Run: 2026-02-19-01KHTX8ZJ4NTDQS4Z5670X2K57

Run Details

Duration:
9.1s
Cost:
$0.001213
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air grew thick, heavy with the scent of sun-warmed earth and something else, something sweet and dizzying like overripe fruit. Aurora stumbled forward, her hand outstretched, feeling not the familiar roughness of brick or the yielding give of carpet, but a cool, slick surface that seemed to hum with a low, resonant vibration. Beside her, Nyx gave a soft hiss, their shadowy form rippling as if disturbed by a sudden breeze. "Remarkable," Nyx whispered, their voice a dry rustle of leaves. "This is no mere grove." Aurora’s boot crunched on something brittle. She looked down. Before them stretched a path paved not with stone, but with countless, delicate, iridescent shells, shimmering with every colour imaginable. The light, which had been dappled and green moments before, now pulsed with an internal luminescence, casting long, dancing shadows that seemed to have a life of their own. Towering, unfamiliar flora, their petals unfurling in slow, deliberate movements, reached towards the glowing sky. Vines, thick as a man’s arm, dripped with luminous sap that landed on the shell path with a soft, musical plink. "Where are we, Rory?" Eva’s voice, usually bright, held a thread of apprehension. She clutched Rory’s arm, her knuckles white. Aurora shook her head, her bright blue eyes wide with a mixture of awe and trepidation. “I don’t know. It feels… ancient. Like nowhere I’ve ever been.” The Heartstone Pendant around her neck pulsed with a gentle warmth, a familiar sensation that usually signalled proximity to a Hel portal, but here, it was different. It felt less like a beacon and more like a tremor. They moved deeper, the shell path winding through the alien landscape. Gigantic, trumpet-shaped flowers, the colour of bruised plums, unfurled with a soft sigh, releasing clouds of shimmering pollen that drifted lazily in the impossibly still air. Strange, crystalline formations jutted from the ground, catching the pulsing light and refracting it into a thousand dancing motes. The air itself seemed to vibrate, a low thrum that resonated in Rory’s bones, a lullaby sung by the very earth. Nyx glided ahead, their shadowy form weaving between the glowing plants. They paused near a cluster of tall, slender stalks topped with what looked like fragile glass spheres. "Life here is not as we understand it," they murmured, reaching out a translucent finger, stopping just shy of touching one of the spheres. "It bends, it shifts. It sings a different song." Eva let out a small gasp. "Look!" Ahead, the path opened into a clearing. In the centre stood a single, colossal tree, its bark a mosaic of shifting patterns, like liquid moonlight. Its branches, impossibly wide, dripped with what appeared to be solidified laughter—tiny, tinkling bells that chimed with an unheard resonance. At its base, a pool of water, impossibly clear, reflected the pulsing sky, but instead of clouds, constellations of unfamiliar stars swirled within its depths. The air here was cooler, laced with a scent that reminded Rory faintly of old parchment and forgotten spices. As they approached the pool, a figure emerged from the dappled shadows beneath the moon-tree. Isolde Varga, her silver hair a waterfall against her ethereal form, stood watching them, her pale lavender eyes calm and ancient. She left no imprint on the shell path, her feet moving with an unnerving grace. "You are here," Isolde’s voice was a soft melody, tinged with the wisdom of centuries. She didn't speak as much as she caressed the air with sound. "The threads have woven you to this place." Rory tightened her grip on the Fae-Forged Blade she wore at her hip, its moonsilver cool against her skin. "Isolde? What is this place?" "A whisper," Isolde replied, her gaze sweeping over them, lingering on the Heartstone Pendant nestled against Rory’s chest. "A dream made manifest. A crossroads between what is and what could be. It is older than your counting of seasons, younger than your breath." She gestured to the luminous flora. "The flora here drinks from the wellspring of creation. The fauna… it is not for you to see, not yet." Eva shivered, though the air was not cold. "It's beautiful," she breathed, her apprehension slowly giving way to wonder. "But… unnerving. Like seeing something you shouldn't." "The Veil is thin here," Isolde stated, her eyes fixed on something beyond them, something Rory couldn't perceive. "Prisms of perception bend, and the unseen becomes visible to those who are willing to acknowledge its presence." She turned her attention to Rory. "The Heartstone resonates. It feels the ache of the fractured realms." Rory touched the pendant. It pulsed a little stronger, the warmth spreading through her. "What do you mean, fractured?" "All worlds fracture," Isolde said, her voice a riddle. "From the deepest chasm to the highest star. It is the nature of things. But some fractures invite the shadows deeper. Some leak the light too readily." She smiled, a