Run: 2026-02-19-01KHTXD4TWCHWD2RCBWKN2XVBK

Run Details

Duration:
1m 1s
Cost:
$0.085400
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones hummed. Not a sound Rory could hear with her ears, exactly. More a vibration in her teeth, her sternum, the small bones of her wrists. She pressed her palm flat against the nearest oak pillar, its bark silver-grey and petrified into something harder than wood, and the hum crawled up her arm like a second pulse. "Don't touch those." Isolde's voice arrived from everywhere and nowhere, that particular quality it had of seeming to drift on a breeze that didn't exist. The Seer stood at the centre of the ring of stones, her silver hair unmoving despite the October wind that bent the grass flat around Rory's ankles. No footprints marked the earth behind her. There never were any. "Bit late for warnings," Rory said, pulling her hand back. Her fingertips tingled. "Warnings come when they come. Heeding them is the mortal's burden." Nyx rippled at Rory's left shoulder, their shadow-form drawn tight and dense against the fading afternoon light. In Richmond Park's open spaces, Nyx looked wrong, a humanoid absence cut from the world, violet pinpricks where eyes should be. They hadn't spoken since the three of them had left the path near the Isabella Plantation and walked the half-mile through waist-high bracken to reach this clearing. "The boundary recognises you," Isolde said, and it took Rory a moment to realise the Seer spoke to Nyx. "It recognises what I lack." Nyx's whisper coiled between the stones. "Substance. Origin. A place in either court." "Same thing, viewed from a kinder angle." Isolde raised one hand, fingers spread. The air between the standing stones shivered, a distortion like heat haze over summer tarmac, except it carried no warmth. It carried nothing. An absence Rory felt behind her eyes, a blank spot in her vision that her brain scrambled to fill with sense and colour. Then the Veil tore. Not violently. It parted like a curtain drawn by an unseen hand, and beyond it the clearing continued, except it didn't. The grass was the same grass. The sky was not the same sky. Where London's grey cloud cover should have hung, an impossible canopy stretched overhead, bruised violet threaded with veins of gold that pulsed in slow, rhythmic surges. Like a heartbeat. Like something breathing. "Stay between the stones until I tell you otherwise," Isolde said. "The Grove decides its own guests." Rory stepped through. The temperature dropped. Not cold, not warm. The air felt like nothing at all, like stepping into a room so perfectly climate-controlled that her skin forgot the concept of temperature. Wildflowers carpeted the ground in colours she had no names for, shades that existed somewhere between blue and a sound, between red and the memory of her mother's kitchen. She blinked. Blinked again. Her eyes watered. "Don't catalogue," Nyx murmured beside her, their form looser here, edges feathering into the strange light. "Your mind will crack trying to sort it into mortal boxes." "Cheers for the pep talk." She focused on the ground instead. Her boots left impressions in the soft earth. Beside her, Nyx's passage left none. Ahead of them both, Isolde walked without disturbing a single petal, her bare feet gliding over the flowers as though she existed a fraction of an inch above the world. The clearing, Rory realised, was bigger on the inside. The standing stones behind them had shrunk to grey teeth on a distant horizon, and ahead, ancient oaks rose from the flower-field like cathedral pillars, their trunks wide enough to park cars inside. Pale moss clung to the bark in spiralling patterns that hurt to follow with the eye, geometries that twisted in on themselves and suggested depth where depth shouldn't exist. Something chimed. High and clear, like a finger circling the rim of a crystal glass, except sustained, layered, multiplied until the sound became a texture Rory could almost taste, sweet and bright and sharp on the back of her tongue. "The grove sings for newcomers," Isolde said without turning. "It is curious about you." "The grove. As in the trees." "As in all of it. The soil remembers every foot that has pressed it. The air catalogues every breath." Isolde paused at the base of the largest oak. Its trunk split into a natural archway, and beyond it Rory caught the glint of water, silver-dark and perfectly still. "You brought iron into this place. It noticed." The Heartstone pendant pulsed against Rory's chest, faint warmth through the fabric of her jacket. She'd tucked it inside her shirt before they left the flat, silver