Run: 2026-02-19-01KHTX6FGYP9WQM3CX26ZN000Z

Run Details

Model:
GPT-5.2
Duration:
1m 42s
Cost:
$0.057788
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora Carter shoved her hand through the gap between two ancient oak standing stones and felt the air bite back. Not cold, not hot, something else, a pressure that pressed against her knuckles like a tongue tasting for weakness. The Heartstone pendant on her chest turned warm, then warmer, a slow pulse that matched her blood. Behind her, the park path and its sane, blunt world blurred as if someone had smeared oil across glass. “Rory,” Nyx breathed, their voice a wind-borne whisper inside her ear, though they stood a pace behind. “The boundary notices you.” “I noticed it first.” Aurora braced her palm against one stone. The surface felt like bark turned to rock, ridged with age, slick with an unseen film that clung to her skin. She swallowed the copper taste rising at the back of her throat. “If it bites, bite back.” Nyx’s silhouette deepened, shadows knitting into a tall humanoid shape. Violet eyes glimmered, faint as dying embers. “Teeth will not help,” they said. “Names will.” Aurora pulled her hand back and flexed her fingers. Her left wrist flashed its small crescent scar, pale in the strange light. “Fine. We do this your way.” She stepped through. The world folded. One moment her boot met packed earth and the familiar grit of Richmond Park, the next it sank into ground that felt like velvet over stone. Flowers crowded her ankles, not dainty spring things but thick-petalled blooms that looked carved from wax, their colours too saturated for nature. The air carried a sweet, bruised scent, like overripe pears and crushed mint. Somewhere close, water chimed without a stream. Aurora turned, quick, expecting to see the stones behind her. They stood there, yes, but the gap between them no longer framed the park. It showed a curtain of pale leaves, motionless, as if the grove had decided it liked privacy. Nyx slid through the threshold without moving their feet, their body thinning into smoke and then gathering itself again. Their form cast no shadow. Nothing here did, not properly. Light came from everywhere and nowhere, a soft glow that made Aurora’s bright blue eyes sting. “Right,” she said. “That’s not unnerving at all.” Nyx tilted their head, as if listening to a sound Aurora could not hear. “It hums,” they murmured. “Old wards. Old songs.” Aurora touched the pendant. The deep crimson gemstone glowed with a faint inner light, and its heat spread into her sternum. “This thing’s happy. That makes one of us.” They moved forward, because standing still felt like letting the grove close around them. The path did not announce itself. It formed under Aurora’s steps, a suggestion of flattened petals and darker moss, as if the place approved of motion and punished hesitation. Plants leaned towards them, not swaying, not stirred by wind, but bending with a deliberate curiosity. A cluster of flowers rang like glass when Aurora brushed them with her sleeve. She snatched her arm back. “Did I just make flora do a wind chime impression?” Nyx reached down. Their fingers sank into the blossoms without crushing them, the petals accepting shadow like they accepted light. “This place remembers courts,” Nyx said. “Music lived in its soil.” Aurora’s mouth tightened. “Of course it did.” She made herself look up, not down, because she refused to trip over enchanted daisies like an amateur. Ahead, trees rose in strange shapes, trunks braided as if two or three had grown together and decided never to separate. Their bark shimmered with faint patterns, like inked runes half erased. Between the trunks hung thin threads, almost invisible, that caught the light in sharp flashes. Webs. No spiders. She slowed. “Nyx. Tell me those aren’t—” “Wards,” Nyx said. “Do not touch them.” Aurora stopped with her boot poised. The thread ahead looked harmless, a strand of silk. Her pendant pulsed again, a warm knock against her skin, and she felt a faint resistance in the air, a tension that made her teeth ache. She lifted her foot and placed it down on a patch of darker moss instead. Nyx followed, flowing between the ward-threads as though they recognised them. Their shadow form thinned, edges feathering out, and the threads did not flash when they passed. “Convenient,” Aurora muttered. Nyx’s violet