NC Bench
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Run: 2026-02-19-01KHTX8PM19HYAYC0R5MT9PEHN
Run Details
Model:
GPT-5.1
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 41s
Cost:
$0.039920
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
75.00%
Adverbs in dialogue tags
(details)
97.53%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
35.80%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
94.03%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.85%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
83.83%
Pronoun-first sentence starts
(details)
90.32%
Subject-first sentence starts
(details)
26.60%
Subordinate conjunction sentence starts
(details)
91.22%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
16.67%
Dialogue tag variety (said vs. fancy)
(details)
85.1950%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The text arrived as she
ducked under the twisted branch and scraped her knuckles raw. Meet me at the stones. Come alone. I can explain the pendant.
Aurora sucked the sting from
her hand and stared at the message, its pale glow nudging at the darkness between the trees. No number, no name.
Just those neat, almost prim
words.
The Heartstone pendant lay warm
against her collarbone, heavier than it looked.
It had tugged at her
all evening, a slow
throb
of heat that matched nothing human. Not her
pulse
, not the bass leaking up from Silas' bar when she left.
A third rhythm, hidden and
patient.
She thumbed the gem through
her shirt.
The warmth deepened, little licks
of heat against her skin. "Explain away then," she muttered.
Her breath smoked white in
the torch beam.
The park behind her, somewhere
far beyond the screening trees, still held the
echo
of London. Distant horns, the mindless rush of traffic, a faint siren. In here, everything sounded padded, as if the air carried fur.
She knew this path on
paper.
Eva had sketched it for
her on a beer mat, biro lines curling like veins. Five minutes from the main track, past the fallen beech that looked like a whale's spine, then turn right where the oaks grew too close together. Easy.
It had not felt easy
since she stepped between those oaks.
Her torch picked out roots
and bracken, the occasional beer can, the
glint
of a broken bottle. Civilisation, trying to creep in. The beam rattled over trunks, leapt from bark to bark.
Every few steps she fought
the urge to swing around and check the path behind her. She checked anyway. No one. Only darkness, thick and unhelpful.
The wrongness pressed against her
then, subtle at first.
The way the air cooled
not with distance from the city, but in sudden breaths, as if something exhaled against her face
and then drew back. The way the torchlight felt thick, like it cut through water rather than air. She walked faster. The first sound came from her left, too quick to track. A wet slither, like something large dragging across leaves. Her hand jerked, torch jumping.
By the time she swung
the beam that way, the undergrowth lay flat and still. "Fox,"
she said aloud, because foxes
existed and were normal and, more to the point, did not wait for people in clearings and talk about jewellery. Foxes also did not copy human voices. "Aurora."
Her name drifted across from
behind the nearest oak, a soft
lilt
that skated along her spine. The voice belonged in her childhood kitchen, wrapped around hot toast and cereal adverts.
Her mother on a sleepy
Sunday, three parts Welsh vowels, one part amused patience. Aurora's grip on the torch tightened. Her joints clicked. "Nice try." No crunch of
footsteps
. No rustle of clothing.
Just that muffled, furred air
and her own breathing.
She stepped forward until her
shoulder brushed the nearest trunk. Rough bark scraped her coat.
She leaned out, shining the
torch around the tree, expecting empty space and the embarrassment that came with spooking herself. Blackness. Leaf litter. A rotted log, hairy with white fungus. No boot prints, no hoodie vanishing into the
gloom
. The air held the cold, tannic smell of old leaves and something sweeter, like crushed flowers ground into the soil.
Her mother did not sit
behind the tree. Of course she did not. Her mother slept in Cardiff, snoring through crime dramas. Still, the voice had worn her vowels exactly. The pendant
pulsed
again. Aurora dragged in a long breath and stepped away from the oak. The sooner she reached the grove, the sooner she could call whoever sent that message an arsehole and walk out again. A short, stupid errand. Then kebab. Then bed. She kept going. The path narrowed until branches brushed her hair. Thin twigs hooked at the ends, combed through the straight black strands.
Once, one caught her scarred
wrist, right on the pale crescent line. Heat flooded the skin as if she had pressed it against a kettle.
