Run: 2026-02-19-01KHTXD4DRTJP3JYVQG5HW0GCR

Run Details

Model:
GPT-5
Duration:
4m 3s
Cost:
$0.064536
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slipped sideways between two stunted oak pillars and the pendant thudded against her sternum like a small, impatient fist. The chain scraped her neck. Her palms stung. Sap smeared her fingertips, sticky as old honey. No one followed her. At least, no one she could see. She let the boughs fold behind her and looked down at the thing the unknown benefactor had sent. Deep crimson caught a faint inner light, like it hoarded a candle somewhere inside. It had led her here, a breadcrumb you wore on a string. She pinched it between her knuckles and whispered to the empty clearing. "You wanted me in Richmond. I am here. Now what." The answer slid out of the dark as a click-click in the undergrowth, too slow for beetles, too measured for a fox. She stilled, listening. It did not come again. Two rules for walking into a place that does not like you, she reminded herself, because thinking in lists steadied her hands. You keep your name close to your teeth. You do not agree to anything you did not start. She tugged her jacket cuffs over her wrists until the crescent scar hid. Habit. Then she stepped deeper into the Grove. The stones were not stones, not in any way her head liked. Ancient oaks had twisted themselves into pillars and arches, bound together with their own roots, bark grey as old bones. They ringed the clearing as if they had taken seats in a theatre. Wildflowers stitched a bright collar around the grass. Bluebells brushed her boots, though it was November in the rest of London and Richmond Park had closed hours ago. It was night. She felt it in the way the dark pooled, thick against her shins. No roads hummed. The city had thinned to a far-off thought, like something she had dreamed and almost forgotten. The Heartstone warmed until her skin flushed. She tried to guess if it pulsed with her heartbeat. It did not. It ran on its own rhythm, out of step with her blood. She crouched and scraped a shallow notch into the nearest oak with her key. Fresh sap welled and gleamed. Copper stung her nose. Blood, her nerves insisted. Recent, and wrong. "Noted," she said under her breath. The notch smoothed out at the edges while she watched. Bark crawled. The tree corrected her rudeness. She straightened. The pendant tugged, insistent now, a dog nosing at a lead. She followed it to a tangle of roots that had buckled the earth into a little mouth. Cold breathed up from it, thin and sharp. It tasted of extinguished candles and coins left too long in the rain. The Heartstone heated in reply. Her sternum flinched. Hel, she thought, unhelpfully, and found herself grinning, quick and white, because of all the places to slot a door to the land of the dead, why would it be here. A Fae pocket turned toll booth. Someone had been greedy with thresholds. She slipped a hand into her jacket and brought out a roll of delivery stickers she had forgotten to return to the Golden Empress till. She peeled one off, stuck it to a flat stretch of bark. The sticker read PAID in red block letters. If the sticker moved when she was not looking, she wanted to know. From the roots, a thin scraping started, like nails against slate. She forced herself not to step back. "You need better sound design," she said, and dropped a pound coin into the root-mouth. It fell for too long. Then it made no sound at all. Leaves above her whispered. No wind moved them. The whisper shaped itself, clumsy, like a child arranging borrowed syllables. "Ro-ry." She never liked her nickname in other mouths. It made her feel twelve. Knowing mouths in a place like this could open and never be seen. She licked her teeth, just to remind herself they were still there. "That is not what I told you." No answer. The creak of wood settled like an old man leaning in his chair. She looked up at the tangle of crowned branches. Bright blue flowers beaded the shadows like eyes. They were not eyes. They were only flowers. She told herself this with the crisp logic she reserved for handling clients who thought fortune cookies could predict traffic patterns. The shadows shifted at the far edge of the clearing. She pivoted. Something thin slid behind a pillar, fast as a lizard. She caught a pale angle, ankle white as milk, then nothing. She waited for the next movement and felt the wrongness build in tiny increments, like a kettle not quite boiling. The world around her did not breathe, and then it did, with her, against her. The pendant throbbed. Her phone buzzed in her back pocket. The rush of relief shamed her, even as she grabbed it. One notification. Eva. A photo from last week, her mate pulling a face over a plate of steamed buns. She glanced at the time. 03:12. She frowned. When she had squeezed through the oaks, it had been just after midnight by the bus stop. The battery icon jerked from 78 percent to 19, then settled on 54. She locked the screen and slid the phone away. Nothing about this place offered a straight line. The roots stirred. It