fleeting, mysterious expression. "You carry a fragment of one such leak, little Laila." "Laila?" Rory frowned. "My name is Aurora." "Names are but echoes," Isolde said, unfazed. "The song calls you by many notes. This place hears them all. It is a place of beginnings and endings, where the tapestry of reality is drawn taut, showing the Weaver's intent." Nyx, who had been studying the moon-tree with an uncharacteristic intensity, shifted. "There is a… pressure," they said, their form solidifying slightly, betraying their discomfort. "A weight. Something ancient slumbers here, and it is disturbed by our presence." Rory’s hand instinctively moved to the grip of her Fae-Forged Blade. The blade’s inherent cold seemed to amplify in this strange, warm air. "Disturbed how?" "As a stone disturbs the surface of a deep, still pond," Isolde answered, her voice dropping to a near whisper. "The ripples spread. And what resides in the depths… it stirs." A low hum began to emanate from the base of the moon-tree, deeper and more resonant than the general vibration of the grove. The pulsing light intensified, casting the alien flora in stark relief. The tinkling bells on the tree’s branches began to chime more rapidly, an urgent, insistent melody. "It feels… hungry," Eva whispered, her eyes wide with a dawning fear. Aurora felt it too. A primal instinct screamed at her to flee, to retreat back through the shimmering Veil that had brought them here. But the Pendant throbbed against her chest, a steady rhythm that anchored her. Isolde’s gaze met hers, her expression unreadable. "The pathways are not always clear," Isolde said, her voice gaining a subtle edge of urgency. "Sometimes, the veil of what *is* must be torn to reveal what *must be*." The humming intensified, shaking the very ground beneath their feet. The pool at the base of the moon-tree began to churn, its starry surface churning as if under some immense pressure. The air grew colder, and the sweet, overripe scent vanished, replaced by a metallic tang, like ozone and old blood. "It's waking up," Nyx hissed, their shadowy form now a swirling vortex of darkness. "And it does not welcome visitors." A fissure, thin and jagged, split across the surface of the pool, glowing with an unnatural, phosphorescent light. From within, an eye, vast and ancient and utterly without mercy, blinked open. Aurora’s breath hitched. The Fae-Forged Blade in her hand felt impossibly heavy. Run. The instinct was screaming now. But the Pendant pulsed, a defiant heartbeat against her own. The eye in the pool fixed on them. And then, the entire grove seemed to inhale.
created_at"2026-02-19T12:16:26.188Z" 2/19/2026, 12:16:26 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency381
moderation_latency(null)
generation_time9082
tokens_prompt5338
tokens_completion1967
native_tokens_prompt5247
native_tokens_completion1721
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0012131
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency381
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503386-xFpY7xd7eBRSgP5b2eKA"
upstream_id(null)
total_cost0.0012131
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.472
leniency0.944
rawRatio0
effectiveRatio0
76.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1261
totalAiIsmAdverbs6
found
0
adverb"lazily"
count1
1
adverb"very"
count2
2
adverb"slowly"
count1
3
adverb"slightly"
count1
4
adverb"utterly"
count1
highlights
0"lazily"
1"very"
2"slowly"
3"slightly"
4"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1261
totalAiIsms36
found
0
word"familiar"
count2
1
word"remarkable"
count1
2
word"pulsed"
count4
3
word"dancing"
count2
4
word"apprehension"
count2
5
word"trepidation"
count1
6
word"warmth"
count2
7
word"beacon"
count1
8
word"crystalline"
count1
9
word"resonated"
count1
10
word"mosaic"
count1
11
word"resonance"
count1
12
word"depths"
count2
13
word"tinged"
count1
14
word"whisper"
count2
15
word"fractured"
count2
16
word"fleeting"
count1
17
word"echoes"
count1
18
word"tapestry"
count1
19
word"intensity"
count1
20
word"weight"
count1
21
word"stark"
count1
22
word"throbbed"
count1
23
word"unreadable"
count1
24
word"churn"
count1
25
word"churning"
count1
highlights
0"familiar"
1"remarkable"
2"pulsed"
3"dancing"
4"apprehension"
5"trepidation"
6"warmth"
7"beacon"
8"crystalline"
9"resonated"
10"mosaic"
11"resonance"
12"depths"
13"tinged"
14"whisper"
15"fractured"
16"fleeting"
17"echoes"
18"tapestry"
19"intensity"
20"weight"
21"stark"
22"throbbed"
23"unreadable"
24"churn"
25"churning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
0.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount9
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
1"appeared to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords3
totalWords1251
ratio0.002
matches
0"is"
1"must be"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount947
uniqueNames12
maxNameDensity1.06
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Nyx5
Aurora5
Rory10
Heartstone2
Pendant4
Hel1
Eva4
Varga1
Fae-Forged3
Blade3
Isolde9
Veil1
persons
0"Nyx"
1"Aurora"
2"Rory"
3"Pendant"
