Run: 2026-02-19-01KHTX8TBH08NA99TC9XC8EV2P

Run Details

Duration:
1m 39s
Cost:
$0.005263
Provider:
Parasail

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay where the platform ended, half-swallowed by shadow. Not the natural darkness of an abandoned station, but something thicker. Something that seemed to breathe. Detective Harlow Quinn crouched at the yellow police tape, her boots crunching on decades of accumulated grit. The silence down here pressed against her ears, unnatural for London underground. No distant trains. No overhead announcements. Just the wet rasp of her own breathing and, somewhere further in, the faint murmur of voices that shouldn't exist. "Quinn." She didn't turn. Davies could wait. "Scene's been contaminated." Her voice echoed oddly off the tiled walls, the acoustics wrong for an empty platform. "Every tosser and his dog seems to have wandered through." "Not exactly wandering." Davies appeared at her shoulder, his flashlight beam cutting through the dark. He gestured toward the far end where a cluster of uniformed officers stood around something she couldn't quite make out. "This is a protected location. Restricted access." "Protected by whom?" "That's what I'm trying to figure out." He handed her a tablet. The incident report glowed on its screen. "Caller reported a body. Anonymous. No name, no number. Just 'there's a body at Camden station, platform two.' When we ran it, there's no record of platform two ever existing. Took us three hours to find the entrance." Quinn studied the report. The station had been decommissioned in 1952. Officially, it didn't exist. No maintenance records. No safety inspections. Nothing but a line on an old map that someone had crossed out in red ink. "Who found the body?" "Railway worker. Says he was doing a routine check on the signal box at the north end." Davies's voice carried the particular flatness he used when he didn't believe his own words. "But there's no signal box at the north end. I checked." Quinn stood, her knees protesting. Forty-one years old and her body was starting to feel it. The ache in her lower back had become a familiar companion, much like the ache in her chest that never quite healed. She walked toward the officers, her sharp jaw set in a line that had intimidate seasoned criminals and frustrated superintendents in equal measure. The body belonged to a man in his sixties, well-dressed in a way that suggested money. His suit probably cost more than her monthly rent. His watch was silver, elegant, probably worth more than her car. But his face bothered her. The eyes were closed. The expression was almost peaceful. No pain. No fear. Just stillness. "Heart attack?" she asked. "That's what uniform thinks." A young constable stepped forward, eager to show initiative. "No visible injuries. No signs of struggle. Looks like he just... stopped." Quinn crouched beside the body, ignoring the constable's confused expression. Davies had warned her about the smell, but there was none. Not the sharp copper of fresh blood, not the sickly sweetness of decay. Just the stale, damp air of a place that hadn't seen sunlight in seventy years. "Wallet?" Davies checked the man's pockets, shaking his head. "Nothing. No identification. No phone. No keys." "His watch is still here." Quinn nodded at the silver timepiece. "If this was robbery, they'd have taken it. Unless they wanted us to find it." "Maybe he wasn't robbed. Maybe he was placed." She looked up at Davies. "Explain." "Someone wanted us to find him. That's why the anonymous call. That's why they chose a station that doesn't officially exist. They wanted to make sure we couldn't investigate properly. No records. No cameras. No witnesses." "Except someone did witness something." Quinn stood, her eyes scanning the platform. The crime scene techs had marked several points of interest with small numbered flags. She moved toward the nearest one. "What's this?" Davies followed, consulting his tablet. "Compass. Brass. Found near his right hand." She crouched again. The compass lay on its side, half-hidden beneath a pile of debris. When she carefully turned it over with gloved fingers, the needle swung wildly before settling. It wasn't pointing north. The face was etched with symbols, intricate and precise. She didn't recognise them, but something about their shape tugged at her memory. Protective sigils, her instincts whispered. Wards against something. "This is wrong," she murmured. "What?" "The needle." She pointed. "It's pointing toward the tunnel, not magnetic north. And look at the casing. Verdigris. Old brass. This has been here for decades, but the needle still moves freely. The bearings should be seized by now." Davies shrugged. "Maybe it's well-made." "It's too well-made." She turned the compass over in her hands, studying the craftsmanship. The patina was genuine, the wear pattern consistent with age. But the mechanism inside should have rusted into uselessness long ago. "This wasn't bought from a shop. This is handmade. Specialist work." "Could be an antique." "Antiques don't point toward tunnel networks." She stood again, walking toward the darkness at the