Run: 2026-02-19-01KHTX8WKZ0Q45NPJ195PX1HAT

Run Details

Duration:
7.9s
Cost:
$0.000290
Provider:
Clarifai

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the Grove tasted like wet earth and something older, something that clung to the back of her throat like damp wool. Aurora Carter, or Rory, as her friends called her, pushed the heavy oak leaves aside, the crescent scar on her left wrist itching beneath the thin cotton of her sleeve. She’d come here, fleeing the suffocating silence of her flat above Silas’s bar, seeking the familiar chill of the night air, a brief escape from the ghost of Evan’s voice echoing in her own. The Grove was supposed to be a refuge, a place her grandmother had whispered about in hushed tones – a pocket between worlds, where time bled like spilled ink. But the moment she crossed the ancient standing stones, the wrongness settled over her like a shroud. The usual sounds of Richmond Park were absent. No distant traffic hum, no cricket chorus. Instead, a low, rhythmic thrum vibrated in her bones, like a distant engine idling just beneath the soil. She paused, hand on the rough bark of an oak, listening. The wind sighed through the leaves, but it sounded wrong – too sharp, too deliberate, like whispered secrets. A flicker of movement caught her eye at the edge of the clearing. She turned, heart hammering against her ribs. Nothing. Just shadows coalescing and dissolving in the gloom. The moon, a pale silver disc, hung low and heavy, casting long, distorted shapes that seemed to writhe on the ground. The Heartstone pendant, a gift from an unknown benefactor, nestled against her chest beneath her shirt. It pulsed, a faint, warm throb against her skin, like a trapped heartbeat. She’d felt it earlier, near the bar, but now it thrummed insistently, a warning. She pulled her coat tighter, the fabric rough against her skin. The air grew colder, carrying the scent of damp earth and something metallic, like blood. She took a step forward, the crunch of leaves underfoot sounding unnaturally loud in the oppressive silence. A sound, faint but unmistakable, drifted towards her. Not a bird, not an animal. It was a soft, wet snuffling, like something breathing deep in the undergrowth. She froze, straining her ears. The thrumming in the stones intensified, a low vibration that made the hairs on her arms stand on end. She tried to call out, but her voice caught in her throat, dry and useless. The clearing felt smaller, more enclosed, the ancient oaks leaning in like silent sentinels. The time distortion was real here; she’d lost track of how long she’d been walking. Checking her watch felt futile; the hands spun sluggishly, then snapped forward, a disorienting trick of the pocket realm. A shape detached itself from the shadows near the largest oak. It wasn’t human. It was tall, impossibly thin, draped in a cloak that seemed woven from moonlight and shadow. Its face was a featureless void, yet she felt its gaze, cold and appraising, burning into her back. It didn’t move towards her, but the stillness around it was predatory. The snuffling sound grew louder, closer. She turned, expecting to see the creature, but only saw the gnarled roots of the oak, twisting like grasping fingers. The Heartstone pulsed violently now, a hot, crimson light flaring within its deep gem. It wasn’t warmth she felt, but a surge of power, a connection to something vast and ancient. The pendant felt like a brand, searing her skin. She stumbled back, tripping over a root, landing hard on the damp earth. The breath was knocked from her lungs. The void-faced figure stepped into the moonlight, its presence filling the space. It didn’t speak, but its thoughts echoed in her mind, cold and alien: *Why have you come? You are not welcome.* The snuffling sound was right beside her now, a wet, rasping breath on her neck. She scrambled backwards, her hands scraping against the rough bark of the oak. The pendant’s glow dimmed, a dying ember, as if it was being drained by the entity. The thrumming in the stones became a deafening roar, shaking the very ground beneath her. The clearing was closing in, the air thick with the scent of ozone and decay. The void-faced figure raised a hand, not to strike, but to point. Her eyes followed its gesture, down the path she’d come. The way back was gone. The standing stones shimmered, dissolving into a swirling vortex of darkness and starlight. The Heartstone, now cold and lifeless, slipped from her fingers, falling into the damp earth. The roar in her ears faded, replaced by the distant, unnatural thrumming. She was alone again, but the Grove had changed. The ancient oaks stood silent, the air still thick with the scent of decay and ozone. The crescent scar on her wrist burned with a new, cold ache. She knew she was trapped. The Fae were watching. The pendant’s faint glow was gone, swallowed by the darkness. The only sound was the low, rhythmic thrum, a heartbeat that wasn’t hers, echoing from the stones. The Grove held her now, and the night was just beginning.
created_at"2026-02-19T12:16:23.174Z" 2/19/2026, 12:16:23 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency109
moderation_latency(null)
generation_time7837
tokens_prompt1038
tokens_completion2016
native_tokens_prompt879
native_tokens_completion1667
native_tokens_completion_images(null)
native_tokens_reasoning760
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000289605
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"94e93ee31bd443fbafcee1267369256c"
is_byokfalse
latency109
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771503383-dOlMpiYgR96qMHfnul6M"
upstream_id"94e93ee31bd443fbafcee1267369256c"
total_cost0.000289605
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
94.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount850
