NC Bench
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Run: 2026-02-19-01KHTX9VRANH65XM2MH3XGNF63
Run Details
Model:
Z.AI GLM 4.7 Flash
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
45.1s
Cost:
$0.001932
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.48%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
46.78%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
94.16%
Name drop frequency
(details)
40.11%
Narrator intent-glossing
(details)
74.06%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
0.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.34%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
24.32%
Pronoun-first sentence starts
(details)
13.96%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
0.00%
Technical jargon density
(details)
66.18%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
72.9122%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
One foot planted, the other hovering over the rotting timber of the old oak gate. "Careful,"
Isolde whispered, her voice like
dry leaves skittering over pavement. "Earth doesn't end there. It just... changes." I swallowed. The air smelled different. Richer. Like vanilla and copper. My
stomach
churned
. "Stop overthinking and jump," Nyx suggested.
He shifted, materialising from a
puddle of shadow beneath my boot, standing six feet of
looming
darkness. "It's just a park." "It's the Richmond Park standing stones, Nyx." "And?" "And they're ancient. And Isolde is exiled here. And there are usually at least three foxes nearby."
I took the step
. Gravity held.
The pavement didn't dissolve into
a void, but the grass underfoot didn't crunch.
It squelched, a wet, heavy
sound that felt wrong for dry earth. I looked down.
The wildflowers, usually buzzing with
bumblebees, stood
perfectly
still. Even the wind had stopped.
A dome of absolute, unnatural
silence
trapped us. "I hate it,"
Nyx grumbled, stepping out beside
me.
His form flickered, half-solid, then
fully materialised as a tall, slender figure with violet eyes that
seemed to
absorb the pale afternoon light. "The light... it's unfair."
The sky was a bruised
purple, cloudless, hanging low over the treetops. No sun. Just this pale, sickly luminescence. "Open your eyes," Isolde said. She didn't walk; she glided, floating an inch off the mulch.
Her silver hair drifted as
if underwater. "You hear the hum?" "I hear birds,"
I said, my hand drifting
to the pocket containing the Fae-Forged Blade.
The moonlight silver blade felt
cool, vibrating faintly against my jeans. "They sound... wrong." "Nature sings a melody, Rory. Here, it screams." She pointed ahead.
The path we’d taken hours
ago
was gone
.
The Ancient Oaks we’d known
were replaced
by towering, skeletal giants with bark like smooth obsidian. Twisted branches formed archways that looped over our heads, blocking out the purple sky. "I've never seen trees like that," I breathed. The blades of grass weren't green anymore. They were a iridescent blue, shimmering with a static charge that made my skin prickle. "Keep moving,"
Nyx said, his voice sounding strained
.
He wasn't looking at the
trees.
He was watching his own
feet. "If the daylight fades... if the sun sets in the wrong time... we get caught." "There is no sun,"
I muttered, jogging to catch
up. The path twisted
sharply
.
My heart hammered against my
ribs. It wasn't exertion. It was instinct. This place was wrong. Isolde stopped.
She stood before a small
pond, mirror-still. No ripples. Not a single insect sounded. Just that maddening
silence
. "Look," she said. I leaned in. The water didn't reflect the twisted trees or the purple sky. It reflected a ballroom. Dancing figures in silver brocade. Champagne glasses filled to the brim. Laughter. "What is that?" "A memory. A
desire
." My breath hitched. That wasn't right. "A false vision?" Nyx asked, stepping into my peripheral vision. His silhouette pressed against mine. "Don't look too long. They'll pull you in." "I'm not looking at faces," I said, forcing my eyes away from the water. "Just the room." "Time passes differently here," Isolde murmured, her back to us. She reached into the air
as if plucking a fruit from a tree, but her hand moved too fast for physics
. She brought it back, holding a small, pulsating fruit that glowed a deep crimson. "One moment here is a year of yours. If we stay much longer... the Fae Courts will catch us." "We're here on business," I said, reaching for the fruit. My hand hesitated. "Is it safe?" "Consumed only by the foolish."
She laughed, a sound like breaking glass
. She plucked another, eating it without chewing. "But my, how it sparkles." "Do we need to eat?" Nyx asked, folding his arms. His shadow detached itself from his feet, stretching towards the pond, trying to touch the reflection of the ballroom. "It sustains the soul in the in-between," Isolde said, tossing the fruit to me. I caught it. It burned.
