Run: 2026-02-19-01KHTX83Z1ANT16RRYG5D7MPYT

Run Details

Duration:
1m 37s
Cost:
$0.008124
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground vanished beneath her feet. Rory's stomach lurched as she fell through nothing, amber light swallowing her vision. Then solid stone rushed up to meet her boots, and she stumbled forward, catching herself on something cold and smooth. Her palms came away slick with something that glittered like crushed diamonds. 'Breathe.' Nyx's voice slithered past her ear, that strange whisper that sounded less like sound and more like a thought that didn't belong to her. She forced her lungs to work. The first thing she noticed was the smell. Not unpleasant, exactly. Honey and roasting meat and something floral that made her mouth water despite herself. But underneath it, threading through the sweetness like a wire through pearls, came something else. Copper. Rot. The faint but unmistakable reek of something that had died too slowly. 'Don't trust anything you smell here.' Isolde's silver hair caught the amber light as she stepped past, her bare feet making no sound on the crystalline ground. 'The realm knows what you crave. It will offer.' 'Offer what?' But the Half-Fae had already moved ahead, picking her way between towering columns of what looked like petrified wood twisted into impossible spirals. Each one stretched at least thirty feet high, their surfaces carved with scenes of feasts and revelry. Rory squinted at the nearest carving. The figures looked almost human, but their mouths were too wide, their fingers too long, and whatever they were eating didn't bear closer examination. Nyx materialised at her shoulder, their shadow-form flickering between solid and translucent. 'Dymas. The Second Circle.' Their violet eyes swept the landscape with something that might have been familiarity. 'I passed through here once. Centuries ago. Or perhaps decades. Time bleeds differently in Hel.' 'You've been here before?' 'Parts.' The Shade's form wavered, edges blurring into the amber-hued shadows. 'The realm shifts. What I remember may no longer stand.' Comforting. Rory's hand drifted to her collarbone, where the Heartstone pulsed with steady warmth against her skin. Hotter than before. Much hotter. A reminder that the pendant responded to something nearby. She looked up and forgot to breathe. The sky stretched above them in ribbons of amber and gold, layered like silk scarves tossed carelessly across a dressing table. No sun. No clouds. Just that warm, endless glow emanating from everywhere and nowhere, as if the light itself had been woven into the air. Massive shapes drifted through those golden layers, too distant to identify. Birds, perhaps. Or something that had forgotten how to be birds. 'The Gardens of Excess.' Isolde stood at the edge of a sloping path, one hand raised toward the horizon. 'We walk from here.' Rory followed her gaze down the slope, and her jaw slackened. Below them stretched a valley of impossible geometry. Vineyards climbed hills that curved at angles that defied reason, their grapes swollen to the size of fists and gleaming in shades of purple, crimson, and gold. Orchards bore fruit she couldn't name, some hanging from branches that grew downward into the earth rather than upward toward the sky. Gardens spilled over one another in cascading terraces, their flowers enormous and oddly fleshy, petals glistening with something that wasn't dew. And threading through all of it, like veins through a body, ran rivers. Not water. Too thick. Too slow. They gleamed deep burgundy and gold and something that looked unpleasantly like molten copper. 'Wine.' Nyx's whisper carried a note of something almost like longing. 'The rivers here run with wine. Among other things.' 'Other things?' 'Best not to ask.' A path wound down the slope between towering flowers that reached Rory's shoulder. Their petals were the colour of old bone, centres dark and glistening. As she passed, one of them turned toward her. Not the flower itself, but something inside it, pressing against the translucent petals like a face against a window. She walked faster. Isolde led them without hesitation, her silver hair floating on air that didn't seem to move otherwise. The Half-Fae left no footprints in the crystalline soil, while Rory's boots crunched with each step, and Nyx simply drifted, their form barely disturbing the strange flora. 'Do you know where you're going?' Rory quickened her pace to match Isolde's impossible stride. 'I know where we must arrive. The path between is... flexible.' 'Flexible. Right. Because nothing here is concerning enough without the geography being unreliable.' A sound drifted up from the valley below. Laughter, maybe. Or screaming. The distance made it impossible to tell. More sounds followed, layered and echoing. Music from instruments she couldn't identify. The crash of breaking glass. A roar that vibrated in her chest and felt older than the hills themselves. 'The Feast Halls,' Nyx said. 'Belphegor's court. The Prince of Gluttony does not sleep, and his guests never stop eating.' 'Sounds festive.' 'It is. That is the danger.' The Shade's violet eyes fixed on her with an intensity that made her skin prickle. 