Run: 2026-02-19-01KHTX8G6RQ3KJ9A60YA1ZA7EF

Run Details

Duration:
54.0s
Cost:
$0.058310
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the eyes." Detective Harlow Quinn didn't bother looking up from the corpse's blackened fingertips. She snapped the wrist of her latex glove, the rubber creating a sharp *thwack* that echoed against the damp concrete walls. "I wasn't going to," DC Miller lied. His shadow retreated from the victim's face, dancing nervously across the water-stained brickwork. "Just thought... well, they look melted, Guv. Acid?" "Unless the killer carried a vat of hydrochloric down three flights of rusted iron stairs without spilling a drop, no." Quinn surveyed the body. Male. Forty. Dressed in a bespoke charcoal suit that likely cost more than Miller’s car. He lay spread-eagled on the floor of what used to be the overflow resevoir for the old pumping station. The air here didn't smell like murder. It smelled like wet penny and ozone. She hated the smell of ozone. It tasted like three years ago. It tasted like failure. "Forensics is five minutes out," Miller said, shifting his weight from one foot to the other. His shoes squeaked. "They had trouble with the gate. Bolt cutters broke." "Of course they did." Quinn crouched, her knees popping with the movement. She tapped the victim's lapel. "Silk blend. Hand-stitched." She moved to the shoes. "Italian leather. Oxblood. Scuffed at the toes, but nowhere else." "Robbery gone wrong?" "With a Patek Philippe still on his wrist?" Quinn pointed to the silver band gleaming in the harsh beam of her torch. "Whoever did this wasn't hungry for cash. They were hungry for something else." She leaned in closer. The victim's skin possessed a grey, waxy translucence, drained of blood but lacking the pooling signs of hypostasis. He looked less like a corpse and more like a discarded mannequin. But it was the hands that held her attention. The fingertips were charred black, not from fire, but froze-burnt. The blackened tissue stopped in a perfect line at the knuckles. "Frostbite," she muttered. Miller scoffed. "In July? It's twenty degrees outside. It's sweltering in here." "Precisely." Quinn stood up, her spine stiffening with military precision. She shone her light around the perimeter of the room. The dust remained undisturbed. A perfect carpet of grime covering the floor, broken only by two sets of footprints: hers and Miller’s. "Explain the tracks, Miller." The young constable blinked, adjusting his glasses. He looked at the floor, then back at the body, then at the entrance. "I... surely we stepped over them?" "Look closer." Miller squinted. "There are no other tracks. Just ours." "So, our friend here floated in?" "Maybe he was killed before the dust settled? Years ago?" "Suit's from this season's collection. I saw it in a window on Bond Street last week." Quinn walked a tight circle around the body, careful not to disturb the perimeter further. "He died recently. Yet he lies in the centre of a dusty room with no footprints leading to him and no footprints leading away." "Drop from the ceiling?" Miller craned his neck, pointing his light into the rusted abyss above. Iron rafters crisscrossed the darkness, thick with cobwebs. "Could have been lowered." "Cobwebs are intact. No disturbed dust on the beams." Quinn stopped at the victim's feet. She reached out, hovering her hand over the oxblood leather without touching it. "Brake dust." "Sorry?" "The scuffs. It's a specific kind of greasy particulate. You find it in the Underground. Deep level tubes." Miller laughed nervously. "So he took the Tube, got off at a station that doesn't exist, and teleported into a sealed basement in East London?" "Don't be facetious, Miller. It creates paperwork." But he was closer to the truth than he had the right to be. Quinn felt the familiar weight of the worn leather watch on her left wrist. The heavy ticking against her pulse felt like a countdown. Morris had made similar jokes. Right up until the moment he vanished into thin air. She returned to the body. Something protruded from the victim’s clenched frostbitten fist. A glimmer of green. "Bag," she commanded. Miller scrambled for the evidence kit, ripping open a plastic packet. "You think he grabbed the killer?" "I think he grabbed what killed him." Quinn used a pair of tweezers to pry the frozen fingers apart. The rigor was profound, sharper than it should be for a body this fresh. The knuckles cracked like dry wood. As the