Not painful heat, but a sharp, electric chill
that bloomed in my palm. "See? It wakes you up." "We need the prophecy, Isolde. Not a cooking lesson." "Patience." She turned, walking deeper into the grove. The air grew thick, smelling of ozone and old rain. "The Veil is thin here. Too thin. I can feel them watching." Nyx snapped his fingers. His shadow retracted, disappearing into the dirt. "Watching? Who?" "The White Stag," Isolde replied absently. "Or perhaps the Summer King himself. Curious minds..." Suddenly, the light flashed. It wasn't a change in brightness. It was a texture. The purple mist coalesced into shapes. Faces. I squinted, rubbing my eyes. They weren't faces of people. They were faces of beasts. Wolves, ravens, foxes, all distorted and elongated, peering through the trees with eyes of burning gold. "They know," Nyx whispered. "They always know." "Don't acknowledge them," I hissed, raising the Fae blade. The blade hummed, the faint luminescence intensifying, casting a crescent moon-shaped glow on the moss. "Isolde, move." "The path is gone again," Isolde said, her eyes fixed on the horizon. The trees
were shifting
now. They
were walking
. "No." "Walk with me, little human." "Isolde, look at me!" The silver-haired woman finally turned. Her lavender eyes were wide, pupils contracting into thin slits. "Run." The ground beneath my feet roared. A massive oak tree, previously behind us, had moved. Its roots struck the earth with a boom that shook the dirt from my boots. A dense wall of wood and thorns slammed into our path, blocking the way back to the standing stones. "Close the Veil!" Nyx shouted. He slammed his hands together, darkness erupting from his fingers like black ink in water. The thorns recoiled, scorching and withering under the touch of pure shadow. Isolde grabbed my arm. Her grip was iron. "Not back. They are waiting for our escape." "Where then?" "To the centre. The Eye. There, the lines are tangled. They cannot see." "Eye? Like the eye of the storm?" "Like the eye of the needle." She dragged me forward. The ground rippled like water, distorting my boots. The beast-faces in the trees shrieked, a sound like tearing metal. I spun, slashing wildly with the moonlight blade. It bit into a branch, sending a shower of sparks that hissed when they hit the ground, but the wood healed instantly. "Where are we going?" I shouted, panting. "To buy time." The path beneath us vanished, leaving us in a shifting maze of living roots and stone. I tripped over a protrusion that
looked like a skull made of rock
. I scrambled up, checking my wrist. The crescent scar
throbbed
, a sharp,
rhythmic
ache. "Stop," Isolde commanded. We were in a small, circular clearing. A single,
perfect
tree stood in the centre.
Not a twisted giant, but a sapling
. A sapling that glowed white-hot. "Feast," Isolde said, dropping to her knees. She embraced the white trunk. "We must touch it." "You're kidding." "Do you prefer the wolves?" Nyx materialised behind me, wiping black ichor from his hands. The shadow around him
was pulsing
, ready to flee or attack. "I'm almost out of shadow. If the light gets brighter..." Isolde reached out, her hand hovering over the bark. The tree
pulsed
in response, matching her heartbeat. "Rory. The pendant." I froze. My hand darted to my neck. The Heartstone pendant. Deep crimson, tucked under my shirt. "Funnily enough, I didn't pack mine," I snapped. "It acts as a
beacon
. Not to them. To the balance." She looked up at me, her expression desperate, old. "Take your hand. If the Veil tears, the pendant pulls you back. Take my hand, too. The Fae blade reacts to magic. It will anchor us." "You can't just ask me to hold hands with a sorcerer who has possibly tried to kill me five times." "The alternative is becoming permanent residents in this madness." She stood. The wolves' faces were pressing against the treeline now, scratching at the bark, growling. The air tasted of copper and fear. I looked at Nyx. He gave a sharp nod, his violet eyes serious. "It's the only way. My shadow is tired." I grabbed Isolde's hand. Her skin was ice cold.
Then, I reached out and
touched the white-hot bark of the sapling. *Boom.* The world didn't snap back. It
shattered
. The wolves shrieked, collapsing into smoke. The twisting trees snapped back into rigid, dead ironwood. The purple light dissolved, replaced by the harsh, grey reality of the London afternoon. I fell to my knees, retching. My heart
felt like it had been trying to hammer
its way out of my ribcage for an hour. "Safe?" Nyx asked. He was solid again, standing over me, looking annoyed. "Safe?" I coughed, wiping bile from my mouth. I looked around. We were on the pavement of Richmond Park. The tourists
were passing
by, looking at their phones,
completely
oblivious. The geese
were honking
. The sky was blue. "I think we are," I said, standing up unsteadily. But as I looked at Isolde, she wasn't smiling. She
was holding
a single white blossom in her hand, fading even as she held it. "The Eye," she whispered to the empty air. "It knows what we saw." Behind us, a
perfect
circle of blue flowers had instantly sprouted on the concrete path where we had been standing moments before. They were closed tight,
as if sleeping
. "We need to leave," Nyx said, grabbing my shoulder and steering me toward the exit. "Now."