'Excess dulls the senses. Pleasure becomes a cage. The souls here do not know they are trapped. They believe they are celebrating. They have believed it for centuries.' The path curved around a massive tree that grew horizontally from the hillside, its trunk twisted into a spiral. Its bark was smooth and pale, almost like skin, and its leaves were broad and translucent, filtering the amber light into something almost warm. Almost inviting. Rory noticed the fruit only because one of them fell. It hit the ground at her feet with a wet splat, split open to reveal flesh the colour of raw salmon, studded with seeds that looked unsettlingly like teeth. The smell that rose from it was intoxicating. Sweet and rich, it made her think of Christmas mornings and her mother's kitchen and the last time she'd felt truly, uncomplicatedly happy. Her hand moved before she could stop it, reaching down toward the split fruit. 'Don't.' Isolde's voice cut through the fog in her mind. Rory snatched her hand back, heart racing. The fruit lay innocuous on the ground, but she could have sworn its exposed flesh twitched. 'Everything here wants to be consumed.' Isolde hadn't even turned around. 'That is the nature of Dymas. To eat is to be eaten. To taste is to become part of the feast.' Nyx drifted closer to the fallen fruit, studying it with those luminous violet eyes. 'A Heartfruit. Rare. It would have shown you your deepest hunger. Then it would have fed on everything you are.' 'And left what behind?' 'An empty shell. Still breathing. Still walking. But hollow.' The Shade's form rippled. 'Helbound are not made through cruelty. They are made through choice. One small surrender at a time.' Rory wiped her hand on her jacket, though she hadn't actually touched the thing. The Heartstone pulsed against her chest, and she realised it had grown hot enough to be uncomfortable. She pulled it free, the deep crimson gem catching the amber light and turning it bloody. 'That thing's never been this warm.' 'Then we are close to a gate.' Isolde paused at a fork in the path, her pale lavender eyes distant, seeing something beyond the visible landscape. 'The barrier between realms thins here. Not enough to pass, but enough to feel. The pendant knows.' 'Knows what, exactly?' 'What you seek. What brought you here.' The Half-Fae turned, and for a moment, her expression held something almost like sympathy. 'You did not stumble into Hel, Aurora Carter. Something called you. The Heartstone simply answered.' The music from below grew louder. No, not louder. Closer. Rory realised with a jolt that they had descended further than she'd perceived, the landscape shifting around them in ways her mind hadn't registered. The vineyards were visible now through gaps in the strange trees, and between the rows of swollen grapes, she saw figures moving. Human shapes. Dozens of them. Maybe hundreds. They moved with a languid grace, harvesting fruit into baskets that never seemed to fill, drinking from streams that ran thick and dark. Their clothes were fine silks in jewel tones, their skin flushed and healthy, their laughter carrying on the amber air. But something was wrong with their movements. Too smooth. Too coordinated. Like puppets whose strings were invisible even to themselves. One of them looked up. The figure was a woman, dark-haired and beautiful, her gown a deep burgundy that matched the river she stood beside. Her smile was radiant. Her eyes were empty. And around her wrist, barely visible beneath the edge of her sleeve, glinted a familiar silver chain. Rory's breath caught. She recognised that chain. She'd last seen it three years ago, on the night everything went wrong. 'Eva?' The woman's smile widened. She raised one hand in greeting. And then she screamed.
created_at"2026-02-19T12:15:57.929Z" 2/19/2026, 12:15:57 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2446
moderation_latency(null)
generation_time96660
tokens_prompt5338
tokens_completion3058
native_tokens_prompt4922
native_tokens_completion2607
native_tokens_completion_images(null)
native_tokens_reasoning694
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00812445
router(null)
provider_responses
0
endpoint_id"c173ea30-3dc0-4957-850e-f2df8c031f10"
id"019c75d41220b5a3fe0fdbe9690c107d"
is_byokfalse
latency2446
model_permaslug"z-ai/glm-5-20260211"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771503357-UdCnEgfFXYnXzBMwMa7a"
upstream_id"019c75d41220b5a3fe0fdbe9690c107d"
total_cost0.00812445
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"Time bleeds differently [differently]"
dialogueSentences0
tagDensity1
leniency1
rawRatio0.143
effectiveRatio0.143
93.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1464
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"truly"
count1
highlights
0"slowly"
1"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.03% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1464
totalAiIsms24
found
0
word"stomach"
count1
1
word"lurched"
count1
2
word"whisper"
count2
3
word"crystalline"
count2
4
word"wavered"
count1
5
word"comforting"
count1
6
word"pulsed"
count2
7
word"warmth"
count1
8
word"reminder"
count1
9
word"silk"
count1
10
word"gleaming"
count1
11
word"cascading"
count1
12
word"glistening"
count2
13
word"quickened"
count1
14
word"echoing"
count1
15
word"vibrated"
count1
16
word"intensity"
count1
17
