Run: 2026-02-19-01KHTX8GRJJ2CEJZ2EZCFN3C2C

Run Details

Duration:
23.9s
Cost:
$0.014746
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The floor wasn’t stone. It wasn’t wood. It gave slightly underfoot, like walking on cooled lava skin stretched over something warm and breathing. Aurora pressed her palm flat against the ground. It thrummed. Not a sound, not a vibration—something in between, like the echo of a voice spoken inside bone. Behind her, Nyx rippled into solidity, their shadow-form folding upward from the ground like ink drawn to a magnet. “We’re no longer beneath the Veil,” they said, the whisper of wind through dead leaves barely louder than the pulse beneath their feet. “Not entirely.” Isolde stepped through next, barefoot as always, silver hair catching a light that had no source. The air shimmered around her like heat rising from tarmac, but cold—cold like the inside of a glacier. She didn’t shiver. “Time is thin here,” she said, voice layered with echoes, “and hungry.” They stood in a narrow passageway, if passage was the right word. The walls curved inward, ribbed like the inside of some vast, petrified throat. The surface glistened faintly, mottled with patches of deep indigo and bruised gold. In places, translucent sacs bulged from the walls, each containing a swirling liquid that pulsed in time with the floor—slow, rhythmic, *alive*. Aurora’s breath fogged, then froze in the air before vanishing like smoke. “What *is* this place?” she asked, but already the pendant at her throat was warm. Not hot. Not threatening. Recognising. Isolde tilted her head, lavender eyes fixed on a point ahead. “A vein. We walk through the body of a world older than your cities, older than your bloodlines.” Nyx reached out, fingers gliding over the nearest sac. The fluid within surged, dark tendrils lashing against the membrane like trapped eels. “Don’t,” Isolde said. Too late. The sac burst. Not with wetness. Not with stench. With *sound*. A chord rang out—three notes, dissonant, unresolved—that didn’t end. It stretched, warped, bent around corners that didn’t exist. Aurora clapped her hands over her ears, but the sound wasn’t external. It was *in* her molars, in the cartilage of her nose, *in the curve of her thoughts*. For a heartbeat, she *saw* music: jagged red light, spiralling into fractal patterns behind her eyelids. Then silence. Complete. Absolute. Even the pulse in the floor had stopped. Nyx pulled their hand back, shadows fraying at the edges. “That wasn’t blood.” “No,” Isolde murmured. “That was memory.” Aurora panted, fingers still pressed to her temples. “Whose?” “The last who walked here.” Isolde stepped past the ruptured sac. “And the one before. And the one before that. This corridor remembers. It sings the echoes of every soul that passed through.” She paused, turned. “It sings yours now.” The floor thrummed again, softer this time. And Aurora realised—*her* heartbeat was in it. She touched the Heartstone Pendant. Crimson glow, faint, steady. “Dymas,” she said. “We’re near Dymas.” “Near?” Nyx laughed, a dry rattle like pebbles down a well. “We’re *inside* it. Or what’s left of the old way in. The Veil thins here, but it’s been eaten through. Torn.” “By what?” Nyx didn’t answer. Isolde had already moved on, gliding soundlessly. The others followed, footsteps absorbed by the living ground. The corridor widened into a chamber—or perhaps the chamber was the throat, and the passage merely a narrowed artery. This place was vast. A forest of pillars rose from floor to ceiling—except there was no ceiling. Only a distant, flickering glow, like stars seen through deep water. The pillars weren't carved. They *grew*. Twisted, fused trunks of something between bone and polished onyx, spiralling upward in pairs, knotted together like lovers in a petrified embrace. Between them, suspended in midair, floated tables. Not stone. Not wood. Crystal, clear as ice, yet holding warmth. Each bore a single dish. One held a pomegranate, split open. Seeds gleamed like rubies, but pulsed with a slow inner light. Another held a loaf of bread, golden crust steaming faintly. The smell hit Aurora like a memory—her mother’s kitchen, Sunday mornings, the scent of cardamom and burnt sugar. She took a step forward. “Don’t touch the food,” Isolde said. “Why not?” “Because it’s been waiting.” “For who?” “For the dead.” Aurora froze. “This is a tomb?” “This was a banquet.” Nyx drifted toward the nearest table. “Belphegor’s last feast. Before the famine.” “The Prince of Gluttony starved?” Aurora asked. “Not starved.” Isolde’s voice was low. “Denied.” She pointed to the pomegranate. “See the stem? Twisted. *Cut*. Not broken. Severed.” Aurora’s fingers twitched toward the Fae-Forged Blade at her belt. Cold. Always cold. Even here. “What kind of famine starves a prince?” she asked. “The kind sent by the other Princes,” Nyx said. “When he grew too powerful. Too *hungry*. They sealed the gates of Dymas. Cut off the rivers of desire, the currents of craving. Nothing could enter. Nothing could leave. All who feasted that night… remained.” Aurora looked around. No bones. No bodies. Just food. Forever warm. Forever untouched. And yet—she heard it now. A sound beneath the pulse. A whisper, like the rustle of silk on skin. Or fingers, tapping. From the shadows between the pillars, *something* shifted. Not movement. Not quite. A ripple. A *recognition*. Isolde turned slowly. “They’re not gone. Just… changed.” “Changed how?” “Their hunger outlived their flesh,” Nyx said. “Now they hunger with something else. Something older than digestion. Older than taste.” A table nearby trembled. The bread cracked. Steam hissed. And