Run: 2026-02-19-01KHTX7KR5ZBRSRC29149VC2G3

Run Details

Duration:
18.1s
Cost:
$0.011262
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boot sank into the moss, not with a crunch or a crackle, but a wet, sucking sigh—like the earth had been waiting. She froze. Breath held. Pulse a tight drum under her ribs. The Grove had never greeted her like this. The standing stones loomed ahead, ancient oaks split by time and magic, their bark peeling like old prayers. They formed a ragged ring around the clearing, a border between worlds. Rory had crossed it a dozen times since the pendant first tugged her toward Richmond Park three months ago. Always at dusk. Always quiet. Always… still. Not now. The air tasted wrong. Thick. Metallic, almost, like licking a nine-volt, but underneath it, something sweet and rotten—overripe blackberries left too long in sun-warmed glass. She touched the pendant at her throat. The Heartstone glowed faintly, its crimson pulse slow, like a sleeping heart. But warm. Warmer than it should be. She stepped forward. Behind her, a snap. Sharp. Fresh. Like a branch breaking under too much weight. Rory turned. Nothing. Just the edge of the treeline, shadows pooling between twisted roots. The moon hung high—full, fat, too bright for late autumn—and yet the light didn’t reach the ground. It pooled on the treetops, silvering the leaves, leaving the forest floor drenched in indigo. Unnatural. She unclipped the torch from her belt. The beam cut through the dark, trembling slightly in her grip. Nothing moved. No fox. No badger. Not even a startled owl. Just silence. And then— Laughter. A child’s voice. Giggling. Rory spun. The sound came from her left. A soft, breathless chuckle, like someone playing a game of hide and seek. Innocent. Familiar. Too familiar. Her wrist ached. The scar there—the crescent from when she’d fallen into the broken greenhouse pane at eight—throbbed, as if the glass were still lodged beneath the skin. “Hello?” Her voice didn’t carry. It vanished into the trees, swallowed whole. No answer. Just the giggle again—closer this time—cut short by a sharp inhale. A gasp. Then silence. Rory backed toward the standing stones. Her boots crunched on something dry. She looked down. Petals. Dozens of them. Crushed wildflowers—bluebells, foxgloves, star-of-Bethlehem—all blooming out of season, now torn and trampled into the mud. They shouldn’t be here. Not this late. Not in this light. And they hadn’t been here the last time. The pendant flared. Bright. Hot. She stumbled, clutching it. It wasn’t just warm now—it burned, searing through the silver chain, branding her skin. A warning. *Too close. Too open.* She looked up. Between two of the standing stones—a gap just wide enough to step through—the air shimmered. Not like heat haze. But like something was *folding*. Bending. A portal. Not a Hel gate. Not exactly. But close. A rent. A crack in the skin between worlds. And it was forming. Slowly. Silently. With none of the usual tell—a deep hum in the marrow, the taste of iron on the tongue. Nothing. Just the faint, flickering distortion, like ripples across a pond. Then—a sound. Breathing. Not hers. Ragged. Wet. Too low. Too slow. From the left. Rory turned the torch. The beam caught it mid-move. A figure. Crouched. Low. Human-shaped, but wrong—limbs too long, fingers dragging through the petals like they were tasting them. Its head tilted, not quite upright. Hair hung in greasy cords. It wore something like a coat, or maybe skin, dark and glistening. It didn’t look at her. It was listening. To the portal. The breathing stopped. The figure’s head jerked toward her. Rory didn’t wait. She bolted. Not toward the gap. Never toward the unknown. Not after Dymas. Not after the blood on the stones. She ran parallel to the ring, toward the eastern edge, where the oaks grew thickest. Where she’d come in. The torch beam bounced, wild, ahead of her. Roots snagged her boots. Vines grabbed at her coat. The air thickened. The sweetness turned cloying, syrupy in her throat. Behind her—movement. Not a run. A glide. Like something sliding on oil. She risked a glance. It wasn’t following. It was *matching* her. Side to side. Keeping pace just beyond the light. Long limbs folding, unfolding. Like it was dancing. And then—laughter. Not a child’s. Deeper. Twisted. Mimicking. Repeating the giggle from earlier, but warped, stretched, like sound played backward and forward at once. Rory’s lungs burned. She pushed harder. The edge of the Grove neared. The standing stones grew sparse. Just a few more yards. She reached the boundary marker—a half-buried