Run: 2026-02-19-01KHTX4Z5P62EB1J2XEJD15EK8

Run Details

Duration:
1m 23s
Cost:
$0.006665
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her chest. Aurora's hand flew to the silver chain, fingers closing around the crimson stone. Heat pulsed through her palm, rhythmic and insistent, like a second heartbeat. She'd followed its pull from the delivery bike, through Richmond Park's locked gates after hours, past the warning signs about falling branches and protected deer herds. The pulse had led her here. To nothing. She stood at the edge of a clearing she was certain hadn't existed ten seconds ago. Ancient oaks ringed the space, their trunks too thick, too straight, their bark carved with symbols she didn't recognise but made her eyes water. Wildflowers carpeted the ground in colours that didn't belong in an English autumn. Purple. Gold. A blue so deep it looked like holes in the world. "Hello?" Her voice died faster than it should have. No echo. No response. Just the sudden, ringing silence of a place that had never heard a motorcar or a mobile phone or the distant drone of the city. The pendant cooled slightly. Aurora let go of the chain and checked her phone. No signal. She'd expected that. What she hadn't expected was the time. She'd left the Golden Empress at eleven. Her phone now read 2:47 AM. Three hours. She'd walked for maybe fifteen minutes. "Right." She turned back toward the path. "Time to leave." The path was gone. Where mature oaks had stood, a wall of younger trees pressed together. No gap. No trail. Just grey bark and dark leaves and the sense of something watching from behind every trunk. Aurora's jaw tightened. She was a Cardiff girl. She'd grown up navigating the Valleys on weekends with her da before the arguments started, before law school became the only acceptable future, before Evan and everything that came after. She knew how to find her way out of a forest. She picked a direction and walked. The wildflowers crunched under her boots. Wrong sound. They should have been soft, yielding. These snapped like dry bones. She didn't look down. Ten steps. Twenty. The standing stones appeared on her left, a rough circle she hadn't noticed before. The symbols on them were different from the tree carvings. Older. Her eyes watered again. Thirty steps. The standing stones appeared on her left. She stopped. Turned slowly. The same rough circle. The same symbols. The wall of young trees behind her, older oaks ahead. "Okay." She kept her voice level. "This is fine. Just a shortcut that isn't a shortcut." The pendant warmed again. Not a burn this time. A gentle tug, like a child taking her hand. She could ignore it. Find another way. Sit down and wait for dawn and pretend she hadn't seen the way the wildflowers had shifted when she walked past, leaning toward her ankles like they wanted to taste her. Or she could follow. The tug came again, stronger. "Fine. But if this leads to anything with teeth, I'm throwing you at it and running." The pendant pulsed once, almost like laughter. Aurora walked deeper into the grove. The light changed. Not darker, exactly. More like the darkness had texture now, weight. She could feel it pressing against her skin, cool and curious. The wildflowers gave way to tall grass that whispered as she passed. Not wind. Words. Syllables just beneath comprehension. She caught fragments that sounded almost like names. A branch cracked behind her. Aurora spun. Nothing. Just trees and shadows and the lingering sense that something had been there, standing exactly where she'd stood three seconds ago. Her hand found the pendant again. It burned hot against her palm. "Someone there?" Silence. Then, from somewhere to her right, a sound like wet cloth dragging over stone. She turned left and walked faster. The grass ended abruptly. A pond stretched before her, black and still as glass. The reflection showed the trees, the stones, the sky thick with stars she'd never seen from London. No light pollution here. No city glow. No Aurora. She leaned over the water. Her reflection should have been there. The pendant hung around her neck, its crimson surface catching starlight. But where her face should have been, the water showed only depth. Darkness going down and down and down, and something moving at the bottom. Something large. Something rising. She stumbled back. The surface broke. A hand emerged from the black water. Pale. Too long. Too many joints in the fingers. It reached for the bank, for the grass, for her. Aurora ran. Branches whipped her face. Roots grabbed at her ankles. The pendant seared against