then the crust *split* open—not from heat, but from something pushing *up* from within. Claws. Black. Curved. Glistening. A hand emerged. Then an arm, wrapped in the tattered remains of a silk sleeve, once deep crimson, now stained with something darker. It reached for the bread. Aurora drew the Fae-Forged Blade. The metal sang—thin, clear, a note that cut through the low pulse like a scalpel. The hand froze. The chamber held its breath. Then, from every table, every shadow, every veined wall—*movement*. Fingers. Hands. Shoulders. Heads. Figures pulled themselves free of the banquet, crawling from beneath tables, from inside hollow pillars, from the very *air* between one breath and the next. Their faces were gaunt. Hollow. Mouths stretched too wide, lips cracked and peeling. But their eyes—bright. Feverish. *aware*. One rose, tall, draped in the remnants of a velvet coat stitched with golden threads. A tarnished signet ring on his finger bore a sigil Aurora didn’t recognise. He looked at her. Not with anger. Not with malice. With *recognition*. “You carry the key,” he rasped. His voice was dry, used-up. “You carry the flame that burns beneath the tongue.” Aurora’s grip tightened on the blade. “I don’t know what you mean.” “The Heartstone,” Isolde said. “It’s not just a beacon. It’s a *passport*. And they know it.” The figure stepped forward. Not threatening. Imploring. “You can open the way,” he said. “You can let the hunger *through*.” Nyx moved between them, shadow-form thickening. “You don’t want that. What’s on the other side of that hunger isn’t salvation. It’s *consumption*.” Another figure emerged—smaller, a woman in a gown of woven moonlight, now grey and frayed. She held out a single, trembling hand. “Please,” she whispered. “We haven’t tasted. In centuries. Just… a bite. A sip. We don’t need much.” Aurora looked at the pomegranate. The seeds pulsed. Her scar—small, crescent-shaped, on her left wrist—itched. She remembered being seven. Burning her hand on the stove. Her mother rushing in, wrapping her wrist in cool cloth. *"You’ll be alright, a ghrá. Just don’t look at it. Don’t fixate."* But she had looked. And she had burned. Now, the pendant blazed against her chest. And the floor trembled beneath her feet—not with a heartbeat. But with the grinding of distant, rusted *gears*.
created_at"2026-02-19T12:16:11.033Z" 2/19/2026, 12:16:11 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency564
moderation_latency193
generation_time23402
tokens_prompt5338
tokens_completion2249
native_tokens_prompt4946
native_tokens_completion1963
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0147456
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency562
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503371-PUJ5GIQtGqZyHSI8U8Lw"
upstream_id(null)
total_cost0.0147456
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences48
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
88.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1300
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
2
adverb"very"
count1
highlights
0"slightly"
1"slowly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1300
totalAiIsms26
found
0
word"echo"
count1
1
word"whisper"
count2
2
word"pulse"
count4
3
word"shimmered"
count1
4
word"echoes"
count2
5
word"pulsed"
count3
6
word"rhythmic"
count1
7
word"silence"
count1
8
word"footsteps"
count1
9
word"crystal"
count1
10
word"warmth"
count1
11
word"desire"
count1
12
word"silk"
count2
13
word"trembled"
count2
14
word"glistening"
count1
15
word"velvet"
count1
16
word"beacon"
count1
highlights
0"echo"
1"whisper"
2"pulse"
3"shimmered"
4"echoes"
5"pulsed"
6"rhythmic"
7"silence"
8"footsteps"
9"crystal"
10"warmth"
11"desire"
12"silk"
13"trembled"
14"glistening"
15"velvet"
16"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences155
matches
0"t with anger"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences155
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences184
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans24
markdownWords40
totalWords1279
ratio0.031
matches
0"alive"
1"is"
2"sound"
3"in"
4"in the curve of her thoughts"
5"saw"
6"her"
7"inside"
8"grew"
9"Cut"
10"hungry"
11"something"
12"recognition"
13"split"
14"up"
15"movement"
16"air"
17"aware"
18"recognition"
19"passport"
20"through"
21"consumption"
22"\"You’ll be alright, a ghrá. Just don’t look at it. Don’t fixate.\""
23"gears"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount969
uniqueNames8
maxNameDensity1.44
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Nyx9
Isolde10
Aurora14
Heartstone1
Pendant1
Sunday1
Fae-Forged2
Blade2
persons
0"Nyx"
1"Isolde"
2"Aurora"
3"Pendant"
places
0"Fae-Forged"
globalScore0.778
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"something between bone and polished onyx, spira"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.782
wordCount1279
matches
0"not from heat, but from something pushing *up* from within"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences184
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs94
mean13.61
std13.35
cv0.981
sampleLengths
023
127
244
337
412
560
612
720
829
922
103
112
123
136
142
1563
162
172
188
1913
206
219
2233
237
2414
259
266
2732
282
293
3035
314
3259
334
3412
3517
3628
375
386
392
404
412
423
436
4416
457
467
4713
4815
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences155
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs176
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount18
semicolonCount0
flaggedSentences16
totalSentences184
ratio0.087
matches
0"Not a sound, not a vibration—something in between, like the echo of a voice spoken inside bone."
