Run: 2026-02-19-01KHTX6TRZJ8T9QV8X9BY4H0SC

Run Details

Duration:
7.2s
Cost:
$0.000803
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s collarbone. She pressed a palm to her chest, fingers curling around the silver chain. The crimson gemstone pulsed once, twice—warm as a living thing. *Wrong. This is wrong.* The thought slithered through her mind before she could catch it, sharp as broken glass. She shouldn’t have come. Not at night. Not alone. But the text had been clear: *Midnight. The standing stones. Bring the pendant.* The message had appeared on her phone at 3:17 AM, no sender, no trace. Just those words, glowing against the cracked screen of her burner. She’d deleted it immediately, but the letters had already seared themselves into her retinas. *Midnight. The standing stones. Bring the pendant.* And now here she was, standing at the edge of Richmond Park, the air thick with the scent of damp earth and something older—something that smelled like rust and wet leaves and the back of her own throat when she was about to be sick. The standing stones loomed ahead, their gnarled shapes silhouetted against the moonless sky. Ancient oaks, their bark blackened as if scorched by some long-ago fire, their branches twisting like skeletal fingers. The grove was supposed to be a tourist attraction, a quaint little woodland clearing where city dwellers came to picnic and take selfies. But at midnight, with the pendant throbbing against her skin like a second heartbeat, it looked like the mouth of something hungry. Rory exhaled through her nose, her breath fogging in the cold. *One foot in front of the other.* That’s how she’d survived Evan. That’s how she’d survived London. She could survive this. She stepped forward. The moment her boot crossed the threshold of the grove, the air changed. Thicker. Heavier. Like wading through syrup. The pendant flared, searing her skin, and she hissed, yanking it out from under her shirt. The gemstone glowed now, a deep, pulsating red, casting eerie shadows across the mossy ground. “Okay,” she muttered, voice too loud in the silence. “That’s new.” No answer. Of course there wasn’t. She was alone. She *had* to be alone. She took another step. Then another. The trees seemed to lean in. Rory froze. The standing stones weren’t just standing anymore. They were *moving*. Not falling—no, that would’ve been too simple, too explainable. They were *shifting*, their bark rippling like water, their branches stretching, elongating, reaching— “Fuck.” She stumbled back, her heel catching on a root. The pendant’s glow intensified, casting jagged shadows that danced across the ground like something alive. The stones groaned, a sound like old bones grinding together, and the air filled with the scent of copper. *Blood.* Rory’s stomach lurched. She’d smelled blood before—Evan’s knuckles after a bad night, the metallic tang of her own when she’d bitten her lip to keep from screaming. But this was different. This was *old* blood. *Ancient* blood. The kind that soaked into the earth and never washed out. A twig snapped. Rory’s head whipped around. Nothing. Just the trees. Just the stones. Just the— *Movement.* Her breath hitched. Something had darted between the trunks, too fast to see, too *wrong* to be an animal. The pendant burned hotter, the chain biting into the back of her neck. “Hello?” Her voice came out thinner than she intended. *Pathetic.* Silence. Then—a whisper. Not in her ears. Not in the air. *Inside her head.* *“Laila.”* Rory’s blood turned to ice. No one called her that. Not since she was a child. Not since— *“You’ve been a very bad girl, Laila.”* The voice was a woman’s, smooth and honeyed, but wrong, *wrong*, like a recording played backward. It slithered through her mind, coiling around her thoughts, squeezing. Rory clapped her hands over her ears, but it didn’t help. The voice wasn’t *outside*. It was *inside*. *“Did you think you could hide from me?”* The pendant’s glow flared, casting her shadow long and distorted against the trees. She looked down. Her shadow wasn’t moving with her. It was *smiling*. Rory’s breath came in short, sharp gasps. The pendant seared her skin, the chain digging in like a noose. She fumbled for it, fingers slipping on the silver, and yanked it over her head. The moment it left her skin, the voice in her head *screamed*. The sound was a physical thing, a blade driving into her skull. Rory dropped to her knees, the pendant clattering against the moss. The stones groaned again, louder this time, the sound vibrating through her bones. The trees *twisted*, their branches knitting together overhead, blocking out the stars. *“You brought it back.”* The voice was a chorus now, layered, overlapping, a hundred women speaking at once. *“After all this time, you brought it back.”* Rory’s vision swam. The pendant lay in the dirt, its glow pulsing like a dying heart. She reached for it— —and the ground *moved*. Not an earthquake. Not a shift. The earth *ripped* beneath her fingers, splitting open like a wound. A hand shot out from the darkness, skeletal and blackened, fingers curling around her wrist. Rory screamed. The hand yanked. She hit the dirt hard, her cheek pressing into the moss as the world tilted. The pendant’s glow flickered, then died. The voice in her head laughed, a sound like shattering glass. *“Welcome home, Laila.”* The ground beneath her *gave way*. And then— —she was falling.
created_at"2026-02-19T12:15:15.751Z" 2/19/2026, 12:15:15 PM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency223
moderation_latency(null)
generation_time6958
tokens_prompt4560
tokens_completion1469
native_tokens_prompt4211
native_tokens_completion1274
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4160
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0008033
router(null)
provider_responses
0
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
id"b8ff5bd34ef1419181478fac2a5200da"
is_byokfalse
latency221
model_permaslug"mistralai/mistral-small-creative-20251216"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771503315-5y9kx1nIQ0gjTgGyHnIF"
upstream_id"b8ff5bd34ef1419181478fac2a5200da"
total_cost0.0008033
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
94.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount896
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount896
totalAiIsms9
found
0
word"pulsed"
count1
1
word"loomed"
count1
2
word"searing"
count1
3
word"silence"
count2
4
word"stomach"
count1
5
word"lurched"
count1
6
word"whisper"
count1
7
word"flickered"
count1
highlights
0"pulsed"
1"loomed"
2"searing"
3"silence"
4"stomach"
5"lurched"
6"whisper"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences111
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
24.72% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans29
markdownWords78
totalWords890
ratio0.088
matches
0"Wrong. This is wrong."
