NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHTX583QQV85CNDB23AGS2BR
Run Details
Model:
Stealth: Aurora Alpha
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
13.1s
Cost:
$0.000000
Provider:
Stealth
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.72%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
8.94%
AI-ism word frequency
(details)
33.33%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
80.06%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
53.85%
Name drop frequency
(details)
0.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
86.84%
Paragraph length variance
(details)
97.55%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
83.95%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
85.13%
Sentence length variance
(details)
44.85%
Sentence opener variety
(details)
37.04%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
53.57%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
68.5608%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The ancient stones thudded as
Aurora slipped the pendant from her wrist.
She stood at the edge
of the clearing, the Heartstone’s faint glow trembling against the night‑black grass.
The oak circle loomed, its
bark gnarled like a mouth ready to swallow. She had come for answers, for the promise that the benefactor had whispered over a cracked cup of tea: “Find the grove at midnight, and the portal will open.”
A rustle snapped through the
underbrush, and a shape
flickered
at the periphery of her sight.
Aurora’s breath caught, but she
did not turn. She pressed the pendant tighter, feeling its
warmth
pulse
like a reluctant heart. “Do you hear that?”
she asked the darkness, voice
barely louder than the wind’s sigh.
The night answered with a
low, ticking
echo
, as if the
very
stones
were counting
down. “What are you playing at?”
she muttered, stepping forward
. The grass brushed her calves, cool and damp.
A sudden crack split the
air, a twig snapping under unseen
weight
.
Aurora froze, eyes darting toward
the source.
A shadow slipped between two
oaks, vanishing before she could focus. “Show yourself,”
she demanded, voice steadier now
. No reply came, only the faint hum of the pendant growing louder, as if the stone sensed proximity.
The glow intensified, casting an
eerie crimson wash across the stone faces.
She lifted the pendant, the
silver chain catching the light, the deep crimson gem throbbing like a captive
pulse
. “You’re not alone,”
she whispered, feeling the weight
of the moment settle on her shoulders.
A soft, melodic laugh drifted
from the centre of the grove, high and lilting, like a child’s giggle twisted by wind. Aurora’s
eyes narrowed
. “What do you want?” The laughter ceased, replaced by a rustling of leaves that
sounded like paper being torn
. A figure emerged from the darkness, its form shifting between human and bark. Eyes glowed amber, and a crown of thorns sprouted from its head. “Rory,” the figure hissed, voice a blend of wind and stone. “You carry the Heartstone.” Aurora’s hand tightened around the pendant, the scar on her left wrist tingling
as if remembering a forgotten injury
. “You know my name,”
she said, voice low
. The figure smiled, revealing teeth that were shards of broken glass. “All who enter the grove leave a mark.” A sudden howl rose from the far side of the circle, an animal’s scream that turned into a choir of whispers. Aurora’s
pulse
raced
, but she held her ground. “Why am I here?”
she asked, eyes flicking between
the figure and the trembling stones. “The portal opens for those who seek,” the figure replied, moving closer. Its foot brushed a stone, and the stone emitted a soft chime, like a bell. Aurora felt the ground beneath her shift, the earth humming in response. “You said a promise,” she said, “but I hear only lies.” The figure’s laugh cracked the
silence
,
echoing
off the ancient oaks. “Promises are stones, girl. They hold you.” A sudden gust sent leaves swirling around her, forming a vortex of green and gold. The pendant’s glow flared, casting shadows that danced like phantom hands. “Enough,” Aurora said, stepping forward, the crunch of dry twigs under her boots. “I will not be your
pawn
.” The figure lunged, arms outstretched, its fingers elongated into thorny tendrils. Aurora swung the pendant, the crimson gem striking the stone’s surface. A shockwave rippled, scattering leaves like confetti. The stone cracked, a fissure spreading across its face, revealing a shimmering doorway of violet light. The portal
pulsed
, inviting yet terrifying. “Don’t—” a voice whispered from the darkness, a
familiar
tone that made Aurora’s heart skip.
