Run: 2026-02-19-01KHTX6SY7SB9FXQ8DTWF4KJAH

Run Details

Duration:
10.2s
Cost:
$0.001012
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory’s collarbone. Not the usual faint warmth—this was a searing pulse, like a brand pressed into her skin. She hissed, fingers flying to the silver chain, but the moment she touched it, the pain vanished. The Heartstone’s crimson glow flickered once, twice, then steadied into a slow, rhythmic throb. *Like a heartbeat.* She shouldn’t have come. The thought slithered through her mind as she stood at the edge of the grove, the ancient oaks looming like sentinels in the moonlight. Richmond Park stretched behind her, silent and empty at this hour, but the Grove—*Isolde’s grove*—was something else entirely. The air here was thicker, sweet with the scent of wildflowers that had no business blooming in October. The standing stones marked the boundary, their surfaces slick with moss, their shadows stretching too long, too sharp. Rory exhaled, her breath curling in the cold. *One hour. In and out.* She stepped forward. The moment her boot crossed the threshold, the world *shifted.* Not a sound, not a movement—just a sudden, sickening lurch, like the ground had tilted beneath her. Her stomach dropped. The pendant flared, hot enough to make her gasp. She stumbled, catching herself against the rough bark of an oak, her fingers digging into the grooves of its ancient skin. *Time moves differently here.* The words echoed in her memory, whispered by Yu-Fei over steaming dumplings and cheap beer. *An hour inside can be minutes or days outside.* Rory had laughed it off then. Now, her pulse hammered in her throat. She forced herself to straighten, to breathe. The grove was quiet. Too quiet. No rustling leaves, no distant traffic, no owl’s cry—just a heavy, suffocating silence, like the world had pressed pause. The trees stood unnaturally still, their branches twisted into shapes that made her skin prickle. She swallowed hard and reached for the pendant again, but the chain was cold now, the gemstone dark. *Wrong. This is wrong.* She turned in a slow circle, scanning the clearing. The standing stones formed a rough circle around her, their surfaces carved with symbols she didn’t recognize—spirals, jagged lines, things that looked like eyes. The wildflowers at her feet glowed faintly, their petals pulsing with the same eerie rhythm as the pendant had moments before. A twig snapped. Rory froze. The sound had come from her left, near the densest part of the grove. She strained her ears, but there was nothing else—no footsteps, no breathing, no rustle of leaves. Just that single, deliberate *crack.* She wasn’t alone. Her fingers twitched toward the pocketknife in her jacket, but she didn’t pull it. Not yet. Movement would draw attention. She needed to see. Slowly, she crouched, her boots sinking into the damp earth. The flowers beneath her fingers were warm, almost *alive.* She plucked one, and the stem oozed a thick, golden sap that smelled like honey and something older, something *rotten.* She dropped it, wiping her hand on her jeans. Another sound. A whisper. Not a voice—no, it was too soft for that, too *wet.* Like fabric dragging against skin. Like something being *pulled.* Rory’s breath hitched. She turned her head just enough to see the edge of her vision, where the trees blurred into darkness. Something moved. Not an animal. Not the wind. A shape—tall, too tall, its limbs too long, its joints bending in ways that made her stomach clench. It didn’t walk. It *flowed,* like smoke given form, its edges flickering in and out of focus. For a heartbeat, she thought she saw a face—pale, featureless, with eyes like black pits—but then it was gone, swallowed by the shadows. She didn’t breathe. Didn’t blink. The thing stopped. It was watching her. She could *feel* it, the weight of its gaze pressing against her skin like a physical touch. Her fingers curled into the dirt, her nails biting into the earth. *Don’t move. Don’t move. Don’t—* A branch snapped behind her. Rory whirled, her heart slamming against her ribs. The grove was empty. The standing stones stood silent. The flowers pulsed, their glow brighter now, almost *eager.* Then she saw it. A handprint. Fresh. Wet. Pressed into the bark of the oak beside her, the fingers too long, the palm too wide. The sap from the flowers dripped from the edges, thick and golden. She hadn’t touched that tree. She hadn’t *moved.* The pendant flared to life against her skin, searing hot. Rory gasped, her hand flying to her chest, but the pain was already fading, replaced by a cold, creeping dread. The thing in the trees *laughed.* Not a sound—no, it was worse than that. It was a *feeling,* a vibration in her bones, a pressure in her skull, like something had reached inside her and *tugged.* Her vision swam. The grove tilted. The standing stones *breathed.* And then the flowers *screamed.