Run: 2026-02-19-01KHTX7F5NDDWA1B98T4NK73CS

Run Details

Duration:
49.4s
Cost:
$0.005326
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's thumb dug into the crimson gemstone until the skin whitened around the nail. The silver chain bit into her neck, a cold contrast against the heat radiating from the stone. She stood still, boots sinking into soil that felt too soft, too much like flesh. The ancient oak standing stones loomed around the clearing, their bark twisted into shapes that resembled screaming faces if stared at for too long. Wildflowers bloomed at her feet, vibrant blues and violent purples that smelled of ozone and rotting lilies. They shouldn't exist this late in the year. They shouldn't exist at all. She checked her watch. The second hand twitched backwards. Wrong. Aurora released the pendant. It swung against her sternum, pulsing with a faint inner glow. Warmth spread through her chest, not comforting, but invasive. Like a fever breaking under the skin. Show yourself. Silence answered. The air in the Grove hung heavy, pressing against her eardrums. No crickets. No wind in the branches. Just the sound of her own breath, too loud in the stillness. She took a step toward the centre of the ring. The grass crunched, dry and brittle despite the damp earth. Her left wrist itched. She rubbed the small crescent-shaped scar there, a habit from childhood accidents, but the itch persisted. Something crawled under the skin. The pendant warmed again. Sharper this time. You're burning me. Aurora pulled the chain out from her shirt. The deep crimson gemstone glowed brighter, casting bloody shadows against the oak stones. The light didn't illuminate the space beyond the ring. The darkness outside the stones remained absolute, a wall of ink. Time moves differently here. An hour inside can be minutes or days outside. Eva's warning echoed in her head. Rory had fled to London to escape Evan, to escape the past, but the past had a way of hunting. The benefactor who gave her the Heartstone hadn't explained the cost. They never did. A twig snapped behind her. Aurora spun, hand reaching for the pocket knife clipped to her belt. Nothing stood there. The flowers swayed, though no wind touched them. The petals turned toward her, following her movement like sunflowers tracking the sun. I know you're there. Her voice sounded flat, absorbed by the mossy ground. No echo. The Grove swallowed sound. She walked deeper into the circle. The standing stones formed a perfect perimeter, ancient guardians marking the boundary between Earth and the Fae realm. The air grew colder the closer she got to the centre. Her breath plumed in front of her face, white mist vanishing into the dark. The pendant burned. She hissed through her teeth but didn't let go. The heat was a signal. A Hel portal behaved this way. The boundary was thinning. Something shifted in the corner of her vision. A shadow detaching itself from the oak bark. Aurora froze. She didn't turn her head. She watched the reflection in the polished surface of the Heartstone. The gem acted as a convex mirror, distorting the world behind her. A figure stood there. Tall. Too tall. Limbs elongated, joints bending in places joints shouldn't bend. It wore the shape of a man, but the proportions were wrong. Like a sketch drawn by someone who had only heard descriptions of humans. You're not Evan. The figure didn't speak. It stepped forward. The flowers wilted where its feet touched the ground, turning black and crumbling to ash. The pendant seared her skin. Smoke curled from the silver chain. Aurora dropped the stone. It landed in the grass, glowing like a dying ember. The light illuminated the figure's face. No features. Just a smooth surface of pale bark, except for a mouth that split open horizontally across where the eyes should be. Give it back. The voice came from everywhere. Inside her skull. Inside her bones. It sounded like dry leaves skittering on pavement. Aurora kicked the pendant toward the figure. The gemstone rolled through the dead grass, leaving a trail of scorched earth. Take it. The figure bent. Its knees popped with the sound of breaking timber. Long fingers reached for the stone. The nails were thorns, black and curved. Aurora backed away. Her heel caught on a root. She stumbled, hands scraping against the rough bark of an oak stone. The wood felt warm. Vibrating. The figure straightened. It held the Heartstone in its palm. The crimson glow pulsed in time with the figure's chest, which expanded and contracted like a bellows. The