oak slab carved with Fae runes. Stepping over it meant safety. Meant Earth. Meant home. She leapt. And the world *twitched*. Like a film reel skipping. Suddenly, she was crouched. One hand on the cold bark of a trunk. No torch. Just moonlight. But she’d just been— She turned. The runes were behind her. She hadn’t crossed. She tried again. One step. Two. The Grove *pulsed*. The trees shifted. Not moving. But *changed*. The path she’d just taken—gone. The slab—vanished. The standing stones—rearranged. Closer. Tighter. Like teeth. A whisper brushed her ear. Not words. Just breath. Cold. Deliberate. She whirled, elbow up, heart hammering against her ribs. Nothing. Then—from the centre of the Grove—the portal flared. A jagged line of violet light, vertical, humming now, a thin, high-pitched whine that made her molars ache. The air around it *crackled*, not with power, but with *absence*. Like something being torn away. And the figure—was there. Kneeling before it. Hands clasped. Head bowed. Not worship. Waiting. The pendant burned again. This wasn’t a gate to Hel. It was an invitation. And she knew, deep in the marrow, that whatever came through wouldn’t be Fae. It wouldn’t be alive. The figure turned its head. Just enough. One eye caught the moonlight. Not white. Not pupil. Just black. Wet. Reflective. Like a beetle’s shell. It smiled. And from the other side of the rift, something answered.
created_at"2026-02-19T12:15:41.325Z" 2/19/2026, 12:15:41 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency348
moderation_latency164
generation_time17783
tokens_prompt4560
tokens_completion1673
native_tokens_prompt4140
native_tokens_completion1463
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.011262
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency346
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503341-tMjZf8dkZmWSmZG3ZqEN"
upstream_id(null)
total_cost0.011262
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
85.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1010
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
2
adverb"suddenly"
count1
highlights
0"slightly"
1"slowly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1010
totalAiIsms15
found
0
word"pulse"
count2
1
word"loomed"
count1
2
word"weight"
count1
3
word"silence"
count2
4
word"familiar"
count2
5
word"throbbed"
count1
6
word"searing"
count1
7
word"shimmered"
count1
8
word"glistening"
count1
9
word"dancing"
count1
10
word"pulsed"
count1
11
word"whisper"
count1
highlights
0"pulse"
1"loomed"
2"weight"
3"silence"
4"familiar"
5"throbbed"
6"searing"
7"shimmered"
8"glistening"
9"dancing"
10"pulsed"
11"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences209
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences209
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences209
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords11
totalWords978
ratio0.011
matches
0"Too close. Too open."
1"folding"
2"matching"
3"twitched"
4"pulsed"
5"changed"
6"crackled"
7"absence"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount977
uniqueNames12
maxNameDensity0.72
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Like"
discoveredNames
Grove4
Richmond1
Park1
Heartstone1
Laughter1
Hel2
Dymas1
Fae2
Earth1
Rory7
Like7
One3
persons
0"Grove"
1"Heartstone"
2"Fae"
3"Earth"
4"Rory"
5"Like"
places
0"Richmond"
1"Park"
2"Hel"
globalScore1
windowScore1
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount2
matches
0"not quite upright"
1"something like a coat, or maybe skin, dark a"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.045
wordCount978
matches
0"not with a crunch or a crackle, but a wet, sucking sigh"
1"not with power, but with *absence*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences209
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs91
mean10.75
std12.12
cv1.128
sampleLengths
023
119
256
32
451
53
614
747
829
94
101
114
1225
1328
1412
1517
1615
1730
188
193
202
2120
224
233
2415
2510
262
2717
2835
292
301
312
329
334
345
3542
365
373
383
393
406
413
422
4337
4428
452
4610
474
483
4921
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences209
matches
0"was crouched"
1"being torn"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount7
totalVerbs164
matches
0"was *folding"
1"was forming"
2"were tasting"
3"was listening"
4"wasn’t following"
5"was *matching"
6"was dancing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount26
semicolonCount0
flaggedSentences21
totalSentences209
ratio0.1
matches
0"Aurora’s boot sank into the moss, not with a crunch or a crackle, but a wet, sucking sigh—like the earth had been waiting."
