Run: 2026-02-19-01KHTX75RDCBY5HFQFEP5ZY4JH

Run Details

Duration:
27.4s
Cost:
$0.003284
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones loomed before Aurora, their gnarled surfaces twisted into faces that seemed to watch her approach. The Heartstone pendant beneath her shirt pulsed faintly against her skin, warmer than it had been moments before. Rory adjusted the strap of her rucksack, fingers brushing against the crescent scar on her left wrist. The grove. Isolde's grove. Eva had sworn the answers were here, but the Welsh girl who'd shared her school lunches and secrets had neglected to mention the unsettling stillness of the place. No birdsong. No rustling leaves. Just silence that pressed against her eardrums like physical weight. The wildflowers bloomed in impossible colours, their petals glowing softly in the moonlight. Beautiful, but wrong. Nothing natural should bloom so vibrantly in Richmond Park in late October, especially not in this hidden pocket that time had forgotten. "Hello?" The word died in her throat, swallowed by the oppressive quiet. She cleared her throat and tried again. "Is anyone here?" Something shifted at the edge of her vision. Rory snapped her head left, but found only swaying grass and more impossible flowers. Her heart hammered against her ribs, each beat echoing in her ears. The pendant beneath her shirt grew warmer still, almost hot now. She took another step forward, crossing the invisible boundary marked by the standing stones. The air changed instantly, growing thicker, tasting of ozone and something metallic that reminded her of blood. The temperature dropped, and Rory hugged her jacket tighter around herself. The grove was larger than it had appeared from the outside. Circular, with the ancient stones forming a perfect ring around a central clearing. In the middle stood a single massive oak, its branches twisted upwards as if begging the sky for something. Its bark was blackened, as if burned from the inside out. Rory approached the tree slowly, each step careful. The grass beneath her trainers was unnaturally soft, springy, like walking on carpet. As she neared the oak, she noticed symbols carved into its surface. Not random patterns, but precise geometric shapes that seemed to shift if she stared too long. "Right," she whispered, more to herself than to whatever might be listening. "Eva said this would help. That the pendant would—" A twig snapped behind her. Rory spun around, breath catching in her throat. Nothing. Just the empty grove and the standing stones watching. But the silence had changed now. No longer just the absence of sound, but a listening silence, as if the entire grove was holding its breath along with her. "Who's there?" Her voice trembled slightly. She forced herself to stand straighter, to project confidence she didn't feel. "I'm not afraid of you." The lie hung in the air between her and the shadows. Another sound this time. A whisper of movement to her right. Rory turned slowly, deliberately. Something pale flickered behind the nearest standing stone. Too tall to be a person, too thin to be an animal. She blinked, and it was gone. The Heartstone pendant burned against her skin now, almost uncomfortably hot. She pulled it out, watching as the deep crimson gemstone glowed with an inner light that pulsed in time with her racing heart. "Okay," she said, taking a step back toward the standing stones. "That's enough for tonight. I'll come back in daylight. With help." The moment she decided to leave, the grove seemed to close in around her. The standing stones appeared taller, their twisted faces more menacing. The wildflowers closed ranks, creating a wall of impossible colour between her and the path she'd taken to enter. "Bugger that." Rory turned and ran toward the nearest gap in the flowers, but they shifted as she moved, blocking her way. She tried another direction, with the same result. The grove was rearranging itself around her, cutting off her escape. A low humming started then, not from any single direction but from everywhere at once. It vibrated through the ground, up through the soles of her trainers, into her bones. The frequency of it made her teeth ache. The pendant seared her skin where it touched her chest. Rory cried out, tearing at the chain. It wouldn't break. The clasp had fused somehow, the silver chain now a seamless loop around her neck. "You shouldn't have come here." The voice was everywhere and nowhere, seeming to come from the stones, the trees, the very air she breathed. It wasn't human, not quite. Too many layers, too many harmonics all speaking at once. "I was invited," Rory said, forcing her voice to remain steady even as her hands shook. "By a friend." "Friend?" The voice seemed amused. "No one comes here by accident. And no one leaves unchanged." Rory backed away from the central oak, her eyes darting between the standing stones. The pale figure she'd glimpsed earlier stood fully visible now between two of the stones. Taller than a human, unnaturally thin, with skin the colour of old bone and eyes that swallowed light. The humming increased in pitch, and Rory clapped her hands over her ears, but it made no difference. The sound was inside her head now, vibrating through her skull. She dropped to her knees, the pendant burning so fiercely she was certain it must leave a permanent scar. The figure glided closer, its movement unnaturally smooth, as if it floated rather than walked. As it neared, Rory could see that its bone-white skin was cracked in places, revealing something darker beneath. "The pendant brought you here," the figure said, its voice now distinct yet still layered with others. "And the pendant will keep you here. Until we're done." Rory scrambled backward on her hands and feet, the pendant's heat spreading through her chest like a fever. The figure reached out with long, skeletal fingers, its touch inches from her face. "Welcome to the grove, Aurora Carter. You'll be staying for a very long time." The last thing Rory saw before darkness claimed her was the figure's smile, revealing too many teeth, all needle-sharp and glinting in the moonlight.
