Run: 2026-02-19-01KHTXAB3372YM4HW259GPBC3D

Run Details

Duration:
3m 12s
Cost:
$0.003805
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The camera flash popped like a gunshot, illuminating the dust motes dancing in the stagnant air. Harlow Quinn crouched over the body, her knees cracking against the dirty tiles of the abandoned Camden Tube platform. The smell hit her first. Copper. Ozone. Something sweet and rotting beneath the industrial grime. "DCI wants this wrapped by morning." DC Miller stood behind the yellow tape, shifting his weight from foot to foot. "Looks like a gang initiation gone wrong. Knife wounds, clear as day." Quinn ignored him. She pulled her worn leather watch from under her cuff. The hands ticked steadily, a rhythm against the silence of the underground. She leaned closer to the corpse. A young man, early twenties. No visible blood pooling around the torso, despite the three jagged tears in his jacket. "Look at the edges." Quinn pointed a gloved finger at the fabric. "Burned. Sealed." "Friction burn. Maybe a heated blade." Miller stepped closer, his torch beam cutting through the gloom. "Kids play with fireworks down here. You know what Camden's like." "Fireworks don't leave sigils." Quinn traced the air above the chest wound. The smell of ozone strengthened, stinging the back of her throat. She stood up, brushing dirt from her trousers. Her salt-and-pepper hair caught the harsh light of the portable floodlights set up by forensics. "Where did you find him?" "Behind the ticket barrier. Someone heard screaming." Miller checked his notebook, the pages fluttering in the draft from the tunnel. "No witnesses. No weapons. Just him." Quinn walked toward the edge of the platform. The tracks disappeared into a black mouth of a tunnel twenty metres away. The darkness felt heavy, pressurised. She remembered the file on DS Morris. Three years ago. Another body, another tunnel, another impossible explanation buried under official reports. She tightened her jaw. "Bag his hands." Quinn turned back to the body. "And get me a box for this." She knelt again, reaching into the victim's stiffened right hand. He clutched something tight. Rigor mortis had set in fast, too fast for the ambient temperature. She pried the fingers back. A small brass compass fell into her palm. Verdigris stained the casing. Etched symbols covered the face, glowing faintly where her glove touched them. Miller laughed, a short, nervous sound. "You're collecting souvenirs now, Guv?" "This isn't a toy." Quinn held it flat. The needle didn't point north. It spun lazily, then snapped toward the tunnel entrance. "Where are the turnstiles?" "Blocked off. Years ago." Miller shone his light down the platform. "Structural damage. Council condemned the whole section." "Someone cleared the debris." Quinn pointed her torch at the far end of the platform. Rubble lay scattered, but a path had been worn through the dust. Fresh footprints. Multiple sets. Trainers. Heavy boots. "This wasn't a mugging. This was a market." "A market?" Miller holstered his torch. "You think someone set up a stall down here to sell this kid a compass?" "Not a normal market." Quinn tucked the compass into her evidence bag. The needle vibrated against the plastic. "There are places in London that don't show up on Ordnance Survey maps. People trade things down here. Things that shouldn't exist." "Right." Miller crossed his arms. "And I suppose the fairies killed him." "Something drew him here." Quinn walked toward the tunnel. The air grew colder with every step. Her breath plumed in the beam of her torch. "He was looking for something. Or someone was looking for him." "Quinn." Miller's voice tightened. "DCI said stay on the platform. Beyond the tape is unsafe." "The tape doesn't stop bullets. It won't stop this." She stopped at the edge of the tunnel. The tracks hummed. A low vibration travelled up through the soles of her boots. "Did you check his pockets for a token?" "Token?" "Bone. Wood. Metal. Something to pay the toll." Quinn glanced back. Miller looked pale, the bravado slipping. "Check the left pocket. Deep seam." Miller hesitated, then crouched by the body. He rummaged through the dead man's coat. He pulled out a small, white object. He held it up to the light. "Looks like a tooth." Miller dropped it into a evidence tray with a clatter. "Human?" "Molar." Quinn didn't turn around. She stared into the tunnel. The compass in her bag pulled against her hip, magnetised to the darkness ahead. "He paid to enter. Someone made sure he couldn't leave." "This is insanity." Miller stood up, brushing dust from his knees. "I'm calling it in. We need more lights. Maybe a structural team." "No more people." Quinn drew her service weapon. The metal felt cold, familiar. "They're still here." "You can't see anything." "I can hear them." Quinn tilted her head. The hum of the tracks changed pitch. A scraping sound echoed from the deep dark, like metal dragging on stone. "They know we have the compass." Miller backed away toward the platform entrance. "I'm not going down there." "Stay behind the line." Quinn stepped onto the tracks. The gravel crunched under her feet. The smell of rotting sweetness overwhelmed the ozone. She moved forward, keeping the torch low. Shadows stretched long against the curved walls of the tunnel. Graffiti covered the bricks, but the shapes seemed to shift when she looked away. A wind blew from the tunnel depths. It carried ash. Quinn raised her hand to shield her eyes. The compass in her bag grew hot against her hip. "Quinn!" Miller's voice echoed, distant now. "Movement! Behind you!" She spun around. The platform was empty. Miller stood by the ticket barrier, but his torch beam flickered and died. Darkness swallowed the far end of the station. Only Quinn's light remained, cutting a weak cone through the sudden blackness. "Miller?" Silence. The scraping sound returned. Closer. Fast. Quinn raised her weapon, aiming into the void behind her. The compass needle spun wildly, then locked onto her position. A shadow detached itself from the wall. It stood taller than a man, limbs elongated and wrong. It held something that glowed with a sickly green light. "Drop the compass." The voice sounded like grinding stones. Quinn tightened her finger on the trigger. "Come and take it." The creature lunged.