her skin, and she didn't care, didn't slow down, just ran blind through darkness that pressed against her eyes like wet wool. A sound behind her. Not footsteps. Something heavier. Something that moved on more than two legs. The standing stones appeared ahead. She hadn't chosen a direction. She hadn't done anything but run. But here they were, circling her again, their symbols blazing with faint silver light. She spun in the centre of the circle. Shapes moved between the trees. Tall. Thin. Watching with eyes that caught the starlight and threw it back green. One of them stepped into the circle. It looked almost human. The proportions were wrong. Limbs too long, torso too short, face a smooth blank surface with no features but those green eyes, glowing like a cat's. "You carry the Heartstone." The voice came from everywhere at once. It didn't match the body. Too human. Too male. Too familiar. "We've been waiting for you, Aurora Carter." The pendant blazed white-hot against her chest. She tried to speak. Her voice had run somewhere her body couldn't follow. The thing tilted its head. That gesture, at least, was perfectly human. "Did you think we wouldn't notice? Did you think she could hide you from us forever?" More shapes emerged from between the standing stones. A dozen. Two dozen. All tall, all thin, all watching her with those luminous green eyes. Aurora's hand closed around the pendant. The stone's heat was almost unbearable now, but she held on. It was the only thing in this grove that felt real. "Who are you?" The thing laughed. That sound was wrong too. Too many notes, too many harmonics, like several people laughing at once through a mouth that had forgotten how. "We're the reason your mother told you never to enter a fairy circle." It stepped closer. "We're the reason your grandmother put iron above her door. We're the reason your ancestors crossed themselves when the sun went down." Another step. The pendant's glow spread up her arm, silver light winding around her wrist like a bracelet. "And you." The thing's blank face somehow conveyed hunger. "You walked right into our home carrying the one thing we've sought for five hundred years." The ground trembled. The standing stones began to hum, a low vibration Aurora felt in her teeth more than heard. "Give it to us." The thing extended one of those too-long hands. "The Heartstone. Give it willingly, and we'll let you leave. Fight us, and you'll join the others we've collected over the centuries." The pendant pulsed. Aurora's vision flickered. For one instant, she saw the grove as it truly was, no glamour, no disguise, and the thing that reached for her had a face after all, a face made of writhing roots and hollow spaces where eyes should have been, and the standing stones were not stones at all. They were people. Hundreds of them, frozen in oak, their faces still twisted in silent screams. The vision vanished. Aurora stood in the moonlit circle, surrounded by creatures wearing human shapes like ill-fitting coats, and the pendant blazed against her palm like a captured star. "I don't know what this is." Her voice came out steady. She had no idea where the calm came from. "I don't know who gave it to me, or why. But I know one thing." The thing paused. "I'm not giving you anything." The pendant exploded with light.
created_at"2026-02-19T12:14:14.72Z" 2/19/2026, 12:14:14 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3658
moderation_latency(null)
generation_time82470
tokens_prompt4560
tokens_completion2575
native_tokens_prompt4127
native_tokens_completion2128
native_tokens_completion_images(null)
native_tokens_reasoning403
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0066645
router(null)
provider_responses
0
endpoint_id"c173ea30-3dc0-4957-850e-f2df8c031f10"
id"019c75d27dae667e3303ee37c640a94a"
is_byokfalse
latency3658
model_permaslug"z-ai/glm-5-20260211"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771503254-EScBBbiIdR4DMRsbnxtW"
upstream_id"019c75d27dae667e3303ee37c640a94a"
total_cost0.0066645
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount1
adverbTags
0"She turned back [back]"
dialogueSentences20
tagDensity0.3
leniency0.6
rawRatio0.167
effectiveRatio0.1
85.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1344
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
2
adverb"perfectly"
count1
3
adverb"truly"
count1
highlights
0"slightly"
1"slowly"
2"perfectly"
3"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1344
totalAiIsms16
found
0
word"pulsed"
count3
1
word"rhythmic"
count1
2
word"pulse"
count1
3
word"echo"
count1
4
word"silence"