She yanked her arm free
and hissed. "Enough." Silence answered. Silence, and the soft drip of water somewhere out in the dark. No wind. Not even the faint rush of the city now. She listened hard for it and heard only the thud of her own heart and the crunch-crunch of her boots. The crunch stopped. She froze. Her torch pointed down at her own laces, speckled with mud. Her toes pressed into soft earth. Nothing moved. No leaves rustled. Yet the crunching continued, three, four slow steps ahead,
weight
settling through old foliage. Something walked in front of her where nothing showed. The sound faded as if it noticed her attention. It left behind a thick, waiting quiet, a held breath wrapped around her from all sides. Aurora frowned and moved again. Deliberate steps, heel to toe. Crunch. Crunch. Two more steps, then another dry collapse of leaves a little to the right, half a beat out of time with her own. A lazy counter-rhythm. She shifted sideways. The shadow-
footsteps
shifted with her. Her skin crawled, pleasant shivers gone sour. Rational options lined up, flimsy as paper. Echo, she thought. Old branches settling. Squirrel. Her brain offered them up in a rush, little sacrificial answers to feed the rising click of panic in her ribs. The crunching stopped once more. So did she. The torchlight felt wrong now, too bright and too narrow. Beyond the white circle, the dark grew a texture, a sort of grain, as if something skulked in the pigment. "Aurora." Different voice this time. Lower, with that lazy Cardiff drag at the edge of each word. Evan, slouched in a doorway with a cigarette and an opinion. His voice arrived from above her right ear, close enough that she smelled tobacco and aftershave. Her shoulders snapped up around her ears. "Evan lives in Cardiff," she said. Her own accent came harsher, London edges thrown on top of the old music. "He does not lurk in trees." No one answered. The pendant went hot.
Not gentle warmth now, but the bite of a kettle fresh from the boil
. Heat spread out from the thumbnail-sized stone, seeped through fabric and into the hollow of her throat. It did not burn, not exactly. It prickled, sank, threaded into her, until the line between her own
pulse
and the gem's
throb
blurred. She tugged it out from under her shirt. The crimson stone glowed faintly, like a buried coal. Not a trick of her torch, not a reflection. An inner light, cold-looking and deep. When she cupped it in her palm, the
warmth
flared with
something like recognition
. "Explain the pendant," she repeated, more to the stone than to whoever waited at the grove. The stone beat in answer, slow and steady, and the air around her tightened. She reached the standing oaks a few minutes later or twenty or two, she could not tell. Time stretched oddly here, more elastic than it had any right to be. Her phone claimed she had left the main path eight minutes ago. Her thighs and lungs called it half an hour. The torch battery slid from bright to dim and back again without warning, its beam flickering with no link to her shaking hand. The oaks formed a crude circle, twelve of them, their trunks so wide that it would have taken three people to link hands and hug one. Their branches tangled above, knitted into something that resembled a ceiling more than a canopy. Moss crawled up their sides, thick and dark and damp. This clearing did not belong to the rest of the park. It had its own air, thin and sharp, with a taste that sat between metal and mint on her tongue. Wildflowers crowded the edge of the circle, small and stubborn, throwing up petals in colours that hurt the eye. Purple, so deep it neared black. Yellow with an odd, greasy sheen. They should not have bloomed this time of year. They never stopped here. Eva had told her so with the sort of grin a child wore when it found a secret doorway. Aurora stepped between the nearest pair of trunks. The pendant burned. Her phone
vibrated
again, a brief buzz against her thigh. She dug it out, screen too bright, text swimming. You're late. She checked the time. Twenty past midnight. She checked the lock screen. Twenty past ten. She blinked hard. Numbers steadied, refused to match. "Cheap phone," she told the trees. They did not laugh. The sound that slipped through their branches came from somewhere else, high and breathy, like a child smothering a giggle. It shivered around the circle, travelling from trunk to trunk. She lifted the torch and swept it
slowly
across the clearing. Nobody waited there. No hooded figure leaning against an oak, no bored occultist tapping their boot, no stranger in a good coat clutching manuscripts.
