Run: 2026-02-19-01KHTXB8TKTBD4NETRRH1DNR7P

Run Details

Duration:
1m 1s
Cost:
$0.189975

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed against Richmond Park's darkness, their ancient oak forms twisted into shapes that shouldn't exist in nature. Aurora's breath misted in the October air as she stepped between them, the Heartstone pendant warm against her chest. "Should've waited for daylight," she muttered, but Eva's text had been clear: *Tonight. Midnight. The Grove will show you what happened to Marcus.* The wildflowers brushed her ankles, their petals luminescent in the moonlight. Wrong season for blooms, wrong colour for any flower she knew. The clearing stretched before her, larger than it should be given the park's boundaries. Time felt syrupy here, each step taking longer than the last. A branch cracked behind her. Aurora spun, hand instinctively reaching for the pepper spray in her jacket. Nothing but shadows between the stones. The pendant pulsed harder, its warmth spreading across her collarbone. "Eva?" Her voice came out steadier than expected. Years of Brendan Carter's courtroom lessons: never show weakness, even when your knees threaten to buckle. "Stop playing games." No response. The wildflowers rustled without wind. She checked her phone. No signal. The clock read 00:00, frozen. She tapped the screen. Still 00:00. The battery icon flickered between full and empty like a dying heartbeat. Another sound, softer. Like breathing, but wrong. Too many lungs, or not enough. Aurora forced herself forward. The clearing's centre held a natural depression, grass worn thin in a perfect circle. Dark stains marked the earth. Old blood, or something else. The pendant burned now, uncomfortable against her skin. "Right then," she said to the silence. "Eva says you'll show me what happened. So show me." The breathing sound grew louder. Closer. Aurora's fingers found the pendant through her shirt, its edges sharp enough to cut. The wildflowers bent away from her, creating a path she hadn't asked for. Movement in her peripheral vision. She turned left, saw nothing. Turned right, caught a glimpse of something pale retreating behind an oak stone. Too tall to be human. Too fluid to be animal. "I'm not afraid of you," she lied. The breathing became laughter. Not human laughter, but the sound windchimes might make if they could feel malice. The wildflowers glowed brighter, their light revealing shapes in the darkness. Footprints in the grass, appearing and disappearing. Some human-sized. Others decidedly not. Aurora's delivery routes had taken her through London's worst neighbourhoods at all hours. She'd faced down drunks, dealers, and once a particularly aggressive fox. But this was different. This wrongness crept under her skin, made her teeth ache. The pendant pulled downward, suddenly heavy. She looked down. The grass at her feet writhed, forming letters: *HE ASKED TOO MANY QUESTIONS* "About what?" Aurora demanded. New letters: *YOU* The breathing-laughter sound circled her now, multiple sources weaving in and out of sync. The pale thing flickered between the stones, always just out of direct sight. Her eyes watered trying to track it. "Marcus was my friend," she said. "If something happened to him here—" The ground beneath her feet softened. Not mud, but something organic, yielding. Like standing on a massive tongue. Aurora stumbled backward, nearly fell. The pendant swung free of her shirt, its glow painting red shadows. That's when she saw them properly. The watchers. They hung between the oak stones like massive spiders, if spiders were made of exposed nerves and forgotten dreams. Their bodies shifted constantly, never quite settling on a fixed form. Eyes opened and closed along their limbs, each one focused on her. "Jesus Christ," Aurora whispered. *NO GODS HERE* appeared in the grass. Then: *ONLY QUESTIONS* One of the watchers descended, its movement liquid and wrong. Aurora's muscles locked, that