NC Bench
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Run: 2026-02-19-01KHTX9V3GV6308PF90S4CF8XE
Run Details
Model:
Arcee AI: Trinity Large (Preview)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
58.6s
Cost:
$0.000000
Provider:
Arcee AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
71.88%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
1.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
60.04%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
88.55%
Paragraph length variance
(details)
95.09%
Passive voice overuse
(details)
21.03%
Past progressive (was/were + -ing) overuse
(details)
44.33%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
69.35%
Sentence opener variety
(details)
99.50%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.55%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
32.97%
Technical jargon density
(details)
25.00%
Useless dialogue additions
(details)
91.18%
Dialogue tag variety (said vs. fancy)
(details)
77.2246%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air grew thick with
the scent of ozone and something else—something ancient and sweet, like honey left to ferment in a forgotten tomb.
Aurora's boots crunched against the
crystalline
floor, each step sending vibrations through the
structure
.
The walls pulsed with a
faint, inner light, casting everything in shades of amber and gold.
Nyx moved ahead, their form
shifting between solid and shadow, testing the space. "The architecture responds to presence,"
they murmured, voice like wind
through dry leaves. "It's alive."
Isolde's silver hair caught the
ambient glow as she studied the symbols carved into the walls. "Dymasian script,"
she said, tracing a finger
along the
intricate
patterns. "Older than the city itself. These aren't just decorations—they're wards. Protection spells woven into the
very
fabric of this place." Aurora pulled out her phone, snapping photos despite the futility. No signal down here, but the images might help later. "Protection from what?" "From what comes through the Veil," Isolde answered. "This was built during the Great Schism, when the first portals opened. A
sanctuary
. A fortress."
The corridor opened into a
vast chamber, and Aurora's breath caught. Towering
crystalline
structures rose from the floor like frozen flames, their facets catching and refracting the light into a thousand rainbows. In the center, a circular platform hovered inches above the ground,
etched
with concentric rings of symbols that matched those on the walls.
Nyx circled the platform, their
shadow stretching impossibly long. "There's a
resonance
here. Like a heartbeat." Aurora stepped onto the platform.
The symbols beneath her feet
flared to life, and she stumbled back as the entire chamber shuddered. The crystals
began to
hum, a sound that started in her bones and worked its way to her teeth. "Careful!"
Isolde's warning came too late
.
The platform had already begun
to rotate,
slowly
at first, then faster, picking up speed until the symbols blurred into a single glowing circle.
The walls themselves seemed to
breathe, expanding and contracting with the rhythm of the platform.
Aurora felt a pull, a
tugging sensation in her chest, as if the
very
air
was trying
to draw something out of her. "Nyx!"
she called, but her voice
sounded distant, muffled. The chamber was growing darker, the light from the crystals dimming until only the platform remained illuminated.
Then, with a sound like
shattering glass, the darkness gave way to a vision.
She saw London as it
had been centuries ago, before the Veil
was woven
. Towers of black stone rose where modern buildings now stood. Creatures that defied description moved through streets slick with something that might have been oil or blood. A figure in crimson robes stood atop what would one day be St. Paul's Cathedral, arms raised in triumph as the sky tore open above them. The vision shifted.
She saw the construction of
this
very
chamber, saw beings of light and shadow working together to forge the crystals, to carve the wards. Saw the moment when the first true demon crossed over, saw the war that followed. And then she saw herself, standing in this chamber, holding a weapon that hadn't existed until this moment. Saw the choice she would have to make, the sacrifice that would be demanded. The vision
shattered
, and she was back in the chamber, knees weak, heart
racing
. Nyx was at her side in an instant, their form solid and real. "What did you see?"
Isolde asked, her voice tight with concern
. Aurora shook her head, trying to clear the remnants of the vision. "The past. The future. Something about a weapon."
She looked down at her
hands, half-expecting to find them holding something, but they were empty. "It's all mixed up." Nyx's violet eyes
seemed to
glow in the dim light. "The chamber shows what must be. Not what will be." "Great," Aurora muttered. "Just what I needed. More cryptic bullshit." Isolde ignored her, moving to examine the platform more closely. "The rotation wasn't random. It was aligning with something. Somewhen."
