Run: 2026-02-19-01KHTXAKSH0WHC1BS05NEE4YYH

Run Details

Duration:
20.8s
Cost:
$0.012928
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body hung from the ceiling by copper wire, bare feet grazing the cracked tiles. Not a mark on her. No blood. No sign of struggle. Just that wire, tight as a garrotte, biting into the skin beneath her jaw like a second smile. Detective Harlow Quinn stepped over the threshold, her boots clicking once against the iron lip of the platform. The air tasted of damp stone and something older—ozone, maybe, or the faint rot of unlit torches in a tomb. Her gaze swept the room: arched brick walls slick with mildew, shattered glass beneath a blown-out lantern, a single chair knocked sideways. Standard staging. Too standard. Eva Kowalski stood near the pillar, hands clasped tight around her satchel. She hadn’t touched anything. Not yet. But her left hand kept fluttering to her temple, tucking hair behind her ear in quick, nervous flicks. “It’s not a murder,” she said. Quinn didn’t look at her. “She’s dead.” “She didn’t die here.” Quinn turned. “Explain.” Eva exhaled through her nose. “Look at her feet. Clean. No dust, no grime from this floor. She was dressed after death. Whoever hung her wanted us to see the pose—not the scene.” Quinn stepped forward. Studied the soles. Pale. No scuff. No grit. Like she’d been placed, not dragged. Then the smell hit again—not just damp. A metallic tang under the mildew. Not blood. Not exactly. More like rust on a blade left out in the rain. She crouched, eyes level with the wire. Copper. Braided through with threads too fine to be human-made. Too dark. Not dyed. Organic? “You’ve seen this before,” Quinn said. Eva didn’t answer. Just reached into her satchel, pulled out a notebook bound in cracked leather. Flipped to a page. Sketch of a spiral, interlaced with sigils. Same pattern etched into the base of the wire’s anchor point on the ceiling beam. “That wasn’t there earlier,” Quinn said. “It’s reactive.” Eva’s voice dipped. “Shows up when a body’s in proximity to a fracture. You don’t have to believe in the Veil to see its footprints.” Quinn stood. “I believe in evidence. And this”—she pointed to the wire—“isn’t in any forensic database. Neither is this place.” The platform wasn’t meant to be found. An abandoned Tube station, sealed since the Blitz. Access through a service tunnel beneath a shuttered laundrette in Camden. No signs of forced entry. Just dust, silence, and a corpse in a space that didn’t exist on any Metro map. “Time of death?” Quinn asked. “Six hours ago. Maybe less.” Eva pulled a small brass compass from her coat. The needle spun once, then locked on the far wall—where the brickwork shimmered, just for a second, like heat haze over tarmac. Quinn’s hand dipped to her hip. No weapon drawn. Not yet. But her fingers brushed the grip. “That way,” Eva said. “There’s a rift. Faint. Stable. Someone used it to move her.” “Or brought her through.” “Or both.” A uniformed officer poked his head in. “DS Davies says we’re clear to bag her, ma’am.” Quinn held up a hand. “Not yet.” He hesitated. “Davies said—” “I'm aware of what Davies said.” Her voice didn’t rise. But the air between them thickened. He backed out. Eva glanced at the compass. “It’s fading.” Quinn moved to the wall. Pressed her palm flat against the brick. Cold. Solid. But beneath—something. A low thrum, like a fridge humming behind a wall. Not mechanical. Biological. “The wire,” she said. “It’s not holding her up. It’s feeding.” Eva turned. “What?” “The angle’s