air pressure dropped. Aurora's ears popped. The wildflowers around them exploded into dust, a cloud of pollen that choked the air. She coughed, covering her mouth with her sleeve. The figure tilted its head. The horizontal mouth widened. Wrong trade. Aurora scrambled to her feet. Her knife was still in her hand. She gripped the handle until her knuckles turned white. What did you want? The figure dropped the pendant. The stone hit the ground and shattered. The crimson light died instantly. Darkness rushed in to fill the void, heavier than before. The balance. Aurora backed toward the edge of the ring. The oak stones seemed closer now. The distance had shifted. The geometry of the place twisted. I don't have anything else. The figure took a step. The ground shook. Roots erupted from the soil, snapping like whip cords. One lashed out, wrapping around Aurora's ankle. She slashed at it with the knife. The blade bit deep, sap oozing out, thick and red. Blood. The root tightened. It dragged her toward the centre. Aurora dug her heels into the earth. Her boots skidded on the soft soil. She saw the crescent scar on her wrist glow faintly in the dark. The same colour as the shattered stone. The figure raised a hand. The fingers elongated, turning into branches that sought her throat. You carry the mark. Aurora slashed again. The root severed. She rolled to the side, mud staining her jacket. She gained her feet, breathing hard. The air tasted of copper. I carry nothing of yours. The figure laughed. The sound was the cracking of a glacier. Not ours. Hers. The shadows between the stones lengthened. They detached from the oak trees, pooling on the ground like oil. They moved toward her, independent of the light source. Aurora ran. She headed for the gap between two standing stones, the exit she had come through. The distance stretched. She ran but the stones didn't get closer. The ground treadmill under her feet. The shadows touched her boots. Cold burned through the leather. She looked down. The shadows were climbing her legs. Solidifying. Aurora stopped running. She turned to face the figure. It stood where she left it, but now there were two of them. Then three. They stepped out from behind the oak stones, identical in their wrongness. The pendant shards on the ground began to hum. A low vibration that rattled her teeth. The figure in the centre pointed a branch-finger at her wrist. The mark wakes. Aurora clutched her left wrist. The scar burned. The crescent shape glowed crimson, matching the broken stone. Pain shot up her arm, seizing her shoulder. She dropped the knife. It vanished into the grass. The shadows reached her waist. They pulled. Not down. In. Aurora grabbed the nearest oak stone. The bark shifted under her fingers, soft and yielding. It wasn't wood. It was skin. The tree screamed. The sound tore through the Grove, shattering the silence. The wildflowers bloomed instantly, full and vibrant, then rotted in seconds. The cycle accelerated. Spring to winter in a heartbeat. The figures closed the circle. They didn't rush. They knew she had nowhere to go. The exit was gone. The stones had moved while she ran. They formed a closed loop now. No gaps. Aurora pressed her back against the living tree. The bark pulsed against her spine. A heartbeat. Slow. Massive. What are you? The centre figure stepped forward. The horizontal mouth opened wide. Inside, there was no throat. Only a void, starless and deep. We are the keepers. You are the key. The shadows pulled harder. Aurora's feet lifted off the ground. She clawed at the tree, fingernails breaking against the bark. The scar on her wrist flared bright enough to cast shadows. The Heartstone shards on the ground levitated. They orbited her head, spinning faster. The hum became a shriek. Aurora kicked out. Her boot connected with the centre figure's chest. It felt like kicking a stone wall. Her leg went numb. The figure didn't move. It caught her foot. The thorn nails pierced through the leather, into the flesh. Pain white-hot and blinding. Aurora screamed. The sound died before it left her lips. The Grove swallowed it. The shards stopped spinning. They aligned, pointing at her wrist. The tree behind her shuddered. Roots burst from the ground, wrapping around her arms, pinning them to the trunk. She was suspended there, crucified against the living wood. The centre figure leaned in. The void inside its mouth widened. The door opens. Aurora strained against the roots. They tightened, cutting off circulation. Her vision blurred. The