Run: 2026-02-19-01KHTX6205SY596JNNXH6ACY6S

Run Details

Duration:
16.9s
Cost:
$0.010836
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bike chain snapped mid-pedal. Rory’s front wheel wobbled, skidding sideways on loose gravel as she wrestled the delivery bag from her shoulder. She hadn’t even reached the park gate yet. The streets had gone quiet ten minutes back—no cars, no voices, not even the distant hum of the South Circular. Just the dry scrape of leaves rolling down the pavement like discarded bones. She checked the address again. 47 Deerleap Walk. Written on grease-stained paper tucked inside her jacket. Yu-Fei had handed it to her with a tight smile and two extra dumplings. “Special request. Cash only. Be back before eleven.” The clock on her handlebars read 22:47. Plenty of time. But the gate to Richmond Park stood open, which it never was after dusk. Rusty iron bars hung crooked, one hinge torn clean off. A cold breeze slipped through, carrying the scent of wet moss and something older—like parchment left too long in a damp cellar. Rory pulled her phone. No signal. Of course. She shrugged the bag higher, adjusted her helmet, and stepped through. The path curved too sharply into the trees. Too soon, the city vanished behind her. Streetlights choked out. The air thickened, pressing against her skin like a held breath. She passed a signpost—*Isolde’s Grove: Closed for Restoration*—but the tape across it had been torn and trampled. Recent. The mud held deep boot prints, though not hers. Then the pendant warmed. Just a pulse, faint beneath her collarbone. The Heartstone glowed, its crimson core flickering like a dying ember. Rory froze. She’d worn it every day since the envelope appeared on her doorstep, no postmark, no note. Only silk-wrapped stone and a chain that never snagged, never tarnished. Yu-Fei had gone quiet when she asked about it. “Best not to know,” he’d said, stirring noodles like the words burned his tongue. Now it hummed. She touched it. Warm. Not hot. Not threatening. But *aware*. A twig snapped to her left. She turned. Nothing. Just shadow between oaks. Too dense. Moonlight didn’t cut through like it should. The canopy above wasn’t right—too high, too green for November. Leaves glistened, plump with invisible rain. She walked faster. The path narrowed. Roots coiled across the dirt like petrified snakes. Her torchlight bounced ahead, catching flashes of white—mushrooms, clustered in rings, their caps split open like mouths frozen mid-scream. Then a sound. Whispering. Not words. Syllables without meaning, rising and falling like breath through a cracked flute. From everywhere. From nowhere. Rory stopped. Breathed. Listened. Silence. Then—movement. At the edge of the beam, a flicker. Low to the ground. Fast. Too fast for a fox. Shapeless. Like ink spilled and crawling. She stepped back. Her heel hit something soft. Not soft. Yielding. She looked down. A hand. Pale, fingers curled, half-buried in leaf litter. The skin looked dry. Parchment-thin. The nails were blackened. Long. Not human. She didn’t scream. Didn’t run. She stepped around it, slow, controlled, and kept walking. The pendant flared. Heat pricked her sternum. The glow deepened, painting her fingers red as she clutched it. The whispers came again—louder, layered now, like a chorus of breaths sliding across glass. The trees began to change. Their bark darkened, split with vertical fissures like closed eyes. Knots formed faces—twisted, silent, mouths drawn in thin lines. Not carved. Grown that way. Watching. A low hum vibrated through the soles of her boots. The ground. The air. Her teeth. Then the standing stones. They rose without warning—massive, ancient oaks turned to something between wood and stone. Six in a rough circle, each taller than two men, their tops lost in the unnatural canopy. Carved symbols spiralled up their trunks. Not English. Not any language she knew. But the pendant *pulsed* in time with them. She was inside the grove. The address had been wrong. There was no 47 Deerleap Walk. There hadn’t been for a century. Silas mentioned it once, drunk on absinthe, muttering about fae roads and misplaced houses. “Some deliveries,” he’d said, “aren’t meant to be made.” The air tasted metallic. Charged. Her scar itched—the crescent on her wrist, old as childhood, a kettle-tip memory she couldn’t quite recall. She flexed her fingers, rubbed the skin. Then she saw. Between the stones, a figure. Tall. Thin. Draped in grey cloth that moved like water, though there was no wind. Its face—she couldn’t tell if it had one. Just shadow beneath a hood. A silver chain hung from one long-fingered hand. At the end, a pendant. Identical to hers. The whispers stopped. In the silence, the grove *listened*. Rory didn’t lower her torch. Didn’t speak. She shifted the delivery bag to her back, fingers slipping inside to the cold metal of her pepper spray. Standard protocol. Eva taught her. “Assume every late-night call is a trap.” “This isn’t in my radius,” she said. Voice steady. “No one lives here.” The figure tilted its head. A creak, like a tree under strain. Then it raised its free hand. Palm open. Inviting. The delivery bag buzzed. She froze. From inside, a low, rhythmic *thump*. Like a heartbeat. The insulated pockets hadn’t held food. Not this time. Yu-Fei had handed her the bag himself, sealed with wax stamped with a sigil—a serpent eating its tail. She hadn’t checked. The thumping grew louder. A wet sound followed. Sliding. Something shifting within. The figure stepped forward. One foot, then the next. Silent. The pendant in its hand flared crimson. And the grove answered. The standing stones lit from within—veins of red fire tracing the carvings. The air warped. The ground trembled. Wildflowers erupted from the soil, bloomed fully in seconds, petals black at the edges, stems coiling like seeking fingers. The bag shuddered. Then the wax seal cracked.