platform's end. The rails gleamed faintly in the light from her torch, unused for decades but somehow clean. Not a single leaf. Not a single scrap of debris. "This station has been closed for seventy years. No trains. No passengers. No maintenance crews. But the tracks are clear." "Could be local kids. Urban explorers." "Urban explorers don't maintain railway tracks." She crouched again, running her fingers along the nearest rail. No rust. No grime. "Someone's been down here. Recently. Keeping this place clean." The sound reached them then. Faint, distant, but unmistakable. Music. Somewhere in the darkness beyond the platform, something was playing. A melody she didn't recognise, high and thin, like a flute played in an empty concert hall. "What the hell?" Davies's hand went to his belt. "Stay here." "Quinn—" "I said stay." She walked toward the sound, her boots silent on the clean tiles. The music grew louder as she approached the tunnel mouth, and she could now hear voices beneath the melody. Hushed, urgent. Words she couldn't quite make out. The tunnel ahead was lit. Not by electricity, but by something else. Something that flickered and danced on the walls like firelight. She drew her weapon and moved forward, her heart steady despite the adrenaline flooding her system. Three years of investigating the impossible had taught her that fear was a luxury she couldn't afford. The light came from a doorway she hadn't noticed at first. A service hatch, half-open, spilling golden illumination onto the tracks. She pushed it open and found herself looking at a corridor that definitely hadn't appeared on any of her maps. The walls were lined with shelves. Vials and bottles and strange contraptions she couldn't name. A woman sat at a desk in the corner, her back to the door, her curly red hair catching the light. She wore round glasses and seemed completely absorbed in the book spread before her. "You've found the market," the woman said without turning around. Her voice was calm, almost pleasant. "They said someone would. Eventually." Quinn raised her weapon. "Police. Hands where I can see them." The woman sighed and turned. Green eyes met hers through round glasses. A freckled complexion, a worn leather satchel hanging from one shoulder. She looked young, maybe mid-twenties, completely out of place in this underground nightmare. "I work at the British Museum," the woman said, as if that explained everything. "Restricted archives. You'd be amazed what gets stored there." She smiled, but it didn't reach her eyes. "I'm Eva. Eva Kowalski. And you're Detective Quinn. The one who's been asking the wrong questions in all the wrong places." "How do you know my name?" "Because you've been asking about the Veil Market." Eva closed her book and stood slowly. "And I'm the one who answers those questions. Eventually. To everyone. That's my job." Quinn's grip tightened on her weapon. "The body on the platform. Do you know about that?" "I know what they want you to know." Eva reached into her satchel and pulled out a small brass compass, identical to the one lying beside the dead man. "Something's wrong with this picture, Detective. Someone's playing games. And you—" She held up the compass. Its needle pointed directly at Quinn. "You're part of the board now. Whether you like it or not." The needle was pointing at her watch. Her worn leather watch. The one she'd worn for three years, since the night Morris died. She looked down at it, and for the first time, she noticed the faint symbols etched into its face. Symbols she hadn't seen before. Or had she simply never looked? "That watch," Eva said quietly. "Where did you get it?" Quinn's throat tightened. "It was my partner's. After he died, his wife gave it to me. Said he'd wanted me to have it." "Your partner." Eva's voice was careful now. "DS Morris. The one who died in an 'unexplained incident' three years ago. The one whose case was closed with three words: accident, natural causes." "How do you—" "Because I know what killed him." Eva moved closer, her eyes never leaving the watch. "And I know what's been waiting for you to find this place. The question is, Detective, are you ready to know the truth?" Behind her, in the darkness of the tunnel, the music had stopped. The silence that followed was worse. Much worse. Quinn lowered her weapon. "Tell me."
created_at"2026-02-19T12:16:20.858Z" 2/19/2026, 12:16:20 PM
model"minimax/minimax-m2.5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency643
moderation_latency(null)
generation_time99083
tokens_prompt4671
tokens_completion4188
native_tokens_prompt4131
native_tokens_completion3353
native_tokens_completion_images(null)
native_tokens_reasoning1734
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0052629
router(null)
provider_responses
0
endpoint_id"40b0bd20-07e6-4f11-968d-4a2539b00f00"
id"chatcmpl-b6f4e7925256cdbc"
is_byokfalse
latency643
model_permaslug"minimax/minimax-m2.5-20260211"
provider_name"Parasail"
status200
api_type"completions"
id"gen-1771503380-nQ42miXhXZmo4oMtutFm"
upstream_id"chatcmpl-b6f4e7925256cdbc"
total_cost0.0052629
cache_discount(null)
upstream_inference_cost0
provider_name"Parasail"