She traced a symbol with
her finger. "This one... it's a conjunction marker. Like an astrological chart, but for dimensions." "So we're not just in a different place,"
Aurora said, understanding dawning
. "We're in a different when." "Precisely." Isolde straightened, brushing dust from her hands. "This chamber exists outside of normal time. That's why the Veil is so thin here. Why it was chosen as a
sanctuary
." Nyx was already moving toward one of the
crystal
structures, their hand hovering just above its surface. "There's something inside this one. Trapped." Aurora joined them, peering into the
depths
of the
crystal
. At first she saw nothing, just the play of light through the facets. Then, as her eyes adjusted, she made out a shape—a figure, curled in on itself, limbs twisted at unnatural angles. "Is that..."
She couldn't finish the sentence
. The figure was too distorted, too wrong. "A soul," Isolde said quietly. "Bound. Used as a power source for the wards." The implications settled over Aurora like a shroud. This place, this
sanctuary
, had
been built
on suffering. On the sacrifice of innocent lives. "We need to find another way,"
she said, stepping back from
the
crystal
. "There has to be another way to strengthen the Veil that doesn't involve this." Nyx turned to face her, their expression
unreadable
. "The Dymasians believed in necessary sacrifices. That the greater good justified the means." "Yeah, well, I'm not a Dymasian." Aurora's voice was sharp with anger. "And I'm not about to start sacrificing people to fix a problem that we created." Isolde placed a hand on her shoulder, her touch surprisingly warm. "There are other options. Other magics. But we need to understand what we're dealing with first." The chamber shuddered again, more violently this time. Dust rained from the ceiling, and one of the smaller crystals cracked, its light going out with a sound like a sigh. "Time's running out," Nyx said, already moving toward the exit. "Whatever you're going to do, do it
quickly
." Aurora followed, her mind
racing
. The vision, the trapped soul, the failing wards—it was all connected.
She just needed to figure
out how. As they stepped back into the corridor, the walls
seemed to
close in around them, the amber light pulsing faster now, more urgently. The
sanctuary
was failing
. The Veil
was weakening
. And somewhere in the darkness ahead, something
was waiting
.
created_at
"2026-02-19T12:16:54.392Z"
2/19/2026, 12:16:54 PM
model
"arcee-ai/trinity-large-preview:free"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
457
moderation_latency
(null)
generation_time
58521
tokens_prompt
5338
tokens_completion
1676
native_tokens_prompt
4708
native_tokens_completion
1340
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0
router
(null)
provider_responses
0
endpoint_id
"b9d81865-ce9a-432a-9cd5-0d9be55e7cb5"
id
"chatcmpl-a90411cbeb418f75"
is_byok
false
latency
143
model_permaslug
"arcee-ai/trinity-large-preview"
provider_name
"Arcee AI"
status
200
api_type
"completions"
id
"gen-1771503414-BDReGb86KrhH1DaumSCe"
upstream_id
"chatcmpl-a90411cbeb418f75"
total_cost
0
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Arcee AI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
1
adverbTags
0
"Isolde said quietly [quietly]"
dialogueSentences
34
tagDensity
0.441
leniency
0.882
rawRatio
0.067
effectiveRatio
0.059
71.88%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1067
totalAiIsmAdverbs
6
found
0
adverb
"very"
count
3
1
adverb
"slowly"
count
1
2
adverb
"precisely"
count
1
3
adverb
"quickly"
count
1
highlights
0
"very"
1
"slowly"
2
"precisely"
3
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
1.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1067
totalAiIsms
21
found
0
word
"crystalline"
count
2
1
word
"structure"
count
1
2
word
"pulsed"
count
1
3
word
"tracing"
count
1
4
word
"intricate"
count
1
5
word
"sanctuary"
count
4
6
word
"etched"
count
1
7
word
"resonance"
count
1
8
word
"shattered"
count
1
9
word
"racing"
count
2
10
word
"traced"
count
1
11
word
"crystal"
count
3
12
word
"depths"
count
1
13
word
"unreadable"
count
1
highlights
0
"crystalline"
1
"structure"
2
"pulsed"
3
"tracing"
4
"intricate"
5
"sanctuary"
6
"etched"
7
"resonance"
8
"shattered"
9
"racing"
10
"traced"
11
"crystal"
12
"depths"
13
"unreadable"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
69
matches
0
"p with anger"
60.04%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
69
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
87
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1062
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
806
uniqueNames
7
maxNameDensity
1.49
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Isolde
8
Aurora
12
London
1
Veil
2
St
1
Cathedral
1
Nyx
7
persons
0
"Isolde"
1
"Aurora"
2
"Nyx"
places
0
"London"
1
"St"
globalScore
0.756
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
58
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1062
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
87
matches
(empty)
88.55%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
37
mean
28.7
std
13.2
cv
0.46
sampleLengths
0
54
1
28
2
47
3
23
4
24
5
55
6
16
7
41
8
30
9
38
10
26
11
14
12
67
13
42
14
32
15
27
16
11
17
40
18
20
19
10
20
40
21
17
22
30
23
23
24
43
25
14
26
14
27
23
28
27
29
21
30
27
31
27
32
30
33
18
34
23
35
31
36
9
95.09%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
69
matches
0
"was woven"
1
"been built"
21.03%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
149
matches
0
"was trying"
1
"was failing"
2
"was weakening"
3
"was waiting"
44.33%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
3
semicolonCount
0
flaggedSentences
3
totalSentences
87
ratio
0.034
matches
0
"The air grew thick with the scent of ozone and something else—something ancient and sweet, like honey left to ferment in a forgotten tomb."