fingers parted, a small, round object rolled onto the concrete. It wasn't a button. It was a token. Carved bone, polished smooth by years of handling, etched with a spiral that seemed to draw the torchlight into itself. Miller leaned in, his breath hitching. "Is that... ivory?" "Human femur," Quinn corrected, her voice flat. She’d seen one before. Eighteen months ago, in the pocket of a dead fence in Shoreditch. "Admission currency." "Admission to what? A club?" "A market." Quinn dropped the token into the evidence bag Miller held open. She stood, stripping off her gloves with a snap. "But this market moves. It shouldn't be here." "Guv, you're talking in riddles." "I'm talking in facts, Miller. You just haven't learned the language yet." She walked to the wall, shining her light on the brickwork. There, faint but undeniable, sat a smear of residue. It wasn't blood. It was verdigris—copper oxidation. Green and powdery. She ran a gloved finger over it. It traced the shape of a door frame, roughly human-sized, drawn directly onto the solid brick. "The killer didn't come down the stairs," Quinn said, her voice dropping an octave. "And they didn't drop from the ceiling." Miller stared at the wall. "Then how?" "They walked through the wall." "That's impossible." "Improbable." Quinn turned back to the corpse. "Check his pockets. Jacket inside left." Miller hesitated, then knelt. He patted the suit down, sliding his hand into the inner pocket. He pulled out a slim, leather-bound notebook and a pair of round, wire-rimmed glasses. No wallet. "Glasses?" Miller frowned. "He's not wearing any. And these look... old. Prescription is thick." Quinn snatched the glasses. She held them up to the light. The frames were distinct. Antique gold, rounded lenses. She had seen a description of these in a file on her desk. A report on unauthorized access to the British Museum archives. "They aren't his," Quinn said. "He stole them." "From whom?" "A thief. Or a friend of a thief." Quinn pocketed the glasses, ignoring protocol. This wasn't police business anymore. This was personal. The glasses belonged to a redhead. A researcher. The one who hung around that troublemaker, Aurora. Eva Kowalski. "Detailed receipt in the notebook," Miller announced, flipping through the pages. "Looks like a list of coordinates. Latitude, longitude... and lunar phases?" "Bag it." "Guv, this is weird. Even for East London." "We're done here." Quinn turned on her heel. The ozone smell was getting stronger, irritating her sinuses. The shadows in the corners of the room seemed to stretch, reaching for the light of their torches. She knew that feeling. The static charge before the storm. The Veil was thin here. Too thin. "But the body—" "Coroner can collect him. Put it down as a suspicious death, possible toxins. Seal the room. No one enters without a Hazmat suit." Miller scrambled up. "Hazmat? Is it contagious?" "Ignorance is," Quinn said, already halfway to the rusted stairs. "And I don't want you catching it." She climbed the stairs two at a time, her military bearing cutting through the gloom. The pieces were falling into place. The frostbite from the void between places. The bone token for the Veil Market. The verdigris from a portal opening. And now, the glasses. The clique was getting sloppy. They were leaving trails. Quinn emerged into the evening air of the surface world. The setting sun painted the London skyline in bruised purples and bloody oranges. She took a deep breath, trying to clear the metallic taste of magic from her tongue. She tapped the face of her leather watch three times—a nervous tic she couldn't break. Morris was gone. But the people who played with the forces that took him were still here. And tonight, for the first time in three years, she had a compass bearing. She pulled her phone from her trench coat. She didn't dial the station. She dialed a number she had committed to memory from a stolen university file. It rang once. Twice. "British Museum Archives, Eva speaking." The voice was young, breathless, distracted. Quinn didn't speak immediately. She let the silence stretch, heavy and accusing, listening to the background rustle of paper and the soft *tick-tock* of a clock on the other end. "Hello?" Eva asked again, sounding more fragile this time. "I have your glasses, Miss Kowalski," Quinn said, her voice cold as the frostbitten dead man below. "I think you and I are overdue for a chat." She hung up before the girl could scream.