crimson glow from her wrist matched the glow from the shards. A line of light connected her scar to the floating stone pieces. Energy arced across the gap. Sparks flew, burning holes in her jacket. The ground beneath them cracked. A fissure opened, revealing not soil, but a swirling mist below. Green and grey. Hel. The figure released her foot. It dropped into the fissure. No sound of impact. Aurora hung there, suspended over the opening. The roots held her tight. The tree's heartbeat accelerated against her back. Thump. Thump. Thump. The figure raised both hands. The shadows coalesced into a spear tip above her heart. Do not struggle. It hurts less. Aurora stopped fighting. She went limp. Her eyes locked on the figure's faceless head. She waited for the tension in the roots to ease. It didn't. The spear tip lowered. Inches from her chest. The cold radiated through her clothes. Aurora whispered. Silas knows where I am. The figure paused. The horizontal mouth twitched. The barman is irrelevant. He knows about the stone. The spear tip dipped. A drop of blood welled on her skin where the shadow touched. Lies. Check the pendant. Aurora jerked her head toward the shattered pieces. They hovered, waiting. There's a trace. A signature. The figure lowered its hands. The shadows receded slightly. The spear dissolved into mist. Show me. Aurora took a breath. The air tasted of ozone and blood. She focused on the shards. She didn't know how she knew what to do. The knowledge sat in her mind like a memory she hadn't lived yet. The shards rotated. They formed a line. Pointing away from the Grove. Toward London. Toward the bar. The figure stepped back. The roots loosened. Just enough. Aurora dropped. She hit the ground hard. Her ankle screamed in protest. She didn't wait. She scrambled toward the direction the stones pointed. The figures didn't follow. They watched. The fissure behind her widened. The mist rose, forming hands that reached for her heels. Aurora ran. She didn't look back. The oak stones blurred past her. The wildflowers whipped her legs, leaving cuts that stung. She saw the edge of the clearing. The real world waited beyond the tree line. Streetlights. Cars. Safety. She reached the boundary. The air changed. The pressure lifted. Aurora stumbled out onto the pavement of Richmond Park. The streetlights buzzed overhead. A car passed on the main road. Normalcy. She leaned against a lamp post. Gasping. Her wrist still burned. She looked down. The crescent scar was no longer white. It was crimson. Pulsing. A phone buzzed in her pocket. Aurora fumbled it out. Unknown number. She answered. Silence on the line. Then a voice. Familiar. Wrong. You led them right to us, Rory. The streetlight above her flickered. Died. Darkness fell. Not night. Something else. Aurora spun around. The park was gone. She stood in the middle of the road, but the cars were frozen. People on the pavement stood still. Statues. The phone crackled. Run. The shadows behind the frozen cars began to move.
created_at"2026-02-19T12:15:36.637Z" 2/19/2026, 12:15:36 PM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1030
moderation_latency(null)
generation_time49316
tokens_prompt4560
tokens_completion5175
native_tokens_prompt4403
native_tokens_completion4666
native_tokens_completion_images(null)
native_tokens_reasoning1851
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00532645
router(null)
provider_responses
0
endpoint_id"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
id"23b65e3dd3e54e08a76a64d625ca01f2"
is_byokfalse
latency1030
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771503336-Ea5EyWKodth3th4PgAL3"
upstream_id"23b65e3dd3e54e08a76a64d625ca01f2"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
97.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2037
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2037
totalAiIsms19
found
0
word"loomed"
count1
1
word"warmth"
count1
2
word"comforting"
count1
3
word"silence"
count3
4
word"echoed"
count1
5
word"echo"
count1
6
word"perfect"
count1
7
word"pulsed"
count2
8
word"shattered"
count3
9
word"aligned"
count1
10
word"tension"
count1
11
word"normalcy"
count1
12
word"familiar"
count1
13
word"flickered"
count1
highlights
0"loomed"
1"warmth"
2"comforting"
3"silence"
4"echoed"
5"echo"
6"perfect"
7"pulsed"
8"shattered"
9"aligned"
10"tension"
11"normalcy"
12"familiar"
13"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences349
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences349
filterMatches
0"watch"