chain cool against her collarbone. Now it radiated heat like a coal. "The chain's silver, not iron." "Not the pendant." Isolde's pale lavender eyes found Rory's. The Seer's pupils were wrong, too large, drinking in the Grove's light. "The blade." Rory's hand moved to the small of her back where the Fae-forged blade sat sheathed against her spine. Moonsilver. Cold, always cold, even through the leather wrapping. Isolde had given it to her three days ago, pressed it into her hands with the instruction that she carry it everywhere and the refusal to explain why. "You gave me the bloody thing." "I did." "And now the magic forest is upset about it?" "Not upset." Isolde placed her palm against the oak's bark. The spiralling moss patterns shifted beneath her touch, rearranging. "Attentive. There is a difference between a guard dog that growls and one that raises its ears." Nyx drifted past them both and stopped at the archway in the trunk. Their violet gaze fixed on whatever lay beyond. "Water," they said. "But not water." Rory moved to stand beside them and looked through. The pool on the other side sat in a hollow between the roots of several converging oaks, their ancient limbs knitting together overhead to form a living dome. The water, if that's what it was, reflected nothing. No trees, no strange sky, no figures looking down into it. Its surface held instead a depthless black that seemed to drop away forever, a window into a shaft with no bottom. Tiny motes of light drifted through the darkness below the surface, not reflections of the golden veins overhead but something self-contained, something living, moving in slow deliberate orbits like fish in a tank. The pendant burned. Rory pressed her hand flat against it through her shirt and felt the crimson gemstone throb in time with the lights in the pool. The same rhythm. The same ancient, patient pulse. "What is this?" "A question with many true answers." Isolde crouched at the pool's edge. Her reflection still refused to appear. "The Grove exists in the space between your world and the Fae Courts. This pool exists in the space between the Grove and everywhere else. It is a wound that healed badly. A seam where the stitching shows." "The Veil," Rory said. Isolde smiled. It looked sad, and old, and patient. "Where the Veil is thin, you can see through it. Where it is torn, things pass through. And where it is..." She trailed off, searching for a word. "Bruised. Where it is bruised, you see only the damage. The colour of pain." Nyx extended one shadow-limb toward the pool's surface. Their form flickered. "I can feel it," they whispered. "The same frequency as the space I exist in. The gap between." "Because you are a wound too, Aldric." The name hit the air like a stone dropped into silence. Nyx's form contracted, drawing inward, their violet eyes flaring bright enough to cast faint light on the roots around them. Rory had never heard anyone use that name. She'd never known there was one to use. "That name means nothing." "Names mean everything in this place. The Grove heard it. The pool heard it. They know you now." "Then they know a dead man." "They know a man who refused to die. There is a considerable difference." The lights in the pool had changed. They drifted faster, clustering beneath the surface directly below where Nyx hovered, drawn to the Shade's presence like moths circling a dark flame. Rory watched them spiral tighter, faster, their orbits decaying into a luminous knot that throbbed in time with the pendant against her chest. She pulled the chain free. The Heartstone pendant swung in open air, its deep crimson glow painting her fingers red. The knot of lights beneath the surface pulsed in answer. "Isolde." "Yes." "You brought us here because of this. The pendant and the pool." "I brought you here because the Grove asked me to. Three months ago, in a vision that split my skull like kindling." "What did it show you?" The Seer stood. She turned to face Rory with an expression Rory hadn't seen on her before, something raw and stripped of the careful cryptic remove she wore like armour. "A door," Isolde said. "Opening from the wrong side." The pool erupted. Not water, not light, something between the two surged upward in a silent column, cold and brilliant, and the pendant in Rory's hand screamed with heat. She stumbled backward. Nyx scattered into a cloud of fractured shadow. And through the column, through the wound in everything that separated here from there, a sound reached them, distant and growing closer. Laughter. Low and rich and hungry. The amber light of Dymas bled through the seams of the world.