1
"Then, as her eyes adjusted, she made out a shape—a figure, curled in on itself, limbs twisted at unnatural angles."
2
"The vision, the trapped soul, the failing wards—it was all connected."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
810
adjectiveStacks
0
stackExamples
(empty)
adverbCount
32
adverbRatio
0.03950617283950617
lyAdverbCount
8
lyAdverbRatio
0.009876543209876543
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
87
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
87
mean
12.21
std
5.69
cv
0.466
sampleLengths
0
24
1
14
2
16
3
13
4
13
5
2
6
16
7
11
8
20
9
10
10
10
11
3
12
8
13
16
14
11
15
21
16
23
17
9
18
7
19
5
20
17
21
19
22
6
23
24
24
15
25
23
26
9
27
17
28
14
29
14
30
10
31
17
32
13
33
13
34
3
35
24
36
15
37
18
38
14
39
14
40
13
41
11
42
12
43
24
44
4
45
10
46
10
47
3
48
7
49
10
69.35%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.4367816091954023
totalSentences
87
uniqueOpeners
38
99.50%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
67
matches
0
"Then, with a sound like"
1
"Then, as her eyes adjusted,"
ratio
0.03
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
10
totalSentences
67
matches
0
"they murmured, voice like wind"
1
"she said, tracing a finger"
2
"she called, but her voice"
3
"She saw London as it"
4
"She saw the construction of"
5
"She looked down at her"
6
"She traced a symbol with"
7
"She couldn't finish the sentence"
8
"she said, stepping back from"
9
"She just needed to figure"
ratio
0.149
49.55%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
55
totalSentences
67
matches
0
"The air grew thick with"
1
"Aurora's boots crunched against the"
2
"The walls pulsed with a"
3
"Nyx moved ahead, their form"
4
"they murmured, voice like wind"
5
"Isolde's silver hair caught the"
6
"she said, tracing a finger"
7
"Aurora pulled out her phone,"
8
"The corridor opened into a"
9
"Nyx circled the platform, their"
10
"Aurora stepped onto the platform."
11
"The symbols beneath her feet"
12
"The crystals began to hum,"
13
"Isolde's warning came too late"
14
"The platform had already begun"
15
"The walls themselves seemed to"
16
"Aurora felt a pull, a"
17
"she called, but her voice"
18
"The chamber was growing darker,"
19
"She saw London as it"
ratio
0.821
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
67
matches
(empty)
ratio
0
32.97%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
6
matches
0
"Nyx moved ahead, their form shifting between solid and shadow, testing the space."
1
"Towering crystalline structures rose from the floor like frozen flames, their facets catching and refracting the light into a thousand rainbows."
2
"In the center, a circular platform hovered inches above the ground, etched with concentric rings of symbols that matched those on the walls."
3
"The crystals began to hum, a sound that started in her bones and worked its way to her teeth."
4
"Aurora felt a pull, a tugging sensation in her chest, as if the very air was trying to draw something out of her."
5
"Nyx was already moving toward one of the crystal structures, their hand hovering just above its surface."
25.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
3
matches
0
"she called, but her voice sounded distant, muffled"
1
"Isolde asked, her voice tight with concern"
2
"Aurora said, understanding dawning"
91.18%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
2
fancyTags
0
"they murmured (murmur)"
1
"Aurora muttered (mutter)"
dialogueSentences
34
tagDensity
0.294
leniency
0.588
rawRatio
0.2
effectiveRatio
0.118
77.2246%