* Not a sound—no, it was worse. It was a *sensation,* a high, keening wail that tore through her mind, that made her teeth ache and her eyes water. She clapped her hands over her ears, but it didn’t help. It was *inside* her, *inside* the grove, *inside* the *earth.* The thing in the trees stepped forward. It had no face. No mouth. Just those black pits where eyes should have been, and a smile that wasn’t a smile, just a *stretch* of skin too wide, too *happy.* Rory scrambled back, her boots slipping in the damp earth. The pendant burned, the gemstone glowing like a coal, casting flickering red light over the grove. The thing tilted its head, its too-long fingers twitching at its sides. Then it *spoke.* Not words. Not a voice. Just a *pressure,* a *push* against her mind, like fingers probing at her thoughts. *You shouldn’t be here.* Rory’s breath came in ragged gasps. She fumbled for the pocketknife, her fingers numb. The blade clicked open, the sound too loud in the suffocating silence. The thing *laughed* again. And then it *moved.* Not toward her. Not yet. It reached out, its too-long fingers brushing against the standing stone beside it. The symbol carved into the rock *glowed,* a sickly green light seeping from the grooves. The air hummed. The ground *vibrated.* Rory’s blood turned to ice. She knew that symbol. She’d seen it before—in the margins of Evan’s notebooks, scribbled in the dark when he thought she was asleep. In the dreams that still woke her in a cold sweat, her sheets tangled around her legs, her mouth tasting of copper. *Hel.* The word slithered through her mind, unbidden. Unwanted. The thing’s head snapped toward her. *You know.* The pendant *screamed.* Rory didn’t think. She *ran.* Branches whipped at her face, thorns tearing at her jacket. The grove *shifted* around her, the trees twisting, the path vanishing beneath her feet. She didn’t look back. She didn’t dare. Behind her, the thing *laughed.* And then the ground *gave way.* Rory fell. Not into darkness. Not into the earth. Into *light.* Blinding, searing, *wrong.* She hit the ground hard, her breath knocked from her lungs. The pendant *exploded* against her skin, a white-hot pain that made her scream. She rolled, her hands scrabbling at the dirt, her vision swimming. When she finally looked up, she wasn’t in the grove anymore. She was in a *room.* No—*not* a room. A *chamber.* The walls were smooth, too smooth, like polished bone. The air smelled of copper and something *older,* something that made her stomach heave. And in the center of the chamber, suspended in the air, was a *door.* Not a door. A *gate.* It pulsed with the same sickly green light as the symbol on the standing stone, its edges *breathing,* like a living thing. And beyond it— Beyond it was *darkness.* Not the absence of light. Not the night. *Hunger.* Rory’s breath came in ragged gasps. The pendant was cold now, its glow faded to a dull, throbbing red. She forced herself to her feet, her legs trembling. The thing from the grove stood behind her. She didn’t turn. She didn’t need to. She could *feel* it, its presence pressing against her back like a blade. *You shouldn’t be here,* it whispered. And then the gate *opened.*
created_at"2026-02-19T12:15:14.895Z" 2/19/2026, 12:15:14 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency278
moderation_latency(null)
generation_time9924
tokens_prompt4560
tokens_completion2186
native_tokens_prompt4211
native_tokens_completion1970
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0010121
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"56384252e3164a8699557e33e76b0060"
is_byokfalse
latency278
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503314-9czMgcZ0aFbu2zVoqgym"
upstream_id"56384252e3164a8699557e33e76b0060"
total_cost0.0010121
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1382
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1382
totalAiIsms25
found
0
word"warmth"
count1
1
word"searing"
count3
2
word"pulse"
count2
3
word"flickered"
count1
4
word"rhythmic"
count1
5
word"throb"
count1
6
word"looming"
count1
7
word"sentinels"
count1
8
word"lurch"
count1
9
word"stomach"
count3
10
word"echoed"
count1
11
word"silence"
count2
12
word"scanning"
count1
13
word"footsteps"
count1
14
word"whisper"
count1
15
word"weight"
count1
16
word"pulsed"
count2
17
word"vibrated"
count1
highlights
0"warmth"
1"searing"
2"pulse"
3"flickered"
4"rhythmic"
5"throb"
6"looming"
7"sentinels"
8"lurch"
9"stomach"
10"echoed"
11"silence"
12"scanning"
13"footsteps"
14"whisper"
15"weight"
16"pulsed"
17"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences163
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences163
filterMatches
0"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences163
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
65.30% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans59
markdownWords92
totalWords1366
ratio0.067
matches
0"Like a heartbeat."