eyes turned towards her. “I am a trespass made flesh. Wards know my taste.” “Lovely. So you’re the reason the security system’s jumpy.” As they went deeper, the grove shifted in small, impossible ways. A tree that stood ahead seemed to step aside when Aurora blinked. A stone that looked like a crouched animal in her peripheral vision became, upon direct inspection, a perfectly plain boulder, then became something else again when she looked away. Aurora kept her chin up and counted her breaths. She had argued cases in mock courtrooms, stared down lecturers who liked to humiliate students for sport, walked away from a man who measured love in bruises. She refused to let a patch of haunted greenery make her flinch. Then she heard laughter. Not close, not far, and not coming from any direction that made sense. It sounded like children playing behind a wall, muffled and delighted, and it snagged her attention with a hook she could not see. Nyx’s hand, cool as smoke, closed around her wrist. “Do not answer,” they whispered. Aurora’s throat felt tight. “I didn’t say anything.” “The grove listens for more than words.” The laughter rippled again, and this time Aurora caught a second sound beneath it, a low murmur like a crowd at a football match, all voices layered, all speaking at once. The hum of wards in the soil thickened until she felt it through her soles. Her pendant’s warmth spiked. She sucked in a sharp breath and pressed her fingers to the gemstone. It throbbed, not with pain, but with a pulse that insisted, here, here, here. “This isn’t just Fae,” she said, keeping her voice steady. “This is Veil-thin.” Nyx’s silhouette sharpened. “Yes.” Aurora looked at them. “You knew?” Nyx’s eyes brightened, then dimmed, like a slow blink. “I smelled it on the stone boundary. Old tears mend poorly.” A faint shimmer appeared ahead, barely visible, a distortion in the air like heat haze, except it carried colours that had no names. Aurora had seen that shimmer once before, in an alley behind the Golden Empress, when the world had rippled and the shadows had felt deeper than they should. Yu-Fei’s kitchen knives had clinked behind the back door like they sensed trouble. The Veil. Aurora’s pendant warmed again, almost hot enough to sting. She let out a short laugh that held no humour. “So this is where my mystery jewellery wants to take me.” Nyx released her wrist and drifted closer to the shimmer, their shadow-body becoming thinner, more interested. “The Heartstone belongs to Hel,” they said. “It will always lean towards what it knows.” “Great. I’m wearing a homing beacon for Hell.” Aurora dug her fingers under the silver chain as if she could rip it off, but she did not. The pendant had saved her before, or at least warned her. It had a way of making itself feel heavier when she considered abandoning it, as if it took offence. They rounded a stand of trees and the grove opened into a clearing that did not behave like a clearing. The space felt larger than it looked, like a room built inside a pocket. Wildflowers covered the ground in thick drifts, and in their centre stood a circle of low stones, each one etched with shallow carvings that glimmered faintly. In the middle of the circle, an old, cracked basin held water so still it looked solid. Aurora stepped closer and saw her reflection, then saw it split. In the water, her face remained hers, but her eyes flickered pale lavender for the length of a heartbeat. Silver hair slid over her shoulders like a memory that did not belong to her. The image snapped back to normal before she could blink it away. She jerked upright. “Nope.” Nyx leaned over the basin. Their face did not reflect at all. The water showed only a darker patch, as if it refused to admit they existed. “This pool lies,” Nyx said. Aurora’s gaze tracked the circle stones. The carvings looked like letters and vines tangled together. She knew enough Latin to recognise when it was not Latin. The symbols seemed to move when she did not stare at them directly. A soft footfall sounded behind her. Aurora spun, her right hand dropping to her left wrist out of habit, as if she carried a watch or a weapon there. She carried neither. Her stomach dipped anyway. A woman stood at the edge of the clearing, half in shadow, half in that everywhere-light. She looked young and ageless at once, her waist-length silver hair falling straight