Run: 2026-02-19-01KHTX4V0NBNPT1Q3K2Q8N9R5D

Run Details

Duration:
20.3s
Cost:
$0.011604
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The latch clicked open on its own. Rory froze mid-step, keys still poised above the rusted padlock. The chain hadn’t been touched. No wind. No hand. Just a soft, wet *snick* like a tongue retracting from the roof of a mouth. She stared at the grove gate—twisted oak beams bound in iron that looked less forged than *grown*, like teeth from some long-buried jaw. She hadn’t expected it to open. Aurora Carter didn’t believe in thresholds you crossed by accident. Every boundary had teeth. Every entrance demanded a price. She stepped inside. The air changed before her feet crossed the threshold—thick with the scent of damp moss and something older, like crushed violets left too long in a sealed jar. The wildflowers lining the path didn’t sway. They *watched*. Petals turned just enough to track her movement, velvet eyes catching the moonlight in hues they had no right to possess. Crimson. Indigo. A silver that pulsed in time with her pulse. Her pendant warmed against her collarbone. Not hot. Not yet. Just a steady, insistent throb beneath the fabric of her shirt. The crimson stone within glowed faintly, like embers breathed upon. She hadn’t worn it out of curiosity. She wore it because Yu-Fei had pressed it into her palm three nights ago, his calloused fingers closing hard over hers. *"Only go if you feel the weight,"* he’d said. *"If it pulls, follow. If it burns—run."* It was pulling now. The path narrowed. Trees leaned inward, their bark etched with symbols that flickered when not stared at directly. She’d seen them before—in the margins of her mother’s old folklore books. *Dymas script.* Pre-language. The kind of writing that didn’t convey meaning, but injected it directly into the blood. A bird cried. Wrong. Too long, too low. A caw dragged through tar. Rory stopped. Listened. Silence. Then—from the left—a rustle. Deliberate. Like something rehearsing the sound of leaves. She turned slowly. Nothing. But the wildflowers there were wilted. Not dead. Wilted, as if they’d *seen* something and chosen to droop in protest. The pendant pulsed harder. She kept walking. The standing stones came into view—seven of them, arranged in a broken circle. Ancient oaks pulled from the earth and set upright, their roots dangling like skeletal fingers. Between them, the air *shimmered*, not like heat haze, but like something breathing just out of phase. And in the centre—a basin. Stone, cracked, filled with dark water. Not still. It *quivered*. Not from wind. From something beneath. Rory touched the scar on her wrist. A habit. A grounding. The crescent mark ached sometimes before rain. Now it burned. She took three steps forward. A voice whispered. Not in her ear. In her *teeth*. No words. Just pressure. A hum that made her molars ache and her eyes water. She crouched by the basin. The water wasn’t black. It was *depth*. The kind of dark that pulled at the edges of sight, promising something down there that had never known light. And then—ripples. Not from the centre. From the edges. As if something was climbing *up* from the rim. She leaned closer. Her breath fogged the surface. And the fog *moved*. Twisted. Formed letters. *—lai—* She recoiled. "Laila" was the name on her ex’s lease. The one Evan had forced her to use when he changed her phone number. The one he called her when the locks were changed, when the texts began. The one she hadn’t heard in eighteen months. Not possible. She turned. The path behind her was longer now. Trees taller. The gate—gone. Replaced by a wall of thorned ivy, each thorn tipped with a bead of something dark and viscous. She wasn’t alone. She knew it in her marrow. Something had been here before her. Something had been *expecting*. The pendant flared. Not a pulse. A *spasm* of heat. She gasped, fingers flying to her throat. The silver chain seared her skin. The crimson stone burned through the fabric. And then—laughter. Not loud. A child’s giggle. From just behind her left shoulder. She spun. Empty air. But the flowers there—*smiling*. Petals curled into grotesque approximations of mouths. Smaller blossoms formed rows of tiny teeth. Not figurative. *Actual teeth.