Run: 2026-02-19-01KHTX4DDQKX8BX3ZSJEY3RQFB

Run Details

Duration:
7.4s
Cost:
$0.000860
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bike chain snapped with a sound like a gunshot. Rory hit the ground hard, her palms skidding across damp earth. The impact jarred her teeth together. She tasted copper. The pendant around her neck swung free, its crimson heartstone catching the moonlight like a fresh wound. *Not now. Not here.* She pushed herself up, fingers sinking into the loam. The air smelled wrong—too thick, too sweet, like rotting fruit left in the sun. Richmond Park stretched around her, but this wasn’t the park she knew. The standing stones loomed like broken teeth, their surfaces slick with something darker than moss. The wildflowers that should have been dormant in October bloomed in unnatural profusion, their petals too bright, too *wet*. Her breath came in short bursts. The pendant pulsed against her sternum, warm as a living thing. *Hel portal.* The thought slithered into her mind, unwanted. She hadn’t come here for this. She’d come for answers. The bike lay twisted in the undergrowth, its front wheel still spinning lazily. She’d taken the backroads to avoid the main gates, the ones with the CCTV and the park rangers who asked too many questions. *Stupid.* The chain had been fine when she left Silas’ bar. She’d checked. A twig snapped. Rory froze. The sound had come from the trees—no, from *behind* the trees. Too deliberate to be the wind. Too close to be an animal. She turned slowly. The standing stones formed a rough circle, their bases swallowed by shadow. Between them, the air shimmered like heat haze, though the night was cold enough to see her breath. The pendant burned against her skin. “Hello?” Her voice sounded thin, swallowed by the dark. No answer. Just the whisper of leaves, though there was no breeze. She reached for her phone. The screen flickered to life, casting a sickly blue glow over the clearing. *No signal.* Of course. She thumbed to the flashlight app anyway. The beam cut through the gloom, illuminating the trunks of ancient oaks, their bark grooved like old bone. Something moved at the edge of the light. Rory’s pulse hammered in her throat. The beam wavered as her hand trembled. *Just a trick of the eyes.* She forced herself to breathe. *In. Out.* The pendant throbbed in time with her heartbeat. Then the light caught it—a shape, half-hidden behind the nearest stone. Tall. Too tall. Its limbs were too long, its joints bending in ways that made her stomach clench. It didn’t move like a person. It didn’t move like *anything* she’d seen before. The flashlight died. Darkness rushed in, absolute and suffocating. Rory’s breath hitched. The pendant’s glow was the only light now, casting eerie red shadows across the clearing. The thing—*it*—hadn’t moved. She could still see the outline of it, a deeper black against the night. “Who’s there?” Her voice cracked. A sound answered her. Not a word. Not a growl. Something *wet*, like a tongue dragging across teeth. The pendant’s glow flickered, dimmed, then flared brighter, as if reacting to her fear. She took a step back. Her heel caught on a root. She stumbled, arms windmilling, and the pendant’s chain snagged on something—*a branch? a hand?*—and *snap*. The chain broke. The heartstone tumbled into the dirt. The moment it left her skin, the clearing *changed*. The air pressed in, thick and cloying, like breathing through syrup. The standing stones groaned, their surfaces rippling as if made of liquid. The thing in the shadows *laughed*. Not a human sound. Not even an animal sound. It was the noise of something *unraveling*, of stitches popping one by one, of a voice that had never been meant to speak. Rory dropped to her knees, fingers scrabbling in the dirt. The pendant had to be here. *Had to be.