created_at"2026-02-19T12:17:10.762Z" 2/19/2026, 12:17:10 PM
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cancelledfalse
latency3194
moderation_latency(null)
generation_time192116
tokens_prompt4671
tokens_completion3354
native_tokens_prompt4516
native_tokens_completion3128
native_tokens_completion_images(null)
native_tokens_reasoning1727
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags24
adverbTagCount2
adverbTags
0"Quinn turned back [back]"
1"Quinn glanced back [back]"
dialogueSentences52
tagDensity0.462
leniency0.923
rawRatio0.083
effectiveRatio0.077
95.16% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1034
totalAiIsmAdverbs1
found
0
adverb"lazily"
count1
highlights
0"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1034
totalAiIsms13
found
0
word"dancing"
count1
1
word"weight"
count1
2
word"silence"
count2
3
word"gloom"
count1
4
word"traced"
count1
5
word"etched"
count1
6
word"vibrated"
count1
7
word"familiar"
count1
8
word"echoed"
count2
9
word"depths"
count1
10
word"flickered"
count1
highlights
0"dancing"
1"weight"
2"silence"
3"gloom"
4"traced"
5"etched"
6"vibrated"
7"familiar"
8"echoed"
9"depths"
10"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences102
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1032
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount741
uniqueNames6
maxNameDensity2.56
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Miller"
discoveredNames
Quinn19
Camden1
Tube1
Miller15
Morris1
Rubble1
persons
0"Quinn"
1"Miller"
2"Morris"
places(empty)
globalScore0.218
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"sounded like grinding stones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1032
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean25.17
std15.73
cv0.625
sampleLengths
050
132
251
314
427
551
626
751
816
955
1011
1126
1218
1342
1421
1540
1612
1736
1815
1939
201
2123
2228
2315
2434
2523
2616
274
2834
2912
3054
3128
329
3340
341
351
3626
3727
389
3911
403
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences102
matches
0"been worn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs126
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount743
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.02826379542395693
lyAdverbCount7
lyAdverbRatio0.009421265141318977
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean7.94
std4.44
cv0.56
sampleLengths
016
119
25
31
41
58
620
712
83
910
1012
116
125
1315
1412
152
1616
1711
1812
1911
208
2115
225
2320
246
258
2613
275
287
293
3011
314
329
337
3410
354
3612
375
388
394
4012
416
425
438
445
459
464
4711
487
4915
73.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.46923076923076923
totalSentences130
uniqueOpeners61
35.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences93
matches
0"Only Quinn's light remained, cutting"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences93
matches
0"She pulled her worn leather"
1"She leaned closer to the"
2"She stood up, brushing dirt"
3"Her salt-and-pepper hair caught the"
4"She remembered the file on"
5"She tightened her jaw."
6"She knelt again, reaching into"
7"He clutched something tight."
8"She pried the fingers back."
9"It spun lazily, then snapped"
10"Her breath plumed in the"
11"She stopped at the edge"
12"He rummaged through the dead"
13"He pulled out a small,"
14"He held it up to"
15"She stared into the tunnel."
16"She moved forward, keeping the"
17"It carried ash."
18"She spun around."
19"It stood taller than a"
ratio0.226
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences93
matches
0"The camera flash popped like"
1"Harlow Quinn crouched over the"
2"The smell hit her first."
3"Something sweet and rotting beneath"
4"DC Miller stood behind the"
5"Quinn ignored him."
6"She pulled her worn leather"
7"The hands ticked steadily, a"
8"She leaned closer to the"
9"A young man, early twenties."
10"Quinn pointed a gloved finger"
11"Miller stepped closer, his torch"
12"Quinn traced the air above"
13"The smell of ozone strengthened,"
14"She stood up, brushing dirt"
15"Her salt-and-pepper hair caught the"
16"Miller checked his notebook, the"
17"Quinn walked toward the edge"
18"The tracks disappeared into a"
19"The darkness felt heavy, pressurised."
ratio0.957
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount0
matches(empty)
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags24
uselessAdditionCount2
matches
0"Miller stepped, his torch beam cutting through the gloom"
1"Miller checked, the pages fluttering in the draft from the tunnel"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.7245%