created_at"2026-02-19T12:18:42.661Z" 2/19/2026, 12:18:42 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2455
moderation_latency107
generation_time61188
tokens_prompt5338
tokens_completion2404
native_tokens_prompt5560
native_tokens_completion2304
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0854
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"ffbb97d4-23ef-4815-8d7e-d85a003c52fb"
is_byokfalse
latency2455
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503522-bMNDAQjOXGxbv8uOmG5E"
upstream_id"ffbb97d4-23ef-4815-8d7e-d85a003c52fb"
total_cost0.0854
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.319
leniency0.638
rawRatio0
effectiveRatio0
93.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1571
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count2
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1571
totalAiIsms16
found
0
word"pulse"
count2
1
word"whisper"
count1
2
word"warmth"
count2
3
word"pulsed"
count3
4
word"rhythmic"
count1
5
word"crystal"
count1
6
word"glint"
count1
7
word"throb"
count1
8
word"flickered"
count1
9
word"silence"
count1
10
word"throbbed"
count1
11
word"fractured"
count1
highlights
0"pulse"
1"whisper"
2"warmth"
3"pulsed"
4"rhythmic"
5"crystal"
6"glint"
7"throb"
8"flickered"
9"silence"
10"throbbed"
11"fractured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences103
matches
0"looked sad"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences103
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1561
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
62.35% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount1198
uniqueNames16
maxNameDensity1.75
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory21
Seer4
October1
Richmond1
Park1
Nyx11
Isabella1
Plantation1
Isolde13
Veil1
London1
Heartstone2
Grove1
Fae-forged1
Shade1
Dymas1
persons
0"Rory"
1"Seer"
2"Nyx"
3"Isolde"
4"Veil"
5"Dymas"
places
0"Richmond"
1"Park"
2"Isabella"
3"Plantation"
4"London"
5"Grove"
6"Shade"
globalScore0.624
windowScore0.667
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"felt like nothing at all, like stepping"
1"something between the two surged upward in a si"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.641
wordCount1561
matches
0"not reflections of the golden veins overhead but something self-contained, something living, moving in slow d"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences135
matches
0"controlled that her"
1"use that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs64
mean24.39
std23.25
cv0.953
sampleLengths
04
155
23
360
413
511
665
719
818
97
1052
114
1266
1317
143
1566
1627
175
1850
1971
2040
2114
226
2356
2439
255
2623
2755
286
292
309
3136
3221
336
349
35102
363
3732
383
3956
404
419
4242
4311
4418
457
4647
474
4818
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences103
matches
0"was, reflected"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1208
adjectiveStacks1
stackExamples
0"same ancient, patient pulse."
adverbCount31
adverbRatio0.02566225165562914
lyAdverbCount5
lyAdverbRatio0.0041390728476821195
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean11.56
std9.15
cv0.791
sampleLengths
04
110
214
331
43
522
627
77
84
910
103
1111
1217
1321
1427
1519
1611
177
187
196
2020
213
2223
234
242
2519
266
277
2826
293
303
3111
326
333
343
354
3623
3729
382
392
403
4116
4211
435
446
458
466
4730
489
4933
61.98% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4074074074074074
totalSentences135
uniqueOpeners55
73.26% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences91
matches
0"More a vibration in her"
1"Then the Veil tore."
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences91
matches
0"She pressed her palm flat"
1"Her fingertips tingled."
2"They hadn't spoken since the"
3"It carried nothing."
4"It parted like a curtain"
5"Her eyes watered."
6"She focused on the ground"
7"Her boots left impressions in"
8"Its trunk split into a"
9"She'd tucked it inside her"
10"Their violet gaze fixed on"
11"Its surface held instead a"
12"Her reflection still refused to"
13"It looked sad, and old,"
14"She trailed off, searching for"
15"Their form flickered."
16"She'd never known there was"
17"They drifted faster, clustering beneath"
18"She pulled the chain free."
19"She turned to face Rory"
ratio0.231
69.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences91
matches
0"The standing stones hummed."
1"She pressed her palm flat"
2"Isolde's voice arrived from everywhere"
3"The Seer stood at the"
4"There never were any."
5"Rory said, pulling her hand"
6"Her fingertips tingled."
7"Nyx rippled at Rory's left"
8"They hadn't spoken since the"
9"Isolde said, and it took"
10"Nyx's whisper coiled between the"
11"Isolde raised one hand, fingers"
12"The air between the standing"
13"It carried nothing."
14"An absence Rory felt behind"
15"It parted like a curtain"
16"The grass was the same"
17"The sky was not the"
18"Rory stepped through."
19"The temperature dropped."
ratio0.78
54.95% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences91
matches
0"Now it radiated heat like"
ratio0.011
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"Isolde's voice arrived from everywhere and nowhere, that particular quality it had of seeming to drift on a breeze that didn't exist."
1"Wildflowers carpeted the ground in colours she had no names for, shades that existed somewhere between blue and a sound, between red and the memory of her mothe…"
2"Ahead of them both, Isolde walked without disturbing a single petal, her bare feet gliding over the flowers as though she existed a fraction of an inch above th…"
3"Pale moss clung to the bark in spiralling patterns that hurt to follow with the eye, geometries that twisted in on themselves and suggested depth where depth sh…"
4"Rory watched them spiral tighter, faster, their orbits decaying into a luminous knot that throbbed in time with the pendant against her chest."
5"And through the column, through the wound in everything that separated here from there, a sound reached them, distant and growing closer."
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Nyx murmured, their form looser here, edges feathering into the strange light"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"they whispered (whisper)"
dialogueSentences47
tagDensity0.191
leniency0.383
rawRatio0.222
effectiveRatio0.085
88.8363%