* Her nails tore at the earth. The thing in the shadows took a step forward. Then another. The pendant’s glow pulsed once, twice—then went dark. The clearing plunged into blackness. Something brushed her shoulder. Rory screamed. The sound tore from her throat, raw and desperate. She lashed out blindly, her fist connecting with something solid. A hiss, like steam escaping a kettle, filled the air. The thing recoiled. She didn’t wait. She lunged for where she’d last seen the pendant, her fingers closing around something warm and smooth. The moment her skin touched the heartstone, light *exploded* from it, a crimson flare that seared her eyes. The thing shrieked. Rory didn’t look. She ran. Branches whipped at her arms, her face. The ground beneath her feet felt *wrong*, too soft, too giving, like running on flesh. The pendant’s light bobbed ahead of her, a beacon in the dark. She didn’t know where she was going. She didn’t care. Behind her, the thing gave chase. She could hear it—*feel* it—gaining. The air grew colder, her breath coming in ragged gasps. The pendant’s light flickered, dimmed. *No. No, no, no.* She clutched it tighter, willing it to stay lit. A root snagged her ankle. She went down hard, her chin striking the earth. Stars burst behind her eyes. The pendant skittered from her grip, rolling away into the dark. The thing’s breath was hot on the back of her neck. Rory rolled onto her back, her hands scrabbling for purchase. The pendant lay just out of reach, its glow fading. The thing loomed over her, its form shifting, *melting*, like smoke given shape. Its eyes—if they were eyes—were hollow pits, deeper than the night. She reached for the pendant. The thing *lunged*. Her fingers closed around the heartstone. Light *erupted*. The thing *screamed*. And then— Silence. Rory lay panting in the dirt, her heart hammering against her ribs. The pendant’s glow had steadied, its warmth seeping into her palm. The clearing was empty. The standing stones stood silent, their surfaces once more solid, unyielding. She pushed herself up, her legs trembling. The bike was gone. The path back to the road was gone. The only thing that remained was the pendant, its crimson light casting long, wavering shadows across the earth. And the knowledge, cold and certain, that she was no longer in Richmond Park. She was in the Fae Grove. And something had let her in.
created_at"2026-02-19T12:13:56.543Z" 2/19/2026, 12:13:56 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency194
moderation_latency(null)
generation_time6952
tokens_prompt4560
tokens_completion1640
native_tokens_prompt4211
native_tokens_completion1464
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0008603
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"8295aa6e180c448cb34a21cc9ee08a22"
is_byokfalse
latency194
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503236-areyYjOyzr9LeJpxmBQ1"
upstream_id"8295aa6e180c448cb34a21cc9ee08a22"
total_cost0.0008603
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
90.41% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1043
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"slowly"
count1
highlights
0"lazily"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
4.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1043
totalAiIsms20
found
0
word"loomed"
count2
1
word"pulsed"
count2
2
word"shimmered"
count1
3
word"whisper"
count1
4
word"flickered"
count3
5
word"gloom"
count1
6
word"pulse"
count1
7
word"wavered"
count1
8
word"trembled"
count1
9
word"throbbed"
count1
10
word"stomach"
count1
11
word"unraveling"
count1
12
word"beacon"
count1
13
word"silence"
count1
14
word"warmth"
count1
15
word"wavering"
count1
highlights
0"loomed"
1"pulsed"
2"shimmered"
3"whisper"
4"flickered"
5"gloom"
6"pulse"
7"wavered"
8"trembled"
9"throbbed"
10"stomach"
11"unraveling"
12"beacon"
13"silence"
14"warmth"
15"wavering"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences132
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences132
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans25
markdownWords44
totalWords1035
ratio0.043
matches
0"Not now. Not here."
1"wet"
2"Hel portal."
3"Stupid."
4"behind"
5"No signal."
6"Just a trick of the eyes."
7"In. Out."
8"anything"
9"it"
10"wet"
11"a branch? a hand?"
12"snap"
13"changed"
14"laughed"
15"unraveling"
16"Had to be."
17"exploded"
18"wrong"
19"feel"
20"No. No, no, no."
