NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHTXC6G0XRK95EQZYWAR231Z
Run Details
Model:
Claude Sonnet 4.5
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
38.1s
Cost:
$0.039657
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.22%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
64.88%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
51.66%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
30.51%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
90.20%
Sentence opener variety
(details)
38.76%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
93.72%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
79.55%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.0166%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The victim's fingers pointed east. Wrong direction for someone bleeding out from a gut wound. "Textbook knife crime."
Detective Harlow Quinn crouched beside
the body.
The warehouse floor was slick
with rain that had blown through the broken skylight.
Camden's underground market below had
flooded three days ago, forcing the vendors up to this abandoned level. Bad luck for Silas Mercer, who'd picked the wrong shortcut home. "Single thrust to the abdomen. Upward angle. Standard street attack." She studied the pooled blood. Too much spread. Too thin. "Mugging gone wrong, innit?"
DS Cooper balanced a takeaway
cup on a rusted beam. Young. Ambitious. Talked too much. "Wallet's missing. Phone's gone. Empty pockets."
Quinn rotated her worn leather
watch
, the habit steadying her thoughts. Eighteen years of decorated service meant she'd seen enough knife victims to fill a morgue wing.
This one was performing for
an audience.
She traced the blood pattern
with her torch beam.
It flowed west, toward the
broken window. But the fingers pointed east, toward the door that led deeper into the warehouse. Toward the old Tube station entrance that everyone claimed was sealed. "What's his right hand doing?" Cooper squinted. "Dying twitch?" "His left arm's at his side. Natural position."
Quinn stood, boots squelching
. "Right arm's extended. Deliberate. He pointed before he bled out." "Could've been reaching for help." "Then why not toward the street?"
She swept the torch across
the warehouse. Graffiti covered the walls. Tags, territorial markers, the usual urban decay. But near the eastern door, something gleamed. Fresh paint.
Symbols she didn't recognise but
had seen before. Three years ago. The night DS Morris died. Her jaw tightened. "Gov, the weapon's probably in the canal by now. Attacker legged it with the valuables. We canvass the area, check CCTV, see who was—" "Look at his shoes." Cooper's enthusiasm dimmed. "What about them?" "Soles are clean. Warehouse floor's covered in mud, bird shit, broken glass. He walked through all that to die here, but his shoes are spotless." "Maybe he wiped them." "While bleeding out?"
Quinn knelt again, examining the
victim's hands. Dirt under the fingernails. Fresh scratches on his palms. "He climbed something. Recently. Where's the ladder?" Cooper's radio crackled.
He stepped away to answer
it, muttering about forensics running late because of a pile-up on the North Circular. Quinn moved toward the eastern door. The symbols glowed faintly in her torch beam, a trick of the reflective paint. Or something else.
She'd stopped believing in tricks
three years ago, when Morris had walked through a door that shouldn't have existed and never walked back out. The door was locked. Heavy padlock, new chain. Someone had secured it after Mercer died.
She ran her fingers along
the frame. Warm. The rest of the warehouse was freezing. "Gov?" Cooper returned, pocketing his radio. "Forensics is twenty minutes out. Want me to secure the perimeter?" "Check the victim's coat. Inside left pocket." "Already did. Empty." "Check again. There's a bulge." Cooper's face suggested he thought she
was having
him on, but he returned to the body.
His gloved hands patted the
coat, found nothing, then probed deeper. His expression shifted.