word"racing"
count1
18
word"radiant"
count1
19
word"familiar"
count1
highlights
0"stomach"
1"lurched"
2"whisper"
3"crystalline"
4"wavered"
5"comforting"
6"pulsed"
7"warmth"
8"reminder"
9"silk"
10"gleaming"
11"cascading"
12"glistening"
13"quickened"
14"echoing"
15"vibrated"
16"intensity"
17"racing"
18"radiant"
19"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences127
filterMatches
0"think"
hedgeMatches
0"seem to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences165
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1458
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1166
uniqueNames11
maxNameDensity0.94
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Half-Fae2
Second1
Centuries1
Comforting1
Heartstone3
Rory11
Nyx4
Prince1
Gluttony1
Pleasure1
Christmas1
persons
0"Half-Fae"
1"Rory"
2"Nyx"
3"Gluttony"
4"Pleasure"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount1
matches
0"looked like petrified wood twisted into i"
62.83% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.372
wordCount1458
matches
0"Not the flower itself, but something inside it, pressing against the translucent petals"
1"Not enough to pass, but enough to feel"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences165
matches
0"recognised that chain"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean26.04
std20.88
cv0.802
sampleLengths
06
145
21
330
454
536
62
770
844
94
1021
1131
127
1368
1423
1511
1678
1733
1820
192
204
2153
223
2344
2415
2511
2613
2750
2820
292
3049
3145
3210
3360
3414
351
3632
3732
3834
394
4030
4147
426
4343
443
4536
4656
477
4843
4920
99.74% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences127
matches
0"been woven"
1"are made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs200
matches
0"were eating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences165
ratio0
matches(empty)
66.37% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount51
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.0784313725490196
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences165
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences165
mean8.84
std7.23
cv0.819
sampleLengths
06
113
220
312
41
524
66
78
83
914
1015
111
121
1312
1427
156
163
172
1823
1917
206
2124
2212
231
2416
255
262
273
285
294
3011
313
327
331
3416
353
362
379
387
3921
402
412
4221
4311
442
459
4619
474
4811
498
71.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4666666666666667
totalSentences165
uniqueOpeners77
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences99
matches
0"Then solid stone rushed up"
1"Just that warm, endless glow"
2"Then it would have fed"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences99
matches
0"Her palms came away slick"
1"She forced her lungs to"
2"She looked up and forgot"
3"They gleamed deep burgundy and"
4"Their petals were the colour"
5"She walked faster."
6"They believe they are celebrating."
7"They have believed it for"
8"Its bark was smooth and"
9"It hit the ground at"
10"Her hand moved before she"
11"It would have shown you"
12"They are made through choice."
13"She pulled it free, the"
14"They moved with a languid"
15"Their clothes were fine silks"
16"Her smile was radiant."
17"Her eyes were empty."
18"She recognised that chain."
19"She'd last seen it three"
ratio0.212
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences99
matches
0"The ground vanished beneath her"
1"Rory's stomach lurched as she"
2"Her palms came away slick"
3"Nyx's voice slithered past her"
4"She forced her lungs to"
5"The first thing she noticed"
6"Honey and roasting meat and"
7"The faint but unmistakable reek"
8"Each one stretched at least"
9"Rory squinted at the nearest"
10"The figures looked almost human,"
11"Nyx materialised at her shoulder,"
12"Time bleeds differently in"
13"Rory's hand drifted to her"
14"A reminder that the pendant"
15"She looked up and forgot"
16"The sky stretched above them"
17"Rory followed her gaze down"
18"Vineyards climbed hills that curved"
19"Orchards bore fruit she couldn't"
ratio0.697
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences99
matches
0"Because nothing here is concerning"
1"To eat is to be"
2"To taste is to become"
ratio0.03
15.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount8
matches
0"The faint but unmistakable reek of something that had died too slowly."
1"Just that warm, endless glow emanating from everywhere and nowhere, as if the light itself had been woven into the air."
2"Vineyards climbed hills that curved at angles that defied reason, their grapes swollen to the size of fists and gleaming in shades of purple, crimson, and gold."
3"Gardens spilled over one another in cascading terraces, their flowers enormous and oddly fleshy, petals glistening with something that wasn't dew."
4"They gleamed deep burgundy and gold and something that looked unpleasantly like molten copper."
5"Isolde led them without hesitation, her silver hair floating on air that didn't seem to move otherwise."
6"It hit the ground at her feet with a wet splat, split open to reveal flesh the colour of raw salmon, studded with seeds that looked unsettlingly like teeth."
7"The figure was a woman, dark-haired and beautiful, her gown a deep burgundy that matched the river she stood beside."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.4755%