Only the flowers, and the
packed earth marked with old scuffs, and the oaks themselves,
looming
like a jury that had already decided. Her
stomach
dipped. "All right," she called. "You wanted to meet, I am here. You have ten minutes and then I go home and sell this thing on eBay." Her voice sounded small. The clearing swallowed it whole. The reply rose from the ground. Not a voice at first, more a vibration under her boots. A muted thrum, like a bassline with the volume turned down. It rolled up through her ankles, tickled her knees, climbed into her hips. The pendant
pulsed
in sync, its glow deepening until it painted her fingers red. She took a step back. The thrum followed. The flowers nearest her feet
quivered
. Their petals folded and unfolded in a rhythm that matched the invisible heartbeat. Soil between them cracked in thin lines, hair-thin at first, then widening. "Aurora." Third time for her name, third voice. This one sounded closer to the one in her texts, neat and unhurried, strangely free of accent. It slid out from behind one of the oaks where no one stood. She
tried to
track it, turned with the torch. The beam bounced from bark to bark, caught on something in the corner of her eye. Not a person. A shape, hunched and wrong, clinging to the far side of a trunk like a shadow that had slipped its owner. The torchlight hit it directly and it vanished. Nothing clung there now, only moss and old scars in the bark. Her heart stuttered. She tasted metal again, stronger. "Enough games," she said. The words came sharper, clipped. "Step out where I can see you, or I am gone." The ground answered instead. The cracks in the soil widened with a soft, damp tear, like paper soaked through before you pulled. Something glowed within them, a faint, dull light the same colour as the Heartstone.
Not bright, not yet, but present
. Heat rolled up,
not from the gem this time, but from the earth itself
. It smelled nothing like lava or hot stone. No ash, no smoke. The scent carried brine and rot, as if someone had dragged the bottom of a tidal pool up under Richmond and split it open. She swallowed hard. The torch
flickered
, dimmed, surged. Its beam smeared across the oaks and caught on something halfway between one trunk and the next, hanging in the air where empty space should have lived. It
looked like a crack, mid-air, a thin red
line that wobbled as she watched. Not light exactly, not solid either. A wound in the dark, all depth and no edges. The Heartstone hammered against her palm, frantic now, eager. She took half a step back. The ground under her heel crumbled. In that instant, the hidden
footsteps
behind her started again,
racing
this time,
not crunch-crunch but a rapid, dry skitter, closing the gap far too fast
. Cold breath swept the back of her neck. Something spoke at her ear, using her own voice.
created_at
"2026-02-19T12:16:17.033Z"
2/19/2026, 12:16:17 PM
model
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app_id
182717
external_user
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latency
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moderation_latency
(null)
generation_time
101403
tokens_prompt
4560
tokens_completion
3492
native_tokens_prompt
4064
native_tokens_completion
3484
native_tokens_completion_images
0
native_tokens_reasoning
903
native_tokens_cached
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num_media_prompt
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num_input_audio_prompt
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num_media_completion
0
num_search_results
(null)
origin
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is_byok
false
finish_reason
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native_finish_reason
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usage
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router
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provider_responses
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endpoint_id
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is_byok
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latency
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model_permaslug
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provider_name
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status
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provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
75.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
1
adverbTags
0
"she said aloud [aloud]"
dialogueSentences
15
tagDensity
0.533
leniency
1
rawRatio
0.125
effectiveRatio
0.125
97.53%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2025
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
35.80%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2025
totalAiIsms
26
found
0
word
"throb"
count
2
1
word
"pulse"
count
2
2
word
"warmth"
count
3
3
word
"echo"
count
2
4
word
"glint"
count
1
5
word
"lilt"
count
1
6
word
"footsteps"
count
3
7
word
"gloom"
count
1
8
word
"pulsed"
count
2
9
word
"silence"
count
2
10
word
"weight"
count
1
11
word
"vibrated"
count
1
12
word
"looming"
count
1
13
word
"stomach"
count
1
14
word
"quivered"
count
1
15
word
"flickered"
count
1
16
word
"racing"
count
1
highlights
0
"throb"
1
"pulse"
2
"warmth"
3
"echo"
4
"glint"
5
"lilt"
6
"footsteps"
7
"gloom"
8
"pulsed"
9
"silence"
10
"weight"
11
"vibrated"
12
"looming"
13
"stomach"
14
"quivered"
15