1"Metallic, almost, like licking a nine-volt, but underneath it, something sweet and rotten—overripe blackberries left too long in sun-warmed glass."
2"The moon hung high—full, fat, too bright for late autumn—and yet the light didn’t reach the ground."
3"And then—"
4"The scar there—the crescent from when she’d fallen into the broken greenhouse pane at eight—throbbed, as if the glass were still lodged beneath the skin."
5"Just the giggle again—closer this time—cut short by a sharp inhale."
6"Crushed wildflowers—bluebells, foxgloves, star-of-Bethlehem—all blooming out of season, now torn and trampled into the mud."
7"It wasn’t just warm now—it burned, searing through the silver chain, branding her skin."
8"Between two of the standing stones—a gap just wide enough to step through—the air shimmered."
9"With none of the usual tell—a deep hum in the marrow, the taste of iron on the tongue."
10"Then—a sound."
11"Human-shaped, but wrong—limbs too long, fingers dragging through the petals like they were tasting them."
12"Behind her—movement."
13"And then—laughter."
14"She reached the boundary marker—a half-buried oak slab carved with Fae runes."
15"But she’d just been—"
16"The path she’d just taken—gone."
17"The slab—vanished."
18"The standing stones—rearranged."
19"Then—from the centre of the Grove—the portal flared."
20"And the figure—was there."
81.30% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1009
adjectiveStacks1
stackExamples
0"thin, high-pitched whine"
adverbCount55
adverbRatio0.05450941526263627
lyAdverbCount6
lyAdverbRatio0.005946481665014866
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences209
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences209
mean4.68
std4.54
cv0.97
sampleLengths
023
12
22
37
48
518
612
719
83
92
101
111
122
134
141
1520
167
1712
182
195
203
214
221
231
248
252
261
2711
2817
2915
301
317
3211
332
342
352
365
372
382
391
403
411
422
436
4413
451
461
472
483
4925
52.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.37799043062200954
totalSentences209
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences121
matches
0"Always at dusk."
1"Just the edge of the"
2"Just the giggle again—closer this"
3"Just the faint, flickering distortion,"
4"Just a few more yards."
5"Suddenly, she was crouched."
6"Then—from the centre of the"
ratio0.058
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences121
matches
0"They formed a ragged ring"
1"She touched the pendant at"
2"She stepped forward."
3"It pooled on the treetops,"
4"She unclipped the torch from"
5"Her wrist ached."
6"Her voice didn’t carry"
7"It vanished into the trees,"
8"Her boots crunched on something"
9"She looked down."
10"They shouldn’t be here."
11"She stumbled, clutching it."
12"It wasn’t just warm now—it"
13"She looked up."
14"Its head tilted, not quite"
15"It wore something like a"
16"It didn’t look at her."
17"It was listening."
18"She ran parallel to the"
19"She risked a glance."
ratio0.24
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences121
matches
0"Aurora’s boot sank into the"
1"Pulse a tight drum under"
2"The Grove had never greeted"
3"The standing stones loomed ahead,"
4"They formed a ragged ring"
5"Rory had crossed it a"
6"The air tasted wrong."
7"She touched the pendant at"
8"The Heartstone glowed faintly, its"
9"She stepped forward."
10"The moon hung high—full, fat,"
11"It pooled on the treetops,"
12"She unclipped the torch from"
13"The beam cut through the"
14"A child’s voice."
15"The sound came from her"
16"A soft, breathless chuckle, like"
17"Her wrist ached."
18"The scar there—the crescent from"
19"Her voice didn’t carry"
ratio0.595
41.32% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences121
matches
0"To the portal."
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount1
matches
0"A jagged line of violet light, vertical, humming now, a thin, high-pitched whine that made her molars ache."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
81.1316%