment, she was standing in the damp chill of an English winter, the next—heat. Not the dry, brittle heat of a London summer, but something thick, *alive*, pressing against her skin like a lover’s breath. The air smelled of crushed spices and something metallic, like old blood left to ferment in the sun. Above her, the sky wasn’t sky at all, but a vast, amber expanse, streaked with veins of gold that pulsed like a slow, steady heartbeat. “Dymas,” Nyx breathed, their form solidifying beside her. “We’ve crossed into Dymas.” Rory’s stomach lurched. The pendant burned against her collarbone, its crimson glow casting jagged shadows across the ground. She forced herself to look down. The earth beneath her feet wasn’t earth. It was *flesh*. Not dirt. Not stone. A vast, undulating plain of something that looked like skin—pale, veined, stretching endlessly in every direction. It *breathed*. Slow, deep inhalations that made the ground rise and fall in waves, like the chest of some slumbering giant. Tiny, delicate flowers—petals the colour of fresh bruises—bloomed in clusters, their stems buried in the flesh like parasites. “This isn’t possible,” Rory said, but her voice came out thin, swallowed by the vastness. Nyx’s violet eyes gleamed. “Oh, it is. We’re standing on the back of a sleeping titan, little thief. And if we’re very lucky, it won’t wake.” A sound cut through the thick air—a wet, tearing noise, like fabric rending. Rory spun, dagger raised, just as the ground *split* open. Not an earthquake. Not a crack. The flesh *parted*, peeling back in slow, deliberate strips to reveal a yawning chasm. From its depths rose a scent—rich, intoxicating, the kind of smell that made her mouth water even as her instincts screamed *danger*. A vine, thick as her wrist and glistening with sap, lashed out, coiling around her ankle before she could react. “Rory!” Nyx lunged, but the vine yanked her off balance, dragging her toward the chasm’s edge. She twisted, driving the Fae blade down— The vine *screamed*. Not a plant sound. A *human* sound. High, keening, filled with pain. The blade bit deep, and black ichor sprayed, sizzling where it hit the flesh-ground. The vine recoiled, thrashing, and Rory stumbled back, heart hammering. “What the *hell*—” The chasm *laughed*. A deep, rumbling chuckle that vibrated through the ground, through her bones, through the very air. The flesh around them rippled, and more vines erupted, twisting, reaching, their tips splitting open to reveal rows of needle-like teeth. Nyx’s form flickered, their edges blurring as they shifted between solid and smoke. “We need to move. *Now.*” Rory didn’t argue. She turned and ran. The landscape was a nightmare of excess. Towering trees with bark like polished mahogany bore fruit that *pulsed*, their skins splitting open to reveal glistening, blood-red flesh. Rivers of honey-thick liquid cut through the flesh-plains, their surfaces dotted with floating islands of bread and cheese, as if some mad baker had dumped an entire kingdom’s rations into the current. The air hummed with the distant sound of feasting—laughter, the clink of glasses, the wet sounds of something being devoured. A shadow passed overhead. Rory glanced up just in time to see a *thing* swoop past—a massive, bat-like creature with a body like a swollen tick, its wings stretched taut over a frame of jagged bone. It let out a shriek, and the sound made her teeth ache. “What is this place?” she gasped, dodging another lashing vine. “Dymas,” Nyx said, their voice tight. “The realm of Gluttony. Where every desire is indulged, and every indulgence *feeds* something greater.” Rory’s boot sank into something soft. She looked down. A hand. Pale, half-buried in the flesh-ground, fingers curled as if in supplication. She dropped to her knees, brushing away the petals and sap. The hand was attached to an arm, then a shoulder, then— A face. A man, or what was left of one. His skin was stretched too tight over his bones, his lips sewn shut with what looked like strands of licorice. His eyes were open, wide, *hungry*, and they locked onto hers with terrifying intensity. “He’s still alive,” Rory whispered. Nyx crouched beside her, their shadowed form casting no light. “No. He’s *part* of it now. The realm takes what it’s given, and it *always* takes more than it’s owed.” The man’s fingers twitched. A sound escaped his sewn lips—a muffled, desperate *clicking*, like a starving dog begging for scraps. Rory recoiled, but not before she saw the way his ribs *moved*, expanding and contracting as if something inside him were still breathing. “We can’t help him,” Nyx said, their voice gentle but firm. “Not here. Not like this.” Rory stood, her hands shaking. “Then what *can* we do?” Nyx’s gaze flicked to the pendant at her throat. It was glowing now, a deep, angry red, like a coal stoked too hot. “Find what you came for. And get out before Dymas decides it wants to keep you.” A gust of wind—no, not wind. *Breath*—swept over them, carrying the scent of roasting meat and something sweeter, something *rotten*. Rory turned. A palace rose in the distance. Not a palace. A *mouth*. A vast, gaping maw of blackened teeth and glistening gums, its tongue a writhing mass of vines and roots. The structure was built into the flesh of the titan’s back, its walls lined with ribs that arched like the bars of a cage. And from its depths came the sound of a feast—laughter, the clatter of cutlery, the wet, tearing sounds of something being *consumed*. “That’s where we need to go,” Nyx said. Rory swallowed. “You’re joking.” “Do I *sound* like I’m joking?” She didn’t. Nyx never joked. Rory tightened her grip on the dagger. The pendant burned against her skin, its pulse syncing with the slow, steady *thump* of the titan’s heartbeat beneath her feet. “Fine,” she said. “But if I die in there, I’m haunting you for the rest of eternity.” Nyx’s lips curled. “Darling, if you die in there, you’ll be *part* of the feast. And trust me—” Their voice dropped to a whisper. “—you don’t want to know what happens to the souls who get *digested*.” Rory took a deep breath. Then she stepped forward, into the mouth of the palace.
