Run: 2026-02-19-01KHTX8GMSYG0V2GK1S8ZFCECV

Run Details

Duration:
37.4s
Cost:
$0.040665
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones were darker than Rory remembered. She'd been to the Grove three times before, always in daylight, always with Isolde. The ancient oaks that marked the boundary between worlds looked wrong in the moonlight—twisted, almost skeletal. Like warning signs she should've heeded before stepping across the threshold. But the Heartstone had pulsed three times in the space of an hour. Three times meant urgent. Three times meant someone was opening a portal they shouldn't, and Isolde wasn't answering her phone. The wildflowers that normally bloomed year-round had wilted. Brown petals crunched beneath Rory's boots as she moved deeper into the clearing. The air tasted copper-sweet, like old blood mixed with honey. Fae magic, but wrong somehow. Spoiled. "Isolde?" Her voice fell flat, absorbed by the trees. No echo. The Grove usually sang—birdsong at midnight, wind chimes made of nothing, laughter that belonged to no one. Now it held its breath. The pendant warmed against her sternum. Still pulsing. Still urgent. She pulled out her phone. No signal, but that was normal here. Time moved differently in the Grove. An hour inside could be minutes outside, or days. She'd set a timer anyway—two hours max before she'd need to leave or risk missing her Saturday shift at Golden Empress. Yu-Fei didn't accept "trapped between dimensions" as a valid excuse. Something rustled in the undergrowth to her left. Rory froze. The sound came again, closer this time. Not the scuttle of a fox or the hop of a rabbit. Something heavier. Deliberate. "Isolde, if this is you practicing your dramatic entrances, it's not funny." The silence pressed against her eardrums like water. Like drowning. She moved toward the center of the Grove, where the hawthorn circle stood. Isolde conducted most of her Fae business there, maintaining the delicate balance between realms. The hawthorns were old, older than the oaks, their branches woven together in patterns that hurt to look at too long. Geometry that shouldn't exist in three dimensions. The circle was empty. No. Not empty. Disturbed. Someone had broken the warding salt. White grains scattered across dead grass, the careful line of protection breached in three places. Footprints led from each gap—too large for Isolde's delicate feet. Too deep. Whatever made them was heavy. Strong. The Heartstone burned. Rory touched it through her shirt and immediately wished she hadn't. The heat seared her fingertips, and for a moment she saw— *A door. No, a wound. Reality peeled back like skin, and something looked through from the other side. Eyes that reflected no light. Hunger that had no name.* She jerked her hand away. The vision vanished, but the wrongness remained. Someone hadn't just opened a portal. They'd carved one. Ripped through the careful stitching that kept this world and others apart. A twig snapped behind her. Rory spun. Nothing. Just trees and shadows and the skeletal remains of wildflowers that should never die. "I know you're there." The words came out steadier than she felt. Her father's courtroom voice, borrowed from a lifetime of watching him dismantle witnesses. Project confidence, even when your hands shake. Especially when your hands shake. Movement. Not behind this time. To the right. Something tall slid between two oaks, there and gone before she could focus. Her fingers found the small knife in her jacket pocket. Four inches of steel Eva had insisted she carry after she'd fled Cardiff. *London's different*, Eva had said. *Keep it sharp, keep it close.* Eva hadn't known about the Fae. About the things that hunted in spaces between heartbeats. A kitchen knife wouldn't help, but Rory's hand wrapped around the handle anyway. Primate brain looking for comfort in steel. The Heartstone's pulse changed. Faster now. Frantic. She walked backward, keeping the hawthorn circle at her back. Whatever had broken the wards might still be here. Might be waiting for exactly this—someone stupid enough to come alone. *But Isolde needed help.* The thought rang hollow. Isolde was Fae, ancient and powerful. If she'd called for help, she would've appeared. Unless she couldn't. Unless something had stopped her. Rory's heel caught on a root. She stumbled, caught herself. When she looked up, the trees had moved. No. Impossible. Trees didn't move. But these weren't the same oaks she'd passed thirty seconds ago. The bark patterns were different. Wrong. And there were more of them now, pressed closer, branches reaching down like grasping fingers. The Grove was closing in. She ran. Not toward the exit—she couldn't remember where the exit was anymore. The path that should've led back to the standing stones had vanished, replaced by identical trees in every direction. She picked a gap and sprinted through it, branches clawing at her hair, her