created_at"2026-02-19T12:16:10.464Z" 2/19/2026, 12:16:10 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3165
moderation_latency(null)
generation_time53946
tokens_prompt4671
tokens_completion3288
native_tokens_prompt4537
native_tokens_completion4103
native_tokens_completion_images0
native_tokens_reasoning2005
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.05831
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency3165
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503370-eC0Dbi2TKlIu1WIP4WMg"
upstream_id(null)
total_cost0.05831
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount2
adverbTags
0"Quinn turned back [back]"
1"Eva asked again [again]"
dialogueSentences69
tagDensity0.391
leniency0.783
rawRatio0.074
effectiveRatio0.058
89.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1489
totalAiIsmAdverbs3
found
0
adverb"nervously"
count2
1
adverb"precisely"
count1
highlights
0"nervously"
1"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1489
totalAiIsms16
found
0
word"echoed"
count1
1
word"dancing"
count1
2
word"pumping"
count1
3
word"weight"
count2
4
word"silk"
count1
5
word"gleaming"
count1
6
word"perfect"
count2
7
word"familiar"
count1
8
word"pulse"
count1
9
word"profound"
count1
10
word"etched"
count1
11
word"traced"
count1
12
word"gloom"
count1
13
word"silence"
count1
highlights
0"echoed"
1"dancing"
2"pumping"
3"weight"
4"silk"
5"gleaming"
6"perfect"
7"familiar"
8"pulse"
9"profound"
10"etched"
11"traced"
12"gloom"
13"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched frostbitten fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
98.56% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences129
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1480
ratio0.001
matches
0"thwack"
1"tick-tock"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
48.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1034
uniqueNames13
maxNameDensity2.03
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn21
Miller16
Male1
Iron1
Shoreditch1
British1
Museum1
Aurora1
Kowalski1
Veil2
Market1
London1
persons
0"Harlow"
1"Quinn"
2"Miller"
3"Museum"
4"Kowalski"
places
0"Shoreditch"
1"British"
2"London"
globalScore0.485
windowScore0.5
23.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount4
matches
0"smelled like wet penny and ozone"
1"tasted like three years ago"
2"felt like a countdown"
3"spiral that seemed to draw the torchlight into itself"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.676
wordCount1480
matches
0"not from fire, but froze-burnt"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences170
matches
0"knew that feeling"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean21.76
std18
cv0.827
sampleLengths
037
128
272
316
428
535
63
735
864
93
1012
1142
124
1327
142
159
166
1710
1855
1928
2030
211
2218
2325
2460
2517
263
2717
287
2944
3028
319
3225
335
3430
355
3665
3721
387
395
402
4113
4232
4314
4442
458
462
4738
482
4922
99.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences129
matches
0"were charred"
1"was gone"
55.86% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs185
matches
0"was getting"
1"were falling"
2"was getting"
3"were leaving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences170
ratio0.012
matches
0"It was verdigris—copper oxidation."
1"She tapped the face of her leather watch three times—a nervous tic she couldn't break."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1042
adjectiveStacks1
stackExamples
0"slim, leather-bound notebook"
adverbCount31
adverbRatio0.029750479846449136
lyAdverbCount7
lyAdverbRatio0.0067178502879078695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean8.71
std5.89
cv0.676
sampleLengths
016
121
27
313
48
524
61
71
813
919
107
117
126
136
144
1516
163
179
1812
195
208
2110
223
2322
2413
254
2618
2712
289
2910
3011
313
322
3310
3410
3510
364
3718
384
397
4014
416
422
432
447
456
4610
4731
4824
4916
61.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.4294117647058823
totalSentences170
uniqueOpeners73
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences116
matches(empty)
ratio0
82.07% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences116
matches
0"She snapped the wrist of"
1"His shadow retreated from the"
2"He lay spread-eagled on the"
3"It smelled like wet penny"
4"She hated the smell of"
5"It tasted like three years"
6"It tasted like failure."
7"His shoes squeaked."
8"She tapped the victim's lapel."
9"She moved to the shoes"
10"She leaned in closer."
11"He looked less like a"
12"She shone her light around"
13"He looked at the floor,"
14"She reached out, hovering her"
15"She returned to the body."
16"It wasn't a button."
17"It was a token."
18"She’d seen one before."
19"She stood, stripping off her"
ratio0.345
11.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences116
matches
0"Detective Harlow Quinn didn't bother"
1"She snapped the wrist of"
2"DC Miller lied"
3"His shadow retreated from the"
4"Quinn surveyed the body"
5"He lay spread-eagled on the"
6"The air here didn't smell"
7"It smelled like wet penny"
8"She hated the smell of"
9"It tasted like three years"
10"It tasted like failure."
11"Miller said, shifting his weight"
12"His shoes squeaked."
13"Quinn crouched, her knees popping"
14"She tapped the victim's lapel."
15"She moved to the shoes"
16"Quinn pointed to the silver"
17"She leaned in closer."
18"The victim's skin possessed a"
19"He looked less like a"
ratio0.897
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences116
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"She snapped the wrist of her latex glove, the rubber creating a sharp *thwack* that echoed against the damp concrete walls."
32.41% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount5
matches
0"Quinn crouched, her knees popping with the movement"
1"Quinn stood up, her spine stiffening with military precision"
2"Quinn corrected, her voice flat"
3"Quinn said, her voice dropping an octave"
4"Quinn said, her voice cold as the frostbitten dead man below"
92.03% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"DC Miller lied (lie)"
1"she muttered (mutter)"
2"Quinn corrected (correct)"
3"Miller announced (announce)"
dialogueSentences69
tagDensity0.145
leniency0.29
rawRatio0.4
effectiveRatio0.116
77.8702%