created_at"2026-02-19T12:13:40.66Z" 2/19/2026, 12:13:40 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency196
moderation_latency(null)
generation_time9257
tokens_prompt5338
tokens_completion1976
native_tokens_prompt5043
native_tokens_completion1801
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0010446
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"fbcc3eaaee884932ba0fc6b2a89c11eb"
is_byokfalse
latency196
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503220-9J99nCAkvwf2X5kAUqsT"
upstream_id"fbcc3eaaee884932ba0fc6b2a89c11eb"
total_cost0.0010446
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.462
leniency0.923
rawRatio0
effectiveRatio0
91.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1227
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1227
totalAiIsms21
found
0
word"pulsed"
count3
1
word"familiar"
count1
2
word"chill"
count1
3
word"stomach"
count1
4
word"lurched"
count1
5
word"depths"
count2
6
word"glistening"
count3
7
word"vibrated"
count1
8
word"flickered"
count1
9
word"desire"
count1
10
word"intensity"
count1
11
word"flicked"
count1
12
word"maw"
count1
13
word"structure"
count1
14
word"pulse"
count1
15
word"whisper"
count1
highlights
0"pulsed"
1"familiar"
2"chill"
3"stomach"
4"lurched"
5"depths"
6"glistening"
7"vibrated"
8"flickered"
9"desire"
10"intensity"
11"flicked"
12"maw"
13"structure"
14"pulse"
15"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences100
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans31
markdownWords31
totalWords1208
ratio0.026
matches
0"shuddered"
1"peeled"
2"hungry"
3"alive"
4"flesh"
5"breathed"
6"split"
7"parted"
8"danger"
9"screamed"
10"human"
11"hell"
12"laughed"
13"Now."
14"pulsed"
15"thing"
16"feeds"
17"hungry"
18"part"
19"always"
20"clicking"
21"moved"
22"can"
23"Breath"
24"rotten"
25"mouth"
26"consumed"
27"sound"
28"thump"
29"part"
30"digested"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1027
uniqueNames10
maxNameDensity1.56
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Fae-forged1
Nyx12
Fae3
Grove1
Earth1
Richmond1
Park1
English1
London1
Rory16
persons
0"Nyx"
1"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
globalScore0.721
windowScore0.667
29.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount3
matches
0"quite Earth"
1"looked like skin—pale, veined, stretching"
2"looked like strands of licorice"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.483
wordCount1208
matches
0"not with wind, but with something deeper, something"
1"not the familiar tangle of Richmond Park’s undergrowth, but something else"
2"Not the dry, brittle heat of a London summer, but something thick, *alive*, pressing against her skin like a l"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean23.23
std21.19
cv0.912
sampleLengths
01
169
27
328
447
56
63
779
812
924
1010
1159
1215
1326
1423
1562
1623
173
1836
193
203
2137
2218
237
2479
2548
2610
2721
289
292
3033
312
3242
335
3430
3543
3616
3710
3839
3922
406
415
4265
438
444
456
465
4728
4817
4937
87.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences100
matches
0"being devoured"
1"was attached"
2"was stretched"
3"was built"
4"being *consumed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs167
matches
0"was standing"
1"was glowing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount0
flaggedSentences15
totalSentences114
ratio0.132
matches
0"A crack spiderwebbed through the carved runes, and the air *shuddered*—not with wind, but with something deeper, something that hummed in the bones."
1"The standing stones of the Fae Grove had always been there—ancient, unyielding, the boundary markers of a place that wasn’t quite Earth."
2"One moment, she was standing in the damp chill of an English winter, the next—heat."
3"A vast, undulating plain of something that looked like skin—pale, veined, stretching endlessly in every direction."
