Run: 2026-02-19-01KHTXCV0DKGZZHQ7ZAWM0HYDS

Run Details

Duration:
1m 4s
Cost:
$0.011270
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Her boot sank into something that moved like breath. Aurora snatched her foot back, heart steadying, fingers closing on the silver chain at her throat. The Heartstone leaned warm against her skin, a fingertip of heat where a mouth might be. The moss underfoot rippled outward like water when she stepped, then smoothed as if nothing had happened. Shadows stretched tall and wrong between the trees. Nyx lounged in one of them, a silhouette that refused to be pinned, and watched her with their faintly glowing violet eyes. "Do not put your feet where the old things eat them," Nyx murmured, their voice a whisper unspooling down the trunk. The sound had no weight but gathered in the space between leaves. Aurora swallowed. "I preferred not to lose a foot today." They moved without hurry, which felt cruel in a place built to shift beneath haste. The oaks wore standing stones at their roots, ancient rounded pillars wrapped in lichen. A ring of them marked the boundary. When she crossed it, the air changed. It did not cool. It altered its grammar. The sound of the city thinned away until she could hear, impossibly, the low sigh of a hundred small wings and the distant clink of a spoon against a bowl. Wildflowers burned in colours her language did not possess. Petals unfolded like listening ears. Time did something slippery at the edges of vision; Aurora blinked once and the hair at the nape of her neck had lengthened by two silvers of frost. She reached for the Fae-forged blade at her hip, drew the slender leaf-shaped moonsilver dagger across her palm. It bit air as cold as the inside of a bell. Nyx stepped out of shadow and solidified halfway, like a person whose outline had been sketched in by a thought. They smelled faintly of wet paper and copper. "First time in the Grove?" they asked, and the whisper wound through the trunks. "First time," she said. She tucked the pendant tighter under her collar and squared her shoulders. The blade hummed a note that vibrated along her forearm. "Isolde expect us?" "Expectations are like shoes; they either fit or they pinch." Nyx's smile was a fissure of dark. "She lives here. That is true. She walked these stones before she was called Exile, and she will not lie to your face." They passed a boulder whose surface had been carved into small mouths. Each mouth opened and closed in its own rhythm, some softly laughing, some swallowing. Aurora stopped and listened. One mouth tried a word and failed, another whispered a name that tasted of ash. A wind that might have been a voice threaded through the trees and carried a scent: honey, iron, and something like the inside of a ledger. "Do you mean she cannot lie at all?" Aurora asked. Nyx tilted their head in a noiseless motion. "She cannot tell untruths, but she may arrange truths like a stage. Pay attention to who's holding the rope." They moved deeper. The standing stones receded and the trees thinned into a clearing that did not obey geometry. At the centre, a pool lay so black it swallowed the colour of the sky. The surface was not still. It moved in little concentric waves as if someone were tapping the water from below. Around the pool, a table had been set. Plates gleamed under a light that had no source. The food on them did not rot. Fruit shivered as if chilled by a breath. A pie sat steaming and shedding sugar like snow. The smell made Aurora's stomach ache with memory of kitchens that were nothing like this. Somewhere between appetite and memory, the Heartstone pulsed. "It ticks," Nyx said. "Your heartstone." Aurora's fingers tightened on the chain. The warmth spread, not from the stone but toward it; the grove was pulling at the pendant as if it were a lodestar. "Why would it react here?" she asked. "Because boundaries are porous when people are hungry on the other side," Nyx replied. "Because gorging kingdoms have a talent for tasting tears." They did not elaborate. What Nyx left unsaid clicked into place with the pie and the fruit and the way the table craved attention. A woman stepped from between two trunks. She left no footprints. She wore her silver hair loose, a pale-lavender gaze, and a smile that was a question. Isolde. "Welcome," she said. Her voice was a ribbon of notes that made Aurora's skin lift, not from cold but from recognition—a memory dredged out of another life that never happened. "You walked through oak that remembers your name and did not ask for coin." "Your grove," Aurora said. She had