* Milk-white and sharp. Rory backed toward the stones. The basin water *surged*. A hand broke the surface. Not human. Too long fingers. Webbing between them, black as oil. Nailless. Pale, veined with violet. It gripped the edge of the basin, muscles flexing under translucent skin. She didn’t scream. She didn’t run. She *reached*. Not to touch it. To the pouch at her belt. Yu-Fei’s parting gift—a pinch of salt mixed with crushed rowan berry and ash from a burnt charm. Fae-bane, he’d called it. Not a weapon. A *distraction*. The hand hauled more of itself free. A forearm. A shoulder. A head. Eyes like polished river stones. Mouth a lipless slit. Hair that wasn’t hair, but tendrils of wet moss. It turned its head. Focused on her. And smiled with the same flower-mouths blooming across its scalp. Rory threw the powder. It scattered in a pale arc. The creature *hissed*—a sound like steam escaping a corpse. The flowers screamed. Not metaphorically. Actual screams. High, thin, *human*. The basin water turned red. The creature jerked, then *twisted*, folding into the water like smoke pulled down a drain. Silence. Then— "Rory?" A voice. Familiar. Warm. Eva. She turned. Her best friend stood at the edge of the stones, wrapped in a green coat, hair loose, eyes wide with concern. "Christ, Rory, you scared me. I’ve been looking everywhere." Rory’s breath came sharp. Her heart hammered against her ribs. Eva? Here? Impossible. She hadn’t seen her in months. Not since Cardiff. Not since before the flat. Before the abuse. Before the scars that weren’t just on her wrist. “You’re not real,” Rory said. Eva laughed. Soft. Gentle. “You always were suspicious. Even when I brought you biscuits after your exams.” She stepped forward. “Come on. Let’s go home.” The pendant burned. Not warm. *Scorching*. Rory clutched it, teeth gritted. Eva didn’t flinch. That was the first lie. Real Eva would’ve seen the glow. Would’ve felt the heat. Would’ve stepped back. This one just smiled. And in that smile— —the faintest glint of thorn.
created_at"2026-02-19T12:14:10.461Z" 2/19/2026, 12:14:10 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency435
moderation_latency160
generation_time19991
tokens_prompt4560
tokens_completion1783
native_tokens_prompt4140
native_tokens_completion1520
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.011604
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency435
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503250-fhBqD8tnAns4efDXlJ79"
upstream_id(null)
total_cost0.011604
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
95.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1057
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
19.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1057
totalAiIsms17
found
0
word"velvet"
count1
1
word"pulsed"
count2
2
word"pulse"
count2
3
word"throb"
count1
4
word"calloused fingers"
count1
5
word"weight"
count1
6
word"etched"
count1
7
word"flickered"
count1
8
word"silence"
count2
9
word"shimmered"
count1
10
word"quivered"
count1
11
word"charm"
count1
12
word"familiar"
count1
13
word"glint"
count1
highlights
0"velvet"
1"pulsed"
2"pulse"
3"throb"
4"calloused fingers"
5"weight"
6"etched"
7"flickered"
8"silence"
9"shimmered"
10"quivered"
11"charm"
12"familiar"
13"glint"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences189
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences189
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences194
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans25
markdownWords39
totalWords1038
ratio0.038
matches
0"snick"
1"grown"
2"watched"
3"\"Only go if you feel the weight,\""
4"\"If it pulls, follow. If it burns—run.\""
5"Dymas script."
6"seen"
7"shimmered"
8"quivered"
9"teeth"
10"depth"
11"up"
12"moved"
13"—lai—"
14"expecting"
15"spasm"
16"smiling"
17"Actual teeth."