primitive freeze response when faced with a predator. The thing had too many joints, bending in directions that made her stomach turn. It stopped just outside arm's reach. This close, she could see its skin wasn't skin at all, but overlapping images. Faces. Dozens of them, all screaming silently. Marcus's face was among them. "No." The word came out strangled. "No, he can't be—" *HE ASKED ABOUT THE HEARTSTONE* *ABOUT WHO GAVE IT TO YOU* *ABOUT WHY YOU* The watcher reached out with something that might have been a hand. Aurora jerked back, but her feet wouldn't move properly. The ground held her like quicksand made of meat. "I don't know why me," she said. "I don't know who sent it. It just appeared—" *LIES* The word burned across the clearing, wildflowers withering in its wake. The watchers descended from all the stones now, surrounding her. Their breathing-laughter grew louder, a symphony of wrongness that made her ears bleed. The pendant flared, heat searing through her shirt. The watchers recoiled, their forms flickering. For a moment, Aurora glimpsed what lay beneath their shifting surfaces. Nothing. Absolute void, hungry and patient. "The pendant protects me," she realised aloud. *FOR NOW* appeared in the grass. *BUT YOU CAME HERE* *YOU CROSSED THE BOUNDARY* *TIME MOVES DIFFERENTLY HERE* Aurora checked her phone again. Still 00:00. But her battery had drained to 15%. How long had she been standing here? Minutes? Hours? "Let me leave," she said. "I'll stop looking for Marcus. I'll throw away the pendant. Whatever you want." The watchers writhed with something like amusement. New words formed: *TOO LATE* *YOU'VE BEEN HERE BEFORE* *YOU JUST DON'T REMEMBER* The pendant cracked. A hairline fracture across its surface, leaking light that wasn't quite red. The watchers pressed closer, their faces-that-weren't-faces cycling faster through their silent screams. Aurora recognized more of them now. People from her childhood in Cardiff. Neighbours who'd moved away suddenly. A teacher who'd gone missing when she was twelve. All of them had asked questions, she realised. All of them had wondered about the strange things that happened around Aurora Carter. "This is about me," she said. "It's always been about me." *FINALLY* the grass wrote. *SHE BEGINS TO UNDERSTAND* The crack in the pendant widened. The watchers reached for her with their nothing-hands, and this time, she couldn't move at all. The ground had grown over her feet, flesh-grass twining up her ankles. In the distance, church bells chimed. Once. Twice. Thirteen times. The pendant shattered completely, and the watchers lunged forward as one.
total_cost0.189975

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"she realised aloud [aloud]"
dialogueSentences19
tagDensity0.632
leniency1
rawRatio0.083
effectiveRatio0.083
85.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1044
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count2
1
adverb"completely"
count1
highlights
0"suddenly"
1"completely"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
37.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1044
totalAiIsms13
found
0
word"loomed"
count1
1
word"pulsed"
count1
2
word"warmth"
count1
3
word"flickered"
count2
4
word"perfect"
count1
5
word"silence"
count1
6
word"could feel"
count1
7
word"predator"
count1
8
word"stomach"
count1
9
word"symphony"
count1
10
word"searing"
count1
11
word"shattered"
count1
highlights
0"loomed"
1"pulsed"
2"warmth"
3"flickered"
4"perfect"
5"silence"
6"could feel"
7"predator"
8"stomach"
9"symphony"
10"searing"
11"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences137
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences137
filterMatches(empty)
hedgeMatches
0"happened to"
1"begins to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
72.59% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords66
totalWords1036
ratio0.064
matches
0"Tonight. Midnight. The Grove will show you what happened to Marcus."