jacket. Behind her, something laughed. Not a human sound. Not quite animal either. It rolled between the trees like smoke, ahead of her and behind simultaneously. Playing with her. Herding her. The knife was in her hand now. She didn't remember pulling it out. A clearing opened ahead—not the hawthorn circle, somewhere else. Somewhere new. The wildflowers here bloomed crimson instead of white, and they moved. Breathing. Pulsing in time with the Heartstone. In the center stood a figure. Rory skidded to a halt. The figure didn't move. Tall, impossibly thin, wearing something that might've been robes or might've been shadow. Its back was to her. Head tilted at an angle necks shouldn't bend. "Isolde?" The word came out a whisper. The figure's head rotated. Just the head. The body remained facing away. Rory's bladder loosened. She locked her knees, refused to run. Running meant prey. Prey meant death. The face—if it was a face—was smooth. No features. No eyes or mouth or nose. Just blank skin stretched over something that approximated human bone structure. It raised one arm. Pointed. Behind Rory, the laughter grew louder. Multiple voices now. Dozens. Hundreds. The Grove was full of them, whatever they were. Things that had crawled through the torn wards. Things that shouldn't exist in this realm or any other. The blank-faced figure's arm remained extended. Still pointing. Not at Rory. Past her. She didn't want to turn around. Every instinct screamed not to look. But the Heartstone burned so hot now it felt like brands against her skin, and she knew—*knew*—that if she didn't turn, she'd miss the only warning she'd get. Rory turned. The trees had parted. Through the gap, she saw the hawthorn circle. Saw what stood inside it. Isolde hung suspended three feet above the ground. Eyes open. Mouth moving. No sound emerged, but Rory could read lips well enough. *Run.* The things that circled Isolde like sharks had too many limbs. Too many joints. They moved in ways that made Rory's eyes water, occupying spaces that contradicted each other. Here and there and nowhere. Flickering between states of being. One of them noticed Rory. Its head—heads?—swiveled. Multiple faces layered over each other, each one screaming silently. It took a step toward her. The pendant exploded with heat.
created_at"2026-02-19T12:16:10.912Z" 2/19/2026, 12:16:10 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1803
moderation_latency127
generation_time37210
tokens_prompt4560
tokens_completion1901
native_tokens_prompt4640
native_tokens_completion1783
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.040665
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"8feb0851-6424-4d05-902d-3a09054d4e61"
is_byokfalse
latency1802
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503370-1d3SNIs8YOQy4zgcnG4Q"
upstream_id"8feb0851-6424-4d05-902d-3a09054d4e61"
total_cost0.040665
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1179
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1179
totalAiIsms6
found
0
word"pulsed"
count1
1
word"echo"
count1
2
word"silence"
count1
3
word"pulse"
count1
4
word"whisper"
count1
5
word"structure"
count1
highlights
0"pulsed"
1"echo"
2"silence"
3"pulse"
4"whisper"
5"structure"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences173
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences173
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords42
totalWords1164
ratio0.036
matches
0"A door. No, a wound. Reality peeled back like skin, and something looked through from the other side. Eyes that reflected no light. Hunger that had no name."
1"London's different"
2"Keep it sharp, keep it close."
3"But Isolde needed help."
4"knew"
5"Run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1143
uniqueNames10
maxNameDensity1.31
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory15
Grove6
Isolde8
Heartstone5
Saturday1
Golden1
Empress1
Fae4
Eva3
Cardiff1
persons
0"Rory"
1"Isolde"
2"Heartstone"
3"Fae"
4"Eva"
places
0"Grove"
1"Golden"
2"Cardiff"
globalScore0.844
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount1
matches
0"felt like brands against her skin, and"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1164
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences177
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean18.77
std14.82
cv0.789
sampleLengths
08
141
233
337
41
532
610
758
88
924
1012
1110
1255
134
144
1539
163
1722
1828
1933
205
2117
224
2333
2421
2534
2635
277
2830
294
3026
3118
325
3332
345
352
3645
374
3826
3913
4029
416
425
4330
441
456
4612
4716
4826
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences173
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs218
matches
0"was opening"
1"was closing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount14
semicolonCount0
flaggedSentences11
totalSentences177
ratio0.062
matches
0"The ancient oaks that marked the boundary between worlds looked wrong in the moonlight—twisted, almost skeletal."