wrong. Centre of gravity’s too far back. She should’ve swung, collapsed. But she hasn’t. The wire’s anchored her—actively. Like roots.” Quinn leaned in. The copper glinted, but the strands where they met skin seemed darker. Thicker. Vein-like. Eva closed her notebook. “They’re harvesting.” “Who?” “People who trade in thresholds. In crossings. A body at the right moment, in the right place—it opens doors. Even temporary ones.” Quinn stepped back to the chair. Upright. Legs tucked neatly beneath. She knelt, ran her fingers along the underside of the seat. Dust, yes. But also a faint residue. Ash. And beneath it, a sigil. Etched into the wood. Crude. Human hand. Not like the one above. “This wasn’t part of the display,” she said. “This was left behind by someone else. The killer didn’t make this. They didn’t even notice it.” Eva crouched beside her. “That’s a binding. Crude one. Meant to seal a minor rift. Someone tried to close it before they died.” “Or after.” They looked at the woman again. Her face was peaceful. Too peaceful. Lips slightly parted. Eyes closed. Like sleep. But the skin—it had a waxy sheen. Not rigor. Not yet. But wrong. “She wasn’t alone,” Quinn said. Eva froze. “How?” “She didn’t come here willingly. Look at her hands. No defensive wounds. No needle marks. But her right thumb—see how it’s bent? Slight dislocation. Recent. Someone forced her to hold something. Or press something. A token. A key. A switch.” Eva pulled out a magnifier from her satchel. Leaned in. “Bone,” she whispered. “She was holding a bone token.” “Which means she entered the Veil Market.” “Impossible. The last one was three days ago. Location’s changed.” “Unless,” Quinn said slowly, “she was taken through a private rift. One not on the Market’s rotation. Someone with access. Someone who knows how to bypass the rules.” Eva’s fingers tightened on the satchel strap. “Then she saw something. Something they didn’t want seen. And they used the rift to dump her here—knowing we’d find her, but not knowing where *here* was.” Quinn stood. “They thought this place was untraceable. A dead zone. But the wire’s leaving a trace. And so is the compass.” Eva hesitated. “If I follow the needle, it’ll lead us straight into a thin place. Could be unstable. Could be watched.” “Then we move fast.” “You’re not trained for this.” “I’m trained to follow evidence.” Quinn unclipped her radio. “I’ll call for backup.” Eva caught her wrist. “No. Not here. Signals don’t travel right in liminal spaces. We go now—quiet. Or we lose the trail.” Quinn studied her. The green eyes wide behind round lenses. The freckles stark in the dim light. The way her thumb rubbed the compass casing like a rosary. Then she reached into her coat. Pulled out a small leather pouch. Opened it. Inside—a shard of obsidian, wrapped in silver wire. “You carry occult tools now?” Eva asked. “Found it in my partner’s desk drawer after he died.” Quinn’s voice didn’t waver. “Along with a ticket to this station. Dated the night he went missing.” Eva went still. “You think he came here?” “I think he knew about places like this. And I think”—she turned toward the shimmering wall—“he didn’t leave without a fight.” The compass needle trembled. Then spun. Locked. The wall ahead cracked. Not brick. Reality. A slit opened—thin as a knife wound. Beyond: flickering light. Movement. The scent of roasted spices, damp fur, and something sweetly rotten. A voice, low and guttural, spoke from the other side. “Two souls. One token short.” The rift widened. And something stepped through.