18"surged"
19"reached"
20"distraction"
21"hissed"
22"human"
23"twisted"
24"Scorching"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount992
uniqueNames8
maxNameDensity0.81
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Carter1
Yu-Fei2
Pre-language1
Evan1
Milk-white1
Cardiff1
Eva5
Rory8
persons
0"Carter"
1"Yu-Fei"
2"Evan"
3"Eva"
4"Rory"
places
0"Cardiff"
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.963
wordCount1038
matches
0"not like heat haze, but like something breathing just out of phase"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences194
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs113
mean9.19
std12.58
cv1.369
sampleLengths
07
157
26
319
43
569
66
753
816
94
1048
113
121
1312
141
1512
163
171
1820
194
203
2145
2211
232
242
256
2621
275
283
297
3015
315
3227
332
344
353
369
373
385
394
401
412
421
432
4444
452
462
4729
483
496
99.69% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences189
matches
0"been touched"
1"were wilted"
2"were changed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs174
matches
0"was pulling"
1"was climbing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount18
semicolonCount0
flaggedSentences16
totalSentences194
ratio0.082
matches
0"She stared at the grove gate—twisted oak beams bound in iron that looked less forged than *grown*, like teeth from some long-buried jaw."
1"The air changed before her feet crossed the threshold—thick with the scent of damp moss and something older, like crushed violets left too long in a sealed jar."
2"She’d seen them before—in the margins of her mother’s old folklore books."
3"Then—from the left—a rustle."
4"The standing stones came into view—seven of them, arranged in a broken circle."
5"And in the centre—a basin."
6"And then—ripples."
7"*—lai—*"
8"The gate—gone."
9"And then—laughter."
10"But the flowers there—*smiling*."
11"Yu-Fei’s parting gift—a pinch of salt mixed with crushed rowan berry and ash from a burnt charm."
12"The creature *hissed*—a sound like steam escaping a corpse."
13"Then—"
14"And in that smile—"
15"—the faintest glint of thorn."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1011
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.02967359050445104
lyAdverbCount5
lyAdverbRatio0.004945598417408506
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences194
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences194
mean5.35
std4.77
cv0.892
sampleLengths
07
110
25
32
42
515
623
76
810
94
105
113
1228
137
142
1521
161
171
189
196
202
212
2211
2310
247
2521
269
277
284
293
3015
3112
323
3315
343
351
364
375
382
391
401
414
421
437
443
451
466
472
4812
494
51.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.37628865979381443
totalSentences194
uniqueOpeners73
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences129
matches
0"Just a soft, wet *snick*"
1"Just a steady, insistent throb"
2"Too long, too low."
3"Then—from the left—a rustle."
4"Too long fingers."
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences129
matches
0"She stared at the grove"
1"She hadn’t expected it to"
2"She stepped inside."
3"Her pendant warmed against her"
4"She hadn’t worn it out"
5"She wore it because Yu-Fei"
6"It was pulling now."
7"She’d seen them before—in the"
8"She turned slowly."
9"She kept walking."
10"She took three steps forward."
11"She crouched by the basin."
12"It was *depth*."
13"She leaned closer."
14"Her breath fogged the surface."
15"She wasn’t alone."
16"She knew it in her"
17"She gasped, fingers flying to"
18"It gripped the edge of"
19"She didn’t scream."
ratio0.209
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences129
matches
0"The latch clicked open on"
1"Rory froze mid-step, keys still"
2"The chain hadn’t been touched."
3"She stared at the grove"
4"She hadn’t expected it to"
5"Aurora Carter didn’t believe in"
6"Every boundary had teeth."
7"Every entrance demanded a price."
8"She stepped inside."
9"The air changed before her"
10"The wildflowers lining the path"
11"Petals turned just enough to"
12"A silver that pulsed in"
13"Her pendant warmed against her"
14"The crimson stone within glowed"
15"She hadn’t worn it out"
16"She wore it because Yu-Fei"
17"It was pulling now."
18"The path narrowed."
19"Trees leaned inward, their bark"
ratio0.659
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences129
matches
0"Now it burned."
1"As if something was climbing"
2"To the pouch at her"
3"Before the abuse."
4"Before the scars that weren’t"
ratio0.039
60.44% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount3
matches
0"She stared at the grove gate—twisted oak beams bound in iron that looked less forged than *grown*, like teeth from some long-buried jaw."
1"A hum that made her molars ache and her eyes water."
2"The kind of dark that pulled at the edges of sight, promising something down there that had never known light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences8
tagDensity0.125
leniency0.25
rawRatio0
effectiveRatio0
90.3403%