1"The air shimmered around her like heat rising from tarmac, but cold—cold like the inside of a glacier."
2"In places, translucent sacs bulged from the walls, each containing a swirling liquid that pulsed in time with the floor—slow, rhythmic, *alive*."
3"A chord rang out—three notes, dissonant, unresolved—that didn’t end."
4"And Aurora realised—*her* heartbeat was in it."
5"The corridor widened into a chamber—or perhaps the chamber was the throat, and the passage merely a narrowed artery."
6"A forest of pillars rose from floor to ceiling—except there was no ceiling."
7"The smell hit Aurora like a memory—her mother’s kitchen, Sunday mornings, the scent of cardamom and burnt sugar."
8"And yet—she heard it now."
9"And then the crust *split* open—not from heat, but from something pushing *up* from within."
10"The metal sang—thin, clear, a note that cut through the low pulse like a scalpel."
11"Then, from every table, every shadow, every veined wall—*movement*."
12"But their eyes—bright."
13"Another figure emerged—smaller, a woman in a gown of woven moonlight, now grey and frayed."
14"Her scar—small, crescent-shaped, on her left wrist—itched."
15"And the floor trembled beneath her feet—not with a heartbeat."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount990
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03939393939393939
lyAdverbCount8
lyAdverbRatio0.00808080808080808
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences184
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences184
mean6.95
std5.92
cv0.852
sampleLengths
04
13
216
38
42
517
619
723
82
916
1018
113
1212
1312
1413
1513
1622
1712
1815
192
202
211
2211
2318
249
2513
263
272
283
293
303
312
329
339
3412
3517
3616
372
381
391
408
4110
423
433
443
458
461
4711
4822
493
61.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.42391304347826086
totalSentences184
uniqueOpeners78
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences103
matches
0"Even the pulse in the"
1"Only a distant, flickering glow,"
2"Then an arm, wrapped in"
3"Then, from every table, every"
ratio0.039
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences103
matches
0"It wasn’t wood."
1"It gave slightly underfoot, like"
2"they said, the whisper of"
3"She didn’t shiver."
4"she said, voice layered with"
5"They stood in a narrow"
6"she asked, but already the"
7"It stretched, warped, bent around"
8"It was *in* her molars,"
9"She paused, turned."
10"She touched the Heartstone Pendant."
11"She took a step forward."
12"She pointed to the pomegranate."
13"It reached for the bread."
14"Their faces were gaunt."
15"He looked at her."
16"His voice was dry, used-up."
17"She held out a single,"
18"Her scar—small, crescent-shaped, on her"
19"She remembered being seven."
ratio0.204
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences103
matches
0"The floor wasn’t stone."
1"It wasn’t wood."
2"It gave slightly underfoot, like"
3"Aurora pressed her palm flat"
4"they said, the whisper of"
5"Isolde stepped through next, barefoot"
6"The air shimmered around her"
7"She didn’t shiver."
8"she said, voice layered with"
9"They stood in a narrow"
10"The walls curved inward, ribbed"
11"The surface glistened faintly, mottled"
12"Aurora’s breath fogged, then froze"
13"she asked, but already the"
14"Isolde tilted her head, lavender"
15"Nyx reached out, fingers gliding"
16"The fluid within surged, dark"
17"The sac burst."
18"A chord rang out—three notes,"
19"It stretched, warped, bent around"
ratio0.718
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"Now, the pendant blazed against"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"Her mother rushing in, wrapping her wrist in cool cloth."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount2
matches
0"she said, voice layered with echoes,"
1"Nyx laughed, a dry rattle like pebbles down a well"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount3
fancyTags
0"Isolde murmured (murmur)"
1"Nyx laughed (laugh)"
2"she whispered (whisper)"
dialogueSentences48
tagDensity0.313
leniency0.625
rawRatio0.2
effectiveRatio0.125
87.4010%