as poured metal. Her pale lavender eyes fixed on Aurora with a calm that felt sharpened. She left no footprints in the flowers. “You came with borrowed heat,” the woman said. Her voice held the cadence of old stories and careful omissions. “And a shadow that forgot its grave.” Nyx’s form tightened, edges crisping. “Isolde Varga.” Isolde’s gaze slid to Nyx. “Nightwhisper.” Aurora lifted her chin. “You’re the Seer.” Isolde walked closer, and the flowers did not bend under her feet. The air around her carried the scent of crushed violets and paper, like a book opened too fast. “I am the one exiled for speaking,” Isolde said. “You are the one hunted for listening.” Aurora’s pulse jumped. “I’m not hunted.” Isolde’s mouth curved, not quite a smile. “Then you have never looked over your shoulder and seen a space shaped like fear.” Nyx moved beside Aurora, not protective in a human way, more like a shadow choosing where to fall. “We seek a path,” they said. “And the price.” Isolde’s eyes dropped to the Heartstone pendant. The crimson gem glowed through Aurora’s fingers. Isolde’s expression did not change, but the clearing felt as if it drew a breath. “Dymas,” Isolde said. The word tasted like honey and rot. “Gluttony’s garden. Belphegor’s pantry.” Aurora stiffened. She did not ask how Isolde knew. She already knew the answer. “So it’s real.” “Real is a blunt knife,” Isolde replied. “It cuts, but it does not carve.” Nyx’s voice lowered. “The Veil thins here.” “It thins where vows were broken,” Isolde said, and she stepped into the stone circle without pausing, as if the wards recognised her. “And where appetites were fed.” Aurora kept her feet outside the circle. “We didn’t come for poetry.” Isolde’s lavender gaze snapped up. For a moment, Aurora felt pinned like an insect on velvet. “You came for survival,” Isolde said. “You came for leverage. You came because your crimson stone burns when it smells a door.” Aurora’s grip tightened on the pendant. “Tell me how to close the door.” Isolde tilted her head, listening, not to Aurora, but to the hum under the ground. “You cannot close what you did not open.” “Then tell me how to lock it,” Aurora said. Nyx’s whisper threaded through the air. “Or how to step through without being devoured.” Isolde’s eyes flickered, a quick, unreadable movement. She lifted one hand, palm up, and the still water in the basin shivered. Aurora’s pendant pulsed hard. Heat surged into her chest. The shimmer in the air at the far end of the clearing thickened, colours twisting like oil on blood. The hum of wards rose, then stuttered, as if someone plucked a harp string too hard. Aurora took a step back. The flowers beneath her boot rang again, sharp and brittle. “What did you do?” she demanded. Isolde’s voice stayed calm. “I listened. And the grove answered.” The shimmer tore. Not a clean rip, but a jagged wound in the air, edges fraying with light. The smell hit Aurora first, rich and sickening, like roasted meat left to spoil, sweetened with wine. Heat rolled out, heavy and humid, and she heard something beneath it, a low roar like a feast hall full of mouths. Her Heartstone pendant turned scalding. Nyx’s shadow-body flared, widening as if they could blot out the tear by force. “Hel.” Isolde stepped back out of the circle with the ease of a woman leaving a room. “A door was already here,” she said. “Your stone only knocked.” Aurora’s skin prickled. The tear in the Veil widened another inch, and something moved on the other side, a silhouette framed by amber light. It looked tall. It looked hungry. It carried a sound like wet cloth dragged across stone. Aurora’s mouth went dry. “That is not a friendly welcome party.” Isolde’s gaze pinned her again. “If you step through, do not eat, do not drink, do not accept a name offered with a smile.” “Brilliant,” Aurora snapped. “How about we don’t step through at all?” A clawed hand pushed into the tear, fingers thick and dark, nails like polished bone. The air screamed in a thin, high note as the Veil fought to seal. Nyx surged forward, shadow spilling over the rip like ink. Their violet eyes burned brighter. “Rory,” they said, and their whisper cut like a blade. “Move.” Aurora reached for the only thing she had, the scalding Heartstone pendant, and yanked it up and away from her chest, chain biting into her neck as the tear widened with a wet, eager sound.