was subtle. Enough to make the smallest stones tiptoe. Enough to make the hairs stand along her forearms and push against the sleeves of her jacket. She crouched again, knee down, and saw frost forming around the root-mouth in a hard little ring. It rimed the soil with a salt-white grin. The Heartstone burned. She hissed and lifted it away from her skin, letting it dangle on the chain. It gave off a faint glow now, a coal catching. "All right," she said. "You win. Show me." When she leaned close, breath condensed like smoke and curled down into the hollow. A reflection swam up at her, faint and veering. For a second she swore she saw her own bright blue eyes and straight black fringe drifting under black water, as if someone had placed a mirror at the bottom of a well and convinced it to behave like a lake. She blinked. The face vanished. Some deeper dark rolled, slick, with a shine that made her teeth ache. She put the back of her hand to the stone-cold earth and felt the heartbeat of the Grove, the slow creak of growth counts and sap counts and leaf counts. It did not worry about her. It worried about the mouth someone had cut in its floor. Across the clearing, the PAID sticker fluttered down the trunk, hit the grass, and slid to a stop with its red letters upside down. Rory stood. "Cheeky." The click-click returned, this time right behind her left shoulder. She whirled. Nothing there. Another click to her right. The sound reminded her of a metronome that had forgotten the measure, counting someone else's song. She scooped two pebbles from the ground, warm from the not-wind. She tossed one towards the pillar where she'd seen the ankle. It flew, hung, changed its mind, and dropped at her own feet with a small unbothered tock. She pressed her tongue to her molar to stop the laugh that wanted to break out. Laughing here would give too much away. She pocketed the second pebble. In case she needed to remember what weight felt like. "Malphora," something said from nowhere and everywhere, tasting the syllables like butter. Her neck went cold. She never told anyone that name, not even Eva. It read like a wrong answer on a quiz, a scribble version of Aurora. She had heard it once, not with her ears. Dreams counted until you woke. "Who taught you that," she said, careful, lips hardly moving. Leaves pricked. The green smell sharpened, edges of mint and something bitter. Sap slid down the oak where she had marked it, tracing a new line that did not follow gravity. It went up. She took a slow step back. The oak pillars tilted, a fraction. She felt it more than saw it, the suggestion of a lean, the way chairs scrape when a room stands. A low hum started beyond the roots, a standing tone that crawled under her skin and made her teeth throb. The Heartstone flared, crimson brightening to a steady ember. Heat travelled the chain and bit her neck. She swore, yanked the pendant off, and wrapped it in the rag she kept for greasy stairs and restaurant leaks. The hum resolved into a layered sound. One voice, two keys, three notes, over and over, a child's counting-out rhyme spoken wrong. "One for the open gate, two for the bone, three for the bright girl walking alone." She clamped her teeth. She had come here alone. That had been the point. If you brought witnesses, thresholds chewed twice as much. "Not my song," she said. The rhyme stopped. The quiet that followed had texture, like cloth drawn tight against knuckles. Something stepped through it. She sensed it first in her ears. The complaint of wood as the thing shouldered past branches that closed in querulous huffs. Then she felt it in her shoes, the faintest tremor cruising the top layer of soil ahead of the actual footfalls. Finally she saw its shadow, narrow as a cut, cross the ring of frost. She did not see a body yet. The Grove rearranged itself in expectation. Flowers changed their faces. "Your father says hello," said the wrong voice using her father's cadence. It landed too square in the air, like a piece placed on a board. She felt rage then, bright and old, and with it came relief. Anger gave shape to fear. She had a shape to push against. "You do second-hand impressions," she said. "How original." "Or Evan," the voice tried, smearing itself into a different tone. "Remember Evan." She set her foot to the left and put a pillar at her right shoulder, lining sight lines like she was waiting out a brawl in a bar back room. The chain of the pendant tightened around her fist. The rag smoked, faintly, scenting the air with ugly iron. "Keep shouting the wrong names," she said. "See how doors listen." A crack spidered across the earth from the root-mouth to her boot. Frost rushed to chase it, careful and eager. The crack opened a little, a lipless grin, and a breath came out that had been underground too long. It wrapped her ankles and slid ice into her marrow. The wrong voice dropped. It found a register lower than her bones wanted to hear. "Aurora Carter," it said, and the sound of her legal name used like a key pushed the air hard enough to make her eyes water. Her heart hit