created_at
"2026-02-19T12:16:55.057Z"
2/19/2026, 12:16:55 PM
model
"z-ai/glm-4.7-flash-20260119"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
213
moderation_latency
(null)
generation_time
45010
tokens_prompt
5338
tokens_completion
4291
native_tokens_prompt
4922
native_tokens_completion
4100
native_tokens_completion_images
(null)
native_tokens_reasoning
1813
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00193212
router
(null)
provider_responses
0
endpoint_id
"6efb5994-8fcb-4300-9c64-ba393193f5f6"
id
"chatcmpl-RwisRATnxdeSQkygcigVORSt"
is_byok
false
latency
74
model_permaslug
"z-ai/glm-4.7-flash-20260119"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771503415-D4jpurr8PmbeEIPmZ7NT"
upstream_id
"chatcmpl-RwisRATnxdeSQkygcigVORSt"
total_cost
0.00193212
cache_discount
0.000003199
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
34
adverbTagCount
1
adverbTags
0
"Isolde replied absently [absently]"
dialogueSentences
77
tagDensity
0.442
leniency
0.883
rawRatio
0.029
effectiveRatio
0.026
87.48%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1597
totalAiIsmAdverbs
4
found
0
adverb
"perfectly"
count
1
1
adverb
"sharply"
count
1
2
adverb
"suddenly"
count
1
3
adverb
"completely"
count
1
highlights
0
"perfectly"
1
"sharply"
2
"suddenly"
3
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
46.78%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1597
totalAiIsms
17
found
0
word
"stomach"
count
1
1
word
"churned"
count
1
2
word
"looming"
count
1
3
word
"silence"
count
2
4
word
"flickered"
count
1
5
word
"dancing"
count
1
6
word
"desire"
count
1
7
word
"electric"
count
1
8
word
"chill"
count
1
9
word
"throbbed"
count
1
10
word
"rhythmic"
count
1
11
word
"perfect"
count
2
12
word
"pulsed"
count
1
13
word
"beacon"
count
1
14
word
"shattered"
count
1
highlights
0
"stomach"
1
"churned"
2
"looming"
3
"silence"
4
"flickered"
5
"dancing"
6
"desire"
7
"electric"
8
"chill"
9
"throbbed"
10
"rhythmic"
11
"perfect"
12
"pulsed"
13
"beacon"
14
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach churned"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
162
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
162
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
205
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
1588
ratio
0.001
matches
0
"Boom."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
26
unquotedAttributions
0
matches
(empty)
94.16%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
37
wordCount
1164
uniqueNames
13
maxNameDensity
1.12
worstName
"Isolde"
maxWindowNameDensity
2
worstWindowName
"Isolde"
discoveredNames
Gravity
1
Fae-Forged
1
Blade
1
Ancient
1
Oaks
1
Isolde
13
Suddenly
1
Fae
2
Heartstone
1
Nyx
12
London
1
Richmond
1
Park
1
persons
0
"Gravity"
1
"Blade"
2
"Isolde"
3
"Nyx"
places
0
"London"
1
"Richmond"
2
"Park"
globalScore
0.942
windowScore
1
40.11%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
91
glossingSentenceCount
4
matches
0
"as if plucking a fruit from a tree, but her hand moved too fast for physics"
1
"looked like a skull made of rock"
2
"felt like it had been trying to hammer"
3
"as if sleeping"
74.06%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.259
wordCount
1588
matches
0
"Not painful heat, but a sharp, electric chill"
1
"Not a twisted giant, but a sapling"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
205
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
81
mean
19.6
std
14.21
cv
0.725
sampleLengths
0
15
1
18
2
14
3
27
4
7
5
1
6
21
7
52
8
36
9
19
10
27
11
29
12
8
13
41
14
30
15
35
16
30
17
20
18
3
19
30
20
3
21
4
22
6
23
23
24
17
25
64
26
16
27
24
28
29
29
14
30
18
31
5
32
9
33
30
34
13
35
14
36
4
37
48
38
7
39
26
40
21
41
1
42
5
43
4
44
16
45
49
46
32
47
16
48
2
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
162
matches
0
"was gone"
1
"were replaced"
0.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
8
totalVerbs
251
matches
0
"wasn't looking"
1
"was watching"
2
"were shifting"
3
"were walking"
4
"was pulsing"
5
"were passing"
6
"were honking"
7
"was holding"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
205
ratio
0.005
matches
0
"She didn't walk; she glided, floating an inch off the mulch."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
957
adjectiveStacks
1
stackExamples
0
"bruised purple, cloudless, hanging"
adverbCount
23
adverbRatio
0.024033437826541274
lyAdverbCount
13
lyAdverbRatio
0.013584117032392894
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
205
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
205
mean
7.75
std
5.11
cv
0.66
sampleLengths
0
15
1
11
2
7
3
2
4
4
5
1
6
4
7
3
8
6
9
17
10
4
11
7
12
1
13
21
14
2
15
13
16
12
17
3
18
9
19
5
20
8
21
9
22
23
23
4
24
12
25
2
26
5
27
5
28
11
29
7
30
4
31
15
32
11
33
3
34
8
35
3
36
8
37
16
38
14
39
8
40
7
41
15
42
8
43
6
44
6
45
15
46
10
47
4
48
6
49
3
46.34%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
20
diversityRatio
0.33658536585365856
totalSentences
205
uniqueOpeners
69
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
139
matches
0
"Even the wind had stopped."
