Run: 2026-02-19-01KHTX4GKJ5B50KZKDGD8C6J0H

Run Details

Duration:
2m 40s
Cost:
$0.001572
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Snap. The bone token in Detective Harlow Quinn’s hand cracked with a dry, papery sound. The discarded femur felt ancient in her grip, brittle as driftwood caught in a gale. She jammed the splintered end into the fissure in the Victorian brickwork and shoved. The wall of rust and grime didn’t resist. It rippled, like a curtain drawn on a stage, dissipating into a thick, unnatural mist that smelled of ozone and wet pavement. She stepped into the blackness. "Cadbury's Vale." She spoke the phrase, testing the air. The street name didn't change, but the light did. Instead of the smog-choked London sky above, the ceiling of the abandoned tube station stretched miles up, revealing a domed ceiling of cracked concrete and leaking pipes that hissed in the silence. "About time you showed up." The voice came from the shadows near the turnstiles. A man in a beige raincoat stood by the rusted gate, a smoking cigarette dangling from his lips. DS O'Reilly. He looked windblown, his hair plastered to his forehead. "Traffic on the Jubilee Line," Quinn said, tucking the bone shard into her pocket. "Delayed trains. You know how the British infrastructure handles a delay. They stop running." "A murder?" O'Reilly asked, stepping closer. He kept his hands visible, fingers hooked loosely around the plastic-wrapped evidence bag in his right hand. "That’s unusual for the Market." "Doesn't look like a normal deal gone wrong." Quinn walked past him, boots crunching on the gravel that had somehow grown through the ancient tar. She reached the platform. It was abandoned, the scaffolding stripped of safety wires, but the atmosphere was thick with static electricity. Gooseflesh prickled on her arms. "Someone had to make a mess." O'Reilly held up the bag. Inside, a single, perfect coin spun on the concrete. The silver was still warm. "Taken from the display case at the front. Took us ten minutes to break the sigils on the door." "Whoever took it knew what they were doing." Quinn stopped near the wreckage of the ticket office. The glass case lay shattered, the shards glittering in the dim gloom. But the body wasn't in the wreckage. It was sitting on the bench directly in front of them, facing away from the entrance. "Where’s the victim?" O'Reilly asked, his voice tight. "You said a murder." "Isn't." Quinn stepped around the ticket barrier. The silhouette was unmistakable. A man in a charcoal suit, head tilted back against the wall. He looked peaceful. Almost asleep. "Strange time for a nap." "It's not a nap." Quinn drew her service weapon. Her movements were fluid, trained in drills that felt like muscle memory, though the situation had no protocol. She approached the bench. The air here tasted different—foul, like sulfur and old blood. The man was stiff. Too stiff. A corpse didn't usually look that anatomically perfect in a foetal position against rough concrete. "DS." O'Reilly’s voice broke the quiet. He stepped closer, likely to look at the victim’s face. "He's..." He stopped. "What?" Quinn didn't turn. Her eyes were locked on the man's collar. Specifically, the handkerchief pressed into the left lapel. "Don't look at the face," Quinn said, her tone dropping an octave. "Watch the gap." The man sitting on the bench in the charcoal suit vanished. Not faded. Gone. One second, he was there, back against the wall. The next, he was simply... gone. The empty space shimmered slightly, a distortion in the air that looked like heat haze rising from a highway. "O'Reilly." "Yes." "Piss your pants?" "I..." O'Reilly adjusted his grip on his bag. His voice shook, but not with fear so much as confusion. "It was there ten seconds ago, Quinn. I looked at the watch. 0402. It was just sitting there." "Don't turn around. Face the wall." "Why?" "The needle." "The compass?" Quinn pulled the Veil Compass from her jacket pocket. The small brass casing had a patina of verdigris, and the needle danced erratically, spinning in frantic circles before settling with a clack on the protective sigils etched into the brass face. It pointed not to the wall, but directly at the space where the man had been sitting. "He didn't walk away," Quinn said. "He dissolved." "Into what?" "Nothing. Just... nothing." A noise echoed from the tunnel ahead. A wet slap, like wet feet hitting the ground. And a voice. A voice that sounded like it was speaking through wet cotton. "You're looking for him? But he's not *there*." Quinn froze. She racked the slide of her pistol, checking the chamber. "Don't move, O'Reilly. Find something to cover behind." "I'm behind the barrier." "Hold still." A figure stepped into the light from the tunnel entrance. It was wearing a dark cloak that seemed to absorb the gloom. It didn't walk so much as slide, its feet barely touching the floor. "It's a ghost," O'Reilly whispered from the shadows. "It's a breach." The figure stopped near the ticket office. It raised a hand, and the scattered glass shards on the floor began to rise into the air. They hovered, spinning slowly like glitter in a ray of sunlight. "It's rude to keep guests waiting," the figure said. The voice was pleasant, cultured, almost like a BBC announcer. Quinn shifted her weight, aiming the gun. "What do you want?" The figure tilted its head. It had no face, just smooth, featureless skin. The cloak flared. "We want the coin back." "The one in the bag?" "The true one." Quinn glanced at O'Reilly. He was shaking, teeth gritted. The man in the beige raincoat had closed the distance. "If you touch me, I'll shoot," Quinn said. She didn't move. The ground beneath her boots vibrated, a low hum that rattled her teeth. The figure smiled, if the movement of its lips could be called a smile. "And if you shoot?" It drifted closer. "What happens to the soul trapped in the concrete over there?" Quinn looked back at the empty space on the bench. She thought about DS Morris. She thought about the coldness in her chest that had settled there three years ago. The supernatural stuff that shouldn't exist. "You're not from the Clique, are you?" The floating glass shards accelerated. They accelerated until they blurred into white lines. "Too many questions," the figure said. The glass descended.
