Run: 2026-02-19-01KHTXBYF9XDBHVJ01DHPA25DW

Run Details

Duration:
1m 8s
Cost:
$0.074325
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay face-down on the platform, arms outstretched like a man reaching for a departing train that would never come. Detective Harlow Quinn ducked under the crime scene tape and stepped onto cracked Victorian tile. The abandoned station still held its bones, white ceramic walls yellowed by decades of neglect, advertisements for products that no longer existed peeling in long ribbons. But someone had been here recently. Someone had been here a lot. "Victim's a male, late twenties, no ID on him," DS Fellowes said, falling into step beside her. He held his notebook like a shield. New transfer. Eager. "Pathologist reckons twelve hours, give or take. Blunt force trauma to the back of the skull." Quinn crouched beside the body without touching it. The man wore a heavy coat, expensive but threadbare at the cuffs, the kind of garment that had been fine six months ago and hadn't been replaced. His shoes told a different story. New. Polished. Not a scuff on the soles. She pulled a pen from her pocket and lifted the coat's hem. "Who found him?" "Transport for London worker doing a structural survey. Came through the service tunnel at seven this morning, called it in straightaway." "Straightaway?" "His words." She studied the man's hands. Clean fingernails, trimmed with care. A callus on his right index finger, the sort you get from writing, proper writing, not typing. And on his left wrist, a faint tan line where a watch had been. "No watch recovered?" Fellowes flipped a page. "Nothing in his pockets either. No wallet, no phone, no keys." "Robbery then," she said. Not a question. She wanted to hear him say it. "That's my read. Victim wanders into an abandoned station somehow, meets the wrong person, gets cracked over the head. Thief strips him and legs it." Quinn stood and looked at the platform properly for the first time. The forensics team had set up arc lights that threw everything into surgical clarity. The dust, the dead air, the water stains climbing the walls like ivy. But that was what you expected from a station that had been shuttered since the war. What you didn't expect were the scorch marks. Three of them, arranged at equal distances along the platform edge, each a perfect circle roughly eighteen inches in diameter. Not soot. Not fire damage from squatters. The tile within each circle had changed colour, darkened to a deep arterial red, as though the ceramic itself had been cooked from below. "Fellowes." "Ma'am?" "What do your notes say about those marks?" He glanced at the circles. "Forensics flagged them as pre-existing. Probably electrical, from when the station was operational. Old junction boxes, that sort of thing." "Junction boxes." She walked to the nearest circle and knelt. The edges were razor sharp. No gradient, no fade. Red tile ended and white tile began as if someone had drawn a line with a ruler. She pressed her thumb to the surface. Warm. Not residual warmth from the arc lights. Warm like skin. "These aren't electrical burn marks." "With respect, ma'am, I've seen similar in other closed stations. King William Street had—" "King William Street had copper scoring from stripped wiring. This is ceramic discolouration with a thermal signature twelve hours after whatever caused it." She pulled her thumb away. "These are fresh." Fellowes closed his notebook. His jaw worked sideways, the look of a man recalibrating. Quinn stepped back to the body. The victim's coat had ridden up during the fall, exposing his lower back. She'd missed it the first time. A tattoo, small, positioned on the left hip. Not decorative. A series of interlocking lines that formed something between a maze and a sigil, the kind of mark she'd seen once before in a file she'd never been able to close. Three years ago. DS Morris. Found in the basement of a Hackney warehouse with his eyes open and his brain cooked from the inside. The pathologist had called it a stroke. Quinn had called it murder. Nobody had listened, because the only evidence that didn't fit the stroke narrative was a symbol scratched into the concrete floor beside Morris's body. A