It was Eva, her childhood
friend, her voice muffled by distance. “Eva?”
Aurora called, eyes wide
. The portal rippled, and a silhouette stepped through—tall, cloaked, eyes hidden beneath a hood. The figure raised a hand, palm open, and the violet light swirled around it. “Do not trust the grove,”
the newcomer warned, voice low and urgent
. “It feeds on hope.” A guttural growl rose from the stone, a
sound that seemed to come from the earth itself
. The figure’s tendrils recoiled, the stone’s surface cracking further, releasing a spray of black dust. Aurora felt the dust settle on her skin, cold and metallic. The pendant’s glow dimmed, as if the stone’s power waned. “Run,” the cloaked figure urged, stepping back toward the portal. Aurora hesitated, her mind
racing
. The grove’s sounds intensified—whispers turned into frantic cries, the ticking grew louder, like a clock counting down to an unseen deadline. “Stay,” the figure whispered, “or be consumed.” The ground beneath Aurora’s feet shivered, a tremor that lifted the grass in a wave.
She clutched the pendant, feeling
its heat fade, the scar on her wrist throbbing with a
familiar
ache. “Come on,”
she said, voice barely audible
, “we have to get out.” The cloaked figure turned, and the portal flared, its violet light spilling like liquid night onto the grass. The figure stepped through, and the doorway snapped shut with a deafening clang that
resonated
through the stones. For a heartbeat,
silence
fell, thick and
oppressive
.
Then, a low, resonant hum
rose from the clearing, a
sound that seemed to vibrate the very air
. Aurora felt the ground open beneath her, the stones shifting as if alive. A hand, pale and clawed, shot up from the fissure, scraping the grass. “Help—”
the voice sputtered, but the hand clawed tighter, pulling the earth outward
. Aurora’s
eyes widened
, terror flashing across her face.
She lunged forward, grabbing the
pendant and slamming it onto the stone’s surface. The crimson gem sparked, sending a flash of light that illuminated the grove in a blinding blaze. The hand recoiled, screaming as the light burned its flesh. The stone cracked further, and a vortex of dark mist poured out, swallowing the oak circle. “Run!” Aurora shouted, pushing the cloaked figure toward the edge of the clearing. The figure stumbled, its cloak tearing, revealing a gaunt face with eyes like coal. “It’s… too late,”
it whispered, voice cracking
. A scream ripped through the night, a
sound that seemed to come from everywhere at once
. The air rippled, and the grove
began to
collapse, the ancient stones crumbling into dust. Aurora felt the world tilt, the ground shifting beneath her feet.
She stumbled, falling toward a
yawning chasm that opened where the portal had been. “Hold on—”
she cried, reaching for the
cloaked figure’s hand. The figure’s fingers brushed hers, then slipped, the darkness swallowing it whole. A cold wind surged, pulling Aurora toward the abyss.
She clutched the pendant, the
faint deep crimson silver chain pendant burning against her skin. The darkness surged, and a guttural laugh
echoed
from the void, a sound that promised endless night. Aurora’s breath caught as the chasm widened, the earth cracking open like a wound. The grove’s last breath hissed, a final sigh of wind through broken leaves. “Not yet,”
she whispered, eyes fierce, as
the darkness closed in. The ground gave way, and Aurora fell into the blackness, the pendant’s glow flickering one last time before
being swallowed
. A cold hand brushed her cheek, and a
whisper
brushed her ear, “You cannot escape.” The night swallowed her scream.