created_at"2026-02-19T12:13:59.802Z" 2/19/2026, 12:13:59 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency12599
moderation_latency(null)
generation_time160208
tokens_prompt4671
tokens_completion3538
native_tokens_prompt4222
native_tokens_completion3193
native_tokens_completion_images(null)
native_tokens_reasoning1867
native_tokens_cached6
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00157238
router(null)
provider_responses
0
endpoint_id"18a62ad3-010d-49c1-87bd-c2af7056db0b"
id"20260219201400f75ab12371c84e23"
is_byokfalse
latency12599
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771503239-HS60wNbix2fFVDiRqkm9"
upstream_id"20260219201400f75ab12371c84e23"
total_cost0.00157238
cache_discount3.6e-7
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.265
leniency0.531
rawRatio0
effectiveRatio0
85.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1056
totalAiIsmAdverbs3
found
0
adverb"loosely"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"loosely"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1056
totalAiIsms11
found
0
word"silence"
count1
1
word"perfect"
count2
2
word"shattered"
count1
3
word"gloom"
count2
4
word"shimmered"
count1
5
word"etched"
count1
6
word"echoed"
count1
7
word"weight"
count1
8
word"vibrated"
count1
highlights
0"silence"
1"perfect"
2"shattered"
3"gloom"
4"shimmered"
5"etched"
6"echoed"
7"weight"
8"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences96
matches
0"t with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences96
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1053
ratio0.001
matches
0"there"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
58.87% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount823
uniqueNames8
maxNameDensity1.82
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn15
Victorian1
London1
Veil1
Compass1
Morris1
persons
0"Harlow"
1"Quinn"
2"Morris"
places
0"Detective"
1"Victorian"
2"London"
globalScore0.589
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount4
matches
0"felt like muscle memory, though the sit"
1"looked like heat haze rising from a highw"
2"sounded like it was speaking through wet c"
3"cloak that seemed to absorb the gloom"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.95
wordCount1053
matches
0"not to the wall, but directly at the space"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean15.72
std15.87
cv1.01
sampleLengths
01
173
25
32
448
55
638
728
828
98
1043
116
1238
138
1444
1512
161
1727
185
194
2037
2121
2217
232
2420
2515
2611
273
2834
291
301
313
3237
336
341
352
362
3758
388
392
403
4130
428
4312
448
454
462
4735
488
493
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences96
matches
0"was abandoned"
1"were locked"
21.03% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs149
matches
0"was sitting"
1"was speaking"
2"was wearing"
3"was shaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences132
ratio0.008
matches
0"The air here tasted different—foul, like sulfur and old blood."
97.50% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount826
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.031476997578692496
lyAdverbCount19
lyAdverbRatio0.023002421307506054
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean7.98
std5.71
cv0.716
sampleLengths
01
114
215
314
48
522
65
72
87
99
1032
115
129
1318
142
159
1614
1714
186
1917
205
218
2217
234
2417
255
266
275
289
295
3019
318
329
3312
347
3516
368
374
381
396
404
4112
423
432
445
454
465
4718
484
4910
50.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.36363636363636365
totalSentences132
uniqueOpeners48
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Instead of the smog-choked London"
1"Specifically, the handkerchief pressed into"
ratio0.024
88.24% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences85
matches
0"She jammed the splintered end"
1"It rippled, like a curtain"
2"She stepped into the blackness."
3"She spoke the phrase, testing"
4"He looked windblown, his hair"
5"He kept his hands visible,"
6"She reached the platform."
7"It was abandoned, the scaffolding"
8"It was sitting on the"
9"He looked peaceful."
10"Her movements were fluid, trained"
11"She approached the bench."
12"He stepped closer, likely to"
13"Her eyes were locked on"
14"His voice shook, but not"
15"It pointed not to the"
16"She racked the slide of"
17"It was wearing a dark"
18"It didn't walk so much"
19"It raised a hand, and"
ratio0.329
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences85
matches
0"The bone token in Detective"
1"The discarded femur felt ancient"
2"She jammed the splintered end"
3"The wall of rust and"
4"It rippled, like a curtain"
5"She stepped into the blackness."
6"She spoke the phrase, testing"
7"The street name didn't change,"
8"The voice came from the"
9"A man in a beige"
10"He looked windblown, his hair"
11"Quinn said, tucking the bone"
12"O'Reilly asked, stepping closer"
13"He kept his hands visible,"
14"Quinn walked past him, boots"
15"She reached the platform."
16"It was abandoned, the scaffolding"
17"Gooseflesh prickled on her arms."
18"O'Reilly held up the bag."
19"The silver was still warm."
ratio0.941
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
37.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount5
matches
0"It rippled, like a curtain drawn on a stage, dissipating into a thick, unnatural mist that smelled of ozone and wet pavement."
1"Instead of the smog-choked London sky above, the ceiling of the abandoned tube station stretched miles up, revealing a domed ceiling of cracked concrete and lea…"
2"Her movements were fluid, trained in drills that felt like muscle memory, though the situation had no protocol."
3"The empty space shimmered slightly, a distortion in the air that looked like heat haze rising from a highway."
4"The ground beneath her boots vibrated, a low hum that rattled her teeth."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"O'Reilly asked, his voice tight"
1"Quinn said, her tone dropping an octave"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"O'Reilly whispered (whisper)"
dialogueSentences49
tagDensity0.184
leniency0.367
rawRatio0.111
effectiveRatio0.041
77.0793%