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount850
totalAiIsms20
found
0
word"silence"
count2
1
word"familiar"
count1
2
word"chill"
count1
3
word"echoing"
count2
4
word"rhythmic"
count2
5
word"vibrated"
count1
6
word"flicker"
count1
7
word"gloom"
count1
8
word"pulsed"
count2
9
word"throb"
count1
10
word"oppressive"
count1
11
word"sentinels"
count1
12
word"warmth"
count1
13
word"searing"
count1
14
word"echoed"
count1
15
word"shimmered"
count1
highlights
0"silence"
1"familiar"
2"chill"
3"echoing"
4"rhythmic"
5"vibrated"
6"flicker"
7"gloom"
8"pulsed"
9"throb"
10"oppressive"
11"sentinels"
12"warmth"
13"searing"
14"echoed"
15"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences64
matches(empty)
75.89% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences64
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences64
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords8
totalWords850
ratio0.009
matches
0"Why have you come? You are not welcome."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount850
uniqueNames9
maxNameDensity0.47
worstName"Grove"
maxWindowNameDensity1
worstWindowName"Grove"
discoveredNames
Grove4
Carter1
Rory1
Silas1
Evan1
Richmond1
Park1
Heartstone3
Fae1
persons
0"Grove"
1"Carter"
2"Rory"
3"Silas"
4"Evan"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount4
matches
0"tasted like wet earth and something older"
1"shapes that seemed to writhe on the ground"
2"seemed woven from moonlight and shadow"
3"felt like a brand, searing her skin"
82.35% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.176
wordCount850
matches
0"not to strike, but to point"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences64
matches(empty)
0.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs8
mean106.25
std15.58
cv0.147
sampleLengths
0134
1112
286
3114
486
593
6114
7111
77.85% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences64
matches
0"was supposed"
1"was knocked"
2"being drained"
3"was gone"
4"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs134
matches
0"was closing"
1"were watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount2
flaggedSentences4
totalSentences64
ratio0.063
matches
0"The Grove was supposed to be a refuge, a place her grandmother had whispered about in hushed tones – a pocket between worlds, where time bled like spilled ink."
1"The wind sighed through the leaves, but it sounded wrong – too sharp, too deliberate, like whispered secrets."
2"The time distortion was real here; she’d lost track of how long she’d been walking."
3"Checking her watch felt futile; the hands spun sluggishly, then snapped forward, a disorienting trick of the pocket realm."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount850
adjectiveStacks1
stackExamples
0"was right beside her"
adverbCount27
adverbRatio0.03176470588235294
lyAdverbCount7
lyAdverbRatio0.00823529411764706
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences64
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences64
mean13.28
std6.2
cv0.467
sampleLengths
024
130
234
329
417
58
67
718
811
918
1013
117
121
138
1421
1516
1613
1714
1811
1915
2017
218
226
2313
245
2519
2615
2714
2815
2919
3011
313
3216
3318
3412
356
3620
3714
3817
399
4013
417
4212
4317
444
4515
4613
4716
4815
4915
26.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.234375
totalSentences64
uniqueOpeners15
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences63
matches
0"Instead, a low, rhythmic thrum"
1"Just shadows coalescing and dissolving"
ratio0.032
73.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences63
matches
0"She’d come here, fleeing the"
1"She paused, hand on the"
2"She turned, heart hammering against"
3"It pulsed, a faint, warm"
4"She’d felt it earlier, near"
5"She pulled her coat tighter,"
6"She took a step forward,"
7"It was a soft, wet"
8"She froze, straining her ears."
9"She tried to call out,"
10"It wasn’t human."
11"It was tall, impossibly thin,"
12"Its face was a featureless"
13"It didn’t move towards her,"
14"She turned, expecting to see"
15"It wasn’t warmth she felt,"
16"She stumbled back, tripping over"
17"It didn’t speak, but its"
18"You are not welcome.*"
19"She scrambled backwards, her hands"
ratio0.365
7.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences63
matches
0"The air in the Grove"
1"Aurora Carter, or Rory, as"
2"She’d come here, fleeing the"
3"The Grove was supposed to"
4"The usual sounds of Richmond"
5"She paused, hand on the"
6"The wind sighed through the"
7"A flicker of movement caught"
8"She turned, heart hammering against"
9"The moon, a pale silver"
10"The Heartstone pendant, a gift"
11"It pulsed, a faint, warm"
12"She’d felt it earlier, near"
13"She pulled her coat tighter,"
14"The air grew colder, carrying"
15"She took a step forward,"
16"A sound, faint but unmistakable,"
17"It was a soft, wet"
18"She froze, straining her ears."
19"The thrumming in the stones"
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
51.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount6
matches
0"The air in the Grove tasted like wet earth and something older, something that clung to the back of her throat like damp wool."
1"She’d come here, fleeing the suffocating silence of her flat above Silas’s bar, seeking the familiar chill of the night air, a brief escape from the ghost of Ev…"
2"The moon, a pale silver disc, hung low and heavy, casting long, distorted shapes that seemed to writhe on the ground."
3"The thrumming in the stones intensified, a low vibration that made the hairs on her arms stand on end."
4"It was tall, impossibly thin, draped in a cloak that seemed woven from moonlight and shadow."
5"The only sound was the low, rhythmic thrum, a heartbeat that wasn’t hers, echoing from the stones."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
72.8012%