1"The Grove usually sang—birdsong at midnight, wind chimes made of nothing, laughter that belonged to no one."
2"She'd set a timer anyway—two hours max before she'd need to leave or risk missing her Saturday shift at Golden Empress."
3"Footprints led from each gap—too large for Isolde's delicate feet."
4"The heat seared her fingertips, and for a moment she saw—"
5"Might be waiting for exactly this—someone stupid enough to come alone."
6"Not toward the exit—she couldn't remember where the exit was anymore."
7"A clearing opened ahead—not the hawthorn circle, somewhere else."
8"The face—if it was a face—was smooth."
9"But the Heartstone burned so hot now it felt like brands against her skin, and she knew—*knew*—that if she didn't turn, she'd miss the only warning she'd get."
10"Its head—heads?—swiveled."
98.73% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1158
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.04145077720207254
lyAdverbCount10
lyAdverbRatio0.008635578583765112
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean6.58
std4.71
cv0.716
sampleLengths
08
114
216
311
413
54
616
78
813
910
105
111
121
138
142
1517
165
176
182
192
205
217
226
239
2421
2510
268
272
287
2912
302
311
3212
338
342
3513
3614
3721
387
394
401
412
421
436
4415
4510
462
475
481
493
75.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4745762711864407
totalSentences177
uniqueOpeners84
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences136
matches
0"Just trees and shadows and"
1"Especially when your hands shake."
2"Just the head."
3"Just blank skin stretched over"
4"Too many joints."
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences136
matches
0"She'd been to the Grove"
1"Her voice fell flat, absorbed"
2"She pulled out her phone."
3"She'd set a timer anyway—two"
4"She moved toward the center"
5"She jerked her hand away."
6"They'd carved one."
7"Her father's courtroom voice, borrowed"
8"Her fingers found the small"
9"She walked backward, keeping the"
10"She stumbled, caught herself."
11"She picked a gap and"
12"It rolled between the trees"
13"She didn't remember pulling it"
14"Its back was to her."
15"She locked her knees, refused"
16"It raised one arm."
17"She didn't want to turn"
18"They moved in ways that"
19"It took a step toward"
ratio0.147
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences136
matches
0"The standing stones were darker"
1"She'd been to the Grove"
2"The ancient oaks that marked"
3"The wildflowers that normally bloomed"
4"Brown petals crunched beneath Rory's"
5"The air tasted copper-sweet, like"
6"Fae magic, but wrong somehow."
7"Her voice fell flat, absorbed"
8"The Grove usually sang—birdsong at"
9"The pendant warmed against her"
10"She pulled out her phone."
11"Time moved differently in the"
12"An hour inside could be"
13"She'd set a timer anyway—two"
14"Yu-Fei didn't accept as a"
15"Something rustled in the undergrowth"
16"The sound came again, closer"
17"The silence pressed against her"
18"She moved toward the center"
19"Isolde conducted most of her"
ratio0.654
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences136
matches
0"Now it held its breath."
1"To the right."
2"*But Isolde needed help.*"
3"If she'd called for help,"
ratio0.029
43.19% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount6
matches
0"The ancient oaks that marked the boundary between worlds looked wrong in the moonlight—twisted, almost skeletal."
1"The hawthorns were old, older than the oaks, their branches woven together in patterns that hurt to look at too long."
2"The path that should've led back to the standing stones had vanished, replaced by identical trees in every direction."
3"Tall, impossibly thin, wearing something that might've been robes or might've been shadow."
4"Just blank skin stretched over something that approximated human bone structure."
5"They moved in ways that made Rory's eyes water, occupying spaces that contradicted each other."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.9428%