4"Tiny, delicate flowers—petals the colour of fresh bruises—bloomed in clusters, their stems buried in the flesh like parasites."
5"A sound cut through the thick air—a wet, tearing noise, like fabric rending."
6"From its depths rose a scent—rich, intoxicating, the kind of smell that made her mouth water even as her instincts screamed *danger*."
7"She twisted, driving the Fae blade down—"
8"The air hummed with the distant sound of feasting—laughter, the clink of glasses, the wet sounds of something being devoured."
9"Rory glanced up just in time to see a *thing* swoop past—a massive, bat-like creature with a body like a swollen tick, its wings stretched taut over a frame of jagged bone."
10"The hand was attached to an arm, then a shoulder, then—"
11"A sound escaped his sewn lips—a muffled, desperate *clicking*, like a starving dog begging for scraps."
12"A gust of wind—no, not wind."
13"*Breath*—swept over them, carrying the scent of roasting meat and something sweeter, something *rotten*."
14"And from its depths came the sound of a feast—laughter, the clatter of cutlery, the wet, tearing sounds of something being *consumed*."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1047
adjectiveStacks3
stackExamples
0"thick, *alive*, pressing against her"
1"honey-thick liquid cut"
2"deep, angry red, like"
adverbCount23
adverbRatio0.021967526265520534
lyAdverbCount1
lyAdverbRatio0.0009551098376313276
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean10.59
std7.48
cv0.707
sampleLengths
021
123
214
311
47
514
69
75
822
923
102
113
123
133
1415
1521
1618
1725
188
194
203
2115
226
237
243
252
262
2716
282
2919
3018
3115
324
3322
3413
3510
363
373
3814
3922
4020
4116
427
433
444
453
465
4714
4810
493
45.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.30701754385964913
totalSentences114
uniqueOpeners35
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Then she stepped forward, into"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences86
matches
0"they whispered, voice threading through"
1"She stepped through."
2"She forced herself to look"
3"It was *flesh*."
4"She twisted, driving the Fae"
5"She turned and ran."
6"It let out a shriek,"
7"she gasped, dodging another lashing"
8"She looked down."
9"She dropped to her knees,"
10"His skin was stretched too"
11"His eyes were open, wide,"
12"It was glowing now, a"
13"Their voice dropped to a"
ratio0.163
53.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences86
matches
0"The blade’s edge bit into"
1"A crack spiderwebbed through the"
2"Rory’s fingers tightened around the"
3"The pendant at her throat"
4"Nyx materialised beside her, their"
5"they whispered, voice threading through"
6"The standing stones of the"
7"Rory didn’t hesitate."
8"She stepped through."
9"The world tilted."
10"The air smelled of crushed"
11"Nyx breathed, their form solidifying"
12"Rory’s stomach lurched."
13"The pendant burned against her"
14"She forced herself to look"
15"The earth beneath her feet"
16"It was *flesh*."
17"A vast, undulating plain of"
18"Rory said, but her voice"
19"Nyx’s violet eyes gleamed."
ratio0.814
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
15.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount8
matches
0"A crack spiderwebbed through the carved runes, and the air *shuddered*—not with wind, but with something deeper, something that hummed in the bones."
1"A vast, undulating plain of something that looked like skin—pale, veined, stretching endlessly in every direction."
2"Slow, deep inhalations that made the ground rise and fall in waves, like the chest of some slumbering giant."
3"From its depths rose a scent—rich, intoxicating, the kind of smell that made her mouth water even as her instincts screamed *danger*."
4"Towering trees with bark like polished mahogany bore fruit that *pulsed*, their skins splitting open to reveal glistening, blood-red flesh."
5"Rivers of honey-thick liquid cut through the flesh-plains, their surfaces dotted with floating islands of bread and cheese, as if some mad baker had dumped an e…"
6"Pale, half-buried in the flesh-ground, fingers curled as if in supplication."
7"Rory recoiled, but not before she saw the way his ribs *moved*, expanding and contracting as if something inside him were still breathing."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount6
matches
0"they whispered, voice threading through the sudden stillness"
1"Nyx breathed, their form solidifying beside her"
2"Rory said, but her voice came out thin, swallowed by the vastness"
3"Nyx lunged, but the vine yanked her off balance, dragging her toward the chasm’s edge"
4"Nyx said, their voice tight"
5"Nyx said, their voice gentle but firm"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"she muttered (mutter)"
1"they whispered (whisper)"
2"Nyx breathed (breathe)"
3"she gasped (gasp)"
4"Rory whispered (whisper)"
dialogueSentences26
tagDensity0.385
leniency0.769
rawRatio0.5
effectiveRatio0.385
67.5085%