practised formalities twice on the walk here and severed the last of them when she saw Isolde's eyes. The woman owed no apology for exile. Exile owed nothing to the world. "A name is a coat," Isolde said. "You can wear it until it unravels. Sit. Sit and make the chairs uncomfortable. It keeps thought sharp." Aurora glanced at Nyx. The Shade's shoulders had narrowed. They kept their hands away from the table. "We came for counsel," she said. "And perhaps to ask a favour." Isolde's gaze flicked to the pendant at Aurora's throat. The corner of her mouth hooked and did not lie; she could not. "Your heartstone pulses like a tongue," she said. "It speaks of heat through cold and the smell of doors. Why did someone give you a bite of Dymas with a silver chain?" Aurora felt the pendant warm like someone breathing on her neck. She had not told anyone about the gift. "I don't know who left it," she said. Isolde folded her hands in her lap. Her fingers were long and a little too cold. "Then it is a courteous mystery. A present wrapped in hunger." She nodded as if the thought pleased her. "Tell me what you saw in London, and I will give you a dream in trade." Aurora told the dream, the bits she could hold to language: the tear in an alley, the smell of fruit that did not belong to any grocer on earth, a flicker of amber light that made the Veil shiver when she passed it. She omitted things like the exact wording from the sigil and the name that stuck in her mouth, Belphegor, a word as large as a feast. Isolde listened without blinking. When Aurora finished, the seer walked to the pool and watched her reflection choose to speak back. "What eats without hands will come through when a mouth is hungry and the barrier blinks," Isolde said after a long moment. "The Veil is a skin. Sometimes it bleeds. Sometimes it leans. The winter solstice loosens seams. The stomach of Dymas learns to press. You hold a stone that tastes blood and sugar. It is specific and strange. It will find the places that like its flavour." Nyx made a small sound that could have been a laugh or a scraping blade. "So you confirm my melodrama. Fantastic." "This is not melodrama," Isolde said. "Melodrama is theatre. This is more like a hospital of appetites." Her voice tilted into a riddle, then softened. "I cannot say who will come first. I can say who will notice. That one," she pointed to the pendant with a nail like frost, "was made in Hel. It is honest about its origin. It does not pretend to be anything else." "If it came from Hel, why would anyone give it to me?" Aurora asked. "Ask the giver," Isolde said. "Or ask what it feels like to be chosen by a kitchen. Choices are often the loudest thing that no one hears." She tapped the water with a finger and the ripples rearranged themselves into a crude map that made no sense to anyone but a fae and perhaps an undertaker. Aurora leaned closer. The pendant pulsed, and for half a breath the pool showed a vineyard. Vines climbed on stonework that tasted of warmth and excess. The sky over the vision was amber, as if caught in a jar of old honey. Men and women sat and ate with faces like dinner plates. A prince sat at the head. He did not look like a prince. He looked like a question with teeth. Nyx's shadow-lengthened eyes narrowed. "Belphegor," they said. "Not a name to keep in your pocket like a coin." Isolde smiled. "Belphegor likes invitations that arrive folded like trust. He is fond of contracts written in crumbs." Aurora's jaw tightened. The pendant's pulse quickened. She had not come looking for names. She had come because something in London had felt wrong under her feet. Now the wrongness had a luxury, a taste for feasts, a hunger that threaded its way through the Veil and found her little heartbeat stone interesting. "We should seal the place," Nyx said. "Patch the ring. Make it awkward. Make it thrift-store furniture awkward." "You cannot patch a hunger with inconvenience," Isolde replied. "You can distract it. You can send it a song that tastes of nettle. You can feed it a lie that is honest enough to satisfy curiosity but false enough to cling. Or," she added, and her eyes moved to the table, "you can offer it a bargain. Bargains are the currency of decayed banquets." The table's food leaned toward them, like a thing trying to be helpful. A plum rolled off its plate and landed at Aurora's boot. When she bent to pick it up, the flesh inside showed a tiny, perfect city. The juice smelled of decay and brown sugar. Aurora did not touch it. She pressed her blade to her palm until the cold bit, grounding her to immediate flesh. A