He pulled out a small
brass compass, its face
etched
with protective sigils, the casing covered in verdigris. "What the hell is this?" Quinn's
pulse
quickened
. She recognised the design. Veil Market merchandise. The compass needle spun wildly, then locked toward the eastern door. "Evidence bag. Now." Cooper fumbled for a bag while Quinn photographed the compass with her mobile. The needle stayed fixed, pointing at the door. Pointing at the symbols. Pointing at answers she wasn't supposed to find. "This some kind of antique?" Cooper sealed the bag. "Worth nicking?" "Depends who you ask." She photographed the symbols next, zooming in on details. The paint was still tacky. Applied within the last hour. After Mercer died. Someone had marked this door, sealed it, left the body as a message. Or a warning. "The blood pattern's wrong too." Quinn returned to the body, crouching at a different angle. "See how it pools here? Gravity would pull it this way, toward the lowest point. But there's a gap. Like something was lying next to him. Something that got moved." "A bag?" "Too large. And look at the outline. Rectangular. About two feet long." Cooper pulled out his notepad. "So victim arrives with a box or package. Gets stabbed. Falls. Attacker takes the package and his valuables to stage a mugging." "Except the attacker also painted occult symbols on a door and locked it from outside. Street thugs don't carry padlocks and spray paint to crime scenes." "Maybe they came back after?" "Within an hour of the murder? That's confidence." Quinn's
watch
caught the light as she checked the time. "Or inside knowledge about police response times." Cooper shifted his
weight
. "You think someone's watching?" The warehouse
suddenly
felt smaller. Quinn
scanned
the shadows, the rusted catwalks overhead, the broken windows. Good sight lines to the street. Better ones to the eastern door. "Get uniforms to sweep the building. All three floors. I want to know every entrance and exit." "Gov, this is just a—" "DS Cooper."
Her voice carried the weight
of eighteen years versus his eighteen months. "A man died pointing at a locked door covered in fresh symbols while carrying a compass that doesn't point north. Either you accept this isn't a simple mugging, or you leave and let someone with pattern recognition handle it." Cooper's face reddened, but he nodded and spoke into his radio. Quinn returned to the symbols.
She'd seen variations of these
before. Morris had sketched similar designs in his notebook the week before he died. Something about gateways. About markets that moved. About bone tokens and blood prices.
She'd thought he was cracking
under pressure. The job did that sometimes. Her mobile buzzed. Unknown number. She answered. "Detective Quinn?" A woman's voice. Young. Educated. Nervous. "Don't go through the eastern door." "Who is this?" "Someone who knows what Silas Mercer stole. What he was returning. And why he died for it." Papers rustled in the background. "The compass in his pocket, it points to rifts. Supernatural boundaries. That door leads to one." Quinn's free hand moved to her hip, where her warrant card sat next to her pepper spray. "How do you know about the compass?" "Because I sold it to him last month at the Veil Market. Along with three protective amulets that clearly didn't work." A bitter laugh. "Listen
carefully
. The door's been sealed by someone who knows what they're doing. Breaking that seal will trigger a cascade. People will die. More than just Mercer." "The Veil Market doesn't exist." "Tell that to your partner. Tell that to DS Morris." Quinn's blood turned cold. "What did you say?" But the line had already gone dead.
created_at
"2026-02-19T12:18:11.594Z"
2/19/2026, 12:18:11 PM
model
"anthropic/claude-4.5-sonnet-20250929"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2925
moderation_latency
177
generation_time
37855
tokens_prompt
4671
tokens_completion
1844
native_tokens_prompt
4739
native_tokens_completion
1696
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.039657
router
(null)
provider_responses
0
endpoint_id
"d8bee848-f020-454a-b2be-4a7ce868f99f"
id
"031d2e16-52c1-4220-82af-5dd043d7c62c"
is_byok
false
latency
2920
model_permaslug
"anthropic/claude-4.5-sonnet-20250929"
provider_name
"Amazon Bedrock"
status
200
api_type
"completions"
id
"gen-1771503491-jZzvbGabtcVC375kmLRp"
upstream_id
"031d2e16-52c1-4220-82af-5dd043d7c62c"
total_cost
0.039657
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
1
adverbTags
0
"Quinn knelt again [again]"