1
"Just this pale, sickly luminescence."
2
"Just that maddening silence."
3
"Suddenly, the light flashed."
4
"Then, I reached out and"
ratio
0.036
24.32%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
68
totalSentences
139
matches
0
"My stomach churned."
1
"He shifted, materialising from a"
2
"I took the step"
3
"It squelched, a wet, heavy"
4
"I looked down."
5
"His form flickered, half-solid, then"
6
"She didn't walk; she glided,"
7
"Her silver hair drifted as"
8
"I said, my hand drifting"
9
"She pointed ahead."
10
"They were a iridescent blue,"
11
"He wasn't looking at the"
12
"He was watching his own"
13
"I muttered, jogging to catch"
14
"My heart hammered against my"
15
"It wasn't exertion."
16
"It was instinct."
17
"She stood before a small"
18
"I leaned in."
19
"It reflected a ballroom."
ratio
0.489
13.96%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
124
totalSentences
139
matches
0
"Isolde whispered, her voice like"
1
"The air smelled different."
2
"My stomach churned."
3
"He shifted, materialising from a"
4
"I took the step"
5
"The pavement didn't dissolve into"
6
"It squelched, a wet, heavy"
7
"I looked down."
8
"The wildflowers, usually buzzing with"
9
"A dome of absolute, unnatural"
10
"Nyx grumbled, stepping out beside"
11
"His form flickered, half-solid, then"
12
"The sky was a bruised"
13
"She didn't walk; she glided,"
14
"Her silver hair drifted as"
15
"I said, my hand drifting"
16
"The moonlight silver blade felt"
17
"She pointed ahead."
18
"The path we’d taken hours"
19
"The Ancient Oaks we’d known"
ratio
0.892
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
139
matches
(empty)
ratio
0
0.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
36
technicalSentenceCount
8
matches
0
"He shifted, materialising from a puddle of shadow beneath my boot, standing six feet of looming darkness."
1
"It squelched, a wet, heavy sound that felt wrong for dry earth."
2
"Twisted branches formed archways that looped over our heads, blocking out the purple sky."
3
"They were a iridescent blue, shimmering with a static charge that made my skin prickle."
4
"She brought it back, holding a small, pulsating fruit that glowed a deep crimson."
5
"His shadow detached itself from his feet, stretching towards the pond, trying to touch the reflection of the ballroom."
6
"Its roots struck the earth with a boom that shook the dirt from my boots."
7
"She was holding a single white blossom in her hand, fading even as she held it."
66.18%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
34
uselessAdditionCount
4
matches
0
"Nyx said, his voice sounding strained"
1
"I muttered, jogging to catch up"
2
"She laughed, a sound like breaking glass"
3
"She looked up, her expression desperate, old"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
29
fancyCount
14
fancyTags
0
"Isolde whispered (whisper)"
1
"Nyx suggested (suggest)"
2
"Nyx grumbled (grumble)"
3
"I breathed (breathe)"
4
"I muttered (mutter)"
5
"Isolde murmured (murmur)"
6
"She laughed (laugh)"
7
"Nyx whispered (whisper)"
8
"I hissed (hiss)"
9
"Nyx shouted (shout)"
10
"I shouted (shout)"
11
"I snapped (snap)"
12
"I coughed (cough)"
13
"she whispered (whisper)"
dialogueSentences
77
tagDensity
0.377
leniency
0.753
rawRatio
0.483
effectiveRatio
0.364
72.9122%