created_at"2026-02-19T12:14:50.38Z" 2/19/2026, 12:14:50 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency337
moderation_latency165
generation_time16648
tokens_prompt4560
tokens_completion1580
native_tokens_prompt4140
native_tokens_completion1392
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.010836
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency335
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503290-CLcmthVMdUnxRVqqdGjk"
upstream_id(null)
total_cost0.010836
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
94.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount978
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount978
totalAiIsms12
found
0
word"pulse"
count1
1
word"silk"
count1
2
word"silence"
count2
3
word"flicker"
count1
4
word"vibrated"
count1
5
word"pulsed"
count1
6
word"charged"
count1
7
word"standard"
count1
8
word"rhythmic"
count1
9
word"tracing"
count1
10
word"trembled"
count1
highlights
0"pulse"
1"silk"
2"silence"
3"flicker"
4"vibrated"
5"pulsed"
6"charged"
7"standard"
8"rhythmic"
9"tracing"
10"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences161
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences161
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences163
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords9
totalWords955
ratio0.009
matches
0"Isolde’s Grove: Closed for Restoration"
1"aware"
2"pulsed"
3"listened"
4"thump"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount920
uniqueNames15
maxNameDensity0.54
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
South1
Circular1
Deerleap2
Walk2
Plenty1
Richmond1
Park1
Grove1
Closed1
Heartstone1
November1
English1
Voice1
Rory5
Yu-Fei3
persons
0"Heartstone"
1"Rory"
2"Yu-Fei"
places
0"Richmond"
1"Park"
2"Grove"
3"Closed"
globalScore1
windowScore1
65.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount2
matches
0"something between wood and stone"
1"quite recall"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount955
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences163
matches
0"Grown that way."
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean17.69
std17.84
cv1.009
sampleLengths
05
159
248
346
419
556
64
770
83
910
106
1132
123
1330
143
1519
164
171
181
1924
208
213
223
2321
2414
253
2629
275
2825
2916
304
3151
325
3340
3432
355
3644
373
386
3938
4013
4112
429
434
442
4536
463
474
488
4917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences161
matches
0"been torn"
1"were blackened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences13
totalSentences163
ratio0.08
matches
0"The streets had gone quiet ten minutes back—no cars, no voices, not even the distant hum of the South Circular."
1"A cold breeze slipped through, carrying the scent of wet moss and something older—like parchment left too long in a damp cellar."
2"She passed a signpost—*Isolde’s Grove: Closed for Restoration*—but the tape across it had been torn and trampled."
3"The canopy above wasn’t right—too high, too green for November."
4"Her torchlight bounced ahead, catching flashes of white—mushrooms, clustered in rings, their caps split open like mouths frozen mid-scream."
5"Then—movement."
6"The whispers came again—louder, layered now, like a chorus of breaths sliding across glass."
7"Knots formed faces—twisted, silent, mouths drawn in thin lines."
8"They rose without warning—massive, ancient oaks turned to something between wood and stone."
9"Her scar itched—the crescent on her wrist, old as childhood, a kettle-tip memory she couldn’t quite recall."
10"Its face—she couldn’t tell if it had one."
11"Yu-Fei had handed her the bag himself, sealed with wax stamped with a sigil—a serpent eating its tail."
12"The standing stones lit from within—veins of red fire tracing the carvings."
99.70% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount942
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.040339702760084924
lyAdverbCount3
lyAdverbRatio0.0031847133757961785
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences163
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences163
mean5.86
std4.83
cv0.825
sampleLengths
05
118
28
320
413
55
63
78
814
915
103
1114
1210
1322
144
152
162
1711
188
197
203
2111
2217
231
249
254
267
2711
282
2916
3011
319
3214
333
343
351
362
372
382
396
402
411
424
432
447
4510
466
473
483
498
72.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4662576687116564
totalSentences163
uniqueOpeners76
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount13
totalSentences113
matches
0"Just the dry scrape of"
1"Too soon, the city vanished"
2"Then the pendant warmed."
3"Just a pulse, faint beneath"
4"Only silk-wrapped stone and a"
5"Just shadow between oaks."
6"Then a sound."
7"Too fast for a fox."
8"Then the standing stones."
9"Then she saw."
10"Just shadow beneath a hood."
11"Then it raised its free"
12"Then the wax seal cracked."
ratio0.115
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences113
matches
0"She hadn’t even reached the"
1"She checked the address again."
2"She shrugged the bag higher,"
3"She passed a signpost—*Isolde’s Grove:"
4"She’d worn it every day"
5"he’d said, stirring noodles like"
6"She touched it."
7"She walked faster."
8"Her torchlight bounced ahead, catching"
9"She stepped back."
10"Her heel hit something soft."
11"She looked down."
12"She didn’t scream."
13"She stepped around it, slow,"
14"Their bark darkened, split with"
15"They rose without warning—massive, ancient"
16"She was inside the grove."
17"Her scar itched—the crescent on"
18"She flexed her fingers, rubbed"
19"Its face—she couldn’t tell if"
ratio0.195
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences113
matches
0"The bike chain snapped mid-pedal."
1"Rory’s front wheel wobbled, skidding"
2"She hadn’t even reached the"
3"The streets had gone quiet"
4"She checked the address again."
5"Yu-Fei had handed it to"
6"The clock on her handlebars"
7"Plenty of time."
8"Rusty iron bars hung crooked,"
9"A cold breeze slipped through,"
10"Rory pulled her phone."
11"She shrugged the bag higher,"
12"The path curved too sharply"
13"Streetlights choked out."
14"The air thickened, pressing against"
15"She passed a signpost—*Isolde’s Grove:"
16"The mud held deep boot"
17"The Heartstone glowed, its crimson"
18"She’d worn it every day"
19"Yu-Fei had gone quiet when"
ratio0.673
44.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences113
matches
0"Now it hummed."
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"he’d (would)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
87.1644%