sudden sound snapped through the clearing: the standing stones made a small, dry clack, as if someone had thrown a seed into a closed jaw. The lights at the table flared, and the sugar on the pie crystallised into something sharp. Isolde stiffened. Her face lost a small measure of amusement. "It is rude to arrive for supper unannounced," she said. "But some houses have no manners." A thin seam opened along the pool's edge. It made no noise. The Heartstone threw a second, quicker pulse. Aurora felt it in the teeth of her collar as if someone were trying the door. "Do you see it?" she asked. Isolde nodded. "I see the place where the Veil pinched and let a mouth through. The mouth tastes of orchard and cellar. It tries to smile polite." Nyx stepped forward, and shadow ran along their forearm in ribbons. They did not need the blade. Their fingers brushed the surface of the pool and the water swallowed the gesture like it had been part of the plan all along. A hand came up from the darkness of the pool, not human but not wholly plant either. It was a thick, vine-sheathed thing with knuckles like crab shells. Fruit hung from it as if they had been stitched to skin. The plate it had worn as a crown gleamed with a false generosity. "Guests," said Nyx softly. "I do not like their etiquette." "Welcome," Isolde sang, and her voice changed. It folded into both greeting and a trap. "You are early. The menu is still deciding its appetites." The vine-hand pushed a small, ornate card onto the stone rim. In letters that remembered a long table and a longer purse, the word written there was like a coin: BELPHEGOR. Aurora felt something ascend inside her chest, not quite fear, a curious heat that did not belong to her. The pendant thrummed in response. She raised the Fae-forged blade and let the moonlight sheathed in the metal kiss the seam. The edge whispered through the distortion and the water shivered as if it had been cut. The thing in the pool laughed without producing air. The laugh tasted of grape and old sauce. The standing stones leaned inward, listening. The wildflowers stopped tilting and pointed with bright, accusing faces. "Enough," Isolde said, and for a second her face became a blade. "You will not dine here unless you bring a name that will be left at the table. You will not eat what you do not pay for in story. Go back to where you came from and keep the noise out, or sit and bargain. I offer a chair to those who can tell me the truth that will keep a kingdom from chewing through the Veil." Nyx flattened themselves into a shadow like a cloak. The vine-thing pulled its hand back and the pool exhaled. The Heartstone screamed a small, single note that almost broke the air. Aurora turned to Nyx. "We can bargain?" "We can," Nyx said. "But bargains from the Faes are windows that close like teeth. Watch your hands and your words. Isolde will ask a question wrapped in kindness." Isolde's smile came back slow. "I will ask," she said. "And remember, I cannot lie. But I choose my truths as one chooses knives: by the feeling of their balance." Aurora set her jaw. The pendant felt heavier, as if it wanted to crawl into the pool and drown in the honey sky. The world had narrowed to a circle of close trees, a black pool, a table with its ravenous sides, and the woman whose riddles could help or wound. Behind her, the grove seemed to lean around them, waiting for which of them would speak first. She was no diplomat. She had been a law student at one point, good with papers and temper. Now she had a blade cold as moonlight, a heartstone that answered to hunger, and an exile who offered fractured truths. She drew a breath that tasted faintly of the city's soot and Isolde's sugar and said the only honest sentence she could make in a room where words were currencies. "We will bargain," she said. "Tell us how to bind the tear." Isolde's fingers found the rim of the pool and traced a circle in the dark water. The seam shivered like a hunted thing. "Then you will pay with a name and a memory. One for the door and one for the table. Choose them well. Choose them quickly." Before Aurora could choose, the pool clenched its hand again and something wet and red pushed up through the surface, not yet a thing but the promise of one. It smelled like orchards that ate children. The standing stones groaned in harmony. "Time to show your coin," Nyx whispered. Everything tightened toward the opening of the pool. Aurora felt the pendant heat to a white point. The Fae-forged blade sang. The grove, which had watched them as kindly as any predator, braced for the first bite.