created_at"2026-02-19T12:15:04.232Z" 2/19/2026, 12:15:04 PM
model"openai/gpt-5.2-20251211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency11924
moderation_latency(null)
generation_time102216
tokens_prompt5338
tokens_completion3586
native_tokens_prompt4854
native_tokens_completion3521
native_tokens_completion_images0
native_tokens_reasoning540
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0577885
router(null)
provider_responses
0
endpoint_id"f00142c2-6a93-49ce-9e36-5593b904ce3b"
id"resp_0dc61f14bdbe1b71016996fec84e808197bf1dcdf02d19d889"
is_byokfalse
latency188
model_permaslug"openai/gpt-5.2-20251211"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771503304-3Xcqnt0WM9re3xMOSYye"
upstream_id"resp_0dc61f14bdbe1b71016996fec84e808197bf1dcdf02d19d889"
total_cost0.0577885
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount0
adverbTags(empty)
dialogueSentences73
tagDensity0.342
leniency0.685
rawRatio0
effectiveRatio0
97.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2256
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2256
totalAiIsms25
found
0
word"pulse"
count3
1
word"whisper"
count3
2
word"familiar"
count1
3
word"velvet"
count2
4
word"shimmered"
count1
5
word"silk"
count1
6
word"pulsed"
count2
7
word"tension"
count1
8
word"measured"
count1
9
word"warmth"
count1
10
word"throbbed"
count1
11
word"beacon"
count1
12
word"etched"
count1
13
word"flickered"
count2
14
word"footfall"
count1
15
word"stomach"
count1
16
word"grave"
count1
17
word"unreadable"
count1
highlights
0"pulse"
1"whisper"
2"familiar"
3"velvet"
4"shimmered"
5"silk"
6"pulsed"
7"tension"
8"measured"
9"warmth"
10"throbbed"
11"beacon"
12"etched"
13"flickered"
14"footfall"
15"stomach"
16"grave"
17"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences177
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences177
filterMatches
0"look"
1"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences225
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2247
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions25
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions94
wordCount1873
uniqueNames11
maxNameDensity2.19
worstName"Aurora"
maxWindowNameDensity7
worstWindowName"Isolde"
discoveredNames
Carter1
Heartstone4
Aurora41
Richmond1
Park1
Nyx22
Golden1
Empress1
Veil3
Latin2
Isolde17
persons
0"Carter"
1"Aurora"
2"Nyx"
3"Veil"
4"Isolde"
places
0"Heartstone"
1"Richmond"
2"Park"
globalScore0.405
windowScore0
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences117
glossingSentenceCount10
matches
0"felt like bark turned to rock, ridged w"
1"felt like velvet over stone"
2"as if listening to a sound Aurora could not hear"
3"felt like letting the grove close aroun"
4"looked like a crouched animal in her peri"
5"sounded like children playing behind a wal"
6"appeared ahead barely visible, a distortion in the air like heat haze, except it carried colours that had no names"
7"looked like letters and vines tangled tog"
8"not quite a smile"
9"tasted like honey and rot"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords2.67
wordCount2247
matches
0"not dainty spring things but thick-petalled blooms"
1"not swaying, not stirred by wind, but bending with a deliberate curiosity"
2"not stirred by wind, but bending with a deliberate curiosity"
3"not with pain, but with a pulse"
4"not to Aurora, but to the hum under the ground"
5"Not a clean rip, but a jagged wound in the air, edges fraying with light"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences225
matches
0"seen that shimmer"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs106
mean21.2
std17.04
cv0.804
sampleLengths
020
155
221
349
417
58
628
73
83
968
1010
1131
1245
138
1414
158
1629
1759
1814
1915
2020
2111
227
2365
243
257
267
2741
2815
2927
303
3116
329
3352
3448
354
3636
379
385
398
407
4146
4231
4313
444
456
4620
4764
482
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences177
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs351
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences225
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1881
adjectiveStacks0
stackExamples(empty)
adverbCount71
adverbRatio0.037745879851143006
lyAdverbCount7
lyAdverbRatio0.003721424774056353
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences225
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences225
mean9.99
std6.8
cv0.681
sampleLengths
020
119
217
319
417
54
611
721
812
95
1010
117
126
132
149
1513
166
173
183
1926
2022
2113
227
2310
2414
2517
2619
275
285
2916
303
315
3214
334
344
354
3617
378
3814
396
4023
4116
4214
435
4410
453
4617
476
485
493
45.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.29777777777777775
totalSentences225
uniqueOpeners67
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences154
matches
0"Somewhere close, water chimed without"
1"Then she heard laughter."