1"HE ASKED TOO MANY QUESTIONS"
2"YOU"
3"NO GODS HERE"
4"ONLY QUESTIONS"
5"HE ASKED ABOUT THE HEARTSTONE"
6"ABOUT WHO GAVE IT TO YOU"
7"ABOUT WHY YOU"
8"LIES"
9"FOR NOW"
10"BUT YOU CAME HERE"
11"YOU CROSSED THE BOUNDARY"
12"TIME MOVES DIFFERENTLY HERE"
13"TOO LATE"
14"YOU'VE BEEN HERE BEFORE"
15"YOU JUST DON'T REMEMBER"
16"FINALLY"
17"SHE BEGINS TO UNDERSTAND"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
76.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount949
uniqueNames15
maxNameDensity1.48
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
October1
Heartstone1
Eva1
Midnight1
Grove1
Years1
Brendan1
Carter2
London1
Aurora14
New2
One1
Cardiff1
persons
0"Eva"
1"Grove"
2"Brendan"
3"Carter"
4"Aurora"
5"One"
places
0"Richmond"
1"Park"
2"October"
3"London"
4"Cardiff"
globalScore0.762
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"something like amusement"
6.95% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.931
wordCount1036
matches
0"Not human laughter, but the sound windchimes might make if they could feel malice"
1"Not mud, but something organic, yielding"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean18.5
std13.82
cv0.747
sampleLengths
039
123
247
35
428
527
67
729
813
936
1017
1133
1233
137
1441
1538
1617
175
184
193
2034
2112
2235
238
2442
254
2610
2736
2827
295
3010
315
326
333
3430
3516
361
3734
3831
397
4010
414
424
4323
4418
4510
462
474
484
4927
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences137
matches
0"were made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs163
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
97.51% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.042842215256008356
lyAdverbCount14
lyAdverbRatio0.014629049111807733
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean7.19
std4.25
cv0.591
sampleLengths
020
119
213
31
49
511
611
714
811
95
1012
116
1210
138
1416
153
162
175
184
192
205
214
222
2312
243
254
266
274
2814
295
305
318
327
3310
345
351
3614
3713
385
395
4013
415
425
437
444
4514
4611
477
482
493
63.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.4305555555555556
totalSentences144
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences113
matches
0"Too many lungs, or not"
1"Too tall to be human."
2"Too fluid to be animal."
3"*FINALLY* the grass wrote."
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences113
matches
0"she muttered, but Eva's text"
1"Her voice came out steadier"
2"She checked her phone."
3"She tapped the screen."
4"she said to the silence"
5"She turned left, saw nothing."
6"She'd faced down drunks, dealers,"
7"She looked down."
8"*HE ASKED TOO MANY QUESTIONS*"
9"Her eyes watered trying to"
10"They hung between the oak"
11"Their bodies shifted constantly, never"
12"It stopped just outside arm's"
13"*HE ASKED ABOUT THE HEARTSTONE*"
14"Their breathing-laughter grew louder, a"
15"she realised aloud"
16"*YOU CROSSED THE BOUNDARY*"
17"*YOU'VE BEEN HERE BEFORE*"
18"*YOU JUST DON'T REMEMBER*"
19"*SHE BEGINS TO UNDERSTAND*"
ratio0.177
88.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount84
totalSentences113
matches
0"The standing stones loomed against"
1"Aurora's breath misted in the"
2"she muttered, but Eva's text"
3"The Grove will show you"
4"The wildflowers brushed her ankles,"
5"The clearing stretched before her,"
6"Time felt syrupy here, each"
7"A branch cracked behind her."
8"Aurora spun, hand instinctively reaching"
9"Nothing but shadows between the"
10"The pendant pulsed harder, its"
11"Her voice came out steadier"
12"Years of Brendan Carter's courtroom"
13"The wildflowers rustled without wind."
14"She checked her phone."
15"The clock read 00:00, frozen."
16"She tapped the screen."
17"The battery icon flickered between"
18"Another sound, softer."
19"Aurora forced herself forward."
ratio0.743
44.25% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences113
matches
0"*BUT YOU CAME HERE*"
ratio0.009
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount4
matches
0"The standing stones loomed against Richmond Park's darkness, their ancient oak forms twisted into shapes that shouldn't exist in nature."
1"The thing had too many joints, bending in directions that made her stomach turn."
2"Their breathing-laughter grew louder, a symphony of wrongness that made her ears bleed."
3"The watchers pressed closer, their faces-that-weren't-faces cycling faster through their silent screams."
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"she muttered, but Eva's text had been clear: *Tonight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"she muttered (mutter)"
1"she lied (lie)"
2"Aurora demanded (demand)"
3"Aurora whispered (whisper)"
dialogueSentences19
tagDensity0.474
leniency0.947
rawRatio0.444
effectiveRatio0.421
83.5805%