1"Isolde’s grove"
2"One hour. In and out."
3"shifted."
4"Time moves differently here."
5"An hour inside can be minutes or days outside."
6"Wrong. This is wrong."
7"crack."
8"alive."
9"rotten."
10"wet."
11"pulled."
12"flowed,"
13"feel"
14"Don’t move. Don’t move. Don’t—"
15"eager."
16"moved."
17"laughed."
18"feeling,"
19"tugged."
20"breathed."
21"screamed."
22"sensation,"
23"inside"
24"inside"
25"inside"
26"earth."
27"stretch"
28"happy."
29"spoke."
30"pressure,"
31"push"
32"You shouldn’t be here."
33"laughed"
34"moved."
35"glowed,"
36"vibrated."
37"Hel."
38"You know."
39"screamed."
40"ran."
41"shifted"
42"laughed."
43"gave way."
44"light."
45"wrong."
46"exploded"
47"room."
48"not"
49"chamber."
50"older,"
51"door."
52"gate."
53"breathing,"
54"darkness."
55"Hunger."
56"feel"
57"You shouldn’t be here,"
58"opened."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1366
uniqueNames10
maxNameDensity0.95
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory13
Heartstone1
Park1
Grove1
October1
Yu-Fei1
Like3
Evan1
Branches1
Blinding1
persons
0"Rory"
1"Heartstone"
2"Evan"
3"Branches"
4"Blinding"
places
0"Park"
1"October"
globalScore1
windowScore1
86.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount2
matches
0"looked like eyes"
1"smelled like honey and something older, so"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1366
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences163
matches
0"knew that symbol"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs80
mean17.08
std18.55
cv1.086
sampleLengths
06
150
24
378
413
53
660
74
837
965
104
1154
123
132
1435
153
1624
1748
184
1920
2022
212
2264
235
243
254
2634
275
2826
294
302
3131
325
333
3430
356
3640
375
3849
397
4031
4138
423
4319
444
4526
464
474
485
4934
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences163
matches
0"being *pulled"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs232
matches
0"was watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount0
flaggedSentences15
totalSentences163
ratio0.092
matches
0"Not the usual faint warmth—this was a searing pulse, like a brand pressed into her skin."
1"Richmond Park stretched behind her, silent and empty at this hour, but the Grove—*Isolde’s grove*—was something else entirely."
2"The moment her boot crossed the threshold, the world *shifted.* Not a sound, not a movement—just a sudden, sickening lurch, like the ground had tilted beneath her."
3"No rustling leaves, no distant traffic, no owl’s cry—just a heavy, suffocating silence, like the world had pressed pause."
4"The standing stones formed a rough circle around her, their surfaces carved with symbols she didn’t recognize—spirals, jagged lines, things that looked like eyes."
5"She strained her ears, but there was nothing else—no footsteps, no breathing, no rustle of leaves."