count2
5
word"sense of"
count1
6
word"navigating"
count1
7
word"weight"
count1
8
word"could feel"
count1
9
word"footsteps"
count1
10
word"familiar"
count1
11
word"trembled"
count1
12
word"flickered"
count1
highlights
0"pulsed"
1"rhythmic"
2"pulse"
3"echo"
4"silence"
5"sense of"
6"navigating"
7"weight"
8"could feel"
9"footsteps"
10"familiar"
11"trembled"
12"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences162
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences162
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1341
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1172
uniqueNames10
maxNameDensity0.94
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
English1
Golden1
Empress1
Cardiff1
Valleys1
Evan1
London1
Aurora11
persons
0"Evan"
1"Aurora"
places
0"Richmond"
1"Park"
2"English"
3"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount1
matches
0"looked like holes in the world"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.746
wordCount1341
matches
0"no features but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences175
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean17.64
std15.46
cv0.876
sampleLengths
06
157
22
366
41
537
64
735
88
910
104
1132
1249
136
1423
1532
169
172
182
1917
2016
2118
2238
234
245
2516
267
276
2844
298
305
3124
3212
332
3415
356
3638
372
3847
392
402
413
423
4326
442
4535
4616
4730
488
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences162
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs200
matches
0"were, circling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences175
ratio0
matches(empty)
79.85% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1175
adjectiveStacks1
stackExamples
0"white-hot against her"
adverbCount66
adverbRatio0.05617021276595745
lyAdverbCount10
lyAdverbRatio0.00851063829787234
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean7.66
std7.05
cv0.92
sampleLengths
06
113
212
326
46
52
616
724
813
91
101
1111
121
138
142
152
1625
174
1810
192
203
217
227
236
242
256
267
273
284
2912
302
312
3216
333
345
3530
3611
376
386
392
406
415
424
432
441
4514
4610
471
484
492
53.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.38857142857142857
totalSentences175
uniqueOpeners68
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences125
matches
0"Just the sudden, ringing silence"
1"Just grey bark and dark"
2"More like the darkness had"
3"Just trees and shadows and"
4"Then, from somewhere to her"
5"Too many joints in the"
6"All tall, all thin, all"
7"Too many notes, too many"
ratio0.064
98.40% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences125
matches
0"She'd followed its pull from"
1"She stood at the edge"
2"Her voice died faster than"
3"She'd expected that."
4"She'd left the Golden Empress"
5"Her phone now read 2:47"
6"She'd walked for maybe fifteen"
7"She turned back toward the"
8"She was a Cardiff girl."
9"She'd grown up navigating the"
10"She knew how to find"
11"She picked a direction and"
12"They should have been soft,"
13"She didn't look down."
14"Her eyes watered again."
15"She kept her voice level"
16"She could ignore it."
17"She could feel it pressing"
18"She caught fragments that sounded"
19"Her hand found the pendant"
ratio0.304
56.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences125
matches
0"The pendant burned against her"
1"Aurora's hand flew to the"
2"Heat pulsed through her palm,"
3"She'd followed its pull from"
4"The pulse had led her"
5"She stood at the edge"
6"Wildflowers carpeted the ground in"
7"A blue so deep it"
8"Her voice died faster than"
9"The pendant cooled slightly."
10"Aurora let go of the"
11"She'd expected that."
12"She'd left the Golden Empress"
13"Her phone now read 2:47"
14"She'd walked for maybe fifteen"
15"She turned back toward the"
16"The path was gone."
17"Aurora's jaw tightened."
18"She was a Cardiff girl."
19"She'd grown up navigating the"
ratio0.808
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences125
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount4
matches
0"She'd grown up navigating the Valleys on weekends with her da before the arguments started, before law school became the only acceptable future, before Evan and…"
1"But here they were, circling her again, their symbols blazing with faint silver light."
2"Too many notes, too many harmonics, like several people laughing at once through a mouth that had forgotten how."
3"For one instant, she saw the grove as it truly was, no glamour, no disguise, and the thing that reached for her had a face after all, a face made of writhing ro…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.5060%