created_at"2026-02-19T12:18:32.599Z" 2/19/2026, 12:18:32 PM
model"openai/gpt-5-mini-2025-08-07"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3254
moderation_latency(null)
generation_time64287
tokens_prompt5338
tokens_completion4461
native_tokens_prompt4854
native_tokens_completion5460
native_tokens_completion_images0
native_tokens_reasoning2304
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0112695
router(null)
provider_responses
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endpoint_id"c4f66d01-20b0-4c27-a225-438ea22fda43"
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is_byokfalse
latency150
model_permaslug"openai/gpt-5-mini-2025-08-07"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771503512-fYYyOAHNuTUxyFWwfnLS"
upstream_id"resp_0b6208eea58d65ab016996ff98b9c081909901a0553a499b4b"
total_cost0.0112695
cache_discount0.000864
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags34
adverbTagCount0
adverbTags(empty)
dialogueSentences61
tagDensity0.557
leniency1
rawRatio0
effectiveRatio0
93.97% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2488
totalAiIsmAdverbs3
found
0
adverb"softly"
count2
1
adverb"quickly"
count1
highlights
0"softly"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.81% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2488
totalAiIsms20
found
0
word"whisper"
count2
1
word"weight"
count1
2
word"vibrated"
count1
3
word"chilled"
count1
4
word"stomach"
count2
5
word"pulsed"
count2
6
word"warmth"
count2
7
word"flicked"
count1
8
word"flicker"
count1
9
word"pulse"
count2
10
word"quickened"
count1
11
word"perfect"
count1
12
word"fractured"
count1
13
word"traced"
count1
14
word"predator"
count1
highlights
0"whisper"
1"weight"
2"vibrated"
3"chilled"
4"stomach"
5"pulsed"
6"warmth"
7"flicked"
8"flicker"
9"pulse"
10"quickened"
11"perfect"
12"fractured"
13"traced"
14"predator"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences173
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences173
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences198
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen67
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2477
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions41
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions73
wordCount1773
uniqueNames9
maxNameDensity1.41
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Heartstone4
Aurora25
Fae-forged3
Nyx18
Isolde18
Shade1
Veil2
Belphegor1
London1
persons
0"Heartstone"
1"Aurora"
2"Nyx"
3"Isolde"
4"Shade"
places
0"Veil"
1"London"
globalScore0.795
windowScore0.667
67.36% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences121
glossingSentenceCount4
matches
0"something like the inside of a ledger"
1"looked like a question with teeth"
2"not quite fear, a curious heat that did not belong to her"
3"smelled like orchards that ate children"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords2.422
wordCount2477
matches
0"no weight but"
1"not from the stone but toward it"
2"not from cold but from recognition"
3"no sense to anyone but"
4"not human but not wholly plant either"
5"not yet a thing but the promise of one"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences198
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean39.95
std23.55
cv0.589
sampleLengths
09
179
233
310
481
571
642
729
840
971
1010
1127
12118
136
1436
1547
1628
1744
1837
1925
2029
2154
2227
2351
2469
2521
2668
2721
2868
2914
3056
3173
3218
3318
3453
3518
3664
3768
3842
3926
4035
416
4227
4341
4453
4510
4625
4731
4856
4933
99.18% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences173
matches
0"been sketched"
1"been carved"
2"been stitched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs305
matches
0"were tapping"
1"was pulling"
2"were trying"
70.71% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount4
flaggedSentences5
totalSentences198
ratio0.025
matches
0"Time did something slippery at the edges of vision; Aurora blinked once and the hair at the nape of her neck had lengthened by two silvers of frost."
1"\"Expectations are like shoes; they either fit or they pinch.\" Nyx's smile was a fissure of dark."