created_at"2026-02-19T12:17:19.672Z" 2/19/2026, 12:17:19 PM
model"writer/palmyra-x5-20250428"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency473
moderation_latency106
generation_time20566
tokens_prompt4671
tokens_completion2003
native_tokens_prompt4237
native_tokens_completion1731
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0129282
router(null)
provider_responses
0
endpoint_id"c684c4e7-1b77-4ca5-9516-7ecc66e2c455"
is_byokfalse
latency472
model_permaslug"writer/palmyra-x5-20250428"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503439-5of7mbth1YXCF3nEL73y"
upstream_id(null)
total_cost0.0129282
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Quinn said slowly [slowly]"
dialogueSentences54
tagDensity0.315
leniency0.63
rawRatio0.059
effectiveRatio0.037
87.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1203
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
2
adverb"sweetly"
count1
highlights
0"slightly"
1"slowly"
2"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1203
totalAiIsms11
found
0
word"shattered"
count1
1
word"standard"
count2
2
word"etched"
count2
3
word"database"
count1
4
word"silence"
count1
5
word"shimmered"
count1
6
word"mechanical"
count1
7
word"stark"
count1
8
word"trembled"
count1
highlights
0"shattered"
1"standard"
2"etched"
3"database"
4"silence"
5"shimmered"
6"mechanical"
7"stark"
8"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences138
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1188
ratio0.001
matches
0"here"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
13.51% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount696
uniqueNames8
maxNameDensity2.73
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Eva"
discoveredNames
Harlow1
Quinn19
Kowalski1
Eva17
Tube1
Blitz1
Camden1
Metro1
persons
0"Harlow"
1"Quinn"
2"Kowalski"
3"Eva"
places
0"Camden"
globalScore0.135
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences44
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1188
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences175
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean16.97
std13.05
cv0.769
sampleLengths
015
129
264
336
46
57
64
73
833
917
1028
1122
126
1342
146
1527
1620
1747
185
1936
2017
2115
224
232
2416
257
264
2719
287
2929
3011
313
3239
336
341
3522
3622
3725
3825
3923
402
4132
425
433
4440
4510
469
477
4810
4928
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences138
matches
0"been placed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
28.57% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences175
ratio0.04
matches
0"The air tasted of damp stone and something older—ozone, maybe, or the faint rot of unlit torches in a tomb."
1"Then the smell hit again—not just damp."
2"The needle spun once, then locked on the far wall—where the brickwork shimmered, just for a second, like heat haze over tarmac."
3"But beneath—something."
4"But the skin—it had a waxy sheen."
5"Inside—a shard of obsidian, wrapped in silver wire."
6"A slit opened—thin as a knife wound."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount705
adjectiveStacks1
stackExamples
0"wide behind round lenses."
adverbCount28
adverbRatio0.03971631205673759
lyAdverbCount5
lyAdverbRatio0.0070921985815602835
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean6.79
std6.65
cv0.979
sampleLengths
015
15
22
34
418
518
620
722
82
92
1012
114
122
1318
146
155
162
174
182
191
205
2128
223
233
241
252
262
276
287
296
302
312
3211
337
341
359
362
372
381
396
403
4113
424
437
4415
456
465
4722
482
4918
68.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.44571428571428573
totalSentences175
uniqueOpeners78
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences82
matches
0"Just that wire, tight as"
1"Then the smell hit again—not"
2"More like rust on a"
3"Just reached into her satchel,"
4"Just dust, silence, and a"
5"Then she reached into her"
ratio0.073
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences82
matches
0"Her gaze swept the room:"
1"She hadn’t touched anything."
2"She crouched, eyes level with"
3"Her voice didn’t rise"
4"He backed out."
5"She knelt, ran her fingers"
6"They looked at the woman"
7"Her face was peaceful."
ratio0.098
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount53
totalSentences82
matches
0"The body hung from the"
1"Detective Harlow Quinn stepped over"
2"The air tasted of damp"
3"Her gaze swept the room:"
4"Eva Kowalski stood near the"
5"She hadn’t touched anything."
6"Quinn didn’t look at her."
7"Eva exhaled through her nose."
8"Quinn stepped forward."
9"A metallic tang under the"
10"She crouched, eyes level with"
11"Eva didn’t answer."
12"Sketch of a spiral, interlaced"
13"Eva’s voice dipped"
14"The platform wasn’t meant to"
15"An abandoned Tube station, sealed"
16"Eva pulled a small brass"
17"The needle spun once, then"
18"Quinn’s hand dipped to her"
19"A uniformed officer poked his"
ratio0.646
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount1
matches
0"But her left hand kept fluttering to her temple, tucking hair behind her ear in quick, nervous flicks."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences54
tagDensity0.204
leniency0.407
rawRatio0.091
effectiveRatio0.037
88.1963%