Evaluation details

Result Evaluator Details Meta Data
73.02% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount4
adverbTags
0"Her voice echoed oddly [oddly]"
1"She stood again [again]"
2"She crouched again [again]"
3"Eva said quietly [quietly]"
dialogueSentences63
tagDensity0.349
leniency0.698
rawRatio0.182
effectiveRatio0.127
87.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1561
totalAiIsmAdverbs4
found
0
adverb"carefully"
count1
1
adverb"completely"
count2
2
adverb"slowly"
count1
highlights
0"carefully"
1"completely"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1561
totalAiIsms10
found
0
word"silence"
count2
1
word"echoed"
count1
2
word"familiar"
count1
3
word"scanning"
count1
4
word"etched"
count2
5
word"intricate"
count1
6
word"magnetic"
count1
7
word"flickered"
count1
highlights
0"silence"
1"echoed"
2"familiar"
3"scanning"
4"etched"
5"intricate"
6"magnetic"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
94.84% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences119
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences159
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1553
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1017
uniqueNames6
maxNameDensity1.08
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn11
London1
Davies9
Eva5
Morris1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Eva"
4"Morris"
places
0"London"
globalScore0.959
windowScore0.833
48.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount3
matches
0"quite make out"
1"quite make out"
2"seemed completely absorbed in the book spread before her"
71.22% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.288
wordCount1553
matches
0"Not the natural darkness of an abandoned station, but something thicker"
1"Not by electricity, but by something else"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences159
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean25.46
std19.64
cv0.771
sampleLengths
026
155
21
36
428
542
63
757
837
94
1043
1161
1256
134
1425
1549
161
1715
1826
198
206
2136
2234
2312
2434
2530
265
271
2839
295
3046
314
3263
336
3429
3537
369
372
381
393
4039
4155
4241
4350
4421
4511
4636
4752
486
4929
93.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences119
matches
0"been decommissioned"
1"was etched"
2"was lit"
3"were lined"
40.32% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs167
matches
0"was starting"
1"wasn't pointing"
2"was playing"
3"was pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences159
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1023
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.03616813294232649
lyAdverbCount17
lyAdverbRatio0.016617790811339198
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences159
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences159
mean9.77
std7.23
cv0.741
sampleLengths
010
111
25
317
412
53
63
720
81
93
103
1118
1210
1315
1420
157
163
1712
187
1938
204
217
224
233
243
2516
264
2732
2811
295
3011
3122
3223
3316
349
3511
365
374
385
392
402
412
424
4313
4412
4510
4611
4713
4815
491
65.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.42138364779874216
totalSentences159
uniqueOpeners67
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences107
matches
0"Just the wet rasp of"
1"Officially, it didn't exist."
2"Just the stale, damp air"
3"Somewhere in the darkness beyond"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences107
matches
0"She didn't turn."
1"Her voice echoed oddly off"
2"He gestured toward the far"
3"He handed her a tablet"
4"She walked toward the officers,"
5"His suit probably cost more"
6"His watch was silver, elegant,"
7"She looked up at Davies."
8"She moved toward the nearest"
9"She crouched again."
10"It wasn't pointing north."
11"She didn't recognise them, but"
12"She turned the compass over"
13"She stood again, walking toward"
14"She crouched again, running her"
15"She walked toward the sound,"
16"She drew her weapon and"
17"She pushed it open and"
18"She wore round glasses and"
19"Her voice was calm, almost"
ratio0.243
67.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences107
matches
0"The body lay where the"
1"Something that seemed to breathe."
2"Detective Harlow Quinn crouched at"
3"The silence down here pressed"
4"She didn't turn."
5"Davies could wait."
6"Her voice echoed oddly off"
7"Davies appeared at her shoulder,"
8"He gestured toward the far"
9"He handed her a tablet"
10"The incident report glowed on"
11"Quinn studied the report."
12"The station had been decommissioned"
13"Nothing but a line on"
14"Davies's voice carried the particular"
15"Quinn stood, her knees protesting."
16"The ache in her lower"
17"She walked toward the officers,"
18"The body belonged to a"
19"His suit probably cost more"
ratio0.785
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"Just the wet rasp of her own breathing and, somewhere further in, the faint murmur of voices that shouldn't exist."
1"She walked toward the officers, her sharp jaw set in a line that had intimidate seasoned criminals and frustrated superintendents in equal measure."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount4
matches
0"Davies appeared, his flashlight beam cutting through the dark"
1"A young constable stepped, eager to show initiative"
2"Quinn stood, her eyes scanning the platform"
3"the woman said, as if that explained everything"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences63
tagDensity0.079
leniency0.159
rawRatio0.2
effectiveRatio0.032
84.2465%