the bars of her ribs. She spun on instinct and slashed with the only blade she had, the little golden box cutter she had swiped from the Golden Empress supply closet months ago. The metal flashed, hopeful. The air caught the cut and kept it. Her wrist jarred. The cutter sailed out of her hand and vanished into the throat of the root-mouth without making any sound. Silence shocked her. Then, a heartbeat later, the box cutter rose back up. It came point-first, held between fingers paler than anything she had seen on a living person. Wet gleamed along the knuckle. Not blood. Water condensed and beaded like sweat, like the thing had reached through a wall of cold and brought the chill back with it. It lifted the blade to her face and turned it so the little golden edge winked at her. An offer. An invitation. A dare. She did not take it. Not yet. She did not know the cost. Two rules, she told herself. Do not agree. Do not eat. She added a third without meaning to. Do not accept handouts from holes in the ground. "Fine," she said, and let her voice go flat. "Keep it." The thing that was still mostly shadow smiled behind the sound of wood creaking. She did not see a mouth. She heard the thought of one. A smear of movement broke behind her, quick as the white ankle again, and she whirled in time to see the PAID sticker lift from the grass and slap itself across her left wrist. It adhered right over the crescent scar, glue burning like nettles. The red letters pulsed. The pendant inside the rag kicked harder. Her left hand jerked as if someone else had pulled the string. "Enough," she snapped. The root-mouth yawned. The cut in the earth widened, black and glossy, and the frost bloomed outward like a tide. A rush of smelling-salt air burst up, sweet and sharp, and the sound came with it, the metronome gone mad, click, clack, cluck, build to a tick-tock that made her throat itch. From the crease that was not a door, a figure unspooled. Antlers tangled with vine. A shawl of nettles and nightshade hung from shoulders that were only silhouette. Water dripped from its fingers and sizzled where it touched frost. No face showed except what the Grove decided to cast. For a second Rory saw her mother, then Yu-Fei behind the counter correcting her order slips, then Evan slouched and strong, then no one at all. It leaned its not-face toward her. The nearest oak creaked like a warning. "Laila," it whispered, and the nickname she had used once when she ran sounded like a stone rolling into place. Rory took a step to the side, checking escape lines between pillars, easing her weight onto the balls of her feet. "Names are cheap," she said. "What do you want." It lifted its wet hand and pointed at the thing on her chest, the poor Heartstone now flaring through the rag and making its own light. The silver chain tightened as if to say it chose a new owner. "That," the wrong voice said, all hungrily reasonable. "Heart for a heart. Give it." She shifted her grip on the chain and the rag smoked. Decision lay on the tip of her tongue. She could toss it into the mouth and see which way the Grove spat. She could run between the chairs and risk the stage punishing bad manners. She could call a name she had been given once, a thorn of a name, and owe someone older. Something moved to her left. Fast, low, careful. She did not look. The wrong thing liked it when her head turned. "No," she said, and pulled the Heartstone hard, ready to tear the chain or her skin, whichever gave first. Cold fingers closed around her ankle and pulled.
created_at"2026-02-19T12:18:42.243Z" 2/19/2026, 12:18:42 PM
model"openai/gpt-5-2025-08-07"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency16645
moderation_latency(null)
generation_time243325
tokens_prompt4560
tokens_completion5081
native_tokens_prompt4064
native_tokens_completion6392
native_tokens_completion_images0
native_tokens_reasoning3264
native_tokens_cached3968
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.064536
router(null)
provider_responses
0
endpoint_id"7c2f859a-7890-4e8e-b1de-1cd1c0a800b4"
id"resp_09e20b2b31399df7016996ffa25c3c8196a13c62852e704305"
is_byokfalse
latency215
model_permaslug"openai/gpt-5-2025-08-07"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771503522-O7nnI8n5QtLpM3bQLZ2r"
upstream_id"resp_09e20b2b31399df7016996ffa25c3c8196a13c62852e704305"
total_cost0.064536
cache_discount0.004464
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.586
leniency1
rawRatio0
effectiveRatio0
97.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2491
totalAiIsmAdverbs1
found
0
adverb"hungrily"
count1
highlights
0"hungrily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2491
totalAiIsms13
found
0
word"measured"
count1
1
word"pulsed"
count2
2
word"whisper"
count1
3
word"throbbed"
count1
4
word"fluttered"
count1
5
word"weight"
count2
6
word"tracing"
count1
7
word"throb"
count1
8
word"resolved"
count1
9
word"silence"
count1
10
word"chill"
count1
highlights
0"measured"
1"pulsed"
2"whisper"
3"throbbed"
4"fluttered"
5"weight"
6"tracing"
7"throb"
8"resolved"
9"silence"