created_at"2026-02-19T12:15:26.999Z" 2/19/2026, 12:15:26 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency708
moderation_latency(null)
generation_time27287
tokens_prompt4560
tokens_completion1570
native_tokens_prompt4132
native_tokens_completion1286
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4131
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00328421
router(null)
provider_responses
0
endpoint_id"e4ada6ec-12e7-49c9-837c-398dee612403"
id"3fc8a1d35705acc4407b950a1c63f31f"
is_byokfalse
latency708
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771503327-vrMQPOmdJ8ZTYxCCFuG5"
upstream_id"3fc8a1d35705acc4407b950a1c63f31f"
total_cost0.00328421
cache_discount0.00202419
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
82.35% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"Her voice trembled slightly [slightly]"
dialogueSentences17
tagDensity0.412
leniency0.824
rawRatio0.143
effectiveRatio0.118
65.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1014
totalAiIsmAdverbs7
found
0
adverb"softly"
count1
1
adverb"slowly"
count2
2
adverb"slightly"
count1
3
adverb"deliberately"
count1
4
adverb"very"
count2
highlights
0"softly"
1"slowly"
2"slightly"
3"deliberately"
4"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1014
totalAiIsms17
found
0
word"loomed"
count1
1
word"pulsed"
count2
2
word"silence"
count3
3
word"weight"
count1
4
word"oppressive"
count1
5
word"echoing"
count1
6
word"perfect"
count1
7
word"trembled"
count1
8
word"whisper"
count1
9
word"flickered"
count1
10
word"racing"
count1
11
word"vibrated"
count1
12
word"the last thing"
count1
13
word"glinting"
count1
highlights
0"loomed"
1"pulsed"
2"silence"
3"weight"
4"oppressive"
5"echoing"
6"perfect"
7"trembled"
8"whisper"
9"flickered"
10"racing"
11"vibrated"
12"the last thing"
13"glinting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1012
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount925
uniqueNames7
maxNameDensity1.51
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Aurora1
Heartstone2
Welsh1
Richmond1
Park1
October1
Rory14
persons
0"Rory"
places
0"Richmond"
1"Park"
globalScore0.743
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount4
matches
0"faces that seemed to watch her approach"
1"as if begging the sky for something"
2"shapes that seemed to shift if she stared too long"
3"appeared taller their twisted faces more menacing"
2.37% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.976
wordCount1012
matches
0"Not random patterns, but precise geometric shapes"
1"not from any single direction but from everywhere at once"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences88
matches
0"see that its"
92.50% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean31.63
std14.98
cv0.474
sampleLengths
038
164
238
322
445
542
654
749
821
95
1047
1123
1211
1341
1434
1522
1643
172
1839
1938
2035
215
2234
2319
2416
2547
2648
2733
2827
2932
3014
3124
91.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences78
matches
0"was blackened"
1"was gone"
2"was cracked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs154
matches
0"was holding"
1"was rearranging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences88
ratio0
matches(empty)
86.86% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount927
adjectiveStacks0
stackExamples(empty)
adverbCount51
adverbRatio0.05501618122977346
lyAdverbCount16
lyAdverbRatio0.017259978425026967
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean11.5
std5.87
cv0.51
sampleLengths
020
118
217
32
42
528
62
73
810
913
103
1122
1212
137
143
158
1614
1712
1811
1914
2017
2111
2211
2313
2419
2511
268
2713
2812
2916
3012
319
325
338
341
359
366
3723
386
3912
405
4111
424
437
444
458
4612
476
4811
4923
57.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3977272727272727
totalSentences88
uniqueOpeners35
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences74
matches
0"Just silence that pressed against"
1"Just the empty grove and"
2"No longer just the absence"
3"Too tall to be a"
4"Too many layers, too many"
ratio0.068
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences74
matches
0"She cleared her throat and"
1"Her heart hammered against her"
2"She took another step forward,"
3"Its bark was blackened, as"
4"she whispered, more to herself"
5"Her voice trembled slightly"
6"She forced herself to stand"
7"She blinked, and it was"
8"She pulled it out, watching"
9"she said, taking a step"
10"She tried another direction, with"
11"It vibrated through the ground,"
12"It wouldn't break."
13"It wasn't human, not quite."
14"She dropped to her knees,"
ratio0.203
54.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences74
matches
0"The ancient oak standing stones"
1"The Heartstone pendant beneath her"
2"Rory adjusted the strap of"
3"Eva had sworn the answers"
4"The wildflowers bloomed in impossible"
5"Nothing natural should bloom so"
6"The word died in her"
7"She cleared her throat and"
8"Something shifted at the edge"
9"Rory snapped her head left,"
10"Her heart hammered against her"
11"The pendant beneath her shirt"
12"She took another step forward,"
13"The air changed instantly, growing"
14"The temperature dropped, and Rory"
15"The grove was larger than"
16"Its bark was blackened, as"
17"Rory approached the tree slowly,"
18"The grass beneath her trainers"
19"she whispered, more to herself"
ratio0.811
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount3
matches
0"Eva had sworn the answers were here, but the Welsh girl who'd shared her school lunches and secrets had neglected to mention the unsettling stillness of the pla…"
1"In the middle stood a single massive oak, its branches twisted upwards as if begging the sky for something."
2"Not random patterns, but precise geometric shapes that seemed to shift if she stared too long."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"she whispered, more to herself than to whatever might be listening"
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences17
tagDensity0.235
leniency0.471
rawRatio0.25
effectiveRatio0.118
78.2282%