6"Not a voice—no, it was too soft for that, too *wet.* Like fabric dragging against skin."
7"A shape—tall, too tall, its limbs too long, its joints bending in ways that made her stomach clench."
8"For a heartbeat, she thought she saw a face—pale, featureless, with eyes like black pits—but then it was gone, swallowed by the shadows."
9"Don’t—*"
10"Not a sound—no, it was worse than that."
11"Not a sound—no, it was worse."
12"She’d seen it before—in the margins of Evan’s notebooks, scribbled in the dark when he thought she was asleep."
13"No—*not* a room."
14"And beyond it—"
98.28% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1382
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.041968162083936326
lyAdverbCount8
lyAdverbRatio0.005788712011577424
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences163
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences163
mean8.38
std6.97
cv0.831
sampleLengths
06
116
217
314
43
54
624
718
818
918
108
112
123
133
1427
153
169
1721
184
1915
2015
217
227
234
242
2519
2615
2718
281
293
309
3124
3221
333
342
3514
3616
375
383
3914
402
414
424
4310
4438
452
462
4716
484
493
36.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.25153374233128833
totalSentences163
uniqueOpeners41
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences137
matches
0"Just that single, deliberate *crack.*"
1"Slowly, she crouched, her boots"
2"Then she saw it."
3"Just those black pits where"
4"Then it *spoke.*"
5"Just a *pressure,* a *push*"
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences137
matches
0"She hissed, fingers flying to"
1"She shouldn’t have come."
2"She stepped forward."
3"Her stomach dropped."
4"She stumbled, catching herself against"
5"She forced herself to straighten,"
6"She swallowed hard and reached"
7"She turned in a slow"
8"She strained her ears, but"
9"She wasn’t alone."
10"Her fingers twitched toward the"
11"She needed to see."
12"She turned her head just"
13"It didn’t walk."
14"It *flowed,* like smoke given"
15"She didn’t breathe."
16"It was watching her."
17"She could *feel* it, the"
18"Her fingers curled into the"
19"She hadn’t touched that tree."
ratio0.299
98.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences137
matches
0"The pendant burned against Rory’s"
1"She hissed, fingers flying to"
2"The Heartstone’s crimson glow flickered"
3"She shouldn’t have come."
4"The thought slithered through her"
5"Richmond Park stretched behind her,"
6"The air here was thicker,"
7"The standing stones marked the"
8"Rory exhaled, her breath curling"
9"She stepped forward."
10"The moment her boot crossed"
11"Her stomach dropped."
12"The pendant flared, hot enough"
13"She stumbled, catching herself against"
14"The words echoed in her"
15"*An hour inside can be"
16"She forced herself to straighten,"
17"The grove was quiet."
18"The trees stood unnaturally still,"
19"She swallowed hard and reached"
ratio0.723
36.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences137
matches
0"Now, her pulse hammered in"
ratio0.007
19.70% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount10
matches
0"The air here was thicker, sweet with the scent of wildflowers that had no business blooming in October."
1"She stumbled, catching herself against the rough bark of an oak, her fingers digging into the grooves of its ancient skin."
2"The trees stood unnaturally still, their branches twisted into shapes that made her skin prickle."
3"The standing stones formed a rough circle around her, their surfaces carved with symbols she didn’t recognize—spirals, jagged lines, things that looked like eye…"
4"The flowers beneath her fingers were warm, almost *alive.* She plucked one, and the stem oozed a thick, golden sap that smelled like honey and something older, …"
5"A shape—tall, too tall, its limbs too long, its joints bending in ways that made her stomach clench."
6"Rory gasped, her hand flying to her chest, but the pain was already fading, replaced by a cold, creeping dread."
7"It was a *sensation,* a high, keening wail that tore through her mind, that made her teeth ache and her eyes water."
8"The pendant *exploded* against her skin, a white-hot pain that made her scream."
9"The air smelled of copper and something *older,* something that made her stomach heave."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.9203%