4"Eva"
5"Isolde"
places
0"Hel"
globalScore0.972
windowScore0.5
34.62% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount3
matches
0"surface that seemed to hum with a low, resonant vibration"
1"shadows that seemed to have a life of their own"
2"looked like fragile glass spheres"
40.13% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.599
wordCount1251
matches
0"not the familiar roughness of brick or the yielding give of carpet, but a cool, slick surface"
1"not with stone, but with countless, delicate, iridescent shells, shimmering with"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean41.7
std23.7
cv0.568
sampleLengths
072
115
294
320
465
577
661
77
889
951
1035
1124
1269
1326
1453
1519
1652
177
1839
1938
2025
2131
2250
2312
2444
2530
2651
2720
2859
2916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"been dappled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs149
matches
0"was screaming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences90
ratio0.011
matches
0"Its branches, impossibly wide, dripped with what appeared to be solidified laughter—tiny, tinkling bells that chimed with an unheard resonance."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks1
stackExamples
0"Gigantic, trumpet-shaped flowers,"
adverbCount28
adverbRatio0.029258098223615466
lyAdverbCount13
lyAdverbRatio0.013584117032392894
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean13.9
std7.9
cv0.569
sampleLengths
021
133
218
310
45
56
63
720
829
915
1021
1113
127
1316
1438
1511
1611
1726
1819
1921
2011
2117
2224
239
246
251
267
2718
2820
2925
3019
3115
3221
3315
3415
3512
368
3719
385
3918
4031
4120
428
4311
447
4518
4624
4711
484
4910
71.48% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.45555555555555555
totalSentences90
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences71
matches
0"She looked down."
1"She clutched Rory’s arm, her"
2"It felt less like a"
3"They moved deeper, the shell"
4"They paused near a cluster"
5"they murmured, reaching out a"
6"Its branches, impossibly wide, dripped"
7"She left no imprint on"
8"She didn't speak as much"
9"She gestured to the luminous"
10"she breathed, her apprehension slowly"
11"She turned her attention to"
12"It pulsed a little stronger,"
13"She smiled, a fleeting, mysterious"
14"they said, their form solidifying"
ratio0.211
51.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences71
matches
0"The air grew thick, heavy"
1"Aurora stumbled forward, her hand"
2"Nyx whispered, their voice a"
3"Aurora’s boot crunched on something"
4"She looked down."
5"The light, which had been"
6"Vines, thick as a man’s"
7"Eva’s voice, usually bright, held"
8"She clutched Rory’s arm, her"
9"Aurora shook her head, her"
10"The Heartstone Pendant around her"
11"It felt less like a"
12"They moved deeper, the shell"
13"The air itself seemed to"
14"Nyx glided ahead, their shadowy"
15"They paused near a cluster"
16"they murmured, reaching out a"
17"Eva let out a small"
18"Its branches, impossibly wide, dripped"
19"The air here was cooler,"
ratio0.817
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Before them stretched a path"
ratio0.014
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount9
matches
0"Aurora stumbled forward, her hand outstretched, feeling not the familiar roughness of brick or the yielding give of carpet, but a cool, slick surface that seeme…"
1"Beside her, Nyx gave a soft hiss, their shadowy form rippling as if disturbed by a sudden breeze."
2"The light, which had been dappled and green moments before, now pulsed with an internal luminescence, casting long, dancing shadows that seemed to have a life o…"
3"Towering, unfamiliar flora, their petals unfurling in slow, deliberate movements, reached towards the glowing sky."
4"Gigantic, trumpet-shaped flowers, the colour of bruised plums, unfurled with a soft sigh, releasing clouds of shimmering pollen that drifted lazily in the impos…"
5"Its branches, impossibly wide, dripped with what appeared to be solidified laughter—tiny, tinkling bells that chimed with an unheard resonance."
6"The air here was cooler, laced with a scent that reminded Rory faintly of old parchment and forgotten spices."
7"Nyx, who had been studying the moon-tree with an uncharacteristic intensity, shifted."
8"The pool at the base of the moon-tree began to churn, its starry surface churning as if under some immense pressure."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount7
matches
0"Nyx whispered, their voice a dry rustle of leaves"
1"she breathed, her apprehension slowly giving way to wonder"
2"Isolde said, her voice a riddle"
3"they said, their form solidifying slightly, betraying their discomfort"
4"Isolde answered, her voice dropping to a near whisper"
5"Eva whispered, her eyes wide with a dawning fear"
6"Isolde said, her voice gaining a subtle edge of urgency"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"they murmured (murmur)"
2"she breathed (breathe)"
3"Isolde stated (state)"
4"Eva whispered (whisper)"
5"Nyx hissed (hiss)"
dialogueSentences36
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
69.6135%