"flickered"
16
"racing"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
207
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
207
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
215
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2017
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
1950
uniqueNames
9
maxNameDensity
0.26
worstName
"Aurora"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Heartstone
3
London
2
Foxes
1
Sunday
1
Welsh
1
Cardiff
2
Richmond
1
Aurora
5
Heat
3
persons
0
"Heartstone"
1
"Foxes"
2
"Aurora"
3
"Heat"
places
0
"London"
1
"Cardiff"
2
"Richmond"
globalScore
1
windowScore
1
94.03%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
134
glossingSentenceCount
3
matches
0
"looked like a whale's spine, then turn ri"
1
"something like recognition"
2
"looked like a crack, mid-air, a thin red"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
6
per1kWords
2.975
wordCount
2017
matches
0
"not with distance from the city, but in sudden breaths, as if something exhaled against her face"
1
"Not gentle warmth now, but the bite of a kettle fresh from the boil"
2
"Not bright, not yet, but present"
3
"not yet, but present"
4
"not from the gem this time, but from the earth itself"
5
"not crunch-crunch but a rapid, dry skitter, closing the gap far too fast"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
215
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
100
mean
20.17
std
18.06
cv
0.895
sampleLengths
0
15
1
12
2
32
3
48
4
17
5
5
6
45
7
48
8
11
9
48
10
3
11
7
12
49
13
3
14
40
15
26
16
7
17
1
18
45
19
9
20
2
21
17
22
35
23
39
24
22
25
8
26
4
27
41
28
3
29
45
30
7
31
1
32
45
33
3
34
2
35
36
36
9
37
25
38
12
39
26
40
8
41
42
42
5
43
3
44
30
45
1
46
43
47
7
48
26
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
207
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
307
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
215
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
133
adjectiveStacks
1
stackExamples
0
"lay warm against her"
adverbCount
4
adverbRatio
0.03007518796992481
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
215
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
215
mean
9.38
std
6.36
cv
0.678
sampleLengths
0
15
1
5
2
2
3
5
4
22
5
4
6
6
7
12
8
16
9
14
10
6
11
7
12
10
13
5
14
8
15
16
16
10
17
11
18
6
19
15
20
26
21
1
22
11
23
17
24
5
25
10
26
16
27
3
28
2
29
5
30
9
31
26
32
14
33
3
34
11
35
9
36
5
37
15
38
26
39
7
40
1
41
17
42
14
43
14
44
6
45
3
46
2
47
4
48
4
49
9
50.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.34418604651162793
totalSentences
215
uniqueOpeners
74
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
188
matches
0
"Just those neat, almost prim"
1
"Only darkness, thick and unhelpful."
2
"Just that muffled, furred air"
3
"Of course she did not."
4
"Once, one caught her scarred"
5
"Only the flowers, and the"
ratio
0.032
83.83%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
64
totalSentences
188
matches
0
"I can explain the pendant."
1
"It had tugged at her"
2
"She thumbed the gem through"
3
"Her breath smoked white in"
4
"She knew this path on"
5
"It had not felt easy"
6
"Her torch picked out roots"
7
"She checked anyway."
8
"She walked faster."
9
"Her hand jerked, torch jumping."
10
"she said aloud, because foxes"
11
"Her name drifted across from"
12
"Her mother on a sleepy"
13
"Her joints clicked."
14
"She stepped forward until her"
15
"She leaned out, shining the"
16
"Her mother did not sit"
17
"Her mother slept in Cardiff,"
18
"She kept going."
19
"She yanked her arm free"
ratio
0.34
90.32%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
139
totalSentences
188
matches
0
"The text arrived as she"
1
"I can explain the pendant."
2
"Aurora sucked the sting from"
3
"The Heartstone pendant lay warm"
4
"It had tugged at her"
5
"A third rhythm, hidden and"
6
"She thumbed the gem through"
7
"The warmth deepened, little licks"
8
"Her breath smoked white in"
9
"The park behind her, somewhere"
10
"She knew this path on"
11
"Eva had sketched it for"
12
"It had not felt easy"
13
"Her torch picked out roots"
14
"Civilisation, trying to creep in."
15
"The beam rattled over trunks,"
16
"Every few steps she fought"
17
"She checked anyway."
18
"The wrongness pressed against her"
19
"The way the air cooled"
ratio
0.739
26.60%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
188
matches
0
"By the time she swung"
ratio
0.005
91.22%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
83
technicalSentenceCount
6
matches
0
"It had tugged at her all evening, a slow throb of heat that matched nothing human."
1
"She leaned out, shining the torch around the tree, expecting empty space and the embarrassment that came with spooking herself."
2
"The torch battery slid from bright to dim and back again without warning, its beam flickering with no link to her shaking hand."
3
"The sound that slipped through their branches came from somewhere else, high and breathy, like a child smothering a giggle."
4
"Only the flowers, and the packed earth marked with old scuffs, and the oaks themselves, looming like a jury that had already decided."
5
"It looked like a crack, mid-air, a thin red line that wobbled as she watched."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
16.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"she repeated (repeat)"
dialogueSentences
15
tagDensity
0.467
leniency
0.933
rawRatio
0.286
effectiveRatio
0.267
85.1950%