dialogueSentences
52
tagDensity
0.212
leniency
0.423
rawRatio
0.091
effectiveRatio
0.038
91.22%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1139
totalAiIsmAdverbs
2
found
0
adverb
"suddenly"
count
1
1
adverb
"carefully"
count
1
highlights
0
"suddenly"
1
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
64.88%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1139
totalAiIsms
8
found
0
word
"standard"
count
1
1
word
"traced"
count
1
2
word
"etched"
count
1
3
word
"pulse"
count
1
4
word
"quickened"
count
1
5
word
"weight"
count
1
6
word
"scanned"
count
1
7
word
"carried the weight"
count
1
highlights
0
"standard"
1
"traced"
2
"etched"
3
"pulse"
4
"quickened"
5
"weight"
6
"scanned"
7
"carried the weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
97
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
97
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1138
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
51.66%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
661
uniqueNames
13
maxNameDensity
1.97
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
13
Silas
1
Mercer
3
Cooper
11
Young
2
Tube
1
Graffiti
1
Morris
3
Dirt
1
North
1
Circular
1
Market
1
persons
0
"Harlow"
1
"Quinn"
2
"Silas"
3
"Mercer"
4
"Cooper"
5
"Graffiti"
6
"Morris"
places
(empty)
globalScore
0.517
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
47
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1138
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
19.29
std
15.8
cv
0.819
sampleLengths
0
15
1
62
2
10
3
25
4
34
5
41
6
5
7
4
8
22
9
5
10
49
11
3
12
24
13
4
14
6
15
25
16
4
17
26
18
22
19
47
20
30
21
17
22
7
23
3
24
5
25
48
26
5
27
21
28
3
29
33
30
11
31
4
32
35
33
3
34
45
35
2
36
12
37
27
38
26
39
5
40
25
41
8
42
28
43
17
44
5
45
53
46
11
47
37
48
12
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
97
matches
(empty)
30.51%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
118
matches
0
"was performing"
1
"was having"
2
"was cracking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
136
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
662
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.022658610271903322
lyAdverbCount
3
lyAdverbRatio
0.004531722054380665
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
8.37
std
6.77
cv
0.809
sampleLengths
0
5
1
10
2
10
3
14
4
17
5
11
6
10
7
5
8
3
9
2
10
14
11
1
12
1
13
3
14
6
15
11
16
16
17
7
18
9
19
7
20
14
21
11
22
5
23
2
24
2
25
12
26
10
27
5
28
13
29
4
30
7
31
7
32
2
33
8
34
3
35
5
36
3
37
24
38
4
39
3
40
3
41
25
42
4
43
10
44
4
45
5
46
7
47
3
48
19
49
6
90.20%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5588235294117647
totalSentences
136
uniqueOpeners
76
38.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
86
matches
0
"Too much spread."
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
17
totalSentences
86
matches
0
"She studied the pooled blood."
1
"She traced the blood pattern"
2
"It flowed west, toward the"
3
"She swept the torch across"
4
"Her jaw tightened."
5
"He stepped away to answer"
6
"She'd stopped believing in tricks"
7
"She ran her fingers along"
8
"His gloved hands patted the"
9
"His expression shifted."
10
"He pulled out a small"
11
"She recognised the design."
12
"She photographed the symbols next,"
13
"Her voice carried the weight"
14
"She'd seen variations of these"
15
"She'd thought he was cracking"
16
"Her mobile buzzed."
ratio
0.198
93.72%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
63
totalSentences
86
matches
0
"The victim's fingers pointed east."
1
"Detective Harlow Quinn crouched beside"
2
"The warehouse floor was slick"
3
"Camden's underground market below had"
4
"She studied the pooled blood."
5
"DS Cooper balanced a takeaway"
6
"Quinn rotated her worn leather"
7
"This one was performing for"
8
"She traced the blood pattern"
9
"It flowed west, toward the"
10
"Quinn stood, boots squelching"
11
"She swept the torch across"
12
"Graffiti covered the walls."
13
"Symbols she didn't recognise but"
14
"The night DS Morris died."
15
"Her jaw tightened."
16
"Cooper's enthusiasm dimmed."
17
"Quinn knelt again, examining the"
18
"Dirt under the fingernails."
19
"Cooper's radio crackled."
ratio
0.733
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
86
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
1
matches
0
"Bad luck for Silas Mercer, who'd picked the wrong shortcut home."
79.55%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
1
matches
0
"Quinn stood, boots squelching"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.0166%