1"know"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences349
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2034
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
68.88% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions65
wordCount2034
uniqueNames14
maxNameDensity1.62
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Grove5
London2
Evan2
Heartstone4
Earth1
Fae1
Hel2
Aurora33
Richmond1
Park1
Rory2
Wrong3
You5
Thump3
persons
0"Grove"
1"Evan"
2"Heartstone"
3"Aurora"
4"Rory"
5"You"
places
0"London"
1"Earth"
2"Richmond"
3"Park"
globalScore0.689
windowScore0.833
98.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences145
glossingSentenceCount3
matches
0"sounded like dry leaves skittering on pave"
1"seemed closer now"
2"felt like kicking a stone wall"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords0.983
wordCount2034
matches
0"not comforting, but invasive"
1"not soil, but a swirling mist below"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences349
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs124
mean16.4
std12.67
cv0.773
sampleLengths
046
154
29
31
431
52
632
745
87
93
1041
1113
1240
135
1436
154
1615
1749
1827
1916
2030
2141
223
2322
2411
2543
263
2719
2820
292
3025
3126
3227
3330
349
352
3621
374
3827
392
4024
415
4242
439
4434
4515
464
4726
485
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences349
matches
0"was gone"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs393
matches
0"was thinning"
1"were climbing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences349
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2037
adjectiveStacks1
stackExamples
0"heavy, pressing against her"
adverbCount42
adverbRatio0.020618556701030927
lyAdverbCount8
lyAdverbRatio0.0039273441335297005
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences349
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences349
mean5.83
std3.84
cv0.66
sampleLengths
014
117
215
324
417
58
65
74
85
91
104
1111
129
137
142
152
1611
172
185
1912
2010
2110
224
2316
245
254
263
273
288
2913
309
3111
324
339
346
3520
3611
373
385
3912
403
418
4213
434
449
452
464
476
4818
4911
35.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats52
diversityRatio0.22063037249283668
totalSentences349
uniqueOpeners77
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences292
matches
0"Just the sound of her"
1"Just a smooth surface of"
2"Only a void, starless and"
3"Then a voice."
ratio0.014
99.45% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount88
totalSentences292
matches
0"She stood still, boots sinking"
1"They shouldn't exist this late"
2"They shouldn't exist at all."
3"She checked her watch."
4"It swung against her sternum,"
5"She took a step toward"
6"Her left wrist itched."
7"She rubbed the small crescent-shaped"
8"You're burning me."
9"They never did."
10"I know you're there."
11"Her voice sounded flat, absorbed"
12"She walked deeper into the"
13"Her breath plumed in front"
14"She hissed through her teeth"
15"She didn't turn her head."
16"She watched the reflection in"
17"It wore the shape of"
18"You're not Evan."
19"It stepped forward."
ratio0.301
6.23% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount265
totalSentences292
matches
0"Aurora's thumb dug into the"
1"The silver chain bit into"
2"She stood still, boots sinking"
3"The ancient oak standing stones"
4"Wildflowers bloomed at her feet,"
5"They shouldn't exist this late"
6"They shouldn't exist at all."
7"She checked her watch."
8"The second hand twitched backwards."
9"Aurora released the pendant."
10"It swung against her sternum,"
11"Warmth spread through her chest,"
12"The air in the Grove"
13"She took a step toward"
14"The grass crunched, dry and"
15"Her left wrist itched."
16"She rubbed the small crescent-shaped"
17"Something crawled under the skin."
18"The pendant warmed again."
19"You're burning me."
ratio0.908
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences292
matches(empty)
ratio0
76.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount5
matches
0"She stood still, boots sinking into soil that felt too soft, too much like flesh."
1"The ancient oak standing stones loomed around the clearing, their bark twisted into shapes that resembled screaming faces if stared at for too long."
2"Wildflowers bloomed at her feet, vibrant blues and violent purples that smelled of ozone and rotting lilies."
3"Roots burst from the ground, wrapping around her arms, pinning them to the trunk."
4"The mist rose, forming hands that reached for her heels."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.8410%