created_at
"2026-02-19T12:14:23.871Z"
2/19/2026, 12:14:23 PM
model
"openrouter/aurora-alpha"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5792
moderation_latency
(null)
generation_time
12651
tokens_prompt
4560
tokens_completion
2002
native_tokens_prompt
3998
native_tokens_completion
1646
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
(null)
api_type
"completions"
id
"gen-1771503263-d6ke2MNc2z2gHW9mK87B"
upstream_id
"gen-1771503263-d6ke2MNc2z2gHW9mK87B"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Stealth"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
23
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
29
tagDensity
0.793
leniency
1
rawRatio
0
effectiveRatio
0
91.72%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1208
totalAiIsmAdverbs
2
found
0
adverb
"very"
count
2
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
8.94%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1208
totalAiIsms
22
found
0
word
"loomed"
count
1
1
word
"flickered"
count
1
2
word
"warmth"
count
1
3
word
"pulse"
count
3
4
word
"echo"
count
1
5
word
"weight"
count
2
6
word
"raced"
count
1
7
word
"silence"
count
2
8
word
"echoing"
count
1
9
word
"pawn"
count
1
10
word
"pulsed"
count
1
11
word
"familiar"
count
2
12
word
"racing"
count
1
13
word
"resonated"
count
1
14
word
"oppressive"
count
1
15
word
"echoed"
count
1
16
word
"whisper"
count
1
highlights
0
"loomed"
1
"flickered"
2
"warmth"
3
"pulse"
4
"echo"
5
"weight"
6
"raced"
7
"silence"
8
"echoing"
9
"pawn"
10
"pulsed"
11
"familiar"
12
"racing"
13
"resonated"
14
"oppressive"
15
"echoed"
16
"whisper"
33.33%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
3
maxInWindow
3
found
0
label
"eyes widened/narrowed"
count
2
1
label
"weight of words/silence"
count
1
highlights
0
"eyes narrowed"
1
"eyes widened"
2
"the weight of the moment"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
91
matches
(empty)
80.06%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
91
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
97
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1206
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
53.85%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
1092
uniqueNames
3
maxNameDensity
1.92
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Aurora
21
Heartstone
1
Eva
1
persons
0
"Aurora"
1
"Heartstone"
2
"Eva"
places
(empty)
globalScore
0.538
windowScore
0.667
0.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
5
matches
0
"sounded like paper being torn"
1
"as if remembering a forgotten injury"
2
"sound that seemed to come from the earth itself"
3
"sound that seemed to vibrate the very air"
4
"sound that seemed to come from everywhere at once"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1206
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
97
matches
(empty)
86.84%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
22.33
std
10.14
cv
0.454
sampleLengths
0
12
1
59
2
37
3
15
4
16
5
17
6
30
7
7
8
30
9
34
10
28
11
40
12
15
13
27
14
19
15
29
16
15
17
27
18
23
19
18
20
26
21
19
22
29
23
22
24
26
25
5
26
28
27
16
28
32
29
21
30
10
31
26
32
7
33
33
34
12
35
36
36
26
37
26
38
13
39
38
40
26
41
13
42
21
43
31
44
25
45
10
46
12
47
24
48
17
49
27
97.55%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
91
matches
0
"being torn"
1
"being swallowed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
218
matches
0
"were counting"
83.95%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
2
totalSentences
97
ratio
0.021
matches
0
"The portal rippled, and a silhouette stepped through—tall, cloaked, eyes hidden beneath a hood."