symbol that looked like the tattoo on this dead man's hip. She pulled out her phone and photographed it. Then she stood and surveyed the platform with new eyes. The body was positioned between two of the three circles. Not in one, not near one, but precisely between two of them. She paced the distance. Fourteen feet from the first circle to the body. Fourteen feet from the body to the second. She checked the third, further along the platform. Twenty-eight feet from the second. "He wasn't robbed," Quinn said. "No wallet, no phone, no watch—" "He was placed." Fellowes opened his mouth, then thought better of it. Quinn pointed at the victim's shoes. "Brand new leather soles, not a mark on them. He didn't walk here. He didn't walk anywhere in these shoes." She indicated the dust coating the platform. "There should be a trail from whatever entrance he used. Show me footprints." They both looked. The forensics team had laid down stepping plates, aluminium paths that hovered above the dust to preserve evidence. But on either side of those plates, the dust lay smooth and undisturbed except for a single set of prints, heavy boots, leading from the service tunnel to the body. The TfL worker who'd found him. "So someone carried him and left no tracks?" "Or he arrived by a method that doesn't involve walking." "Ma'am." She ignored his tone. She'd heard it before, from superintendents and coroners and the internal review board. That particular note of professional concern that meant you're going somewhere we can't follow. But she wasn't going anywhere. She was already here. Quinn moved to the far end of the platform, away from the body, where the tunnel mouth gaped like an open throat. The rails had been pulled up decades ago, leaving a channel of gravel and black water. Her torch cut into the darkness. Twenty feet in, something reflected the beam. She stepped off the platform edge and dropped the four feet to the track bed. Gravel shifted under her shoes. Water seeped through the seams. "Ma'am, forensics hasn't cleared—" "Note my position for the log." The object sat half-buried in the gravel between the rails. Small. Brass. She pulled a nitrile glove from her pocket and extracted it. A compass. Or something shaped like one. The casing had gone green with verdigris, but the face was etched with markings that belonged to no cardinal system she recognised. The needle, thin as a hair, didn't point north. It pointed back toward the platform. Back toward the three circles. She turned ninety degrees. The needle held its bearing on the circles. She turned a full one-eighty. The needle swung, lazy but certain, and locked again. Not north. Not magnetic north, not true north. The needle tracked something else entirely, something fixed to this location, to those marks on the tile. "Fellowes." He appeared at the platform edge, looking down at her. "Get me Eva Kowalski from the British Museum. Research assistant, restricted archives." "At half eleven at night?" "Tell her it's Harlow. Tell her I found one of the marks." "One of the—" "She'll know what it means." Quinn climbed back up to the platform, the brass compass heavy in her gloved palm. Its needle twitched, stuttered, then swung hard to the left. Away from the circles. Toward the wall. She followed the bearing. The compass led her to a section of tile behind a rusted advert for Bovril. She pressed her hand flat against the ceramic. Warm again. Warmer than before. Something pulsed beneath her fingers. Not mechanical. Not electrical. Something that breathed. Quinn pulled her hand away and looked at the wall. At the cracks in the grout. At the pattern they formed, if you stepped back far enough, if you let your focus soften. Lines. Interlocking lines. The same maze-sigil as the dead man's tattoo, writ ten feet tall across the station wall, hidden in the natural decay of a place everyone had forgotten. "Fellowes." "Ma'am?" "Widen the cordon to include the entire station. Nobody in or out without my authorisation." "On what grounds?" She looked at the compass needle, straining against its pivot, pointing at the wall like a dog scenting blood. "This isn't a crime scene. It's a door." She turned to face him. "And somebody left it open."