21"melting"
22"lunged"
23"erupted"
24"screamed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1030
uniqueNames7
maxNameDensity0.87
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Park2
October1
Silence1
Richmond2
Fae1
Grove1
Rory9
persons
0"Rory"
places
0"Park"
1"Richmond"
2"Fae"
3"Grove"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount1
matches
0"as if reacting to her fear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1035
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean21.12
std17.79
cv0.842
sampleLengths
010
141
269
336
449
53
625
739
89
912
1047
118
1234
1343
143
1541
165
1732
1826
193
2044
2132
2236
238
245
254
262
2732
2838
293
305
3144
326
3333
3430
3511
3644
375
383
396
402
413
422
431
4438
4537
4614
476
486
97.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences132
matches
0"been meant"
1"was gone"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs180
matches
0"was going"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences10
totalSentences132
ratio0.076
matches
0"The air smelled wrong—too thick, too sweet, like rotting fruit left in the sun."
1"The sound had come from the trees—no, from *behind* the trees."
2"Then the light caught it—a shape, half-hidden behind the nearest stone."
3"The thing—*it*—hadn’t moved."
4"She stumbled, arms windmilling, and the pendant’s chain snagged on something—*a branch?"
5"a hand?*—and *snap*."
6"The pendant’s glow pulsed once, twice—then went dark."
7"She could hear it—*feel* it—gaining."
8"Its eyes—if they were eyes—were hollow pits, deeper than the night."
9"And then—"
91.68% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount202
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.04950495049504951
lyAdverbCount1
lyAdverbRatio0.0049504950495049506
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean7.84
std4.84
cv0.618
sampleLengths
010
111
26
33
417
52
62
79
814
912
1015
1119
126
1311
149
156
164
1713
1823
1911
202
213
222
2311
246
256
263
2712
2818
296
309
312
3210
335
3413
354
367
3718
388
396
407
4111
421
439
4411
451
462
4715
486
498
30.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats26
diversityRatio0.22727272727272727
totalSentences132
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences117
matches
0"Too deliberate to be the"
1"Too close to be an"
2"Just the whisper of leaves,"
3"*Just a trick of the"
4"Then the light caught it—a"
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences117
matches
0"She tasted copper."
1"She pushed herself up, fingers"
2"Her breath came in short"
3"She hadn’t come here for"
4"She’d come for answers."
5"She’d taken the backroads to"
6"She turned slowly."
7"Her voice sounded thin, swallowed"
8"She reached for her phone."
9"She thumbed to the flashlight"
10"Its limbs were too long,"
11"It didn’t move like a"
12"It didn’t move like *anything*"
13"She could still see the"
14"Her voice cracked"
15"She took a step back."
16"Her heel caught on a"
17"She stumbled, arms windmilling, and"
18"It was the noise of"
19"She lashed out blindly, her"
ratio0.265
36.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences117
matches
0"The bike chain snapped with"
1"Rory hit the ground hard,"
2"The impact jarred her teeth"
3"She tasted copper."
4"The pendant around her neck"
5"She pushed herself up, fingers"
6"The air smelled wrong—too thick,"
7"Richmond Park stretched around her,"
8"The standing stones loomed like"
9"The wildflowers that should have"
10"Her breath came in short"
11"The pendant pulsed against her"
12"*Hel portal.* The thought slithered"
13"She hadn’t come here for"
14"She’d come for answers."
15"The bike lay twisted in"
16"She’d taken the backroads to"
17"A twig snapped."
18"The sound had come from"
19"She turned slowly."
ratio0.846
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences117
matches(empty)
ratio0
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"The wildflowers that should have been dormant in October bloomed in unnatural profusion, their petals too bright, too *wet*."
1"She’d taken the backroads to avoid the main gates, the ones with the CCTV and the park rangers who asked too many questions."
2"Its limbs were too long, its joints bending in ways that made her stomach clench."
3"The pendant’s glow flickered, dimmed, then flared brighter, as if reacting to her fear."
4"It was the noise of something *unraveling*, of stitches popping one by one, of a voice that had never been meant to speak."
5"The moment her skin touched the heartstone, light *exploded* from it, a crimson flare that seared her eyes."
6"The only thing that remained was the pendant, its crimson light casting long, wavering shadows across the earth."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.8298%