2"The warmth spread, not from the stone but toward it; the grove was pulling at the pendant as if it were a lodestar."
3"Her voice was a ribbon of notes that made Aurora's skin lift, not from cold but from recognition—a memory dredged out of another life that never happened."
4"The corner of her mouth hooked and did not lie; she could not."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1783
adjectiveStacks1
stackExamples
0"slender leaf-shaped moonsilver"
adverbCount33
adverbRatio0.018508132361189006
lyAdverbCount9
lyAdverbRatio0.005047672462142457
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences198
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences198
mean12.51
std9.66
cv0.772
sampleLengths
09
116
216
317
48
522
621
712
82
98
1015
1114
127
137
144
154
1630
179
185
1928
2018
2111
2220
238
2414
254
2612
2710
283
2917
3023
3112
3214
334
3415
3526
3610
378
3819
393
4016
4115
425
4315
448
459
467
478
489
4915
41.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.2878787878787879
totalSentences198
uniqueOpeners57
22.99% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences145
matches
0"Somewhere between appetite and memory,"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences145
matches
0"Her boot sank into something"
1"They moved without hurry, which"
2"It did not cool."
3"It altered its grammar."
4"She reached for the Fae-forged"
5"It bit air as cold"
6"They smelled faintly of wet"
7"they asked, and the whisper"
8"She tucked the pendant tighter"
9"They passed a boulder whose"
10"They moved deeper."
11"It moved in little concentric"
12"They did not elaborate"
13"She left no footprints."
14"She wore her silver hair"
15"Her voice was a ribbon"
16"She had practised formalities twice"
17"They kept their hands away"
18"She had not told anyone"
19"Her fingers were long and"
ratio0.29
8.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount131
totalSentences145
matches
0"Her boot sank into something"
1"Aurora snatched her foot back,"
2"The Heartstone leaned warm against"
3"The moss underfoot rippled outward"
4"Shadows stretched tall and wrong"
5"Nyx lounged in one of"
6"Nyx murmured, their voice a"
7"The sound had no weight"
8"They moved without hurry, which"
9"The oaks wore standing stones"
10"A ring of them marked"
11"It did not cool."
12"It altered its grammar."
13"The sound of the city"
14"Wildflowers burned in colours her"
15"Petals unfolded like listening ears."
16"Time did something slippery at"
17"She reached for the Fae-forged"
18"It bit air as cold"
19"Nyx stepped out of shadow"
ratio0.903
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences145
matches
0"Now the wrongness had a"
1"Now she had a blade"
2"Before Aurora could choose, the"
ratio0.021
60.04% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount8
matches
0"It moved in little concentric waves as if someone were tapping the water from below."
1"She wore her silver hair loose, a pale-lavender gaze, and a smile that was a question."
2"Aurora told the dream, the bits she could hold to language: the tear in an alley, the smell of fruit that did not belong to any grocer on earth, a flicker of am…"
3"Now the wrongness had a luxury, a taste for feasts, a hunger that threaded its way through the Veil and found her little heartbeat stone interesting."
4"A sudden sound snapped through the clearing: the standing stones made a small, dry clack, as if someone had thrown a seed into a closed jaw."
5"Aurora felt it in the teeth of her collar as if someone were trying the door."
6"In letters that remembered a long table and a longer purse, the word written there was like a coin: BELPHEGOR."
7"Now she had a blade cold as moonlight, a heartstone that answered to hunger, and an exile who offered fractured truths."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags34
uselessAdditionCount1
matches
0"Nyx murmured, their voice a whisper unspooling down the trunk"
84.43% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags29
fancyCount4
fancyTags
0"Nyx murmured (murmur)"
1"she added (add)"
2"Isolde sang (sing)"
3"Nyx whispered (whisper)"
dialogueSentences61
tagDensity0.475
leniency0.951
rawRatio0.138
effectiveRatio0.131
82.2944%