created_at"2026-02-19T12:18:03.379Z" 2/19/2026, 12:18:03 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5722
moderation_latency840
generation_time67454
tokens_prompt4671
tokens_completion2206
native_tokens_prompt4740
native_tokens_completion2025
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.074325
router(null)
provider_responses
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endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
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is_byokfalse
latency5721
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503483-QjJGhxSSSsypbnuj2swq"
upstream_id"f65afc03-d0b4-402c-8e01-f1d4c98ec243"
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provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.171
leniency0.341
rawRatio0
effectiveRatio0
96.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1425
totalAiIsmAdverbs1
found
0
adverb"precisely"
count1
highlights
0"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1425
totalAiIsms6
found
0
word"perfect"
count1
1
word"warmth"
count1
2
word"etched"
count1
3
word"magnetic"
count1
4
word"pulsed"
count1
5
word"mechanical"
count1
highlights
0"perfect"
1"warmth"
2"etched"
3"magnetic"
4"pulsed"
5"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences126
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences160
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1420
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1105
uniqueNames9
maxNameDensity0.9
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn10
Victorian1
Fellowes4
Morris2
Hackney1
TfL1
Bovril1
Warm3
persons
0"Harlow"
1"Quinn"
2"Fellowes"
3"Morris"
4"Warm"
places(empty)
globalScore1
windowScore1
83.33% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount2
matches
0"something between a maze and a sigil, the kind"
1"looked like the tattoo on this dead man's"
59.15% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.408
wordCount1420
matches
0"Not in one, not near one, but precisely between two of them"
1"not near one, but precisely between two of them"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences160
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean21.19
std19.33
cv0.912
sampleLengths
021
153
243
361
43
521
61
72
841
93
1015
1114
1225
1355
148
1551
161
171
188
1925
2054
215
2214
2331
2414
2566
2672
2718
2856
295
306
313
329
3346
3457
358
3610
371
3831
399
4051
4125
424
436
4423
4549
4612
4714
4825
491
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences126
matches
0"been replaced"
1"been shuttered"
2"been cooked"
3"was positioned"
4"been pulled"
5"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs176
matches
0"wasn't going"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences160
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1110
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03153153153153153
lyAdverbCount6
lyAdverbRatio0.005405405405405406
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences160
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences160
mean8.88
std7.04
cv0.794
sampleLengths
021
115
226
36
46
517
67
72
81
916
108
1127
126
131
141
156
1612
173
1821
191
202
215
225
2317
2414
253
264
2711
284
293
307
3125
3212
3314
3413
3516
368
3720
382
395
4024
411
421
438
445
4520
4610
475
484
4917
65.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.425
totalSentences160
uniqueOpeners68
62.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences107
matches
0"Then she stood and surveyed"
1"Away from the circles."
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences107
matches
0"He held his notebook like"
1"His shoes told a different"
2"She pulled a pen from"
3"She studied the man's hands."
4"She wanted to hear him"
5"He glanced at the circles."
6"She walked to the nearest"
7"She pressed her thumb to"
8"She pulled her thumb away"
9"His jaw worked sideways, the"
10"She'd missed it the first"
11"She pulled out her phone"
12"She paced the distance."
13"She checked the third, further"
14"She indicated the dust coating"
15"They both looked."
16"She ignored his tone."
17"She'd heard it before, from"
18"She was already here."
19"Her torch cut into the"
ratio0.29
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences107
matches
0"The body lay face-down on"
1"Detective Harlow Quinn ducked under"
2"The abandoned station still held"
3"Someone had been here a"
4"DS Fellowes said, falling into"
5"He held his notebook like"
6"Quinn crouched beside the body"
7"The man wore a heavy"
8"His shoes told a different"
9"She pulled a pen from"
10"She studied the man's hands."
11"A callus on his right"
12"Fellowes flipped a page."
13"She wanted to hear him"
14"Quinn stood and looked at"
15"The forensics team had set"
16"The dust, the dead air,"
17"The tile within each circle"
18"He glanced at the circles."
19"She walked to the nearest"
ratio0.71
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount9
matches
0"The body lay face-down on the platform, arms outstretched like a man reaching for a departing train that would never come."
1"The man wore a heavy coat, expensive but threadbare at the cuffs, the kind of garment that had been fine six months ago and hadn't been replaced."
2"The tile within each circle had changed colour, darkened to a deep arterial red, as though the ceramic itself had been cooked from below."
3"A series of interlocking lines that formed something between a maze and a sigil, the kind of mark she'd seen once before in a file she'd never been able to clos…"
4"Nobody had listened, because the only evidence that didn't fit the stroke narrative was a symbol scratched into the concrete floor beside Morris's body."
5"The forensics team had laid down stepping plates, aluminium paths that hovered above the dust to preserve evidence."
6"That particular note of professional concern that meant you're going somewhere we can't follow."
7"The casing had gone green with verdigris, but the face was etched with markings that belonged to no cardinal system she recognised."
8"She looked at the compass needle, straining against its pivot, pointing at the wall like a dog scenting blood."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.073
leniency0.146
rawRatio0
effectiveRatio0
87.8207%