1
"The grove’s sounds intensified—whispers turned into frantic cries, the ticking grew louder, like a clock counting down to an unseen deadline."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1094
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.019195612431444242
lyAdverbCount
4
lyAdverbRatio
0.003656307129798903
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
97
echoCount
0
echoWords
(empty)
85.13%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
97
mean
12.43
std
4.51
cv
0.363
sampleLengths
0
12
1
17
2
13
3
29
4
16
5
8
6
13
7
15
8
16
9
9
10
8
11
12
12
7
13
11
14
7
15
18
16
12
17
19
18
15
19
21
20
3
21
4
22
15
23
13
24
12
25
11
26
4
27
19
28
8
29
11
30
8
31
21
32
8
33
15
34
12
35
15
36
12
37
11
38
11
39
7
40
15
41
11
42
13
43
6
44
11
45
11
46
7
47
16
48
6
49
15
44.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.28865979381443296
totalSentences
97
uniqueOpeners
28
37.04%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
90
matches
0
"Then, a low, resonant hum"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
90
matches
0
"She stood at the edge"
1
"She had come for answers,"
2
"She pressed the pendant tighter,"
3
"she asked the darkness, voice"
4
"she muttered, stepping forward"
5
"she demanded, voice steadier now"
6
"She lifted the pendant, the"
7
"she whispered, feeling the weight"
8
"she said, voice low"
9
"she asked, eyes flicking between"
10
"Its foot brushed a stone,"
11
"It was Eva, her childhood"
12
"She clutched the pendant, feeling"
13
"she said, voice barely audible"
14
"She lunged forward, grabbing the"
15
"it whispered, voice cracking"
16
"She stumbled, falling toward a"
17
"she cried, reaching for the"
18
"She clutched the pendant, the"
19
"she whispered, eyes fierce, as"
ratio
0.222
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
87
totalSentences
90
matches
0
"The ancient stones thudded as"
1
"She stood at the edge"
2
"The oak circle loomed, its"
3
"She had come for answers,"
4
"A rustle snapped through the"
5
"Aurora’s breath caught, but she"
6
"She pressed the pendant tighter,"
7
"she asked the darkness, voice"
8
"The night answered with a"
9
"she muttered, stepping forward"
10
"The grass brushed her calves,"
11
"A sudden crack split the"
12
"Aurora froze, eyes darting toward"
13
"A shadow slipped between two"
14
"she demanded, voice steadier now"
15
"The glow intensified, casting an"
16
"She lifted the pendant, the"
17
"she whispered, feeling the weight"
18
"A soft, melodic laugh drifted"
19
"Aurora’s eyes narrowed."
ratio
0.967
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
90
matches
(empty)
ratio
0
53.57%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
7
matches
0
"No reply came, only the faint hum of the pendant growing louder, as if the stone sensed proximity."
1
"Aurora’s hand tightened around the pendant, the scar on her left wrist tingling as if remembering a forgotten injury."
2
"The pendant’s glow flared, casting shadows that danced like phantom hands."
3
"The figure’s tendrils recoiled, the stone’s surface cracking further, releasing a spray of black dust."
4
"She clutched the pendant, feeling its heat fade, the scar on her wrist throbbing with a familiar ache."
5
"Aurora felt the ground open beneath her, the stones shifting as if alive."
6
"The figure stumbled, its cloak tearing, revealing a gaunt face with eyes like coal."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
23
uselessAdditionCount
11
matches
0
"she asked, voice barely louder than the wind’s sigh"
1
"she demanded, voice steadier now"
2
"she said, voice low"
3
"she asked, eyes flicking between the figure and the trembling stones"
4
"Aurora called, eyes wide"
5
"the newcomer warned, voice low and urgent"
6
"she said, voice barely audible,"
7
"the voice sputtered, but the hand clawed tighter, pulling the earth outward"
8
"it whispered, voice cracking"
9
"she whispered, eyes fierce, as the darkness closed in"
10
"A cold hand brushed, and a whisper brushed her ear,"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
21
fancyCount
13
fancyTags
0
"she muttered (mutter)"
1
"she demanded (demand)"
2
"she whispered (whisper)"
3
"the figure hissed (hiss)"
4
"a voice whispered (whisper)"
5
"the newcomer warned (warn)"
6
"figure urged (urge)"
7
"the figure whispered (whisper)"
8
"the voice sputtered (sputter)"
9
"Aurora shouted (shout)"
10
"it whispered (whisper)"
11
"she cried (cry)"
12
"she whispered (whisper)"
dialogueSentences
29
tagDensity
0.724
leniency
1
rawRatio
0.619
effectiveRatio
0.619
68.5608%