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences154
matches
0"She swallowed the copper taste"
1"Her left wrist flashed its"
2"She stepped through."
3"They stood there, yes, but"
4"It showed a curtain of"
5"Their form cast no shadow."
6"They moved forward, because standing"
7"It formed under Aurora’s steps,"
8"She snatched her arm back."
9"Their fingers sank into the"
10"She made herself look up,"
11"Their bark shimmered with faint"
12"Her pendant pulsed again, a"
13"She lifted her foot and"
14"Their shadow form thinned, edges"
15"She had argued cases in"
16"She refused to let a"
17"It sounded like children playing"
18"Her pendant’s warmth spiked."
19"She sucked in a sharp"
ratio0.279
5.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount140
totalSentences154
matches
0"Aurora Carter shoved her hand"
1"The Heartstone pendant on her"
2"Nyx breathed, their voice a"
3"Aurora braced her palm against"
4"The surface felt like bark"
5"She swallowed the copper taste"
6"Nyx’s silhouette deepened, shadows knitting"
7"Violet eyes glimmered, faint as"
8"Aurora pulled her hand back"
9"Her left wrist flashed its"
10"She stepped through."
11"The world folded."
12"Flowers crowded her ankles, not"
13"The air carried a sweet,"
14"Aurora turned, quick, expecting to"
15"They stood there, yes, but"
16"It showed a curtain of"
17"Nyx slid through the threshold"
18"Their form cast no shadow."
19"Nothing here did, not properly."
ratio0.909
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences154
matches(empty)
ratio0
26.58% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences86
technicalSentenceCount14
matches
0"Behind her, the park path and its sane, blunt world blurred as if someone had smeared oil across glass."
1"One moment her boot met packed earth and the familiar grit of Richmond Park, the next it sank into ground that felt like velvet over stone."
2"Flowers crowded her ankles, not dainty spring things but thick-petalled blooms that looked carved from wax, their colours too saturated for nature."
3"Nyx slid through the threshold without moving their feet, their body thinning into smoke and then gathering itself again."
4"It formed under Aurora’s steps, a suggestion of flattened petals and darker moss, as if the place approved of motion and punished hesitation."
5"Her pendant pulsed again, a warm knock against her skin, and she felt a faint resistance in the air, a tension that made her teeth ache."
6"Nyx followed, flowing between the ward-threads as though they recognised them."
7"A stone that looked like a crouched animal in her peripheral vision became, upon direct inspection, a perfectly plain boulder, then became something else again …"
8"Not close, not far, and not coming from any direction that made sense."
9"It throbbed, not with pain, but with a pulse that insisted, here, here, here."
10"A faint shimmer appeared ahead, barely visible, a distortion in the air like heat haze, except it carried colours that had no names."
11"It had a way of making itself feel heavier when she considered abandoning it, as if it took offence."
12"Wildflowers covered the ground in thick drifts, and in their centre stood a circle of low stones, each one etched with shallow carvings that glimmered faintly."
13"Aurora spun, her right hand dropping to her left wrist out of habit, as if she carried a watch or a weapon there."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount0
matches(empty)
67.81% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags23
fancyCount6
fancyTags
0"Nyx breathed (breathe)"
1"they murmured (murmur)"
2"Aurora muttered (mutter)"
3"they whispered (whisper)"
4"she demanded (demand)"
5"Aurora snapped (snap)"
dialogueSentences73
tagDensity0.315
leniency0.63
rawRatio0.261
effectiveRatio0.164
74.3539%