1"Midnight. The standing stones. Bring the pendant."
2"Midnight. The standing stones. Bring the pendant."
3"One foot in front of the other."
4"had"
5"moving"
6"shifting"
7"Blood."
8"old"
9"Ancient"
10"Movement."
11"wrong"
12"Pathetic."
13"Inside her head."
14"“Laila.”"
15"“You’ve been a very bad girl, Laila.”"
16"wrong"
17"outside"
18"inside"
19"“Did you think you could hide from me?”"
20"smiling"
21"screamed"
22"twisted"
23"“You brought it back.”"
24"“After all this time, you brought it back.”"
25"moved"
26"ripped"
27"“Welcome home, Laila.”"
28"gave way"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount853
uniqueNames6
maxNameDensity1.29
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory11
Richmond1
Park1
Evan2
London1
Silence1
persons
0"Rory"
1"Evan"
places
0"Richmond"
1"Park"
2"London"
3"Silence"
globalScore0.855
windowScore0.833
55.66% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount2
matches
0"smelled like rust and wet leaves and the b"
1"looked like the mouth of something hungry"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount890
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean17.12
std18.18
cv1.062
sampleLengths
01
16
251
313
446
545
676
732
83
950
1011
1114
126
136
142
1532
161
1743
181
1948
203
214
229
231
2432
2510
261
272
2811
291
305
3113
327
3326
3418
358
3616
376
383
3946
4048
4126
4220
434
4432
452
463
4732
483
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences111
matches
0"was supposed"
64.86% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs148
matches
0"was, standing"
1"were *shifting"
2"was falling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences12
totalSentences118
ratio0.102
matches
0"The crimson gemstone pulsed once, twice—warm as a living thing."
1"And now here she was, standing at the edge of Richmond Park, the air thick with the scent of damp earth and something older—something that smelled like rust and wet leaves and the back of her own throat when she was about to be sick."
2"Not falling—no, that would’ve been too simple, too explainable."
3"They were *shifting*, their bark rippling like water, their branches stretching, elongating, reaching—"
4"She’d smelled blood before—Evan’s knuckles after a bad night, the metallic tang of her own when she’d bitten her lip to keep from screaming."
5"Just the—"
6"Then—a whisper."
7"Not since—"
8"She reached for it—"
9"—and the ground *moved*."
10"And then—"
11"—she was falling."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount860
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.037209302325581395
lyAdverbCount1
lyAdverbRatio0.0011627906976744186
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean7.53
std6.57
cv0.872
sampleLengths
06
113
210
31
418
54
63
72
87
93
103
1114
1211
1314
141
153
163
1745
1813
1918
2023
2122
2211
2312
245
254
263
2713
281
291
304
3116
3215
339
342
352
364
373
385
394
402
416
422
437
443
459
4613
471
489
4915
43.22% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3305084745762712
totalSentences118
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences92
matches
0"Just those words, glowing against"
1"Of course there wasn’t."
2"Just the trees."
3"Just the stones."
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences92
matches
0"She pressed a palm to"
1"She shouldn’t have come."
2"She’d deleted it immediately, but"
3"She could survive this."
4"She stepped forward."
5"she muttered, voice too loud"
6"She was alone."
7"She *had* to be alone."
8"She took another step."
9"They were *moving*."
10"They were *shifting*, their bark"
11"She stumbled back, her heel"
12"She’d smelled blood before—Evan’s knuckles"
13"Her breath hitched."
14"Her voice came out thinner"
15"It slithered through her mind,"
16"It was *inside*."
17"She looked down."
18"Her shadow wasn’t moving with"
19"It was *smiling*."
ratio0.261
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences92
matches
0"The pendant burned against Rory’s"
1"She pressed a palm to"
2"The crimson gemstone pulsed once,"
3"This is wrong.* The thought"
4"She shouldn’t have come."
5"The standing stones."
6"The message had appeared on"
7"She’d deleted it immediately, but"
8"The standing stones."
9"The standing stones loomed ahead,"
10"The grove was supposed to"
11"Rory exhaled through her nose,"
12"That’s how she’d survived London."
13"She could survive this."
14"She stepped forward."
15"The moment her boot crossed"
16"The pendant flared, searing her"
17"The gemstone glowed now, a"
18"she muttered, voice too loud"
19"She was alone."
ratio0.75
54.35% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences92
matches
0"—and the ground *moved*."
ratio0.011
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"And now here she was, standing at the edge of Richmond Park, the air thick with the scent of damp earth and something older—something that smelled like rust and…"
1"Ancient oaks, their bark blackened as if scorched by some long-ago fire, their branches twisting like skeletal fingers."
2"They were *shifting*, their bark rippling like water, their branches stretching, elongating, reaching—"
3"The pendant’s glow intensified, casting jagged shadows that danced across the ground like something alive."
4"It slithered through her mind, coiling around her thoughts, squeezing."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she muttered, voice too loud in the silence"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she muttered (mutter)"
1"women speaking (speak)"
dialogueSentences10
tagDensity0.2
leniency0.4
rawRatio1
effectiveRatio0.4
76.9638%