10"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences241
matches
0"The rush of relief"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences241
filterMatches
0"feel"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences253
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2472
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions1
matches
0"Two rules, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount2372
uniqueNames17
maxNameDensity0.25
worstName"Heartstone"
maxWindowNameDensity1.5
worstWindowName"Do"
discoveredNames
Grove5
November1
London1
Richmond1
Park1
Heartstone6
Fae1
Golden2
Empress2
Eva2
Aurora1
Leaves2
Rory4
Yu-Fei1
Evan1
Cold2
Do3
persons
0"Grove"
1"Heartstone"
2"Eva"
3"Leaves"
4"Rory"
5"Evan"
6"Cold"
places
0"London"
1"Richmond"
2"Park"
3"Golden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences161
glossingSentenceCount3
matches
0"not quite boiling"
1"felt like"
2"sounded like a stone rolling into place"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2472
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences253
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs84
mean29.43
std19.62
cv0.667
sampleLengths
036
111
244
312
410
530
640
721
873
935
1032
1130
126
1317
1451
158
1643
1758
1818
1915
2012
2119
221
2326
2419
2515
2646
2768
283
2937
3055
3155
3228
338
3464
3565
3624
373
3835
3939
4038
4112
4241
4310
4434
4532
4657
4722
4816
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences241
matches
0"been given"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs438
matches
0"was not looking"
1"was waiting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences253
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2389
adjectiveStacks1
stackExamples
0"straight black fringe drifting under black water,"
adverbCount71
adverbRatio0.02971954792800335
lyAdverbCount12
lyAdverbRatio0.0050230221850146506
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences253
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences253
mean9.77
std6.92
cv0.708
sampleLengths
020
15
23
38
44
57
618
714
812
912
1010
1122
123
135
1422
158
1610
1713
181
197
2012
2120
2213
238
2420
253
2613
273
2816
297
3010
313
3212
3314
345
354
364
373
386
3910
402
415
422
4311
4417
458
4613
475
483
4931
41.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats23
diversityRatio0.3055555555555556
totalSentences252
uniqueOpeners77
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences216
matches
0"At least, no one she"
1"Then she stepped deeper into"
2"Then it made no sound"
3"Bright blue flowers beaded the"
4"Then she felt it in"
5"Finally she saw its shadow,"
6"Then, a heartbeat later, the"
ratio0.032
49.63% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount92
totalSentences216
matches
0"Her palms stung."
1"She let the boughs fold"
2"It had led her here,"
3"She pinched it between her"
4"She stilled, listening."
5"It did not come again."
6"You keep your name close"
7"You do not agree to"
8"She tugged her jacket cuffs"
9"They ringed the clearing as"
10"It was night."
11"She felt it in the"
12"She tried to guess if"
13"It did not."
14"It ran on its own"
15"She crouched and scraped a"
16"she said under her breath"
17"She followed it to a"
18"It tasted of extinguished candles"
19"Her sternum flinched."
ratio0.426
54.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount175
totalSentences216
matches
0"Rory slipped sideways between two"
1"The chain scraped her neck."
2"Her palms stung."
3"Sap smeared her fingertips, sticky"
4"She let the boughs fold"
5"It had led her here,"
6"She pinched it between her"
7"The answer slid out of"
8"She stilled, listening."
9"It did not come again."
10"You keep your name close"
11"You do not agree to"
12"She tugged her jacket cuffs"
13"The stones were not stones,"
14"They ringed the clearing as"
15"Wildflowers stitched a bright collar"
16"Bluebells brushed her boots, though"
17"It was night."
18"She felt it in the"
19"The city had thinned to"
ratio0.81
69.44% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences216
matches
0"If the sticker moved when"
1"In case she needed to"
2"If you brought witnesses, thresholds"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences101
technicalSentenceCount5
matches
0"She told herself this with the crisp logic she reserved for handling clients who thought fortune cookies could predict traffic patterns."
1"For a second she swore she saw her own bright blue eyes and straight black fringe drifting under black water, as if someone had placed a mirror at the bottom of…"
2"The sound reminded her of a metronome that had forgotten the measure, counting someone else's song."
3"A low hum started beyond the roots, a standing tone that crawled under her skin and made her teeth throb."
4"A rush of smelling-salt air burst up, sweet and sharp, and the sound came with it, the metronome gone mad, click, clack, cluck, build to a tick-tock that made h…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount2
fancyTags
0"she snapped (snap)"
1"it whispered (whisper)"
dialogueSentences29
tagDensity0.517
leniency1
rawRatio0.133
effectiveRatio0.133
92.1671%